OSDN Git Service

Verison 0.6.203, fix X.Node.Anime.
authoritozyun <itozyun@user.sourceforge.jp>
Mon, 21 Dec 2015 22:41:54 +0000 (07:41 +0900)
committeritozyun <itozyun@user.sourceforge.jp>
Mon, 21 Dec 2015 22:41:54 +0000 (07:41 +0900)
0.6.x/css/xui.css
0.6.x/index.html
0.6.x/js/02_dom/10_XNodeAnime.js
0.6.x/js/02_dom/20_XNode.js
0.6.x/js/20_ui/15_ScrollBox.js

index 18bdf2c..2a3e44f 100644 (file)
 .IE8 * {\r
        filter : inherit;\r
 }\r
+[ie8opcityFix] * {\r
+       filter : inherit;\r
+}\r
index a479045..849837e 100644 (file)
@@ -2,7 +2,7 @@
 <html lang="ja" class="js-disabled notranslate" xmlns:v="urn:schemas-microsoft-com:vml">\r
 <head>\r
 <meta charset="utf-8">\r
-<title>pettanR UI\83V\83X\83e\83\80</title>\r
+<title>pettanR UIテスト</title>\r
 <meta name="msapplication-tap-highlight" content="no">\r
 <meta name="HandheldFriendly" content="true">\r
 <meta name="mobileoptimized" content="0">\r
index 4613689..3464ffb 100644 (file)
@@ -25,19 +25,18 @@ var X_NodeAnime_QUEUE           = [],
  *  5: GPU解除待ち\r
  *  6: 開始可能\r
  *  7: アニメーション中\r
- * TODO node.css( 'opacity' ) の上書き\r
  */\r
 \r
 var X_NODE_ANIME_RESET = 1,\r
        X_NODE_ANIME_STAY_GPU = 2,\r
        \r
        X_NodeAnime_DEFAULT = {\r
-               x        : X_NodeAnime_hasTransform ? 0 : NaN,\r
-               y        : X_NodeAnime_hasTransform ? 0 : NaN,\r
-               toX      : X_NodeAnime_hasTransform ? 0 : NaN,\r
-               toY      : X_NodeAnime_hasTransform ? 0 : NaN,\r
-               fromX    : X_NodeAnime_hasTransform ? 0 : NaN,\r
-               fromY    : X_NodeAnime_hasTransform ? 0 : NaN,\r
+               x        : NaN,\r
+               y        : NaN,\r
+               toX      : NaN,\r
+               toY      : NaN,\r
+               fromX    : NaN,\r
+               fromY    : NaN,\r
                rotate   : NaN, fromRotate   : NaN, toRotate   : NaN,\r
                skewX    : NaN, fromSkewX    : NaN, toSkewX    : NaN,\r
                skewY    : NaN, fromSkewY    : NaN, toSkewY    : NaN,\r
@@ -45,8 +44,8 @@ var X_NODE_ANIME_RESET = 1,
                scaleY   : 1,   fromScaleY   : 1,   toScaleY   : 1,\r
                alpha    : NaN,\r
                scrollX  : NaN, fromScrollX  : NaN, toScrollX  : NaN,\r
-               scrollY  : NaN, fromScrollY  : NaN, toScrollY  : NaN,\r
-               doScroll : false//,\r
+               scrollY  : NaN, fromScrollY  : NaN, toScrollY  : NaN //,\r
+               //doScroll : false//,\r
                //duration : 0\r
                //phase, lazyRelease, easing, follower, releaseNow, inited, progress doScroll, fallbackKind\r
                // fromTime, toTime\r
@@ -107,12 +106,6 @@ function X_Node_animate( obj ){
                a = this[ '_css' ] && parseFloat( this[ '_css' ].opacity );\r
                if( 0 <= a ) obj.alpha = a;\r
        };\r
-       \r
-       if( 0 <= duration && X_Type_isFinite( duration ) ){\r
-               obj.duration  = duration;\r
-       };\r
-\r
-       obj.easing = X_Type_isFunction( easing ) ? easing : X_NodeAnime_ease[ easing ] || X_NodeAnime_ease[ 'circular' ];\r
                \r
 // form :\r
        obj.fromX       = obj.x       = X_NodeAnime_getFinite( from[ 'x' ],       obj.x );\r
@@ -137,19 +130,20 @@ function X_Node_animate( obj ){
        obj.toScrollX                 = X_NodeAnime_getFinite( dest[ 'scrollX' ], obj.scrollX );\r
        obj.toScrollY                 = X_NodeAnime_getFinite( dest[ 'scrollY' ], obj.scrollY );\r
 \r
-       if( obj.toRotate && obj.rotate !== obj.rotate ) obj.rotate = 0;\r
-       if( obj.toSkewX  && obj.skewX  !== obj.skewX  ) obj.skewX  = 0;\r
-       if( obj.toSkewY  && obj.skewY  !== obj.skewY  ) obj.skewY  = 0;\r
+       if( X_Type_isFinite( obj.toX ) && X_Type_isNaN( obj.x ) ) obj.x = obj.fromX = 0;\r
+       if( X_Type_isFinite( obj.toY ) && X_Type_isNaN( obj.y ) ) obj.y = obj.fromY = 0;\r
+       \r
+       if( obj.toRotate && X_Type_isNaN( obj.rotate ) ) obj.rotate = obj.fromRotate = 0;\r
+       if( obj.toSkewX  && X_Type_isNaN( obj.skewX  ) ) obj.skewX  = obj.fromSkewX  = 0;\r
+       if( obj.toSkewY  && X_Type_isNaN( obj.skewY  ) ) obj.skewY  = obj.fromSkewY  = 0;\r
 \r
+       obj.duration    = 0 <= duration    && X_Type_isFinite( duration    ) ? duration    : 0;\r
        obj.lazyRelease = 0 <= lazyRelease && X_Type_isFinite( lazyRelease ) ? lazyRelease : 0;\r
-       obj.inited    = false;\r
-       obj.doScroll  = 0 <= obj.toScrollX || 0 <= obj.toScrollY;\r
-       obj.transform = false;\r
-       obj.fallback  = 0;\r
-       \r
-       if( obj.fromX === obj.fromX || obj.fromY === obj.fromY ){\r
-               obj.transform = !!X_NodeAnime_hasTransform;\r
-       };\r
+       obj.easing      = X_Type_isFunction( easing ) ? easing : X_NodeAnime_ease[ easing ] || X_NodeAnime_ease[ 'circular' ];\r
+       obj.inited      = false;\r
+       obj.transform   = ( X_Type_isFinite( obj.x ) || X_Type_isFinite( obj.y ) || obj.lazyRelease ) && X_NodeAnime_hasTransform;\r
+       obj.doScroll    = 0 <= obj.toScrollX || 0 <= obj.toScrollY;\r
+       obj.fallback    = 0;\r
        \r
        // scale\r
        if( obj.toScaleX !== 1 && obj.fromScaleX !== 1 && obj.toScaleY !== 1 && obj.fromScaleY !== 1 ){\r
@@ -173,7 +167,7 @@ function X_Node_animate( obj ){
        };\r
 \r
        // rotate, skew\r
-       if( obj.toRotate === obj.toRotate || obj.toSkewX === obj.toSkewX || obj.toSkewY === obj.toSkewY ){\r
+       if( X_Type_isFinite( obj.rotate ) || X_Type_isFinite( obj.skewX ) || X_Type_isFinite( obj.skewY ) ){\r
                if( X_NodeAnime_hasTransform ){\r
                        obj.transform = true;\r
                } else\r
@@ -341,8 +335,8 @@ function X_NodeAnime_detectWaitAnimation( xnode, duration, isTest ){
        //           -> いない、アニメーションが可能\r
        for( i = 0; _xnode = list[ i ]; ++i ){\r
                if( _xnode === xnode ) break;\r
-\r
-               if( 6 <= _xnode[ '_anime' ].phase ){\r
+               obj = _xnode[ '_anime' ];\r
+               if( 6 <= obj.phase ){\r
                        if( xnode[ 'contains' ]( _xnode ) || _xnode[ 'contains' ]( xnode ) ){\r
                                return isTest ? 3 : _xnode;\r
                        };\r
@@ -511,6 +505,8 @@ function X_NodeAnime_updatePosition( xnode, obj, ratio, useGPU ){
                scaleX = obj.scaleX = obj.toScaleX;\r
                scaleY = obj.scaleY = obj.toScaleY;\r
                alpha  = obj.alpha  = obj.toAlpha;\r
+               obj.scrollX = obj.toScrollX;\r
+               obj.scrollY = obj.toScrollY;\r
        } else {\r
                x      = obj.x;\r
                y      = obj.y;\r
@@ -554,7 +550,7 @@ function X_NodeAnime_updatePosition( xnode, obj, ratio, useGPU ){
                };              \r
        } else\r
        if( obj.fallback === 16 ){\r
-               xnode[ 'css' ]( 'dxtransform', [ x || 0, y || 0, rotate || 0, skewX || 0, skewY || 0, scaleX, scaleY ] );\r
+               xnode[ 'css' ]( 'dxtransform', [ x | 0, y | 0, rotate || 0, skewX || 0, skewY || 0, scaleX, scaleY ] );\r
        } else {\r
                x === x && xnode[ 'css' ]( 'left', ( x | 0 ) + 'px' );\r
                y === y && xnode[ 'css' ]( 'top',  ( y | 0 ) + 'px' );\r
@@ -572,6 +568,13 @@ function X_NodeAnime_updatePosition( xnode, obj, ratio, useGPU ){
                };\r
        };\r
        \r
+       if( obj.doScroll && xnode[ '_rawObject' ] ){\r
+               console.log( 'ok ' + ratio );\r
+                                       xnode[ '_rawObject' ].scrollLeft = obj.scrollX | 0;\r
+                                       xnode[ '_rawObject' ].scrollTop  = obj.scrollY | 0;\r
+               //X_Node_reserveUpdate();\r
+       };\r
+       \r
        alpha === alpha && xnode[ 'css' ]( 'opacity', alpha );\r
 };\r
 \r
index 81c33fa..b0ebdf4 100644 (file)
@@ -1407,6 +1407,9 @@ function X_Node_startUpdate( time ){
                removal.length = 0;
        };
        
+       
+       X_UA[ 'IE5' ] && ( X_elmBody.style.visibility = 'hidden' );
+       
        if( X_Node_html[ '_flags' ] & X_Node_BitMask_IS_DIRTY ){
                X_Node__commitUpdate( X_Node_html, X_Node_html[ '_rawObject' ].parentNode, null, X_Node_html[ '_flags' ], 1, xnodesIEFilterFixAfter = [] );
        } else {
@@ -1414,6 +1417,8 @@ function X_Node_startUpdate( time ){
                X_Node__commitUpdate( X_Node_body, X_Node_body[ '_rawObject' ].parentNode, null, X_Node_body[ '_flags' ], 1, xnodesIEFilterFixAfter = [] );
        };
        
+       X_UA[ 'IE5' ] && ( X_elmBody.style.visibility = '' );
+       
        if( X_Node_updateReservedByReleaseGPU ){
                X_Node_reserveUpdate();
                X_Node_updateReservedByReleaseGPU = false;
@@ -1448,13 +1453,13 @@ function X_Node_startUpdate( time ){
  */
 var X_Node__commitUpdate =
        X_UA_DOM.W3C ?
-               ( function( that, parentElement, nextElement, accumulatedFlags, ie8opacity, xnodesIEFilterFixAfter ){
+               ( function( that, parentElement, nextElement, accumulatedFlags, ie8AccumulatedOpcity, xnodesIEFilterFixAfter ){
                        var elm = that[ '_rawObject' ],
-                               created, xnodes, l, next, anime, v;
+                               created, xnodes, l, next, anime, v, currentOpcity;
 
                        // 1. GPU 一切の更新をスキップ
                        if( that[ '_flags' ] & X_NodeFlags_GPU_NOW ){
-                               console.log( '更新のskip ' + !!( that[ '_flags' ] & X_Node_BitMask_IS_DIRTY ) );
+                               console.log( '更新のskip ' + that[ '_className' ] + !!( that[ '_flags' ] & X_Node_BitMask_IS_DIRTY ) );
                                that[ '_flags' ] & X_Node_BitMask_IS_DIRTY && X_Node__updateRawNode( that, elm );
                                return elm;
                        };
@@ -1583,12 +1588,13 @@ var X_Node__commitUpdate =
                        };
                        
                        // ie8 では子要素に opacity が反映されないため、親要素の opacity を積算する
-                       ie8opacity = ie8opacity * ( that[ '_css' ] && 0 <= that[ '_css' ].opacity ? that[ '_css' ].opacity : 1 );
+                       currentOpcity = that[ '_css' ] && 0 <= that[ '_css' ].opacity && that[ '_css' ].opacity;
+                       ie8AccumulatedOpcity = ie8AccumulatedOpcity * ( currentOpcity || 1 );
                        
                        // 8. 更新の適用
                        if( accumulatedFlags & X_Node_BitMask_IS_DIRTY ){
                                delete that[ '_fontSize' ];
-                               X_Node__updateRawNode( that, elm, ie8opacity, accumulatedFlags );
+                               X_Node__updateRawNode( that, elm, currentOpcity, ie8AccumulatedOpcity, accumulatedFlags );
                        };
 
                        // 9. ie5 only
@@ -1612,7 +1618,7 @@ var X_Node__commitUpdate =
                        // 10. 子要素の更新。
                        if( ( xnodes = that[ '_xnodes' ] ) && ( l = xnodes.length ) ) {
                                for( ; l; ){
-                                       next = X_Node__commitUpdate( xnodes[ --l ], elm, next, accumulatedFlags, ie8opacity, xnodesIEFilterFixAfter );
+                                       next = X_Node__commitUpdate( xnodes[ --l ], elm, next, accumulatedFlags, ie8AccumulatedOpcity, xnodesIEFilterFixAfter );
                                };
                        };
 
@@ -1627,26 +1633,6 @@ var X_Node__commitUpdate =
                                };
                        };
 
-                       if( ( anime = that[ '_anime' ] ) && 6 <= anime.phase && anime.doScroll ){
-                               if( anime.phase === 6 ){
-                                       v = anime.fromScrollX;
-                                       if( v === v ){
-                                               elm.scrollLeft = v;
-                                       } else {
-                                               anime.fromScrollX = elm.scrollLeft;
-                                       };
-                                       v = anime.fromScrollY;
-                                       if( v === v ){
-                                               elm.scrollTop = v;
-                                       } else {
-                                               anime.fromScrollY = elm.scrollTop;
-                                       };
-                               } else {
-                                       elm.scrollLeft = anime.scrollX;
-                                       elm.scrollTop  = anime.scrollY;
-                               };
-                       };
-
                        return elm;
                }) :
        X_UA_DOM.IE4 ? 
@@ -1769,9 +1755,9 @@ var X_Node__commitUpdate =
  */
 var X_Node__updateRawNode =
        X_UA_DOM.W3C ?
-               ( function( that, elm, ie8opacity, accumulatedFlags ){
+               ( function( that, elm, currentOpcity, ie8AccumulatedOpcity, accumulatedFlags ){
                        var // flags = that[ '_flags' ],
-                               attrs, rename, k, v, memory, f;
+                               attrs, rename, k, v, f;
 
                        // textNode
                        if( !that[ '_tag' ] ){
@@ -1847,11 +1833,9 @@ var X_Node__updateRawNode =
                        };
                        
                        if( accumulatedFlags & X_NodeFlags_IE8_OPACITY_FIX ){
-                               memory = that[ '_css' ] && that[ '_css' ].opacity;
-                               f = true;
-                               if( 0 <= memory && memory < 1 ){
-                                       //if( !that[ '_css' ] ) that[ '_css' ] = {};
-                                       that[ '_css' ].opacity = ie8opacity;
+                               if( 0 <= currentOpcity ){
+                                       f = true;
+                                       that[ '_css' ].opacity = ie8AccumulatedOpcity;
                                        if( that[ '_flags' ] & X_NodeFlags_DIRTY_CSS ){
                                                that[ '_flags' ] |= X_NodeFlags_OLD_CSSTEXT;
                                        } else
@@ -1889,13 +1873,7 @@ var X_Node__updateRawNode =
                         * IE8でfilter:alphaの指定がposition:relative,position:absoluteの子要素に継承されない問題
                         */
                        if( f ){
-                               if( 0 <= memory ){
-                                       that[ '_css' ].opacity = memory;
-                               } else {
-                                       //elm.style.filter = 'inherit';
-                                       //delete that[ '_css' ].opacity;
-                                       //if( X_Object_isEmpty( that[ '_css' ] ) ) delete that[ '_css' ];
-                               };
+                               that[ '_css' ].opacity = currentOpcity;
                        };
                        
                        that[ '_flags' ] &= X_Node_BitMask_RESET_DIRTY;
index 46bc52d..e82a647 100644 (file)
@@ -3,7 +3,8 @@
  * ScrollManager\r
  * indicatorX, Y は再利用\r
  */\r
-var XUI_ScrollBox_current,\r
+var XUI_ScrollBox_useCSSP = !X_UA[ 'IE5' ],\r
+       XUI_ScrollBox_current,\r
        XUI_ScrollBox_indicatorV,\r
        XUI_ScrollBox_indicatorH;\r
 \r
@@ -65,6 +66,7 @@ function XUI_ScrollBox_start( scrollBox ){
 };\r
 \r
 function XUI_ScrollBox_indicatorHandleEvent( e ){\r
+       //if( !XUI_ScrollBox_useCSSP ) return;\r
        switch( e.type ){\r
                case X_EVENT_CANCELED :\r
                case XUI_Event.SCROLL_END :\r
@@ -213,7 +215,7 @@ var XUI_ScrollBox = XUI_ChromeBox.inherits(
                                XUI_rootData[ 'unlisten' ]( XUI_Event.LAYOUT_COMPLETE, this, X_UI_ScrollBox_onLayoutComplete );\r
                                this[ 'unlisten' ]( XUI_Event.SCROLL_END, XUI_rootData, XUI_rootData.calculate );\r
                                \r
-                               this.xnodeSlider[ 'stop' ]();\r
+                               XUI_ScrollBox_useCSSP ? this.xnodeSlider[ 'stop' ]() : this.xnode[ 'stop' ]();\r
                                \r
                                XUI_ScrollBox_current === this && XUI_ScrollBox_start( null );\r
                                \r
@@ -231,7 +233,7 @@ function X_UI_ScrollBox_onLayoutBefore( e ){
        };\r
        this.scrollXRatio = this.scrollX / this.scrollXMax;\r
        this.scrollYRatio = this.scrollY / this.scrollYMax;\r
-       this.xnodeSlider[ 'stop' ]();\r
+       XUI_ScrollBox_useCSSP ? this.xnodeSlider[ 'stop' ]() : this.xnode[ 'stop' ]();\r
        this.isInTransition = false;\r
        return X_CALLBACK_NONE;\r
 };\r
@@ -301,19 +303,36 @@ function X_UI_ScrollBox_translate( that, x, y, opt_time, opt_easing, opt_release
        opt_easing  = opt_easing === '' ? '' : opt_easing || 'circular';\r
        opt_release = 0 <= opt_release ? opt_release : 300;\r
        \r
-       that.xnodeSlider[ 'animate' ]({\r
-                                       'from'        : {\r
-                                                       x : that.scrollX,\r
-                                                       y : that.scrollY\r
-                                               },\r
-                                       'to'          : {\r
-                                                       x : x,\r
-                                                       y : y\r
-                                               },\r
-                                       'duration'    : opt_time,\r
-                                       'easing'      : opt_easing,\r
-                                       'lazyRelease' : opt_release\r
-                               });\r
+       console.log( 'scr ' + y );\r
+       \r
+       if( !XUI_ScrollBox_useCSSP ){\r
+               that.xnode[ 'animate' ]({\r
+                                               'from'        : {\r
+                                                               scrollX : -that.scrollX,\r
+                                                               scrollY : -that.scrollY\r
+                                                       },\r
+                                               'to'          : {\r
+                                                               scrollX : -x,\r
+                                                               scrollY : -y\r
+                                                       },\r
+                                               'duration'    : opt_time,\r
+                                               'easing'      : opt_easing\r
+                                       });     \r
+       } else {\r
+               that.xnodeSlider[ 'animate' ]({\r
+                                               'from'        : {\r
+                                                               x : that.scrollX,\r
+                                                               y : that.scrollY\r
+                                                       },\r
+                                               'to'          : {\r
+                                                               x : x,\r
+                                                               y : y\r
+                                                       },\r
+                                               'duration'    : opt_time,\r
+                                               'easing'      : opt_easing,\r
+                                               'lazyRelease' : opt_release\r
+                                       });             \r
+       };\r
 \r
        if( X_UA[ 'IE' ] < 6 ){\r
                XUI_ScrollBox_indicatorV && XUI_ScrollBox_indicatorV[ 'css' ]( 'left', ( scrollBoxW - that.fontSize * 0.6 | 0 ) + 'px' );\r
@@ -388,8 +407,8 @@ function X_UI_ScrollBox_onStart( e ){
                //console.log( '-1-' );\r
                this[ 'dispatch' ]( XUI_Event.SCROLL_END );\r
                // TODO current位置\r
-               this.xnodeSlider[ 'stop' ]();\r
-       };                      \r
+               XUI_ScrollBox_useCSSP ? this.xnodeSlider[ 'stop' ]() : this.xnode[ 'stop' ]();\r
+       };\r
 \r
        this.startX    = this.scrollX;\r
        this.startY    = this.scrollY;\r
@@ -417,7 +436,7 @@ function X_UI_ScrollBox_onMove( e ){
        };\r
 \r
        // gpu の用意\r
-       if( !this.xnodeSlider[ '_anime' ] || !this.xnodeSlider[ '_anime' ].phase ){\r
+       if( !XUI_ScrollBox_useCSSP ? ( !this.xnode[ '_anime' ] || !this.xnode[ '_anime' ].phase ) : ( !this.xnodeSlider[ '_anime' ] || !this.xnodeSlider[ '_anime' ].phase ) ){\r
                //console.log( 'gpuレイヤーの用意 ' + e.pageY );\r
                //console.log( 'mov1 x:' + this.scrollX + ' y:' + this.scrollY );\r
                X_UI_ScrollBox_translate( this, this.scrollX, this.scrollY, 0, '', 300 );\r
@@ -490,7 +509,7 @@ function X_UI_ScrollBox_onMove( e ){
        this.directionX = 0 < deltaX ? -1 : deltaX < 0 ? 1 : 0;\r
        this.directionY = 0 < deltaY ? -1 : deltaY < 0 ? 1 : 0;\r
 \r
-       //console.log( 'mov2 x:' + newX + ' y:' + newY );\r
+       console.log( 'mov2 x:' + newX + ' y:' + newY );\r
        X_UI_ScrollBox_translate( this, newX, newY, 0, '', 300 );\r
 \r
        if( 300 < timestamp - this.startTime ){\r