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Fix the bug of X.NodeAnime.
[pettanr/clientJs.git] / 0.6.x / js / 20_ui / 08_Box.js
1 \r
2 var XUI_Layout_Canvas = X[ 'UI' ][ 'Layout' ][ 'Canvas' ] = XUI_createLayout( {\r
3         name : 'CanvasLayout',\r
4         \r
5         overrideAttrsForSelf : {\r
6                 selectable  : false,\r
7                 role        : [ 0, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.INIT_ONLY | XUI_Attr_Type.LIST, 'none,chrome,container' ],\r
8                 \r
9                 width       : [ '100%',         XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
10                 maxWidth    : [ XUI_Attr_AUTO, XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
11                 height      : [ 0,              XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
12                 maxHeight   : [ XUI_Attr_AUTO, XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ]\r
13         },\r
14         \r
15         overrideAttrsForChild : {\r
16                 left   : true,\r
17                 top    : true,\r
18                 bottom : true,\r
19                 right  : true\r
20         },\r
21         \r
22         calculate : function( data, isNeedsDetection, x, y, w, h ){\r
23                 var uinodes, l, i, _x, _y, _w, _h, node;\r
24 \r
25                 data.preMesure( w, h );\r
26                 \r
27                 //console.log( w + ' > ' + data.boxWidth );\r
28                 \r
29                 //  data.boxWidth と data.boxHeight のどちらかでも Infinity\r
30                 if( isNeedsDetection && data.boxWidth + data.boxHeight === XUI_Attr_AUTO ) return false;\r
31                 \r
32                 _x = data.contentL;\r
33                 _y = data.contentT;\r
34                 _w = data.contentWidth;\r
35                 _h = data.contentHeight;\r
36 \r
37                 if( ( uinodes = data.uinodes ) && ( l = uinodes.length ) ){\r
38                         //console.log( _w + ' x ' + _h + ' l:' + l );\r
39                         for( i = 0; i < l; ++i ){\r
40                                 node = uinodes[ i ];\r
41                                 node.calculate( false, _x, _y, _w, _h );\r
42                         };\r
43                 } else\r
44                 if( data.contentHeight === XUI_Attr_AUTO ){\r
45                         data.contentHeight = data.contentHeightMin !== XUI_Attr_AUTO ? data.contentHeightMin : 0;\r
46                 };\r
47                 \r
48                 data.postMesure();\r
49 \r
50                 if( !isNeedsDetection ){\r
51                         data.boxX += x;\r
52                         data.boxY += y;\r
53                 };\r
54                 return true;\r
55         }\r
56 });\r
57 \r
58 \r
59 var XUI_Box = XUI_AbstractUINode.inherits(\r
60         'X.UI._Box',\r
61         X_Class.NONE,\r
62         {\r
63                 usableAttrs     : XUI_Attr_createAttrDef( XUI_AbstractUINode.prototype.usableAttrs, XUI_Layout_Canvas.overrideAttrsForSelf ),\r
64                 \r
65                 layout          : null,\r
66                 uinodes         : null,\r
67                 xnodes          : null,\r
68                 \r
69                 hitChildData    : null,\r
70                 pointerChildren : true,\r
71                 through         : false,\r
72 \r
73                 scrollXEm       : 0,\r
74                 scrollYEm       : 0,\r
75 \r
76                 Constructor : function( user, layout, args ){\r
77                         var i = 0,\r
78                                 l = args && args.length,\r
79                                 j = -1,\r
80                                 uinodes, arg, _data, attrs, attrDef, p;\r
81                         \r
82                         //if( !args.length ) args = [ args ];\r
83                         \r
84                         if( !user[ 'instanceOf' ]( X.UI.Box ) ){\r
85                                 //throw new Error( 'Box を継承したインスタンスだけが _Box のオーナーになれます' );\r
86                         };\r
87                         \r
88                         this.User   = user;\r
89                         \r
90                         // TODO デフォルトの attr 指定の中から XNODE に指定するものを集めて適用。\r
91                         this.xnode  = X_Doc_create( 'div' );\r
92                         \r
93                         // すでに定義されていればそちらを採用\r
94                         // usableAttrs や attrClass が、layout を元に上書きされているため\r
95                         this.layout = this.layout || layout;\r
96                         \r
97                         for( ; i < l; ++i ){\r
98                                 arg = args[ i ];\r
99                                 if( arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( X.UI.AbstractUINode ) ){\r
100                                         _data = X_Pair_get( arg );\r
101                                         if( !uinodes ) this.uinodes = uinodes = [];\r
102                                         uinodes[ ++j ] = _data;\r
103                                         if( _data.parent ){\r
104                                                 //throw new Error( 'インスタンスはすでに親に追加されています ' + arg );\r
105                                         };\r
106                                 } else\r
107                                 if( X_Type_isObject( arg ) ){\r
108                                         if( attrs ){\r
109                                                 attrs = X_Class_override( attrs, arg );\r
110                                         } else {\r
111                                                 attrs = arg;\r
112                                         };\r
113                                 } else {\r
114                                         //throw new Error( 'AbstractUINode を継承したインスタンスを渡してください ' + arg );\r
115                                 };\r
116                         };\r
117                         \r
118                         for( p in attrs ){\r
119                                 if( X_EMPTY_OBJECT[ p ] ) continue;\r
120                                 ( attrDef = this.usableAttrs[ p ] ) && this.setAttr( p, attrDef, attrs[ p ] );\r
121                         };\r
122                 },\r
123         /* Rellay */\r
124                 initialize : function( root, rootData, parent, parentData ){\r
125                         var uinodes = this.uinodes,\r
126                                 l       = uinodes && uinodes.length, i = 0;\r
127                         \r
128                         for( ; i < l; ++i ){\r
129                                 uinodes[ i ].initialize( root, rootData, this.User, this );\r
130                         };\r
131                         \r
132                         XUI_AbstractUINode.prototype.initialize.apply( this, arguments );\r
133                 },\r
134                 \r
135                 addToParent : function( parentXNode ){\r
136                         var uinodes = this.uinodes,\r
137                                 l       = uinodes && uinodes.length,\r
138                                 i = 0;\r
139 \r
140                         for( ; i < l; ++i ){\r
141                                 uinodes[ i ].addToParent( this.xnode );\r
142                         };\r
143                         \r
144                         XUI_AbstractUINode.prototype.addToParent.apply( this, arguments );\r
145                 },\r
146                 \r
147         /* Rellay */\r
148                 creationComplete : function(){\r
149                         var uinodes = this.uinodes,\r
150                                 l       = uinodes && uinodes.length,\r
151                                 i = 0;\r
152                                 \r
153                         for( ; i < l; ++i ){\r
154                                 uinodes[ i ].creationComplete();\r
155                         };\r
156                         \r
157                         XUI_AbstractUINode.prototype.creationComplete.apply( this, arguments );\r
158                 },\r
159                 \r
160                 calculate : function( isNeedsDetection, x, y, w, h ){\r
161                         var ret = this.layout.calculate( this, isNeedsDetection, x, y, w, h );                  \r
162                         this.phase = 4;\r
163                         return ret;\r
164                 },\r
165         \r
166                 updateLayout : function(){\r
167                         var uinodes = this.uinodes, i, l;\r
168 \r
169                         if( uinodes && ( l = uinodes.length ) ){\r
170                                 for( i = 0; i < l; ++i ){\r
171                                         uinodes[ i ].updateLayout();\r
172                                 };      \r
173                         };\r
174                         XUI_AbstractUINode.prototype.updateLayout.call( this );\r
175                 },\r
176                 \r
177                 capcher : function( x, y ){\r
178                         var uinodes, child, _x, _y, hit, i;\r
179                         \r
180                         if( this.pointerDisabled ) return false;\r
181 \r
182                         delete this.hitChildData;\r
183                         x -= this.boxX;\r
184                         y -= this.boxY;\r
185                         if( this.pointerChildren && ( uinodes = this.uinodes ) && ( i = uinodes.length ) ){\r
186                                 _x = x - this.scrollXEm;\r
187                                 _y = y - this.scrollYEm;\r
188                                 for( ; i; ){\r
189                                         child = uinodes[ --i ];\r
190                                         if( !child.pointerDisabled && child.boxX <= _x && _x < child.boxX + child.boxWidth && child.boxY <= _y && _y < child.boxY + child.boxHeight && child.capcher( _x, _y ) ){\r
191                                                 //console.log( 'hit child ' + _x + ' ' + _y + ' boxX:' + child.boxX + ' boxY:' + child.boxY );\r
192                                                 this.hitChildData = child;\r
193                                                 break;\r
194                                         };\r
195                                 };\r
196                         };\r
197                         if( this.through ){\r
198                                 this.hitChildData && !this.hovering && ( XUI_UINODES_HOVER[ XUI_UINODES_HOVER.length ] = this );\r
199                                 return !!this.hitChildData;\r
200                         };\r
201                         hit = 0 <= x && x < this.boxWidth && 0 <= y && y < this.boxHeight;\r
202                         ( this.hitChildData || hit ) && !this.hovering && ( XUI_UINODES_HOVER[ XUI_UINODES_HOVER.length ] = this );\r
203                         if( hit && this.hitChildData === null ){\r
204                                 XUI_uinodeTarget = this;\r
205                         };\r
206                         return hit || !!this.hitChildData;\r
207                 },\r
208                 \r
209                 addAt : function( index, _uinodes ){\r
210                         //console.log( '# AddAt ' + this.phase )\r
211                         var uinodes = this.uinodes || ( this.uinodes = [] ),\r
212                                 num     = uinodes.length,\r
213                                 p1      = 1 <= this.phase,\r
214                                 p2      = 2 <= this.phase,\r
215                                 p3      = 3 <= this.phase,\r
216                                 i       = 0,\r
217                                 _p1, _p2,\r
218                                 l, data;\r
219 \r
220                         //console.log( '### AddAt ' + this.phase )\r
221                         for( l = _uinodes.length; i < l; ++i ){\r
222                                 data = X_Pair_get( _uinodes[ i ] );\r
223                                 _p1  = p1 && data.phase < 1;\r
224                                 _p2  = p2 && data.phase < 2;\r
225                                 _p1 && data.initialize( this.root, this.rootData, this.User, this );\r
226                                 if( index < num ){\r
227                                         _p2 && uinodes[ index + i ].xnode[ 'prev' ]( data.xnode );\r
228                                         _p2 && data.addToParent( this.xnode );\r
229                                         uinodes.splice( index + i, 0, data );\r
230                                 } else {\r
231                                         _p2 && data.addToParent( this.xnode );\r
232                                         uinodes[ uinodes.length ] = data;\r
233                                 };\r
234                                 p3 && data.phase < 3 && data.creationComplete();\r
235                         };\r
236                         \r
237                         console.log( 'addAt レイアウト 4? ' + this.phase );\r
238                         4 <= this.phase && this.rootData.reserveCalc();\r
239                 },\r
240                 \r
241                 remove : function( _uinodes ){\r
242                         //console.log( '# AddAt ' + this.phase )\r
243                         var uinodes = this.uinodes,\r
244                                 i       = _uinodes.length,\r
245                                 n, data;\r
246 \r
247                         //console.log( '### AddAt ' + this.phase )\r
248                         for( ; i; ){\r
249                                 data = X_Pair_get( _uinodes[ --i ] );\r
250                                 if( ( n = uinodes.indexOf( data ) ) !== -1 ){\r
251                                         uinodes.splice( n, 1 );\r
252                                         data._remove();\r
253                                 };\r
254                         };\r
255                         4 <= this.phase && this.rootData.reserveCalc();\r
256                 },\r
257                 \r
258                 removeAt : function( from, length ){\r
259                         var uinodes = this.uinodes,\r
260                                 i       = uinodes.length,\r
261                                 to      = from + ( X_Type_isNumber( length ) && 1 <= length ? length : 1 ),\r
262                                 node;\r
263                         for( ; i; ){\r
264                                 node = uinodes[ --i ];\r
265                                 if( from <= i && i < to ){\r
266                                         uinodes.splice( i, 1 );\r
267                                         node._remove();\r
268                                 };\r
269                         };\r
270                         4 <= this.phase && this.rootData.reserveCalc();\r
271                 },\r
272                 \r
273                 _remove : function(){\r
274                         var uinodes = this.uinodes,\r
275                                 i       = uinodes.length;\r
276                         for( ; i; ){ uinodes[ --i ]._remove(); };\r
277                                         \r
278                         switch( this.phase ){\r
279                                 case 4:\r
280                                 case 3:\r
281                                 case 2:\r
282                                         this.xnode[ 'remove' ]();\r
283                                 case 1:\r
284                                         delete this.root;\r
285                                         delete this.rootData;\r
286                                         delete this.parent;\r
287                                         delete this.parentData;\r
288                         };\r
289                         delete this.phase;\r
290                 }\r
291         }\r
292 );\r
293 \r
294 X.UI.Box = X.UI.AbstractUINode.inherits(\r
295         'Box',\r
296         X_Class.NONE,\r
297         {\r
298                 Constructor : function(){\r
299                         X_Pair_create( this, XUI_Box( this, XUI_Layout_Canvas, arguments ) );\r
300                 },\r
301                 \r
302                 add : function( /* node, node, node ... */ ){\r
303                         X_Pair_get( this ).addAt( this.numNodes() + 1, X_Array_copy( arguments ) );\r
304                         return this;\r
305                 },\r
306                 addAt : function( index /* , node , node, node ... */ ){\r
307                         var nodes;\r
308                         if( index < 0 ) index = 0;\r
309                         nodes = X_Array_copy( arguments );\r
310                         X_Pair_get( this ).addAt( nodes.shift(), nodes );\r
311                         return this;\r
312                 },\r
313                 remove : function( /* node, node, node ... */ ){\r
314                         X_Pair_get( this )[ 'remove' ]( X_Array_copy( arguments ) );\r
315                         return this;\r
316                 },\r
317                 removeAt : function( from, length ){\r
318                         X_Pair_get( this ).removeAt( from, length );\r
319                         return this;\r
320                 },\r
321                 getNodesByClass : function( klass ){\r
322                         var ret     = [],\r
323                                 uinodes = X_Pair_get( this ).uinodes,\r
324                                 i, l, node;\r
325                         if( !uinodes || uinodes.length === 0 ) return ret;\r
326                         for( i = 0, l = uinodes.length; i < l; ++i ){\r
327                                 node = uinodes[ i ].User;\r
328                                 if( node[ 'instanceOf' ]( klass ) ) ret[ ret.length ] = node;\r
329                         };\r
330                         return ret;\r
331                 },\r
332                 getFirstChild : function(){\r
333                         return this.getNodeAt( 0 );\r
334                 },\r
335                 getLastChild : function(){\r
336                         var uinodes = X_Pair_get( this ).uinodes;\r
337                         return uinodes && uinodes.length && uinodes[ uinodes.length - 1 ].User || null;\r
338                 },\r
339                 getNodeAt : function( index ){\r
340                         if( index < 0 ) return null;\r
341                         var uinodes = X_Pair_get( this ).uinodes;\r
342                         return uinodes && uinodes[ index ].User || null;\r
343                 },\r
344                 numNodes : function(){\r
345                         var uinodes = X_Pair_get( this ).uinodes;\r
346                         return uinodes && uinodes.length || 0;\r
347                 },\r
348                 \r
349                 clone : function( opt_cloneListener ){\r
350                         var clone   = X.UI.AbstractUINode.prototype.clone.call( this,  opt_cloneListener ),\r
351                                 uinodes = X_Pair_get( this ).uinodes,\r
352                                 i       = 0,\r
353                                 l       = uinodes && uinodes.length,\r
354                                 copies  = [];\r
355                         \r
356                         for( ; i < l; ++i ){\r
357                                 copies[ i ] = uinodes[ i ].clone( opt_cloneListener );\r
358                         };\r
359 \r
360                         return l ? clone.add.apply( clone, copies ) : clone;\r
361                 }\r
362         }\r
363 );\r
364 \r
365 /*\r
366  * layout が設定されている Box のサブクラスに対して、layout を指定できない.\r
367  * \r
368  */\r
369 X.UI.Box.presets = function(){\r
370         var args   = arguments,\r
371                 i      = 0,\r
372                 l      = args.length,   \r
373                 shadow = X_Class_getClassDef( this ).privateClass,\r
374                 layout = shadow.prototype.layout,\r
375                 arg, attrs, supports, klass, klassDef, privateKlass, boxName;\r
376                         \r
377         for( ; i < l; ++i ){\r
378                 arg = args[ i ];\r
379                 if( !arg ) continue;\r
380                 // レイアウトの preset ができるのは layout が未定義な Box だけ\r
381                 if( !shadow.prototype.layout && arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( XUI_LayoutBase ) ){\r
382                         layout = arg;\r
383                 } else\r
384                 if( ( klassDef = X_Class_getClassDef( arg ) ) && klassDef.isPrivate ){\r
385                         privateKlass = arg;\r
386                         layout = privateKlass.prototype.layout;\r
387                 } else\r
388                 if( X_Type_isObject( arg ) ){\r
389                         if( attrs ){\r
390                                 X_Class_override( attrs, arg, true );\r
391                         } else {\r
392                                 attrs = arg;\r
393                         };\r
394                 } else\r
395                 if( X_Type_isString( arg ) ){\r
396                         boxName = arg;\r
397                 };\r
398         };\r
399         \r
400         if( privateKlass ){\r
401                 /*\r
402                  * スーパークラスの属性定義リストをレイアウトの持つ属性定義で上書きした新しい属性定義リストを作る。\r
403                  */\r
404                 supports = XUI_Attr_createAttrDef( privateKlass.prototype.usableAttrs, layout.overrideAttrsForSelf );\r
405                 \r
406                 klass = this.inherits( privateKlass );\r
407                 privateKlass.prototype.usableAttrs = supports;\r
408                 privateKlass.prototype.attrClass    = XUI_Attr_preset( privateKlass.prototype.attrClass, supports, attrs );\r
409         } else {\r
410                 supports = XUI_Attr_createAttrDef( shadow.prototype.usableAttrs, layout.overrideAttrsForSelf );\r
411                 \r
412                 klass = this.inherits(\r
413                         boxName,\r
414                         shadow.inherits(\r
415                                 {\r
416                                         layout       : layout,\r
417                                         usableAttrs : supports,\r
418                                         attrClass    : XUI_Attr_preset( shadow.prototype.attrClass, supports, attrs )\r
419                                 }\r
420                         )\r
421                 );              \r
422         };\r
423 \r
424         klass.presets = this.presets || X.UI.Box.presets;\r
425         \r
426         return klass;\r
427 };\r