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[pettanr/clientJs.git] / 0.6.x / js / 20_ui / 08_Box.js
1 \r
2 var XUI_Layout_Canvas = X[ 'UI' ][ 'Layout' ][ 'Canvas' ] = XUI_createLayout( {\r
3         name : 'CanvasLayout',\r
4         \r
5         overrideAttrsForSelf : {\r
6                 selectable  : false,\r
7                 role        : [ 0, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.INIT_ONLY | XUI_Attr_Type.LIST, 'none,chrome,container' ],\r
8                 \r
9                 width       : [ '100%',         XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
10                 maxWidth    : [ XUI_Attr_AUTO, XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
11                 height      : [ 0,              XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
12                 maxHeight   : [ XUI_Attr_AUTO, XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ]\r
13         },\r
14         \r
15         overrideAttrsForChild : {\r
16                 left   : true,\r
17                 top    : true,\r
18                 bottom : true,\r
19                 right  : true\r
20         },\r
21         \r
22         calculate : function( data, isNeedsDetection, x, y, w, h ){\r
23                 var uinodes, l, i, _x, _y, _w, _h, node;\r
24 \r
25                 data.preMesure( w, h );\r
26                 \r
27                 console.log( w + ' > ' + data.boxWidth );\r
28                 \r
29                 //  data.boxWidth と data.boxHeight のどちらかでも Infinity\r
30                 if( isNeedsDetection && data.boxWidth + data.boxHeight === XUI_Attr_AUTO ) return false;\r
31                 \r
32                 _x = data.contentL;\r
33                 _y = data.contentT;\r
34                 _w = data.contentWidth;\r
35                 _h = data.contentHeight;\r
36 \r
37                 if( ( uinodes = data.uinodes ) && ( l = uinodes.length ) ){\r
38                         console.log( _w + ' x ' + _h + ' l:' + l );\r
39                         for( i = 0; i < l; ++i ){\r
40                                 node = uinodes[ i ];\r
41                                 node.calculate( false, _x, _y, _w, _h );\r
42                         };\r
43                 } else\r
44                 if( data.contentHeight === XUI_Attr_AUTO ){\r
45                         data.contentHeight = data.contentHeightMin !== XUI_Attr_AUTO ? data.contentHeightMin : 0;\r
46                 };\r
47                 \r
48                 data.postMesure();\r
49 \r
50                 if( !isNeedsDetection ){\r
51                         data.boxX += x;\r
52                         data.boxY += y;\r
53                 };\r
54                 return true;\r
55         }\r
56 });\r
57 \r
58 \r
59 var XUI_Box = XUI_AbstractUINode.inherits(\r
60         'X.UI._Box',\r
61         X_Class.NONE,\r
62         {\r
63                 usableAttrs     : XUI_Attr_createAttrDef( XUI_AbstractUINode.prototype.usableAttrs, XUI_Layout_Canvas.overrideAttrsForSelf ),\r
64                 \r
65                 layout          : null,\r
66                 uinodes         : null,\r
67                 xnodes          : null,\r
68                 \r
69                 hitChildData    : null,\r
70                 pointerChildren : true,\r
71                 through         : false,\r
72 \r
73                 scrollingX      : 0, // TODO 現在のスクロール位置\r
74                 scrollingY      : 0, // TODO \r
75 \r
76                 Constructor : function( user, layout, args ){\r
77                         var i = 0,\r
78                                 l = args && args.length,\r
79                                 j = -1,\r
80                                 uinodes, arg, _data, attrs, attrDef, p;\r
81                         \r
82                         //if( !args.length ) args = [ args ];\r
83                         \r
84                         if( !user[ 'instanceOf' ]( X.UI.Box ) ){\r
85                                 //throw new Error( 'Box を継承したインスタンスだけが _Box のオーナーになれます' );\r
86                         };                      \r
87                         \r
88                         this.User   = user;\r
89                         \r
90                         // TODO デフォルトの attr 指定の中から XNODE に指定するものを集めて適用。\r
91                         this.xnode  = X_Doc_create( 'div' );\r
92                         \r
93                         // すでに定義されていればそちらを採用\r
94                         // usableAttrs や attrClass が、layout を元に上書きされているため\r
95                         this.layout = this.layout || layout;\r
96                         \r
97                         for( ; i < l; ++i ){\r
98                                 arg = args[ i ];\r
99                                 if( arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( X.UI.AbstractUINode ) ){\r
100                                         _data = X_Pair_get( arg );\r
101                                         if( !uinodes ) this.uinodes = uinodes = [];\r
102                                         uinodes[ ++j ] = _data;\r
103                                         if( _data.parent ){\r
104                                                 //throw new Error( 'インスタンスはすでに親に追加されています ' + arg );\r
105                                         };\r
106                                 } else\r
107                                 if( X_Type_isObject( arg ) ){\r
108                                         if( attrs ){\r
109                                                 attrs = X_Class_override( attrs, arg );\r
110                                         } else {\r
111                                                 attrs = arg;\r
112                                         };\r
113                                 } else {\r
114                                         //throw new Error( 'AbstractUINode を継承したインスタンスを渡してください ' + arg );\r
115                                 };\r
116                         };\r
117                         \r
118                         for( p in attrs ){\r
119                                 if( X_EMPTY_OBJECT[ p ] ) continue;\r
120                                 ( attrDef = this.usableAttrs[ p ] ) && this.setAttr( p, attrDef, attrs[ p ] );\r
121                         };\r
122                 },\r
123         /* Rellay */\r
124                 initialize : function( root, rootData, parent, parentData ){\r
125                         var uinodes = this.uinodes,\r
126                                 i       = uinodes && uinodes.length;\r
127                         this.root       = root;\r
128                         this.rootData   = rootData;\r
129                         this.parent     = parent;\r
130                         this.parentData = parentData;\r
131                         \r
132                         if( i ){\r
133                                 for( ; i; ){\r
134                                         uinodes[ --i ].initialize( root, rootData, this.User, this );\r
135                                 };                              \r
136                         };\r
137                         \r
138                         this.phase = 1;\r
139                         this.User[ 'dispatch' ]( { type : XUI_Event.INIT } );\r
140                 },\r
141                 \r
142                 addToParent : function( parentXNode ){\r
143                         var uinodes = this.uinodes,\r
144                                 l       = uinodes && uinodes.length,\r
145                                 i;\r
146 \r
147                         parentXNode && parentXNode[ 'append' ]( this.xnode );\r
148                         \r
149                         if( l ){\r
150                                 for( i = 0; i < l; ++i ){\r
151                                         uinodes[ i ].addToParent( this.xnode );\r
152                                 };\r
153                         };\r
154                         \r
155                         this.phase = 2;\r
156                         this.User[ 'dispatch' ]( { type : XUI_Event.ADDED } );\r
157                 },\r
158                 \r
159         /* Rellay */\r
160                 creationComplete : function(){\r
161                         var uinodes = this.uinodes,\r
162                                 i       = uinodes && uinodes.length;\r
163                         if( i ){\r
164                                 for( ; i; ){\r
165                                         uinodes[ --i ].creationComplete();\r
166                                 };                              \r
167                         };\r
168                         \r
169                         XUI_AbstractUINode.prototype.creationComplete.apply( this, arguments );\r
170                 },\r
171                 \r
172                 calculate : function( isNeedsDetection, x, y, w, h ){\r
173                         var ret = this.layout.calculate( this, isNeedsDetection, x, y, w, h );                  \r
174                         this.phase = 4;\r
175                         return ret;\r
176                 },\r
177         \r
178                 updateLayout : function(){\r
179                         var uinodes = this.uinodes, i, l;\r
180 \r
181                         if( uinodes && ( l = uinodes.length ) ){\r
182                                 for( i = 0; i < l; ++i ){\r
183                                         uinodes[ i ].updateLayout();\r
184                                 };      \r
185                         };\r
186                         XUI_AbstractUINode.prototype.updateLayout.call( this );\r
187                 },\r
188                 \r
189                 capcher : function( x, y ){\r
190                         var uinodes, child, _x, _y, hit, i;\r
191                         if( this.pointerDisabled ) return false;\r
192                         delete this.hitChildData;\r
193                         x -= this.boxX;\r
194                         y -= this.boxY;\r
195                         if( this.pointerChildren && ( uinodes = this.uinodes ) && ( i = uinodes.length ) ){\r
196                                 _x = x - this.scrollingX;\r
197                                 _y = y - this.scrollingY;\r
198                                 for( ; i; ){\r
199                                         child = uinodes[ --i ];\r
200                                         if( !child.pointerDisabled && child.boxX <= _x && _x < child.boxX + child.boxWidth && child.boxY <= _y && _y < child.boxY + child.boxHeight && child.capcher( _x, _y ) ){\r
201                                                 //console.log( 'hit child ' + _x + ' ' + _y + ' boxX:' + child.boxX + ' boxY:' + child.boxY );\r
202                                                 this.hitChildData = child;\r
203                                                 break;\r
204                                         };\r
205                                 };\r
206                         };\r
207                         if( this.through ){\r
208                                 this.hitChildData && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
209                                 return !!this.hitChildData;\r
210                         };\r
211                         hit = 0 <= x && x < this.boxWidth && 0 <= y && y < this.boxHeight;\r
212                         ( this.hitChildData || hit ) && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
213                         if( hit && this.hitChildData === null ) this.rootData.targetNodeData = this;\r
214                         return hit || !!this.hitChildData;\r
215                 },\r
216                 \r
217                 addAt : function( index, _uinodes ){\r
218                         //console.log( '# AddAt ' + this.phase )\r
219                         var uinodes = this.uinodes,\r
220                                 num     = uinodes.length,\r
221                                 p1      = 1 <= this.phase,\r
222                                 p2      = 2 <= this.phase,\r
223                                 p3      = 3 <= this.phase,\r
224                                 i       = 0,\r
225                                 _p1, _p2,\r
226                                 l, data;\r
227 \r
228                         //console.log( '### AddAt ' + this.phase )\r
229                         for( l = _uinodes.length; i < l; ++i ){\r
230                                 data = X_Pair_get( _uinodes[ i ] );\r
231                                 _p1  = p1 && data.phase < 1;\r
232                                 _p2  = p2 && data.phase < 2;\r
233                                 _p1 && data.initialize( this.root, this.rootData, this.User, this );\r
234                                 if( index < num ){\r
235                                         _p2 && uinodes[ index + i ].xnode[ 'prev' ]( data.xnode );\r
236                                         _p2 && data.addToParent( this.xnode );\r
237                                         uinodes.splice( index + i, 0, data );\r
238                                 } else {\r
239                                         _p2 && data.addToParent( this.xnode );\r
240                                         uinodes[ uinodes.length ] = data;\r
241                                 };\r
242                                 p3 && data.phase < 3 && data.creationComplete();\r
243                         };\r
244                         4 <= this.phase && this.rootData.reserveCalc();\r
245                 },\r
246                 \r
247                 remove : function( _uinodes ){\r
248                         //console.log( '# AddAt ' + this.phase )\r
249                         var uinodes = this.uinodes,\r
250                                 i       = _uinodes.length,\r
251                                 n, data;\r
252 \r
253                         //console.log( '### AddAt ' + this.phase )\r
254                         for( ; i; ){\r
255                                 data = X_Pair_get( _uinodes[ --i ] );\r
256                                 if( ( n = uinodes.indexOf( data ) ) !== -1 ){\r
257                                         uinodes.splice( n, 1 );\r
258                                         data._remove();\r
259                                 };\r
260                         };\r
261                         4 <= this.phase && this.rootData.reserveCalc();\r
262                 },\r
263                 \r
264                 removeAt : function( from, length ){\r
265                         var uinodes = this.uinodes,\r
266                                 i       = uinodes.length,\r
267                                 to      = from + ( X_Type_isNumber( length ) && 1 <= length ? length : 1 ),\r
268                                 node;\r
269                         for( ; i; ){\r
270                                 node = uinodes[ --i ];\r
271                                 if( from <= i && i < to ){\r
272                                         uinodes.splice( i, 1 );\r
273                                         node._remove();\r
274                                 };\r
275                         };\r
276                         4 <= this.phase && this.rootData.reserveCalc();\r
277                 },\r
278                 \r
279                 _remove : function(){\r
280                         var uinodes = this.uinodes,\r
281                                 i       = uinodes.length;\r
282                         for( ; i; ){ uinodes[ --i ]._remove(); };\r
283                                         \r
284                         switch( this.phase ){\r
285                                 case 4:\r
286                                 case 3:\r
287                                 case 2:\r
288                                         this.xnode[ 'remove' ]();\r
289                                 case 1:\r
290                                         delete this.root;\r
291                                         delete this.rootData;\r
292                                         delete this.parent;\r
293                                         delete this.parentData;\r
294                                         delete this.xnode;\r
295                         };\r
296                         delete this.phase;\r
297                 }\r
298         }\r
299 );\r
300 \r
301 X.UI.Box = X.UI.AbstractUINode.inherits(\r
302         'Box',\r
303         X_Class.NONE,\r
304         {\r
305                 Constructor : function(){\r
306                         X_Pair_create( this, XUI_Box( this, XUI_Layout_Canvas, arguments ) );\r
307                 },\r
308                 \r
309                 add : function( /* node, node, node ... */ ){\r
310                         X_Pair_get( this ).addAt( this.numNodes() + 1, X_Object_cloneArray( arguments ) );\r
311                         return this;\r
312                 },\r
313                 addAt : function( index /* , node , node, node ... */ ){\r
314                         var nodes;\r
315                         if( index < 0 ) index = 0;\r
316                         nodes = X_Object_cloneArray( arguments );\r
317                         X_Pair_get( this ).addAt( nodes.shift(), nodes );\r
318                         return this;\r
319                 },\r
320                 remove : function( /* node, node, node ... */ ){\r
321                         X_Pair_get( this )[ 'remove' ]( X_Object_cloneArray( arguments ) );\r
322                         return this;\r
323                 },\r
324                 removeAt : function( from, length ){\r
325                         X_Pair_get( this ).removeAt( from, length );\r
326                         return this;\r
327                 },\r
328                 getNodesByClass : function( klass ){\r
329                         var ret     = [],\r
330                                 uinodes = X_Pair_get( this ).uinodes,\r
331                                 i, l, node;\r
332                         if( !uinodes || uinodes.length === 0 ) return ret;\r
333                         for( i = 0, l = uinodes.length; i < l; ++i ){\r
334                                 node = uinodes[ i ].User;\r
335                                 if( node[ 'instanceOf' ]( klass ) ) ret[ ret.length ] = node;\r
336                         };\r
337                         return ret;\r
338                 },\r
339                 getFirstChild : function(){\r
340                         return this.getNodeAt( 0 );\r
341                 },\r
342                 getLastChild : function(){\r
343                         var uinodes = X_Pair_get( this ).uinodes;\r
344                         return uinodes && uinodes.length && uinodes[ uinodes.length - 1 ].User || null;\r
345                 },\r
346                 getNodeAt : function( index ){\r
347                         if( index < 0 ) return null;\r
348                         var uinodes = X_Pair_get( this ).uinodes;\r
349                         return uinodes && uinodes[ index ].User || null;\r
350                 },\r
351                 numNodes : function(){\r
352                         var uinodes = X_Pair_get( this ).uinodes;\r
353                         return uinodes && uinodes.length || 0;\r
354                 },\r
355                 \r
356                 clone : function( opt_cloneListener ){\r
357                         var clone   = XUI_AbstractUINode.prototype.clone.call( this,  opt_cloneListener ),\r
358                                 uinodes = X_Pair_get( this ).uinodes,\r
359                                 i       = 0,\r
360                                 l       = uinodes && uinodes.length,\r
361                                 copies  = [];\r
362                         \r
363                         for( ; i < l; ++i ){\r
364                                 copies[ i ] = uinodes[ i ].clone( opt_cloneListener );\r
365                         };\r
366 \r
367                         return l ? clone.add.apply( clone, copies ) : clone;\r
368                 }\r
369         }\r
370 );\r
371 \r
372 /*\r
373  * layout が設定されている Box のサブクラスに対して、layout を指定できない.\r
374  * \r
375  */\r
376 X.UI.Box.presets = function(){\r
377         var args   = arguments,\r
378                 i      = 0,\r
379                 l      = args.length,   \r
380                 shadow = X_Class_getClassDef( this ).privateClass,\r
381                 layout = shadow.prototype.layout,\r
382                 arg, attrs, supports, klass, klassDef, privateKlass, boxName;\r
383                         \r
384         for( ; i < l; ++i ){\r
385                 arg = args[ i ];\r
386                 if( !arg ) continue;\r
387                 // レイアウトの preset ができるのは layout が未定義な Box だけ\r
388                 if( !shadow.prototype.layout && arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( XUI_LayoutBase ) ){\r
389                         layout = arg;\r
390                 } else\r
391                 if( ( klassDef = X_Class_getClassDef( arg ) ) && klassDef.isPrivate ){\r
392                         privateKlass = arg;\r
393                         layout = privateKlass.prototype.layout;\r
394                 } else\r
395                 if( X_Type_isObject( arg ) ){\r
396                         if( attrs ){\r
397                                 X_Class_override( attrs, arg, true );\r
398                         } else {\r
399                                 attrs = arg;\r
400                         };\r
401                 } else\r
402                 if( X_Type_isString( arg ) ){\r
403                         boxName = arg;\r
404                 };\r
405         };\r
406         \r
407         if( privateKlass ){\r
408                 /*\r
409                  * スーパークラスの属性定義リストをレイアウトの持つ属性定義で上書きした新しい属性定義リストを作る。\r
410                  */\r
411                 supports = XUI_Attr_createAttrDef( privateKlass.prototype.usableAttrs, layout.overrideAttrsForSelf );\r
412                 \r
413                 klass = this.inherits( privateKlass );\r
414                 privateKlass.prototype.usableAttrs = supports;\r
415                 privateKlass.prototype.attrClass    = XUI_Attr_preset( privateKlass.prototype.attrClass, supports, attrs );\r
416         } else {\r
417                 supports = XUI_Attr_createAttrDef( shadow.prototype.usableAttrs, layout.overrideAttrsForSelf );\r
418                 \r
419                 klass = this.inherits(\r
420                         boxName,\r
421                         shadow.inherits(\r
422                                 {\r
423                                         layout       : layout,\r
424                                         usableAttrs : supports,\r
425                                         attrClass    : XUI_Attr_preset( shadow.prototype.attrClass, supports, attrs )\r
426                                 }\r
427                         )\r
428                 );              \r
429         };\r
430 \r
431         klass.presets = this.presets || X.UI.Box.presets;\r
432         \r
433         return klass;\r
434 };\r