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[pettanr/clientJs.git] / 0.6.x / js / 20_ui / 08_Box.js
1 \r
2 var XUI_Layout_Canvas = X[ 'UI' ][ 'Layout' ][ 'Canvas' ] = XUI_createLayout( {\r
3         name : 'CanvasLayout',\r
4         \r
5         overrideAttrsForSelf : {\r
6                 selectable  : false,\r
7                 role        : [ 0, XUI_Dirty.CLEAN, XUI_Attr_USER.UINODE, XUI_Attr_Type.INIT_ONLY | XUI_Attr_Type.LIST, 'none,chrome,container' ],\r
8                 \r
9                 width       : [ '100%',         XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
10                 maxWidth    : [ XUI_Attr_AUTO, XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
11                 height      : [ 0,              XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ],\r
12                 maxHeight   : [ XUI_Attr_AUTO, XUI_Dirty.LAYOUT, XUI_Attr_USER.LAYOUT, XUI_Attr_Type.LENGTH | XUI_Attr_Type.PERCENT ]\r
13         },\r
14         \r
15         overrideAttrsForChild : {\r
16                 left   : true,\r
17                 top    : true,\r
18                 bottom : true,\r
19                 right  : true\r
20         },\r
21         \r
22         calculate : function( data, isNeedsDetection, x, y, w, h ){\r
23                 var uinodes, l, i, _x, _y, _w, _h, node;\r
24 \r
25                 data.preMesure( w, h );\r
26                 \r
27                 if( isNeedsDetection && ( data.boxWidth === XUI_Attr_AUTO || data.boxHeight === XUI_Attr_AUTO ) ) return false;\r
28                 \r
29                 _x = data.contentL;\r
30                 _y = data.contentT;\r
31                 _w = data.contentWidth;\r
32                 _h = data.contentHeight;\r
33 \r
34                 if( ( uinodes = data.uinodes ) && ( l = uinodes.length ) ){\r
35                         for( i = 0; i < l; ++i ){\r
36                                 node = uinodes[ i ];\r
37                                 node.calculate( false, _x, _y, _w, _h );\r
38                         };\r
39                 } else\r
40                 if( data.contentHeight === XUI_Attr_AUTO ){\r
41                         data.contentHeight = data.minContentHeight !== XUI_Attr_AUTO ? data.minContentHeight : 0;\r
42                 };\r
43                 \r
44                 data.postMesure();\r
45 \r
46                 if( !isNeedsDetection ){\r
47                         data.boxX += x;\r
48                         data.boxY += y;                 \r
49                 };\r
50                 return true;\r
51         }\r
52 });\r
53 \r
54 \r
55 var XUI_Box = XUI_AbstractUINode.inherits(\r
56         'X.UI._Box',\r
57         X_Class.PRIVATE_DATA, // 現状 super 指定がないとconstructor未定擬時に親のconstructor が使われない\r
58         {\r
59                 supportAttrs    : XUI_Attr_createAttrDef( XUI_AbstractUINode.prototype.supportAttrs, XUI_Layout_Canvas.overrideAttrsForSelf ),\r
60                 \r
61                 layout          : null,\r
62                 uinodes         : null,\r
63                 xnodes          : null,\r
64                 \r
65                 hitChildData    : null,\r
66                 pointerChildren : true,\r
67                 through         : false,\r
68 \r
69                 scrollingX      : 0, // TODO 現在のスクロール位置\r
70                 scrollingY      : 0, // TODO \r
71 \r
72                 Constructor : function( layout, args ){\r
73                         var i = 0,\r
74                                 l = args.length || 1,\r
75                                 j = -1,\r
76                                 uinodes, arg, _data, attrs, support, p;\r
77                         \r
78                         //if( !args.length ) args = [ args ];\r
79                         \r
80                         if( !this.User[ 'instanceOf' ]( X.UI.Box ) ){\r
81                                 //throw new Error( 'Box を継承したインスタンスだけが _Box のオーナーになれます' );\r
82                         };                      \r
83                         \r
84                         this.xnode  = X_Doc_create( 'div' );\r
85                         \r
86                         // すでに定義されていればそちらを採用\r
87                         // supportAttrs や attrClass が、layout を元に上書きされているため\r
88                         this.layout = this.layout || layout;\r
89                         \r
90                         for( ; i < l; ++i ){\r
91                                 arg = args[ i ];\r
92                                 if( arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( X.UI.AbstractUINode ) ){\r
93                                         _data = X_Class_getPrivate( arg );\r
94                                         if( !uinodes ) this.uinodes = uinodes = [];\r
95                                         uinodes[ ++j ] = _data;\r
96                                         if( _data.parent ){\r
97                                                 //throw new Error( 'インスタンスはすでに親に追加されています ' + arg );\r
98                                         };\r
99                                 } else\r
100                                 if( arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( Node ) ){\r
101                                         //this.layout = arg;\r
102                                 } else\r
103                                 if( arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( XUI_LayoutBase ) ){\r
104                                         //this.layout = arg;\r
105                                 } else\r
106                                 if( X_Type_isObject( arg ) ){\r
107                                         if( attrs ){\r
108                                                 attrs = X_Class_override( attrs, arg );\r
109                                         } else {\r
110                                                 attrs = arg;\r
111                                         };\r
112                                 } else {\r
113                                         //throw new Error( 'AbstractUINode を継承したインスタンスを渡してください ' + arg );\r
114                                 };\r
115                         };\r
116                         \r
117                         for( p in attrs ){\r
118                                 if( X_EMPTY_OBJECT[ p ] ) continue;\r
119                                 ( support = this.supportAttrs[ p ] ) && this.setAttr( p, support, attrs[ p ] );\r
120                         };\r
121                 },\r
122         /* Rellay */\r
123                 initialize : function( root, rootData, parent, parentData ){\r
124                         var uinodes = this.uinodes,\r
125                                 i       = uinodes && uinodes.length;\r
126                         this.root       = root;\r
127                         this.rootData   = rootData;\r
128                         this.parent     = parent;\r
129                         this.parentData = parentData;\r
130                         //this.xnode      = X_Doc_create( 'div' );\r
131                         \r
132                         if( i ){\r
133                                 for( ; i; ){\r
134                                         uinodes[ --i ].initialize( root, rootData, this.User, this );\r
135                                 };                              \r
136                         };\r
137                         \r
138                         this.phase = 1;\r
139                         this.User[ 'dispatch' ]( { type : XUI_Event.INIT } );\r
140                 },\r
141                 \r
142                 addToParent : function( parentXNode ){\r
143                         var uinodes = this.uinodes,\r
144                                 l       = uinodes && uinodes.length,\r
145                                 i;\r
146 \r
147                         parentXNode && parentXNode[ 'append' ]( this.xnode );\r
148                         \r
149                         if( l ){\r
150                                 for( i = 0; i < l; ++i ){\r
151                                         uinodes[ i ].addToParent( this.xnode );\r
152                                 };\r
153                         };\r
154                         \r
155                         this.phase = 2;\r
156                         this.User[ 'dispatch' ]( { type : XUI_Event.ADDED } );\r
157                 },\r
158                 \r
159         /* Rellay */\r
160                 creationComplete : function(){\r
161                         var uinodes = this.uinodes,\r
162                                 i       = uinodes && uinodes.length;\r
163                         if( i ){\r
164                                 for( ; i; ){\r
165                                         uinodes[ --i ].creationComplete();\r
166                                 };                              \r
167                         };\r
168                         \r
169                         XUI_AbstractUINode.prototype.creationComplete.apply( this, arguments );\r
170                 },\r
171                 \r
172                 calculate : function( isNeedsDetection, x, y, w, h ){\r
173                         var ret = this.layout.calculate( this, isNeedsDetection, x, y, w, h );                  \r
174                         this.phase = 4;\r
175                         return ret;\r
176                 },\r
177         \r
178                 updateLayout : function(){\r
179                         var uinodes = this.uinodes, i, l;\r
180 \r
181                         if( uinodes && ( l = uinodes.length ) ){\r
182                                 for( i = 0; i < l; ++i ){\r
183                                         uinodes[ i ].updateLayout();\r
184                                 };      \r
185                         };\r
186                         XUI_AbstractUINode.prototype.updateLayout.call( this );\r
187                 },\r
188                 \r
189                 capcher : function( x, y ){\r
190                         var uinodes, child, _x, _y, hit, i;\r
191                         if( this.pointerDisabled ) return false;\r
192                         delete this.hitChildData;\r
193                         x -= this.boxX;\r
194                         y -= this.boxY;\r
195                         if( this.pointerChildren && ( uinodes = this.uinodes ) && ( i = uinodes.length ) ){\r
196                                 _x = x - this.scrollingX;\r
197                                 _y = y - this.scrollingY;\r
198                                 for( ; i; ){\r
199                                         child = uinodes[ --i ];\r
200                                         if( !child.pointerDisabled && child.boxX <= _x && _x < child.boxX + child.boxWidth && child.boxY <= _y && _y < child.boxY + child.boxHeight && child.capcher( _x, _y ) ){\r
201                                                 //console.log( 'hit child ' + _x + ' ' + _y + ' boxX:' + child.boxX + ' boxY:' + child.boxY );\r
202                                                 this.hitChildData = child;\r
203                                                 break;\r
204                                         };\r
205                                 };\r
206                         };\r
207                         if( this.through ){\r
208                                 this.hitChildData && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
209                                 return !!this.hitChildData;\r
210                         };\r
211                         hit = 0 <= x && x < this.boxWidth && 0 <= y && y < this.boxHeight;\r
212                         ( this.hitChildData || hit ) && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
213                         if( hit && this.hitChildData === null ) this.rootData.targetNodeData = this;\r
214                         return hit || !!this.hitChildData;\r
215                 },\r
216                 \r
217                 addAt : function( index, _uinodes ){\r
218                         //console.log( '# AddAt ' + this.phase )\r
219                         var uinodes = this.uinodes,\r
220                                 num     = uinodes.length,\r
221                                 p1      = 1 <= this.phase,\r
222                                 p2      = 2 <= this.phase,\r
223                                 p3      = 3 <= this.phase,\r
224                                 i       = 0,\r
225                                 _p1, _p2,\r
226                                 l, data;\r
227 \r
228                         //console.log( '### AddAt ' + this.phase )\r
229                         for( l = _uinodes.length; i < l; ++i ){\r
230                                 data = X_Class_getPrivate( _uinodes[ i ] );\r
231                                 _p1  = p1 && data.phase < 1;\r
232                                 _p2  = p2 && data.phase < 2;\r
233                                 _p1 && data.initialize( this.root, this.rootData, this.User, this );\r
234                                 if( index <= num ){\r
235                                         // _p2 && this.xnode.insertBefore( data.xnode, uinodes[ index + i ].xnode );\r
236                                         _p2 && uinodes[ index + i ].xnode[ 'prev' ]( data.xnode );\r
237                                         _p2 && data.addToParent( this.xnode );\r
238                                         uinodes.splice( index + i, 0, data );\r
239                                 } else {\r
240                                         _p2 && data.addToParent( this.xnode );\r
241                                         uinodes[ uinodes.length ] = data;       \r
242                                 };\r
243                                 p3 && data.phase < 3 && data.creationComplete();\r
244                         };\r
245                         4 <= this.phase && this.rootData.reserveCalc();\r
246                 },\r
247                 \r
248                 remove : function( _uinodes ){\r
249                         //console.log( '# AddAt ' + this.phase )\r
250                         var uinodes = this.uinodes,\r
251                                 i       = _uinodes.length,\r
252                                 n, data;\r
253 \r
254                         //console.log( '### AddAt ' + this.phase )\r
255                         for( ; i; ){\r
256                                 data = X_Class_getPrivate( _uinodes[ --i ] );\r
257                                 if( ( n = uinodes.indexOf( data ) ) !== -1 ){\r
258                                         uinodes.splice( n, 1 );\r
259                                         data._remove();\r
260                                 };\r
261                         };\r
262                         4 <= this.phase && this.rootData.reserveCalc();\r
263                 },\r
264                 \r
265                 removeAt : function( from, length ){\r
266                         var uinodes = this.uinodes,\r
267                                 i       = uinodes.length,\r
268                                 to      = from + ( X_Type_isNumber( length ) && 1 <= length ? length : 1 ),\r
269                                 node;\r
270                         for( ; i; ){\r
271                                 node = uinodes[ --i ];\r
272                                 if( from <= i && i < to ){\r
273                                         uinodes.splice( i, 1 );\r
274                                         node._remove();\r
275                                 };\r
276                         };\r
277                         4 <= this.phase && this.rootData.reserveCalc();\r
278                 },\r
279                 \r
280                 _remove : function(){\r
281                         var uinodes = this.uinodes,\r
282                                 i       = uinodes.length;\r
283                         for( ; i; ){ uinodes[ --i ]._remove(); };\r
284                                         \r
285                         switch( this.phase ){\r
286                                 case 4:\r
287                                 case 3:\r
288                                 case 2:\r
289                                         this.xnode[ 'remove' ]();\r
290                                 case 1:\r
291                                         delete this.root;\r
292                                         delete this.rootData;\r
293                                         delete this.parent;\r
294                                         delete this.parentData;\r
295                                         delete this.xnode;\r
296                         };\r
297                         delete this.phase;\r
298                 }\r
299         }\r
300 );\r
301 \r
302 X.UI.Box = X.UI.AbstractUINode.inherits(\r
303         'Box',\r
304         X_Class.NONE,\r
305         XUI_Box,\r
306         {\r
307                 Constructor : function(){\r
308                         X_Class_newPrivate( this, XUI_Layout_Canvas, arguments );\r
309                 },\r
310                 \r
311                 add : function( node /* , node, node ... */ ){\r
312                         X_Class_getPrivate( this ).addAt( this.numNodes() + 1, Array.prototype.slice.call( arguments ) );\r
313                         return this;\r
314                 },\r
315                 addAt : function( index, node /* , node, node ... */ ){\r
316                         if( index < 0 ) index = 0;\r
317                         X_Class_getPrivate( this ).addAt( arguments[ 0 ], Array.prototype.slice.call( arguments, 1 ) );\r
318                         return this;\r
319                 },\r
320                 remove : function( node /* , node, node ... */ ){\r
321                         X_Class_getPrivate( this )[ 'remove' ]( Array.prototype.slice.call( arguments ) );\r
322                         return this;\r
323                 },\r
324                 removeAt : function( from, length ){\r
325                         X_Class_getPrivate( this ).removeAt( from, length );\r
326                         return this;\r
327                 },\r
328                 getNodesByClass : function( klass ){\r
329                         var ret     = [],\r
330                                 uinodes = X_Class_getPrivate( this ).uinodes,\r
331                                 i, l, node;\r
332                         if( !uinodes || uinodes.length === 0 ) return ret;\r
333                         for( i = 0, l = uinodes.length; i < l; ++i ){\r
334                                 node = uinodes[ i ].User;\r
335                                 if( node[ 'instanceOf' ]( klass ) ) ret[ ret.length ] = node;\r
336                         };\r
337                         return ret;\r
338                 },\r
339                 getFirstChild : function(){\r
340                         return this.getNodeAt( 0 );\r
341                 },\r
342                 getLastChild : function(){\r
343                         var uinodes = X_Class_getPrivate( this ).uinodes;\r
344                         return uinodes && uinodes.length && uinodes[ uinodes.length - 1 ].User || null;\r
345                 },\r
346                 getNodeAt : function( index ){\r
347                         if( index < 0 ) return null;\r
348                         var uinodes = X_Class_getPrivate( this ).uinodes;\r
349                         return uinodes && uinodes[ index ].User || null;\r
350                 },\r
351                 numNodes : function(){\r
352                         var uinodes = X_Class_getPrivate( this ).uinodes;\r
353                         return uinodes && uinodes.length || 0;\r
354                 }\r
355         }\r
356 );\r
357 \r
358 /*\r
359  * layout が設定されている Box のサブクラスに対して、layout を指定できない.\r
360  * \r
361  */\r
362 X.UI.Box.presets = function(){\r
363         var args   = arguments,\r
364                 i      = 0,\r
365                 l      = args.length,   \r
366                 shadow = X_Class_getClassDef( this ).privateClass,\r
367                 layout = shadow.prototype.layout,\r
368                 arg, attrs, supports, klass, klassDef, privateKlass, boxName;\r
369                         \r
370         for( ; i < l; ++i ){\r
371                 arg = args[ i ];\r
372                 if( !arg ) continue;\r
373                 // レイアウトの preset ができるのは layout が未定義な Box だけ\r
374                 if( !shadow.prototype.layout && arg[ 'instanceOf' ] && arg[ 'instanceOf' ]( XUI_LayoutBase ) ){\r
375                         layout = arg;\r
376                 } else\r
377                 if( ( klassDef = X_Class_getClassDef( arg ) ) && klassDef.isPrivate ){\r
378                         privateKlass = arg;\r
379                         layout = privateKlass.prototype.layout;\r
380                 } else\r
381                 if( X_Type_isObject( arg ) ){\r
382                         if( attrs ){\r
383                                 X_Class_override( attrs, arg, true );\r
384                         } else {\r
385                                 attrs = arg;\r
386                         };\r
387                 } else\r
388                 if( X_Type_isString( arg ) ){\r
389                         boxName = arg;\r
390                 };\r
391         };\r
392         \r
393         if( privateKlass ){\r
394                 supports = XUI_Attr_createAttrDef( privateKlass.prototype.supportAttrs, layout.overrideAttrsForSelf );\r
395                 \r
396                 klass = this.inherits( privateKlass );\r
397                 privateKlass.prototype.supportAttrs = supports,\r
398                 privateKlass.prototype.attrClass    = XUI_Attr_preset( privateKlass.prototype.attrClass, supports, attrs );\r
399         } else {\r
400                 supports = XUI_Attr_createAttrDef( shadow.prototype.supportAttrs, layout.overrideAttrsForSelf );\r
401                 \r
402                 klass = this.inherits(\r
403                         boxName,\r
404                         shadow.inherits(\r
405                                 {\r
406                                         layout       : layout,\r
407                                         supportAttrs : supports,\r
408                                         attrClass    : XUI_Attr_preset( shadow.prototype.attrClass, supports, attrs )\r
409                                 }\r
410                         )\r
411                 );              \r
412         };\r
413 \r
414         klass.presets = this.presets || X.UI.Box.presets;\r
415         \r
416         return klass;\r
417 };\r