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Version 0.6.90, performance fix for HTML5Audio & rename SilverLight -> Silverlight.
[pettanr/clientJs.git] / 0.6.x / js / 10_ui / 08_Box.js
1 \r
2 X.UI.Layout.Canvas = X.UI.Layout.create( {\r
3         name : 'CanvasLayout',\r
4         \r
5         overrideAttrsForSelf : {\r
6                 selectable  : false,\r
7                 role        : [ 0, X.UI.Dirty.CLEAN, X.UI.Attr.USER.UINODE, X.UI.Attr.Type.INIT_ONLY | X.UI.Attr.Type.LIST, 'none,chrome,container' ],\r
8                 \r
9                 width       : [ '100%',         X.UI.Dirty.LAYOUT, X.UI.Attr.USER.LAYOUT, X.UI.Attr.Type.LENGTH | X.UI.Attr.Type.PERCENT ],\r
10                 maxWidth    : [ X.UI.Attr.AUTO, X.UI.Dirty.LAYOUT, X.UI.Attr.USER.LAYOUT, X.UI.Attr.Type.LENGTH | X.UI.Attr.Type.PERCENT ],\r
11                 height      : [ 0,              X.UI.Dirty.LAYOUT, X.UI.Attr.USER.LAYOUT, X.UI.Attr.Type.LENGTH | X.UI.Attr.Type.PERCENT ],\r
12                 maxHeight   : [ X.UI.Attr.AUTO, X.UI.Dirty.LAYOUT, X.UI.Attr.USER.LAYOUT, X.UI.Attr.Type.LENGTH | X.UI.Attr.Type.PERCENT ]\r
13         },\r
14         \r
15         overrideAttrsForChild : {\r
16                 left   : true,\r
17                 top    : true,\r
18                 bottom : true,\r
19                 right  : true\r
20         },\r
21         \r
22         calculate : function( data, isNeedsDetection, x, y, w, h ){\r
23                 var uinodes, l, i, _x, _y, _w, _h, node;\r
24 \r
25                 data.preMesure( w, h );\r
26                 \r
27                 if( isNeedsDetection && ( data.boxWidth === X.UI.Attr.AUTO || data.boxHeight === X.UI.Attr.AUTO ) ) return false;\r
28                 \r
29                 _x = data.contentL;\r
30                 _y = data.contentT;\r
31                 _w = data.contentWidth;\r
32                 _h = data.contentHeight;\r
33 \r
34                 if( ( uinodes = data.uinodes ) && ( l = uinodes.length ) ){\r
35                         for( i = 0; i < l; ++i ){\r
36                                 node = uinodes[ i ];\r
37                                 node.calculate( false, _x, _y, _w, _h );\r
38                         };\r
39                 } else\r
40                 if( data.contentHeight === X.UI.Attr.AUTO ){\r
41                         data.contentHeight = data.minContentHeight !== X.UI.Attr.AUTO ? data.minContentHeight : 0;\r
42                 };\r
43                 \r
44                 data.postMesure();\r
45                 data.updateLayout( x + data.boxX, y + data.boxY );\r
46                 \r
47                 return true;\r
48         }\r
49 });\r
50 \r
51 \r
52 X.UI._Box = X.UI._AbstractUINode.inherits(\r
53         'X.UI._Box',\r
54         X.Class.PRIVATE_DATA | X.Class.SUPER_ACCESS, // 現状 super 指定がないとconstructor未定擬時に親のconstructor が使われない\r
55         {\r
56                 layout          : null,\r
57                 uinodes         : null,\r
58                 xnodes          : null,\r
59                 \r
60                 hitChildData    : null,\r
61                 pointerChildren : true,\r
62                 through         : false,\r
63 \r
64                 scrollingX      : 0,\r
65                 scrollingY      : 0,\r
66 \r
67                 Constructor : function( layout, args ){\r
68                         var i = 0,\r
69                                 l = args.length,\r
70                                 j = -1,\r
71                                 uinodes, arg, _data, attrs, support;\r
72                         \r
73                         if( !this.User.instanceOf( X.UI.Box ) ){\r
74                                 //throw new Error( 'Box を継承したインスタンスだけが _Box のオーナーになれます' );\r
75                         };                      \r
76                         \r
77                         this.xnode  = X.Dom.Node.create( 'div' );\r
78                         \r
79                         // すでに定義されていればそちらを採用\r
80                         // supportAttrs や attrClass が、layout を元に上書きされているため\r
81                         this.layout = this.layout || layout;\r
82                         \r
83                         for( ; i < l; ++i ){\r
84                                 arg = args[ i ];\r
85                                 if( arg.instanceOf && arg.instanceOf( X.UI.AbstractUINode ) ){\r
86                                         _data = X.Class._getPrivate( arg );\r
87                                         if( !uinodes ) this.uinodes = uinodes = [];\r
88                                         uinodes[ ++j ] = _data;\r
89                                         if( _data.parent ){\r
90                                                 //throw new Error( 'インスタンスはすでに親に追加されています ' + arg );\r
91                                         };\r
92                                 } else\r
93                                 if( arg.instanceOf && arg.instanceOf( X.UI.Layout.Base ) ){\r
94                                         //this.layout = arg;\r
95                                 } else\r
96                                 if( X.Type.isObject( arg ) ){\r
97                                         if( attrs ){\r
98                                                 attrs = X.Class._override( attrs, arg );\r
99                                         } else {\r
100                                                 attrs = arg;\r
101                                         };\r
102                                 } else {\r
103                                         //throw new Error( 'AbstractUINode を継承したインスタンスを渡してください ' + arg );\r
104                                 };\r
105                         };\r
106                         \r
107                         for( p in attrs ){\r
108                                 ( support = this.supportAttrs[ p ] ) && this.setAttr( p, support, attrs[ p ] );\r
109                         };\r
110                 },\r
111         /* Rellay */\r
112                 initialize : function( root, rootData, parent, parentData ){\r
113                         var uinodes = this.uinodes,\r
114                                 i       = uinodes && uinodes.length;\r
115                         this.root       = root;\r
116                         this.rootData   = rootData;\r
117                         this.parent     = parent;\r
118                         this.parentData = parentData;\r
119                         //this.xnode      = X.Dom.Node.create( 'div' );\r
120                         \r
121                         if( i ){\r
122                                 for( ; i; ){\r
123                                         uinodes[ --i ].initialize( root, rootData, this.User, this );\r
124                                 };                              \r
125                         };\r
126                         \r
127                         this.phase = 1;\r
128                         this.User.dispatch( { type : X.UI.Event.INIT } );\r
129                 },\r
130                 \r
131                 addToParent : function( parentXNode ){\r
132                         var uinodes = this.uinodes,\r
133                                 l       = uinodes && uinodes.length,\r
134                                 i;\r
135 \r
136                         parentXNode && parentXNode.append( this.xnode );\r
137                         \r
138                         if( l ){\r
139                                 for( i = 0; i < l; ++i ){\r
140                                         uinodes[ i ].addToParent( this.xnode );\r
141                                 };\r
142                         };\r
143                         \r
144                         this.phase = 2;\r
145                         this.User.dispatch( { type : X.UI.Event.ADDED } );\r
146                 },\r
147                 \r
148         /* Rellay */\r
149                 creationComplete : function(){\r
150                         var uinodes = this.uinodes,\r
151                                 i       = uinodes && uinodes.length;\r
152                         if( i ){\r
153                                 for( ; i; ){\r
154                                         uinodes[ --i ].creationComplete();\r
155                                 };                              \r
156                         };\r
157                         \r
158                         X.UI._AbstractUINode.prototype.creationComplete.apply( this, arguments );\r
159                 },\r
160                 \r
161                 calculate : function( isNeedsDetection, x, y, w, h ){\r
162                         var ret = this.layout.calculate( this, isNeedsDetection, x, y, w, h );                  \r
163                         this.phase = 4;\r
164                         return ret;\r
165                 },\r
166                 \r
167                 capcher : function( x, y ){\r
168                         var uinodes, child, _x, _y, hit, i;\r
169                         if( this.pointerDisabled ) return false;\r
170                         delete this.hitChildData;\r
171                         x -= this.boxX;\r
172                         y -= this.boxY;\r
173                         if( this.pointerChildren && ( uinodes = this.uinodes ) && ( i = uinodes.length ) ){\r
174                                 _x = x - this.scrollingX;\r
175                                 _y = y - this.scrollingY;\r
176                                 for( ; i; ){\r
177                                         child = uinodes[ --i ];\r
178                                         if( !child.pointerDisabled && child.boxX <= _x && _x < child.boxX + child.boxWidth && child.boxY <= _y && _y < child.boxY + child.boxHeight && child.capcher( _x, _y ) ){\r
179                                                 //console.log( 'hit child ' + _x + ' ' + _y + ' boxX:' + child.boxX + ' boxY:' + child.boxY );\r
180                                                 this.hitChildData = child;\r
181                                                 break;\r
182                                         };\r
183                                 };\r
184                         };\r
185                         if( this.through ){\r
186                                 this.hitChildData && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
187                                 return !!this.hitChildData;\r
188                         };\r
189                         hit = 0 <= x && x < this.boxWidth && 0 <= y && y < this.boxHeight;\r
190                         ( this.hitChildData || hit ) && !this.hovering && ( this.rootData.hoverList[ this.rootData.hoverList.length ] = this );\r
191                         if( hit && this.hitChildData === null ) this.rootData.targetNodeData = this;\r
192                         return hit || !!this.hitChildData;\r
193                 },\r
194                 \r
195                 addAt : function( index, _uinodes ){\r
196                         //console.log( '# AddAt ' + this.phase )\r
197                         var uinodes = this.uinodes,\r
198                                 num     = uinodes.length,\r
199                                 p1      = 1 <= this.phase,\r
200                                 p2      = 2 <= this.phase,\r
201                                 p3      = 3 <= this.phase,\r
202                                 i       = 0,\r
203                                 _p1, _p2,\r
204                                 l, data;\r
205 \r
206                         //console.log( '### AddAt ' + this.phase )\r
207                         for( l = _uinodes.length; i < l; ++i ){\r
208                                 data = X.Class._getPrivate( _uinodes[ i ] );\r
209                                 _p1  = p1 && data.phase < 1;\r
210                                 _p2  = p2 && data.phase < 2;\r
211                                 _p1 && data.initialize( this.root, this.rootData, this.User, this );\r
212                                 if( index <= num ){\r
213                                         // _p2 && this.xnode.insertBefore( data.xnode, uinodes[ index + i ].xnode );\r
214                                         _p2 && uinodes[ index + i ].xnode.before( data.xnode );\r
215                                         _p2 && data.addToParent( this.xnode );\r
216                                         uinodes.splice( index + i, 0, data );\r
217                                 } else {\r
218                                         _p2 && data.addToParent( this.xnode );\r
219                                         uinodes[ uinodes.length ] = data;       \r
220                                 };\r
221                                 p3 && data.phase < 3 && data.creationComplete();\r
222                         };\r
223                         4 <= this.phase && this.rootData.reserveCalc();\r
224                 },\r
225                 \r
226                 remove : function( _uinodes ){\r
227                         //console.log( '# AddAt ' + this.phase )\r
228                         var uinodes = this.uinodes,\r
229                                 i       = _uinodes.length,\r
230                                 n, data;\r
231 \r
232                         //console.log( '### AddAt ' + this.phase )\r
233                         for( ; i; ){\r
234                                 data = X.Class._getPrivate( _uinodes[ --i ] );\r
235                                 if( ( n = uinodes.indexOf( data ) ) !== -1 ){\r
236                                         uinodes.splice( n, 1 );\r
237                                         data._remove();\r
238                                 };\r
239                         };\r
240                         4 <= this.phase && this.rootData.reserveCalc();\r
241                 },\r
242                 \r
243                 removeAt : function( from, length ){\r
244                         var uinodes = this.uinodes,\r
245                                 i       = uinodes.length,\r
246                                 to      = from + ( X.Type.isNumber( length ) && 1 <= length ? length : 1 ),\r
247                                 node;\r
248                         for( ; i; ){\r
249                                 node = uinodes[ --i ];\r
250                                 if( from <= i && i < to ){\r
251                                         uinodes.splice( i, 1 );\r
252                                         node._remove();\r
253                                 };\r
254                         };\r
255                         4 <= this.phase && this.rootData.reserveCalc();\r
256                 },\r
257                 \r
258                 _remove : function(){\r
259                         var uinodes = this.uinodes,\r
260                                 i       = uinodes.length;\r
261                         for( ; i; ){ uinodes[ --i ]._remove(); };\r
262                                         \r
263                         switch( this.phase ){\r
264                                 case 4:\r
265                                 case 3:\r
266                                 case 2:\r
267                                         this.xnode.remove();\r
268                                 case 1:\r
269                                         delete this.root;\r
270                                         delete this.rootData;\r
271                                         delete this.parent;\r
272                                         delete this.parentData;\r
273                                         delete this.xnode;\r
274                         };\r
275                         delete this.phase;\r
276                 }\r
277         }\r
278 );\r
279 \r
280 X.UI.Box = X.UI.AbstractUINode.inherits(\r
281         'Box',\r
282         X.Class.SUPER_ACCESS,\r
283         X.UI._Box,\r
284         {\r
285                 Constructor : function(){\r
286                         X.Class._newPrivate( this, X.UI.Layout.Canvas, arguments );\r
287                 },\r
288                 \r
289                 add : function( node /* , node, node ... */ ){\r
290                         X.Class._getPrivate( this ).addAt( this.numNodes() + 1, Array.prototype.slice.call( arguments ) );\r
291                         return this;\r
292                 },\r
293                 addAt : function( index, node /* , node, node ... */ ){\r
294                         if( index < 0 ) index = 0;\r
295                         X.Class._getPrivate( this ).addAt( arguments[ 0 ], Array.prototype.slice.call( arguments, 1 ) );\r
296                         return this;\r
297                 },\r
298                 remove : function( node /* , node, node ... */ ){\r
299                         X.Class._getPrivate( this ).remove( Array.prototype.slice.call( arguments ) );\r
300                         return this;\r
301                 },\r
302                 removeAt : function( from, length ){\r
303                         X.Class._getPrivate( this ).removeAt( from, length );\r
304                         return this;\r
305                 },\r
306                 getNodesByClass : function( klass ){\r
307                         var ret     = [],\r
308                                 uinodes = X.Class._getPrivate( this ).uinodes,\r
309                                 i, l, node;\r
310                         if( !uinodes || uinodes.length === 0 ) return ret;\r
311                         for( i = 0, l = uinodes.length; i < l; ++i ){\r
312                                 node = uinodes[ i ].User;\r
313                                 if( node.instanceOf( klass ) ) ret[ ret.length ] = node;\r
314                         };\r
315                         return ret;\r
316                 },\r
317                 getFirstChild : function(){\r
318                         return this.getNodeAt( 0 );\r
319                 },\r
320                 getLastChild : function(){\r
321                         var uinodes = X.Class._getPrivate( this ).uinodes;\r
322                         return uinodes && uinodes.length && uinodes[ uinodes.length - 1 ].User || null;\r
323                 },\r
324                 getNodeAt : function( index ){\r
325                         if( index < 0 ) return null;\r
326                         var uinodes = X.Class._getPrivate( this ).uinodes;\r
327                         return uinodes && uinodes[ index ].User || null;\r
328                 },\r
329                 numNodes : function(){\r
330                         var uinodes = X.Class._getPrivate( this ).uinodes;\r
331                         return uinodes && uinodes.length || 0;\r
332                 }\r
333         }\r
334 );\r
335 \r
336 /*\r
337  * layout が設定されている Box のサブクラスに対して、layout を指定できない.\r
338  * \r
339  */\r
340 X.UI.Box.presets = function(){\r
341         var args   = arguments,\r
342                 i      = 0,\r
343                 l      = args.length,   \r
344                 shadow = X.Class._getClassDef( this ).privateClass,\r
345                 layout = shadow.prototype.layout,\r
346                 arg, attrs, supports, klass, klassDef, privateKlass, boxName;\r
347                         \r
348         for( ; i < l; ++i ){\r
349                 arg = args[ i ];\r
350                 if( !arg ) continue;\r
351                 // レイアウトの preset ができるのは layout が未定義な Box だけ\r
352                 if( !shadow.prototype.layout && arg.instanceOf && arg.instanceOf( X.UI.Layout.Base ) ){\r
353                         layout = arg;\r
354                 } else\r
355                 if( ( klassDef = X.Class._getClassDef( arg ) ) && klassDef.isPrivate ){\r
356                         privateKlass = arg;\r
357                         layout = privateKlass.prototype.layout;\r
358                 } else\r
359                 if( X.Type.isObject( arg ) ){\r
360                         if( attrs ){\r
361                                 X.Class._override( attrs, arg, true );\r
362                         } else {\r
363                                 attrs = arg;\r
364                         };\r
365                 } else\r
366                 if( X.Type.isString( arg ) ){\r
367                         boxName = arg;\r
368                 };\r
369         };\r
370         \r
371         if( privateKlass ){\r
372                 supports = X.UI.Attr.createAttrDef( privateKlass.prototype.supportAttrs, layout.overrideAttrsForSelf );\r
373                 \r
374                 klass = this.inherits( privateKlass );\r
375                 privateKlass.prototype.supportAttrs = supports,\r
376                 privateKlass.prototype.attrClass    = X.UI.Attr.preset( privateKlass.prototype.attrClass, supports, attrs );\r
377         } else {\r
378                 supports = X.UI.Attr.createAttrDef( shadow.prototype.supportAttrs, layout.overrideAttrsForSelf );\r
379                 \r
380                 klass = this.inherits(\r
381                         boxName,\r
382                         shadow.inherits(\r
383                                 {\r
384                                         layout       : layout,\r
385                                         supportAttrs : supports,\r
386                                         attrClass    : X.UI.Attr.preset( shadow.prototype.attrClass, supports, attrs )\r
387                                 }\r
388                         )\r
389                 );              \r
390         };\r
391 \r
392         klass.presets = this.presets || X.UI.Box.presets;\r
393         \r
394         return klass;\r
395 };\r