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Version 0.6.176, add X.Script.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_AudioSprite_shouldUse        = X_HTMLAudio && ( X_UA[ 'iOS' ] || X_UA[ 'AOSP' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
8         X_AudioSprite_useVideoForMulti = //( 3.1 <= X_UA[ 'AOSP' ] < 4 ) || \r
9                                                                           //( ( 4.2 <= X_UA[ 'AOSP' ] ),\r
10                                                                           // ドスパラパッドはビデオのインライン再生が不可\r
11                                                                           false, //X_UA[ 'ChromeWV' ],\r
12         X_AudioSprite_needTouchAndroid = X_UA[ 'ChromeWV' ] && !X_WebAudio,\r
13         X_AudioSprite_needTouchFirst   = X_HTMLAudio_need1stTouch,\r
14         X_AudioSprite_disableMultiTrack = ( X_UA[ 'iOS' ] && !X_WebAudio_context ) || ( X_UA[ 'AOSP4' ] ) || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE' ] < 12 ),\r
15         X_AudioSprite_enableVolume     = X_HTMLAudio && ( !X_UA[ 'iOS' ] && !X_UA[ 'AOSP' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
16         // http://tukumemo.com/html5-audio-sp/\r
17         // iOS6、Android4.1から同時再生が可能になりました。\r
18         X_AudioSprite_maxTracks        = X_AudioSprite_useVideoForMulti ? 2 : X_AudioSprite_disableMultiTrack ? 1 : 9,\r
19         X_AudioSprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
20         X_AudioSprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
21         X_AudioSprite_uid              = 0,\r
22         X_AudioSprite_members          = {},\r
23         X_AudioSprite_TEMP             = {\r
24                 presets     : {},\r
25                 BGMs        : {},\r
26                 tracks      : [],\r
27                 pauseTracks : [], // X_EVENT_DEACTIVATE によって pause した再生中のトラックたち。\r
28                 volume      : 1,\r
29                 bgmTrack    : null,\r
30                 bgmPosition : 0,\r
31                 bgmName     : '',\r
32                 bgmLooped   : false,\r
33                 bgmPlaying  : false\r
34         },\r
35         X_AudioSprite_instance,\r
36         X_AudioSprite_numTracks,\r
37         X_AudioSprite_useVideo;\r
38 \r
39 /**\r
40  * {\r
41  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
42  *       numTracks : 3,\r
43  *   useVideo  : false,\r
44  *   volume    : 1,\r
45  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
46  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
47  * }\r
48  * \r
49  * X_EVENT_BACKEND_READY\r
50  * X_EVENT_BACKEND_NONE\r
51  * \r
52  * X_EVENT_READY\r
53  * X_EVENT_MEDIA_LOOPED\r
54  * X_EVENT_MEDIA_ENDED\r
55  * \r
56  * @namespace X.AudioSprite\r
57  * @alias X.AudioSprite\r
58  */ \r
59 X[ 'AudioSprite' ] = function( setting ){\r
60         var tracks  = X_AudioSprite_TEMP.tracks,\r
61                 bgms    = X_AudioSprite_TEMP.BGMs,\r
62                 presets = X_AudioSprite_TEMP.presets,\r
63                 urls    = setting[ 'urls' ],\r
64                 video   = setting[ 'useVideo' ],\r
65                 n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
66                 option  = {\r
67                         volume    : setting[ 'volume' ] || 0.5,\r
68                         autoplay  : false,\r
69                         startTime : 0,\r
70                         endTime   : X_AudioSprite_lengthSilence,\r
71                         loop      : true\r
72                 },\r
73                 k, i, v, track; \r
74         \r
75         if( !X_AudioSprite_instance ){\r
76                 X_AudioSprite_instance = X_Class_override( X_EventDispatcher(), X_AudioSprite_members );\r
77                 X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_AudioSprite_instance, X_AudioSprite_handleEvent );\r
78         };\r
79         \r
80         n = n <= X_AudioSprite_maxTracks ? n : X_AudioSprite_maxTracks;\r
81         \r
82         // TODO\r
83         // Android4.x標準ブラウザ(Chrome系)でブラウザが隠れた場合に音が鳴り続ける問題、ビデオで解決できる?\r
84         //if( X_AudioSprite_needTouchAndroid && n === 1 ){\r
85         //      video = true;\r
86         //};\r
87         \r
88         for( k in setting ){\r
89                 v = setting[ k ];\r
90                 if( X_Type_isArray( v ) && v !== urls ){\r
91                         v = X_Array_copy( v );\r
92                         for( i = v.length; i; ){\r
93                                 --i;\r
94                                 if( i !== 2 ) v[ i ] = X_Audio_timeStringToNumber( v[ i ] );\r
95                         };                                      \r
96                         if( v[ 2 ] ) bgms[ k ] = v;\r
97                         presets[ k ] = v;\r
98                 };\r
99         };\r
100         \r
101         X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_AudioSprite_instance, X_Array_copy( urls ), option );\r
102 \r
103         X_AudioSprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
104         X_AudioSprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_AudioSprite_handleEvent );\r
105         \r
106         X_AudioSprite_useVideo  = video;\r
107         X_AudioSprite_numTracks = X_AudioSprite_instance[ 'numTracks' ] = n;\r
108 \r
109         return X_AudioSprite_instance;\r
110 };\r
111 \r
112 X[ 'AudioSprite' ][ 'shouldUse'        ] = X_AudioSprite_shouldUse;\r
113 X[ 'AudioSprite' ][ 'needTouchFirst'   ] = X_AudioSprite_needTouchFirst;\r
114 X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_AudioSprite_disableMultiTrack;\r
115 \r
116 // 再生が終わっているもの、終わりかけのものを探す\r
117 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装\r
118 function X_AudioSprite_getTrackEnded(){\r
119         var tracks  = X_AudioSprite_TEMP.tracks,\r
120                 l = tracks.length,\r
121                 i = 0, track, state, last = 1 / 0, _last, index;\r
122         \r
123         for( ; i < l; ++i ){\r
124                 track = tracks[ i ];\r
125                 state = track.getState();\r
126                 if( !state.playing ) return track;\r
127                 if( track === X_AudioSprite_TEMP.bgmTrack ) continue;\r
128                 if( state.currentTime <= X_AudioSprite_lengthSilence + X_AudioSprite_lengthDistance ) return track;\r
129                 _last = state.endTime - state.currentTime;\r
130                 if( _last < last ){\r
131                         last  = _last;\r
132                         index = i;\r
133                 };\r
134         };\r
135         return tracks[ index ];\r
136 };\r
137 \r
138 X_AudioSprite_members =\r
139 /** @lends X.AudioSprite.prototype */\r
140 {\r
141                 /**\r
142                  * @type {number}\r
143                  */\r
144                 'numTracks' : 0,\r
145                 \r
146                 /**\r
147                  * モバイル用タッチイベント中に呼び出す\r
148                  */\r
149                 'load' : function(){\r
150                         var tracks = X_AudioSprite_TEMP.tracks,\r
151                                 i = 0, l = tracks.length;\r
152 \r
153                         for( ; i < l; ++i ){\r
154                                 if( X_AudioSprite_needTouchAndroid ){\r
155                                         console.log( '[duration fix]開始 - ' + tracks[ i ][ '_rawObject' ].duration );\r
156                                         tracks[ i ]._durationFixPhase = 1;\r
157                                         tracks[ i ][ '_rawObject' ].play();\r
158                                 } else\r
159                                 if( X_UA[ 'WinPhone' ] ){\r
160                                         console.log( 'WinPhone : touch -> play()' );\r
161                                         //tracks[ i ].play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence ).seek( 0 );\r
162                                         this[ 'pause' ]( i );\r
163                                 } else {\r
164                                         tracks[ i ][ '_rawObject' ].load();\r
165                                 };\r
166                         };\r
167                 },\r
168                 \r
169                 /**\r
170                  * 再生\r
171                  * @param {string} name トラック名\r
172                  * @return {number} uid\r
173                  */\r
174                 'play' : function( name ){\r
175                         var bgm     = X_AudioSprite_TEMP.bgmTrack,\r
176                                 tracks  = X_AudioSprite_TEMP.tracks,\r
177                                 bgms    = X_AudioSprite_TEMP.BGMs,\r
178                                 presets = X_AudioSprite_TEMP.presets,\r
179                                 preset  = presets[ name ],\r
180                                 track, i, k;\r
181                         \r
182                         if( preset ){\r
183                                 if( bgms[ name ] ){\r
184                                         if( name !== X_AudioSprite_TEMP.bgmName ){\r
185                                                 // bgm変更\r
186                                                 X_AudioSprite_TEMP.bgmName     = name;\r
187                                                 X_AudioSprite_TEMP.bgmPosition = preset[ 0 ];\r
188                                                 X_AudioSprite_TEMP.bgmLooped   = false;\r
189                                         };\r
190                                         \r
191                                         X_AudioSprite_TEMP.bgmPlaying = true;\r
192                                         \r
193                                         if( bgm ){\r
194                                                 track = bgm;\r
195                                         } else\r
196                                         if( 1 < tracks.length ){\r
197                                                 track = X_AudioSprite_TEMP.bgmTrack = X_AudioSprite_getTrackEnded();\r
198                                         } else {\r
199                                                 track = X_AudioSprite_TEMP.bgmTrack = tracks[ 0 ];\r
200                                         };\r
201                                         \r
202                                         if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_AudioSprite_handleEvent ).playing ){\r
203                                                 track.setState({\r
204                                                                 'loop'          : true,\r
205                                                                 'looped'        : X_AudioSprite_TEMP.bgmLooped,\r
206                                                                 'currentTime'   : X_AudioSprite_TEMP.bgmPosition,\r
207                                                                 'startTime'     : preset[ 0 ],\r
208                                                                 'endTime'       : preset[ 1 ],\r
209                                                                 'loopStartTime' : preset[ 3 ],\r
210                                                                 'loopEndTime'   : preset[ 4 ]\r
211                                                         });\r
212                                         } else {\r
213                                                 track.setState( { 'looped' : X_AudioSprite_TEMP.bgmLooped } );\r
214                                                 track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] );\r
215                                                 track.seek( X_AudioSprite_TEMP.bgmPosition );\r
216                                         };\r
217                                         \r
218                                 } else {\r
219                                         if( 1 < tracks.length ){\r
220                                                 track = X_AudioSprite_getTrackEnded( X_AudioSprite_TEMP.bgmPlaying );\r
221                                                 track\r
222                                                         [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_AudioSprite_handleEvent )\r
223                                                         .setState( { 'looped' : false } );\r
224                                                 track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );\r
225                                         } else {\r
226                                                 // single track, iOS\r
227                                                 if( bgm ){\r
228                                                         X_AudioSprite_TEMP.bgmPosition = bgm.currentTime();\r
229                                                         //console.log( 'bgm position : ' + X_AudioSprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
230                                                         X_AudioSprite_TEMP.bgmTrack    = null;\r
231                                                 };\r
232                                                 track = tracks[ 0 ];\r
233                                         \r
234                                                 if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_AudioSprite_handleEvent ).playing ){\r
235                                                         track.setState({\r
236                                                                         'loop'          : true,\r
237                                                                         'looped'        : false,\r
238                                                                         //'currentTime'   : preset[ 0 ],\r
239                                                                         'startTime'     : preset[ 0 ],\r
240                                                                         'endTime'       : preset[ 1 ],\r
241                                                                         'loopStartTime' : 0,\r
242                                                                         'loopEndTime'   : X_AudioSprite_lengthSilence\r
243                                                                 });\r
244                                                 } else {\r
245                                                         \r
246                                                         track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );   \r
247                                                 };\r
248                                         };\r
249                                 };\r
250                                 return tracks.indexOf( track );\r
251                         };\r
252                         return -1;\r
253                 },\r
254                 \r
255                 /**\r
256                  * ポーズ\r
257                  * @param {number} uid トラックID\r
258                  * @return {number} uid\r
259                  */\r
260                 'pause' : function( uid ){\r
261                         var track = X_AudioSprite_TEMP.tracks[ uid ];\r
262                         if( X_AudioSprite_TEMP.bgmTrack === track ){\r
263                                 X_AudioSprite_TEMP.bgmPosition = track.currentTime();\r
264                                 X_AudioSprite_TEMP.bgmPlaying  = false;\r
265                                 X_AudioSprite_TEMP.bgmTrack    = null;\r
266                         };\r
267                         track && track.play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence );\r
268                         track && track.seek( 0 );\r
269                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );\r
270                         return this;\r
271                 },\r
272                 \r
273                 /**\r
274                  * シーク\r
275                  * @param {number} uid トラックID\r
276                  * @param {number} position ms\r
277                  * @return {AudioSprite}\r
278                  */\r
279                 'seek' : function( uid, position ){\r
280                         var track = X_AudioSprite_TEMP.tracks[ uid ],\r
281                                 end, strat;\r
282                         if( track ){\r
283                                 delete track.seekTime;\r
284                                 end   = X_Audio_getEndTime( track );\r
285                                 start = X_Audio_getStartTime( track, end );\r
286                                 0 <= position && position <= ( end - start ) && track.seek( start + position );\r
287                         };\r
288                         return this;\r
289                 },\r
290                 \r
291                 /**\r
292                  * ボリューム\r
293                  * @param {number} uid トラックID\r
294                  * @param {number} opt_volume= ボリューム\r
295                  * @return {AudioSprite|number}\r
296                  */\r
297                 'volume' : function( uid, opt_volume ){\r
298                         var track, i;\r
299                         // TODO uid = 0\r
300                         if( uid === 0 ){\r
301                                 if( opt_volume === undefined ){\r
302                                         return X_AudioSprite_TEMP.volume;\r
303                                 };\r
304                                 for( i = X_AudioSprite_TEMP.tracks.length; i; ){\r
305                                         X_AudioSprite_TEMP.tracks[ --i ].volume( opt_volume );\r
306                                 };\r
307                                 return this;\r
308                         };\r
309                         track = X_AudioSprite_TEMP.tracks[ uid ];\r
310                         if( opt_volume === undefined ){\r
311                                 return track ? track.gain : -1;\r
312                         };\r
313                         track && track.volume( opt_volume );\r
314                         return this;\r
315                 },\r
316                 \r
317                 /**\r
318                  * 状態の取得・更新\r
319                  * @param {number} uid トラックID\r
320                  * @param {object} opt_obj= 上書きする状態を書き込んだオブジェクト\r
321                  * @return {AudioSprite|object}\r
322                  */\r
323                 'state' : function( uid, opt_obj ){\r
324                         var track = X_AudioSprite_TEMP.tracks[ uid ],\r
325                                 state, start, end;\r
326                         // TODO uid = 0\r
327                         if( opt_obj === undefined ){\r
328                                 // TODO pause\r
329                                 if( track ){\r
330                                         state = track.getState();\r
331                                         start = state.startTime;\r
332                                         return {\r
333                                         'currentTime' : state.currentTime - start,\r
334                                         'playing'     : start <= state.currentTime && state.currentTime <= state.endTime,\r
335                                         'duration'    : state.endTime - start,\r
336                                         'volume'      : X_AudioSprite_TEMP.volume\r
337                                         };\r
338                                 };\r
339                                 return { 'volume' : X_AudioSprite_TEMP.volume, 'playing' : false };\r
340                         };\r
341                         track && track.setState( opt_obj );\r
342                         return this;\r
343                 }\r
344 };\r
345 \r
346 function X_AudioSprite_backendHandler( e ){\r
347         var i, backend, option, src, name, last, _e;\r
348         \r
349         switch( e.type ){\r
350                 case X_EVENT_BACKEND_READY :\r
351                 \r
352                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
353                         option  = e[ 'option' ];\r
354                         \r
355                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler );\r
356                         this[ 'source' ]      = src = e[ 'source' ];\r
357                         this[ 'backendName' ] = name = backend.backendName;\r
358                 \r
359                         //console.log( i + ' / ' + X_AudioSprite_numTracks );\r
360                 \r
361                         for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
362                                 if( X_AudioSprite_useVideo || ( i === 1 && X_AudioSprite_useVideoForMulti ) ){\r
363                                         option[ 'useVideo' ] = true;\r
364                                         console.log( 'use video' );\r
365                                 };\r
366                                 // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
367                                 X_AudioSprite_TEMP.tracks.push( last = backend.klass( null, e[ 'source' ], option ) );\r
368                                 \r
369                                 \r
370                                 //console.dir( backend );\r
371                                 //console.dir( last );\r
372                         };\r
373 \r
374                         _e = {\r
375                                 'type'        : X_EVENT_BACKEND_READY,\r
376                                 'source'      : src,\r
377                                 'backendName' : name\r
378                         };\r
379                         \r
380                         if( X_AudioSprite_needTouchFirst ){\r
381                                 if( name === 'Web Audio' ){\r
382                                         _e[ 'needTouchForPlay' ] = true;\r
383                                 } else {\r
384                                         _e[ 'needTouchForLoad' ] = true;\r
385                                 };\r
386                         };\r
387                         this[ 'asyncDispatch' ]( _e );\r
388                         \r
389                         console.log( 'AudioSprite - X_EVENT_BACKEND_READY' );\r
390                         \r
391                         last[ 'listenOnce' ]( X_EVENT_READY, this, X_AudioSprite_backendHandler );\r
392 \r
393                         // READY, needTouchForPlay, needTouchForLoad\r
394                         if( X_HTMLAudio_durationFix && !X_AudioSprite_needTouchFirst ){\r
395                                 for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
396                                         this[ 'pause' ]( i );\r
397                                 };\r
398                         };\r
399                         \r
400                         return X_CALLBACK_STOP_NOW;\r
401 \r
402                 case X_EVENT_BACKEND_NONE :\r
403                         this[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_AudioSprite_backendHandler )\r
404                                 [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
405                         return X_CALLBACK_STOP_NOW;\r
406                 \r
407                 case X_EVENT_READY :\r
408                         if( X_AudioSprite_needTouchAndroid ){\r
409                                 for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
410                                         this[ 'pause' ]( i );\r
411                                 };\r
412                                 e.target[ 'listenOnce' ]( X_EVENT_MEDIA_PLAYING, this, this[ 'asyncDispatch' ], [ X_EVENT_READY ] );\r
413                                 return;\r
414                         };\r
415                         \r
416                         console.log( 'X.AudioSprite - Ready!' );\r
417                         this[ 'asyncDispatch' ]( X_EVENT_READY );\r
418                         break;\r
419         };\r
420 };\r
421 \r
422 \r
423 function X_AudioSprite_handleEvent( e ){\r
424         var i, tracks, track, _e, k;\r
425         \r
426         switch( e.type ){\r
427                 case X_EVENT_MEDIA_PLAYING :\r
428                         ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
429                         break;\r
430                 \r
431                 case X_EVENT_MEDIA_BEFORE_LOOP :\r
432                         if( e.target === X_AudioSprite_TEMP.bgmTrack ){\r
433                                 X_AudioSprite_TEMP.bgmLooped = true;\r
434                                 this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
435                         } else {\r
436                                 if( e.target.looped ){\r
437                                         //this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
438                                 } else {\r
439                                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
440                                 };\r
441                                 \r
442                                 //console.log( '[AudioSprite] bgmPlaying:' + X_AudioSprite_TEMP.bgmPlaying + ' ' + !X_AudioSprite_TEMP.bgmTrack );\r
443                                 \r
444                                 // single track | iOS\r
445                                 if( X_AudioSprite_TEMP.bgmPlaying && !X_AudioSprite_TEMP.bgmTrack ){\r
446                                         X_AudioSprite_TEMP.bgmTrack = e.target;\r
447                                         this.play( X_AudioSprite_TEMP.bgmName );\r
448                                         return X_CALLBACK_PREVENT_DEFAULT;\r
449                                 };\r
450                         };\r
451                         break;\r
452                 \r
453                 // TODO Android Firefox で アクティブ検出できない!\r
454                 case X_EVENT_VIEW_ACTIVATE :\r
455                         console.log( '■ アクティブ' );\r
456                         // track.play(); or iOS need touch??\r
457                         tracks = X_AudioSprite_TEMP.pauseTracks;\r
458                         while( tracks.length ) tracks.pop().actualPlay();\r
459                         break;\r
460 \r
461                 case X_EVENT_VIEW_DEACTIVATE :\r
462                         console.log( '■ デアクティブ' );\r
463                         // track.pause();\r
464                         tracks = X_AudioSprite_TEMP.tracks;\r
465                         i      = tracks.length;\r
466                         for( ; i; ){\r
467                                 track = tracks[ --i ];\r
468                                 track.playing && X_AudioSprite_TEMP.pauseTracks.push( track ) && track.pause();\r
469                         };\r
470                         break;\r
471                 \r
472                 case X_EVENT_KILL_INSTANCE :\r
473                         \r
474                         while( X_AudioSprite_TEMP.tracks.length ){\r
475                                 X_AudioSprite_TEMP.tracks.pop()[ 'kill' ]();\r
476                         };\r
477                         \r
478                         for( k in X_AudioSprite_TEMP.bgms ){\r
479                                 delete X_AudioSprite_TEMP.bgms[ k ];\r
480                         };\r
481                         for( k in X_AudioSprite_TEMP.presets ){\r
482                                 delete X_AudioSprite_TEMP.presets[ k ];\r
483                         };\r
484                         \r
485                         X_AudioSprite_TEMP.bgmTrack    = null;\r
486                         X_AudioSprite_TEMP.bgmPosition = 0;\r
487                         X_AudioSprite_TEMP.bgmName     = '';\r
488                         X_AudioSprite_TEMP.bgmLooped   = false;\r
489                         X_AudioSprite_TEMP.bgmPlaying  = false;\r
490                         \r
491                         X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_AudioSprite_handleEvent );\r
492                         break;\r
493         };\r
494 };\r