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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
8         X_Audio_Sprite_useVideoForMulti = //( X_UA[ 'AndroidBrowser3' ] && 3.1 <= X_UA[ 'AndroidBrowser' ] ) || \r
9                                                                           //( ( 4.2 <= X_UA[ 'AndroidBrowser' ] || ( 4.1 <= X_UA[ 'AndroidBrowser' ] && 2 <= X_UA[ 'AndroidPatch' ] ) ) && X_UA[ 'AndroidWebkit' ] <= 534.3 ),\r
10                                                                           // ドスパラパッドはビデオのインライン再生が不可, 534.30 で Webkit系は終了, 次は 537.36 で Chrome系\r
11                                                                           false, //X_UA[ 'AndroidChromeBrowser' ],\r
12         X_Audio_Sprite_needTouchAndroid = X_UA[ 'AndroidChromeBrowser' ] && !X_Audio_WebAudioWrapper,\r
13         X_Audio_Sprite_needTouchFirst   = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
14         X_Audio_Sprite_disableMultiTrack = ( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) || ( !X_UA[ 'AndroidChromeBrowser' ] && X_UA[ 'AndroidBrowser4' ] ) || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE' ] < 12 ),\r
15         X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
16         // http://tukumemo.com/html5-audio-sp/\r
17         // iOS6、Android4.1から同時再生が可能になりました。\r
18         X_Audio_Sprite_maxTracks        = X_Audio_Sprite_useVideoForMulti ? 2 : X_Audio_Sprite_disableMultiTrack ? 1 : 9,\r
19         X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
20         X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
21         X_Audio_Sprite_uid              = 0,\r
22         X_Audio_Sprite_members          = {},\r
23         X_Audio_Sprite_TEMP             = {\r
24                 presets     : {},\r
25                 BGMs        : {},\r
26                 tracks      : [],\r
27                 pauseTracks : [], // X_EVENT_DEACTIVATE によって pause した再生中のトラックたち。\r
28                 volume      : 1,\r
29                 bgmTrack    : null,\r
30                 bgmPosition : 0,\r
31                 bgmName     : '',\r
32                 bgmLooped   : false,\r
33                 bgmPlaying  : false\r
34         },\r
35         X_Audio_Sprite_instance,\r
36         X_Audio_Sprite_numTracks,\r
37         X_Audio_Sprite_useVideo;\r
38 \r
39 X[ 'AudioSprite' ] = function( setting ){\r
40         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
41                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
42                 presets = X_Audio_Sprite_TEMP.presets,\r
43                 urls    = setting[ 'urls' ],\r
44                 video   = setting[ 'useVideo' ],\r
45                 n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
46                 option  = {\r
47                         volume    : setting[ 'volume' ] || 0.5,\r
48                         autoplay  : false,\r
49                         startTime : 0,\r
50                         endTime   : X_Audio_Sprite_lengthSilence,\r
51                         loop      : true\r
52                 },\r
53                 k, i, v, track; \r
54         \r
55         if( !X_Audio_Sprite_instance ){\r
56                 X_Audio_Sprite_instance = X_Class_override( X_EventDispatcher(), X_Audio_Sprite_members );\r
57                 X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
58         };\r
59         \r
60         n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
61         \r
62         // TODO\r
63         // Android4.x標準ブラウザ(Chrome系)でブラウザが隠れた場合に音が鳴り続ける問題、ビデオで解決できる?\r
64         //if( X_Audio_Sprite_needTouchAndroid && n === 1 ){\r
65         //      video = true;\r
66         //};\r
67         \r
68         for( k in setting ){\r
69                 v = setting[ k ];\r
70                 if( X_Type_isArray( v ) && v !== urls ){\r
71                         v = X_Array_copy( v );\r
72                         for( i = v.length; i; ){\r
73                                 --i;\r
74                                 if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
75                         };                                      \r
76                         if( v[ 2 ] ) bgms[ k ] = v;\r
77                         presets[ k ] = v;\r
78                 };\r
79         };\r
80         \r
81         X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_Audio_Sprite_instance, X_Array_copy( urls ), option );\r
82 \r
83         X_Audio_Sprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
84         X_Audio_Sprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_Audio_Sprite_handleEvent );\r
85         \r
86         X_Audio_Sprite_useVideo  = video;\r
87         X_Audio_Sprite_numTracks = X_Audio_Sprite_instance[ 'numTracks' ] = n;\r
88 \r
89         return X_Audio_Sprite_instance;\r
90 };\r
91 \r
92 X[ 'AudioSprite' ][ 'shouldUse'        ] = X_Audio_Sprite_shouldUse;\r
93 X[ 'AudioSprite' ][ 'needTouchFirst'   ] = X_Audio_Sprite_needTouchFirst;\r
94 X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_Audio_Sprite_disableMultiTrack;\r
95 \r
96 // 再生が終わっているもの、終わりかけのものを探す\r
97 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装\r
98 function X_Audio_Sprite_getTrackEnded(){\r
99         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
100                 l = tracks.length,\r
101                 i = 0, track, state, last = 1 / 0, _last, index;\r
102         \r
103         for( ; i < l; ++i ){\r
104                 track = tracks[ i ];\r
105                 state = track.getState();\r
106                 if( !state.playing ) return track;\r
107                 if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
108                 if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
109                 _last = state.endTime - state.currentTime;\r
110                 if( _last < last ){\r
111                         last  = _last;\r
112                         index = i;\r
113                 };\r
114         };\r
115         return tracks[ index ];\r
116 };\r
117 \r
118 /*\r
119  * {\r
120  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
121  *       numTracks : 3,\r
122  *   useVideo  : false,\r
123  *   volume    : 1,\r
124  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
125  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
126  * }\r
127  * \r
128  * X_EVENT_BACKEND_READY\r
129  * X_EVENT_BACKEND_NONE\r
130  * \r
131  * X_EVENT_READY\r
132  * X_EVENT_MEDIA_LOOPED\r
133  * X_EVENT_MEDIA_ENDED\r
134  * \r
135  */\r
136 \r
137 X_Audio_Sprite_members = {\r
138                 \r
139                 'numTracks' : 0,\r
140                 \r
141                 'load' : function(){\r
142                         var tracks = X_Audio_Sprite_TEMP.tracks,\r
143                                 i = 0, l = tracks.length;\r
144 \r
145                         for( ; i < l; ++i ){\r
146                                 if( X_Audio_Sprite_needTouchAndroid ){\r
147                                         console.log( '[duration fix]開始 - ' + tracks[ i ][ '_rawObject' ].duration );\r
148                                         tracks[ i ]._playForDuration = 1;\r
149                                         tracks[ i ][ '_rawObject' ].play();\r
150                                 } else\r
151                                 if( X_UA[ 'WinPhone' ] ){\r
152                                         console.log( 'WinPhone : touch -> play()' );\r
153                                         //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
154                                         this[ 'pause' ]( i );\r
155                                 } else {\r
156                                         tracks[ i ][ '_rawObject' ].load();\r
157                                 };\r
158                         };\r
159                 },\r
160                 \r
161                 /*\r
162                  * @return {number} uid\r
163                  */\r
164                 'play' : function( name ){\r
165                         var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
166                                 tracks  = X_Audio_Sprite_TEMP.tracks,\r
167                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
168                                 presets = X_Audio_Sprite_TEMP.presets,\r
169                                 preset  = presets[ name ],\r
170                                 track, i, k;\r
171                         \r
172                         if( preset ){\r
173                                 if( bgms[ name ] ){\r
174                                         if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
175                                                 // bgm変更\r
176                                                 X_Audio_Sprite_TEMP.bgmName     = name;\r
177                                                 X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
178                                                 X_Audio_Sprite_TEMP.bgmLooped   = false;\r
179                                         };\r
180                                         \r
181                                         X_Audio_Sprite_TEMP.bgmPlaying = true;\r
182                                         \r
183                                         if( bgm ){\r
184                                                 track = bgm;\r
185                                         } else\r
186                                         if( 1 < tracks.length ){\r
187                                                 track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
188                                         } else {\r
189                                                 track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
190                                         };\r
191                                         \r
192                                         if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){\r
193                                                 track.setState({\r
194                                                                 'loop'          : true,\r
195                                                                 'looped'        : X_Audio_Sprite_TEMP.bgmLooped,\r
196                                                                 'currentTime'   : X_Audio_Sprite_TEMP.bgmPosition,\r
197                                                                 'startTime'     : preset[ 0 ],\r
198                                                                 'endTime'       : preset[ 1 ],\r
199                                                                 'loopStartTime' : preset[ 3 ],\r
200                                                                 'loopEndTime'   : preset[ 4 ]\r
201                                                         });\r
202                                         } else {\r
203                                                 track.setState( { 'looped' : X_Audio_Sprite_TEMP.bgmLooped } );\r
204                                                 track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] );\r
205                                                 track.seek( X_Audio_Sprite_TEMP.bgmPosition );\r
206                                         };\r
207                                         \r
208                                 } else {\r
209                                         if( 1 < tracks.length ){\r
210                                                 track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
211                                                 track\r
212                                                         [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
213                                                         .setState( { 'looped' : false } );\r
214                                                 track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
215                                         } else {\r
216                                                 // single track, iOS\r
217                                                 if( bgm ){\r
218                                                         X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
219                                                         //console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
220                                                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
221                                                 };\r
222                                                 track = tracks[ 0 ];\r
223                                         \r
224                                                 if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){\r
225                                                         track.setState({\r
226                                                                         'loop'          : true,\r
227                                                                         'looped'        : false,\r
228                                                                         //'currentTime'   : preset[ 0 ],\r
229                                                                         'startTime'     : preset[ 0 ],\r
230                                                                         'endTime'       : preset[ 1 ],\r
231                                                                         'loopStartTime' : 0,\r
232                                                                         'loopEndTime'   : X_Audio_Sprite_lengthSilence\r
233                                                                 });\r
234                                                 } else {\r
235                                                         \r
236                                                         track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );  \r
237                                                 };\r
238                                         };\r
239                                 };\r
240                                 return tracks.indexOf( track );\r
241                         };\r
242                         return -1;\r
243                 },\r
244                 \r
245                 'pause' : function( uid ){\r
246                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
247                         if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
248                                 X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
249                                 X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
250                                 X_Audio_Sprite_TEMP.bgmTrack    = null;\r
251                         };\r
252                         track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence );\r
253                         track && track.seek( 0 );\r
254                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );\r
255                         return this;\r
256                 },\r
257                 \r
258                 'seek' : function( uid, position ){\r
259                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
260                                 end, strat;\r
261                         if( track ){\r
262                                 delete track.seekTime;\r
263                                 end   = X_AudioWrapper_getEndTime( track );\r
264                                 start = X_AudioWrapper_getStartTime( track, end );\r
265                                 0 <= position && position <= ( end - start ) && track.seek( start + position );\r
266                         };\r
267                         return this;\r
268                 },\r
269                 \r
270                 'volume' : function( uid, opt_volume ){\r
271                         var track, i;\r
272                         // TODO uid = 0\r
273                         if( uid === 0 ){\r
274                                 if( opt_volume === undefined ){\r
275                                         return X_Audio_Sprite_TEMP.volume;\r
276                                 };\r
277                                 for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
278                                         X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
279                                 };\r
280                                 return this;\r
281                         };\r
282                         track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
283                         if( opt_volume === undefined ){\r
284                                 return track ? track.gain : -1;\r
285                         };\r
286                         track && track.volume( opt_volume );\r
287                         return this;\r
288                 },\r
289                 \r
290                 'state' : function( uid, opt_obj ){\r
291                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
292                                 state, start, end;\r
293                         // TODO uid = 0\r
294                         if( opt_obj === undefined ){\r
295                                 // TODO pause\r
296                                 if( track ){\r
297                                         state = track.getState();\r
298                                         start = state.startTime;\r
299                                         return {\r
300                                         'currentTime' : state.currentTime - start,\r
301                                         'playing'     : start <= state.currentTime && state.currentTime <= state.endTime,\r
302                                         'duration'    : state.endTime - start,\r
303                                         'volume'      : X_Audio_Sprite_TEMP.volume\r
304                                         };\r
305                                 };\r
306                                 return { 'volume' : X_Audio_Sprite_TEMP.volume, 'playing' : false };\r
307                         };\r
308                         track && track.setState( opt_obj );\r
309                         return this;\r
310                 }\r
311 };\r
312 \r
313 function X_AudioSprite_backendHandler( e ){\r
314         var i, backend, option, src, name, last, _e;\r
315         \r
316         switch( e.type ){\r
317                 case X_EVENT_BACKEND_READY :\r
318                 \r
319                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
320                         option  = e[ 'option' ];\r
321                         \r
322                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler );\r
323                         this[ 'source' ]      = src = e[ 'source' ];\r
324                         this[ 'backendName' ] = name = backend.backendName;\r
325                 \r
326                         //console.log( i + ' / ' + X_Audio_Sprite_numTracks );\r
327                 \r
328                         for( i = 0; i < X_Audio_Sprite_numTracks; ++i ){\r
329                                 if( X_Audio_Sprite_useVideo || ( i === 1 && X_Audio_Sprite_useVideoForMulti ) ){\r
330                                         option[ 'useVideo' ] = true;\r
331                                         console.log( 'use video' );\r
332                                 };\r
333                                 // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
334                                 X_Audio_Sprite_TEMP.tracks.push( last = backend.klass( null, e[ 'source' ], option ) );\r
335                                 \r
336                                 \r
337                                 //console.dir( backend );\r
338                                 //console.dir( last );\r
339                         };\r
340 \r
341                         _e = {\r
342                                 'type'        : X_EVENT_BACKEND_READY,\r
343                                 'source'      : src,\r
344                                 'backendName' : name\r
345                         };\r
346                         \r
347                         if( X_Audio_Sprite_needTouchFirst ){\r
348                                 if( name === 'Web Audio' ){\r
349                                         _e[ 'needTouchForPlay' ] = true;\r
350                                 } else {\r
351                                         _e[ 'needTouchForLoad' ] = true;\r
352                                 };\r
353                         };\r
354                         this[ 'asyncDispatch' ]( _e );\r
355                         \r
356                         console.log( 'AudioSprite - X_EVENT_BACKEND_READY' );\r
357                         \r
358                         last[ 'listenOnce' ]( X_EVENT_READY, this, X_AudioSprite_backendHandler );\r
359 \r
360                         // READY, needTouchForPlay, needTouchForLoad\r
361                         if( X_HTMLAudio_durationFix && !X_Audio_Sprite_needTouchFirst ){\r
362                                 for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
363                                         this[ 'pause' ]( i );\r
364                                 };\r
365                         };\r
366                         \r
367                         return X_CALLBACK_STOP_NOW;\r
368 \r
369                 case X_EVENT_BACKEND_NONE :\r
370                         this[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_AudioSprite_backendHandler )\r
371                                 [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
372                         return X_CALLBACK_STOP_NOW;\r
373                 \r
374                 case X_EVENT_READY :\r
375                         if( X_Audio_Sprite_needTouchAndroid ){\r
376                                 for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
377                                         this[ 'pause' ]( i );\r
378                                 };\r
379                                 e.target[ 'listenOnce' ]( X_EVENT_MEDIA_PLAYING, this, this[ 'asyncDispatch' ], [ X_EVENT_READY ] );\r
380                                 return;\r
381                         };\r
382                         \r
383                         console.log( 'X.AudioSprite - Ready!' );\r
384                         this[ 'asyncDispatch' ]( X_EVENT_READY );\r
385                         break;\r
386         };\r
387 };\r
388 \r
389 \r
390 function X_Audio_Sprite_handleEvent( e ){\r
391         var i, tracks, track, _e, k;\r
392         \r
393         switch( e.type ){\r
394                 case X_EVENT_MEDIA_PLAYING :\r
395                         ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
396                         break;\r
397                 \r
398                 case X_EVENT_MEDIA_BEFORE_LOOP :\r
399                         if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
400                                 X_Audio_Sprite_TEMP.bgmLooped = true;\r
401                                 this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
402                         } else {\r
403                                 if( e.target.looped ){\r
404                                         //this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
405                                 } else {\r
406                                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
407                                 };\r
408                                 \r
409                                 //console.log( '[AudioSprite] bgmPlaying:' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack );\r
410                                 \r
411                                 // single track | iOS\r
412                                 if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
413                                         X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
414                                         this.play( X_Audio_Sprite_TEMP.bgmName );\r
415                                         return X_CALLBACK_PREVENT_DEFAULT;\r
416                                 };\r
417                         };\r
418                         break;\r
419                 \r
420                 // TODO Android Firefox で アクティブ検出できない!\r
421                 case X_EVENT_VIEW_ACTIVATE :\r
422                         console.log( '■ アクティブ' );\r
423                         // track.play(); or iOS need touch??\r
424                         tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
425                         while( tracks.length ) tracks.pop().actualPlay();\r
426                         break;\r
427 \r
428                 case X_EVENT_VIEW_DEACTIVATE :\r
429                         console.log( '■ デアクティブ' );\r
430                         // track.pause();\r
431                         tracks = X_Audio_Sprite_TEMP.tracks;\r
432                         i      = tracks.length;\r
433                         for( ; i; ){\r
434                                 track = tracks[ --i ];\r
435                                 track.playing && X_Audio_Sprite_TEMP.pauseTracks.push( track ) && track.pause();\r
436                         };\r
437                         break;\r
438                 \r
439                 case X_EVENT_KILL_INSTANCE :\r
440                         \r
441                         while( X_Audio_Sprite_TEMP.tracks.length ){\r
442                                 X_Audio_Sprite_TEMP.tracks.pop()[ 'kill' ]();\r
443                         };\r
444                         \r
445                         for( k in X_Audio_Sprite_TEMP.bgms ){\r
446                                 delete X_Audio_Sprite_TEMP.bgms[ k ];\r
447                         };\r
448                         for( k in X_Audio_Sprite_TEMP.presets ){\r
449                                 delete X_Audio_Sprite_TEMP.presets[ k ];\r
450                         };\r
451                         \r
452                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
453                         X_Audio_Sprite_TEMP.bgmPosition = 0;\r
454                         X_Audio_Sprite_TEMP.bgmName     = '';\r
455                         X_Audio_Sprite_TEMP.bgmLooped   = false;\r
456                         X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
457                         \r
458                         X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
459                         break;\r
460         };\r
461 };\r