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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_AudioSprite_shouldUse         = X_HTMLAudio && ( X_UA[ 'iOS' ] || X_UA[ 'AOSP' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
8         X_AudioSprite_useVideoForMulti  = //( 3.1 <= X_UA[ 'AOSP' ] < 4 ) || \r
9                                                                           //( ( 4.2 <= X_UA[ 'AOSP' ] ),\r
10                                                                           // ドスパラパッドはビデオのインライン再生が不可\r
11                                                                           false,\r
12         X_AudioSprite_disableMultiTrack = !X_WebAudio && ( X_UA[ 'iOS' ] || 4 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ),\r
13         X_AudioSprite_enableVolume      = X_HTMLAudio && ( !X_UA[ 'iOS' ] && !X_UA[ 'AOSP' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
14         // http://tukumemo.com/html5-audio-sp/\r
15         // iOS6、Android4.1から同時再生が可能になりました。\r
16         X_AudioSprite_maxTracks        = X_AudioSprite_useVideoForMulti ? 2 : X_AudioSprite_disableMultiTrack ? 1 : 9,\r
17         X_AudioSprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
18         X_AudioSprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
19         X_AudioSprite_uid              = 0,\r
20         X_AudioSprite_members          = {},\r
21         X_AudioSprite_TEMP             = {\r
22                 presets     : {},\r
23                 BGMs        : {},\r
24                 tracks      : [],\r
25                 pauseTracks : [], // X_EVENT_DEACTIVATE によって pause した再生中のトラックたち。\r
26                 volume      : 1,\r
27                 bgmTrack    : null,\r
28                 bgmPosition : 0,\r
29                 bgmName     : '',\r
30                 bgmLooped   : false,\r
31                 bgmPlaying  : false\r
32         },\r
33         X_AudioSprite_instance,\r
34         X_AudioSprite_numTracks,\r
35         X_AudioSprite_useVideo;\r
36 \r
37 /**\r
38  * {\r
39  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
40  *       numTracks : 3,\r
41  *   useVideo  : false,\r
42  *   volume    : 1,\r
43  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
44  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
45  * }\r
46  * \r
47  * X_EVENT_BACKEND_READY\r
48  * X_EVENT_BACKEND_NONE\r
49  * \r
50  * X_EVENT_READY\r
51  * X_EVENT_MEDIA_LOOPED\r
52  * X_EVENT_MEDIA_ENDED\r
53  * \r
54  * @namespace X.AudioSprite\r
55  * @alias X.AudioSprite\r
56  */ \r
57 X[ 'AudioSprite' ] = function( setting ){\r
58         var tracks  = X_AudioSprite_TEMP.tracks,\r
59                 bgms    = X_AudioSprite_TEMP.BGMs,\r
60                 presets = X_AudioSprite_TEMP.presets,\r
61                 urls    = setting[ 'urls' ],\r
62                 video   = setting[ 'useVideo' ],\r
63                 n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
64                 option  = {\r
65                         volume    : setting[ 'volume' ] || 0.5,\r
66                         autoplay  : false,\r
67                         startTime : 0,\r
68                         endTime   : X_AudioSprite_lengthSilence,\r
69                         loop      : true\r
70                 },\r
71                 k, i, v, track; \r
72         \r
73         if( !X_AudioSprite_instance ){\r
74                 X_AudioSprite_instance = X_Class_override( X_EventDispatcher(), X_AudioSprite_members );\r
75                 X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_AudioSprite_instance, X_AudioSprite_handleEvent );\r
76         };\r
77         \r
78         n = n <= X_AudioSprite_maxTracks ? n : X_AudioSprite_maxTracks;\r
79         \r
80         // TODO\r
81         // Android4.x標準ブラウザ(Chrome系)でブラウザが隠れた場合に音が鳴り続ける問題、ビデオで解決できる?\r
82         //if( X_AudioSprite_needTouchAndroid && n === 1 ){\r
83         //      video = true;\r
84         //};\r
85         \r
86         for( k in setting ){\r
87                 v = setting[ k ];\r
88                 if( X_Type_isArray( v ) && v !== urls ){\r
89                         v = X_Array_copy( v );\r
90                         for( i = v.length; i; ){\r
91                                 --i;\r
92                                 if( i !== 2 ) v[ i ] = X_Audio_timeStringToNumber( v[ i ] );\r
93                         };                                      \r
94                         if( v[ 2 ] ) bgms[ k ] = v;\r
95                         presets[ k ] = v;\r
96                 };\r
97         };\r
98         \r
99         X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_AudioSprite_instance, X_Array_copy( urls ), option );\r
100 \r
101         X_AudioSprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
102         X_AudioSprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_AudioSprite_handleEvent );\r
103         \r
104         X_AudioSprite_useVideo  = video;\r
105         X_AudioSprite_numTracks = X_AudioSprite_instance[ 'numTracks' ] = n;\r
106 \r
107         return X_AudioSprite_instance;\r
108 };\r
109 \r
110 X[ 'AudioSprite' ][ 'shouldUse'        ] = X_AudioSprite_shouldUse;\r
111 X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_AudioSprite_disableMultiTrack;\r
112 \r
113 // 再生が終わっているもの、終わりかけのものを探す\r
114 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.AudioSprite は使わず自力で実装\r
115 function X_AudioSprite_getTrackEnded(){\r
116         var tracks  = X_AudioSprite_TEMP.tracks,\r
117                 l = tracks.length,\r
118                 i = 0, track, state, last = 1 / 0, _last, index;\r
119         \r
120         for( ; i < l; ++i ){\r
121                 track = tracks[ i ];\r
122                 state = track.getState();\r
123                 if( !state.playing ) return track;\r
124                 if( track === X_AudioSprite_TEMP.bgmTrack ) continue;\r
125                 if( state.currentTime <= X_AudioSprite_lengthSilence + X_AudioSprite_lengthDistance ) return track;\r
126                 _last = state.endTime - state.currentTime;\r
127                 if( _last < last ){\r
128                         last  = _last;\r
129                         index = i;\r
130                 };\r
131         };\r
132         return tracks[ index ];\r
133 };\r
134 \r
135 X_AudioSprite_members =\r
136 /** @lends X.AudioSprite.prototype */\r
137 {\r
138                 /**\r
139                  * @type {number}\r
140                  */\r
141                 'numTracks' : 0,\r
142                 \r
143                 /**\r
144                  * モバイル用タッチイベント中に呼び出す\r
145                  */\r
146                 'on1stTouch' : function(){\r
147                         var i = 0, l = X_AudioSprite_TEMP.tracks.length;\r
148 \r
149                         for( ; i < l; ++i ){\r
150                                 //if( X_UA[ 'iOS' ] ){\r
151                                 //      X_AudioSprite_TEMP.tracks[ i ][ '_rawObject' ].load();\r
152                                 //} else {\r
153                                         X_AudioSprite_instance[ 'pause' ]( i );\r
154                                 //};\r
155                         };\r
156                 },\r
157                 \r
158                 /**\r
159                  * 再生\r
160                  * @param {string} name トラック名\r
161                  * @return {number} uid\r
162                  */\r
163                 'play' : function( name ){\r
164                         var bgm     = X_AudioSprite_TEMP.bgmTrack,\r
165                                 tracks  = X_AudioSprite_TEMP.tracks,\r
166                                 bgms    = X_AudioSprite_TEMP.BGMs,\r
167                                 presets = X_AudioSprite_TEMP.presets,\r
168                                 preset  = presets[ name ],\r
169                                 track, i, k;\r
170                         \r
171                         if( preset ){\r
172                                 if( bgms[ name ] ){\r
173                                         if( name !== X_AudioSprite_TEMP.bgmName ){\r
174                                                 // bgm変更\r
175                                                 X_AudioSprite_TEMP.bgmName     = name;\r
176                                                 X_AudioSprite_TEMP.bgmPosition = preset[ 0 ];\r
177                                                 X_AudioSprite_TEMP.bgmLooped   = false;\r
178                                         };\r
179                                         \r
180                                         X_AudioSprite_TEMP.bgmPlaying = true;\r
181                                         \r
182                                         if( bgm ){\r
183                                                 track = bgm;\r
184                                         } else\r
185                                         if( 1 < tracks.length ){\r
186                                                 track = X_AudioSprite_TEMP.bgmTrack = X_AudioSprite_getTrackEnded();\r
187                                         } else {\r
188                                                 track = X_AudioSprite_TEMP.bgmTrack = tracks[ 0 ];\r
189                                         };\r
190                                         \r
191                                         if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_instance, X_AudioSprite_handleEvent ).playing ){\r
192                                                 track.setState({\r
193                                                                 'loop'          : true,\r
194                                                                 'looped'        : X_AudioSprite_TEMP.bgmLooped,\r
195                                                                 'currentTime'   : X_AudioSprite_TEMP.bgmPosition,\r
196                                                                 'startTime'     : preset[ 0 ],\r
197                                                                 'endTime'       : preset[ 1 ],\r
198                                                                 'loopStartTime' : preset[ 3 ],\r
199                                                                 'loopEndTime'   : preset[ 4 ]\r
200                                                         });\r
201                                         } else {\r
202                                                 track.setState( { 'looped' : X_AudioSprite_TEMP.bgmLooped } );\r
203                                                 track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] );\r
204                                                 track.seek( X_AudioSprite_TEMP.bgmPosition );\r
205                                         };\r
206                                         \r
207                                 } else {\r
208                                         if( 1 < tracks.length ){\r
209                                                 track = X_AudioSprite_getTrackEnded( X_AudioSprite_TEMP.bgmPlaying );\r
210                                                 track\r
211                                                         [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_instance, X_AudioSprite_handleEvent )\r
212                                                         .setState( { 'looped' : false } );\r
213                                                 track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );\r
214                                         } else {\r
215                                                 // single track, iOS\r
216                                                 if( bgm ){\r
217                                                         X_AudioSprite_TEMP.bgmPosition = bgm.currentTime();\r
218                                                         //console.log( 'bgm position : ' + X_AudioSprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
219                                                         X_AudioSprite_TEMP.bgmTrack    = null;\r
220                                                 };\r
221                                                 track = tracks[ 0 ];\r
222                                         \r
223                                                 if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_instance, X_AudioSprite_handleEvent ).playing ){\r
224                                                         track.setState({\r
225                                                                         'loop'          : true,\r
226                                                                         'looped'        : false,\r
227                                                                         //'currentTime'   : preset[ 0 ],\r
228                                                                         'startTime'     : preset[ 0 ],\r
229                                                                         'endTime'       : preset[ 1 ],\r
230                                                                         'loopStartTime' : 0,\r
231                                                                         'loopEndTime'   : X_AudioSprite_lengthSilence\r
232                                                                 });\r
233                                                 } else {\r
234                                                         \r
235                                                         track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );   \r
236                                                 };\r
237                                         };\r
238                                 };\r
239                                 return tracks.indexOf( track );\r
240                         };\r
241                         return -1;\r
242                 },\r
243                 \r
244                 /**\r
245                  * ポーズ\r
246                  * @param {number} uid トラックID\r
247                  * @return {number} uid\r
248                  */\r
249                 'pause' : function( uid ){\r
250                         var track = X_AudioSprite_TEMP.tracks[ uid ];\r
251                         \r
252                         if( X_AudioSprite_TEMP.bgmTrack === track ){\r
253                                 X_AudioSprite_TEMP.bgmPosition = track.currentTime();\r
254                                 X_AudioSprite_TEMP.bgmPlaying  = false;\r
255                                 X_AudioSprite_TEMP.bgmTrack    = null;\r
256                         };\r
257                         track && track.play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence );\r
258                         track && track.seek( 0 );\r
259                         X_AudioSprite_instance[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );\r
260                         return X_AudioSprite_instance;\r
261                 },\r
262                 \r
263                 /**\r
264                  * シーク\r
265                  * @param {number} uid トラックID\r
266                  * @param {number} position ms\r
267                  * @return {AudioSprite}\r
268                  */\r
269                 'seek' : function( uid, position ){\r
270                         var track = X_AudioSprite_TEMP.tracks[ uid ],\r
271                                 end, strat;\r
272                         if( track ){\r
273                                 delete track.seekTime;\r
274                                 end   = X_Audio_getEndTime( track );\r
275                                 start = X_Audio_getStartTime( track, end );\r
276                                 0 <= position && position <= ( end - start ) && track.seek( start + position );\r
277                         };\r
278                         return X_AudioSprite_instance;\r
279                 },\r
280                 \r
281                 /**\r
282                  * ボリューム\r
283                  * @param {number} uid トラックID\r
284                  * @param {number} opt_volume= ボリューム\r
285                  * @return {AudioSprite|number}\r
286                  */\r
287                 'volume' : function( uid, opt_volume ){\r
288                         var track, i;\r
289                         // TODO uid = 0\r
290                         if( uid === 0 ){\r
291                                 if( opt_volume === undefined ){\r
292                                         return X_AudioSprite_TEMP.volume;\r
293                                 };\r
294                                 for( i = X_AudioSprite_TEMP.tracks.length; i; ){\r
295                                         X_AudioSprite_TEMP.tracks[ --i ].volume( opt_volume );\r
296                                 };\r
297                                 return X_AudioSprite_instance;\r
298                         };\r
299                         track = X_AudioSprite_TEMP.tracks[ uid ];\r
300                         if( opt_volume === undefined ){\r
301                                 return track ? track.gain : -1;\r
302                         };\r
303                         track && track.volume( opt_volume );\r
304                         return X_AudioSprite_instance;\r
305                 },\r
306                 \r
307                 /**\r
308                  * 状態の取得・更新\r
309                  * @param {number} uid トラックID\r
310                  * @param {object} opt_obj= 上書きする状態を書き込んだオブジェクト\r
311                  * @return {AudioSprite|object}\r
312                  */\r
313                 'state' : function( uid, opt_obj ){\r
314                         var track = X_AudioSprite_TEMP.tracks[ uid ],\r
315                                 state, start, end;\r
316                         // TODO uid = 0\r
317                         if( opt_obj === undefined ){\r
318                                 // TODO pause\r
319                                 if( track ){\r
320                                         state = track.getState();\r
321                                         start = state.startTime;\r
322                                         return {\r
323                                         'currentTime' : state.currentTime - start,\r
324                                         'playing'     : start <= state.currentTime && state.currentTime <= state.endTime,\r
325                                         'duration'    : state.endTime - start,\r
326                                         'volume'      : X_AudioSprite_TEMP.volume\r
327                                         };\r
328                                 };\r
329                                 return { 'volume' : X_AudioSprite_TEMP.volume, 'playing' : false };\r
330                         };\r
331                         track && track.setState( opt_obj );\r
332                         return X_AudioSprite_instance;\r
333                 }\r
334 };\r
335 \r
336 function X_AudioSprite_backendHandler( e ){\r
337         var i, backend, option, src, name, last, _e;\r
338         \r
339         switch( e.type ){\r
340                 case X_EVENT_BACKEND_READY :\r
341                 \r
342                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
343                         option  = e[ 'option' ];\r
344                         \r
345                         X_AudioSprite_instance[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler );\r
346                         X_AudioSprite_instance[ 'source' ]      = src = e[ 'source' ];\r
347                         X_AudioSprite_instance[ 'backendName' ] = name = backend.backendName;\r
348                 \r
349                         //console.log( i + ' / ' + X_AudioSprite_numTracks );\r
350                 \r
351                         for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
352                                 if( X_AudioSprite_useVideo || ( i === 1 && X_AudioSprite_useVideoForMulti ) ){\r
353                                         option[ 'useVideo' ] = true;\r
354                                         console.log( 'use video' );\r
355                                 };\r
356                                 // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
357                                 X_AudioSprite_TEMP.tracks.push( last = backend.klass( null, e[ 'source' ], option )[ 'listen' ]( X_EVENT_DEBUG, X_AudioSprite_instance, X_AudioSprite_handleEvent ) );\r
358                         };\r
359 \r
360                         _e = {\r
361                                 'type'        : X_EVENT_BACKEND_READY,\r
362                                 'source'      : src,\r
363                                 'backendName' : name\r
364                         };\r
365                         // touch 可能で backend ready\r
366                         \r
367                         if( name === 'WebAudio' ){\r
368                                 if( _e[ 'needTouchForPlay' ] = X_WebAudio_need1stTouch ){\r
369                                         last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_instance[ 'asyncDispatch' ], [ _e ] );\r
370                                 } else {\r
371                                         X_AudioSprite_instance[ 'asyncDispatch' ]( _e );\r
372                                 };\r
373                                 last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
374                         } else\r
375                         if( name === 'HTMLAudio' ){\r
376                                 if( _e[ 'needTouchForLoad' ] = X_HTMLAudio_need1stTouch ){\r
377                                         last[ 'listenOnce' ]( X_EVENT_MEDIA_CAN_TOUCH_LOAD, X_AudioSprite_instance, X_AudioSprite_instance[ 'asyncDispatch' ], [ _e ] );\r
378                                         last[ 'listenOnce' ]( !X_HTMLAudio_durationFix ? X_EVENT_MEDIA_PLAYING : X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
379                                 } else {\r
380                                         X_AudioSprite_instance[ 'asyncDispatch' ]( _e );\r
381                                         last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
382                                         \r
383                                         // READY, needTouchForPlay, needTouchForLoad\r
384                                         if( X_HTMLAudio_durationFix ){\r
385                                                 for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
386                                                         X_AudioSprite_instance[ 'pause' ]( i );\r
387                                                 };\r
388                                         };                                      \r
389                                 };\r
390                                 \r
391                         } else {\r
392                                 X_AudioSprite_instance[ 'asyncDispatch' ]( _e );\r
393                                 \r
394                                 console.log( 'AudioSprite - X_EVENT_BACKEND_READY' );\r
395                                 \r
396                                 last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
397                         };\r
398                         return X_CALLBACK_STOP_NOW;\r
399 \r
400                 case X_EVENT_BACKEND_NONE :\r
401                         X_AudioSprite_instance[ 'unlisten' ]( X_EVENT_BACKEND_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler )\r
402                                 [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
403                         return X_CALLBACK_STOP_NOW;\r
404                 \r
405                 case X_EVENT_READY :            \r
406                 case X_EVENT_MEDIA_PLAYING :\r
407                         console.log( 'X.AudioSprite - Ready!' );\r
408                         for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
409                                 X_AudioSprite_instance[ 'pause' ]( i );\r
410                         };\r
411                         X_AudioSprite_instance[ 'asyncDispatch' ]( X_EVENT_READY );\r
412                         break;\r
413         };\r
414 };\r
415 \r
416 \r
417 function X_AudioSprite_handleEvent( e ){\r
418         var i, tracks, track, _e, k;\r
419         \r
420         switch( e.type ){\r
421                 case X_EVENT_MEDIA_PLAYING :\r
422                         ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) &&  X_AudioSprite_instance[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
423                         break;\r
424                 case X_EVENT_MEDIA_WAITING :\r
425                 case X_EVENT_MEDIA_SEEKING :\r
426                         ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) &&  X_AudioSprite_instance[ 'asyncDispatch' ]( e.type );\r
427                         break;\r
428                 \r
429                 case X_EVENT_MEDIA_BEFORE_LOOP :\r
430                         if( e.target === X_AudioSprite_TEMP.bgmTrack ){\r
431                                 X_AudioSprite_TEMP.bgmLooped = true;\r
432                                  X_AudioSprite_instance[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
433                         } else {\r
434                                 if( e.target.looped ){\r
435                                         // X_AudioSprite_instance[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
436                                 } else {\r
437                                          X_AudioSprite_instance[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
438                                 };\r
439                                 \r
440                                 //console.log( '[AudioSprite] bgmPlaying:' + X_AudioSprite_TEMP.bgmPlaying + ' ' + !X_AudioSprite_TEMP.bgmTrack );\r
441                                 \r
442                                 // single track | iOS\r
443                                 if( X_AudioSprite_TEMP.bgmPlaying && !X_AudioSprite_TEMP.bgmTrack ){\r
444                                         X_AudioSprite_TEMP.bgmTrack = e.target;\r
445                                          X_AudioSprite_instance.play( X_AudioSprite_TEMP.bgmName );\r
446                                         return X_CALLBACK_PREVENT_DEFAULT;\r
447                                 };\r
448                         };\r
449                         break;\r
450                 \r
451                 \r
452                 case X_EVENT_DEBUG :\r
453                         i = X_AudioSprite_TEMP.tracks.indexOf( e.target );\r
454                         if( 0 <= i ){\r
455                                 e[ 'trackID' ] = i;\r
456                                 X_AudioSprite_instance[ 'dispatch' ]( e );\r
457                         };\r
458                         break;\r
459                 \r
460                 // TODO Android Firefox で アクティブ検出できない!\r
461                 case X_EVENT_VIEW_ACTIVATE :\r
462                         console.log( '■ アクティブ' );\r
463                         // track.play(); or iOS need touch??\r
464                         tracks = X_AudioSprite_TEMP.pauseTracks;\r
465                         while( tracks.length ) tracks.pop().actualPlay();\r
466                         break;\r
467 \r
468                 case X_EVENT_VIEW_DEACTIVATE :\r
469                         console.log( '■ デアクティブ' );\r
470                         // track.pause();\r
471                         tracks = X_AudioSprite_TEMP.tracks;\r
472                         i      = tracks.length;\r
473                         for( ; i; ){\r
474                                 track = tracks[ --i ];\r
475                                 track.playing && X_AudioSprite_TEMP.pauseTracks.push( track ) && track.pause();\r
476                         };\r
477                         break;\r
478                 \r
479                 case X_EVENT_KILL_INSTANCE :\r
480                         \r
481                         while( X_AudioSprite_TEMP.tracks.length ){\r
482                                 X_AudioSprite_TEMP.tracks.pop()[ 'kill' ]();\r
483                         };\r
484                         \r
485                         for( k in X_AudioSprite_TEMP.bgms ){\r
486                                 delete X_AudioSprite_TEMP.bgms[ k ];\r
487                         };\r
488                         for( k in X_AudioSprite_TEMP.presets ){\r
489                                 delete X_AudioSprite_TEMP.presets[ k ];\r
490                         };\r
491                         \r
492                         X_AudioSprite_TEMP.bgmTrack    = null;\r
493                         X_AudioSprite_TEMP.bgmPosition = 0;\r
494                         X_AudioSprite_TEMP.bgmName     = '';\r
495                         X_AudioSprite_TEMP.bgmLooped   = false;\r
496                         X_AudioSprite_TEMP.bgmPlaying  = false;\r
497                         \r
498                         X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ],  X_AudioSprite_instance, X_AudioSprite_handleEvent );\r
499                         break;\r
500         };\r
501 };\r