OSDN Git Service

763eca75ce163d0d117eda2458618ea7092b1568
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_AudioSprite_shouldUse         = X_HTMLAudio && ( X_UA[ 'iOS' ] || X_UA[ 'AOSP' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
8         X_AudioSprite_useVideoForMulti  = //( 3.1 <= X_UA[ 'AOSP' ] < 4 ) || \r
9                                                                           //( ( 4.2 <= X_UA[ 'AOSP' ] ),\r
10                                                                           // ドスパラパッドはビデオのインライン再生が不可\r
11                                                                           false,\r
12         X_AudioSprite_disableMultiTrack = !X_WebAudio && ( X_UA[ 'iOS' ] || 4 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ),\r
13         X_AudioSprite_enableVolume      = X_HTMLAudio && ( !X_UA[ 'iOS' ] && !X_UA[ 'AOSP' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
14         // http://tukumemo.com/html5-audio-sp/\r
15         // iOS6、Android4.1から同時再生が可能になりました。\r
16         X_AudioSprite_maxTracks        = X_AudioSprite_useVideoForMulti ? 2 : X_AudioSprite_disableMultiTrack ? 1 : 9,\r
17         X_AudioSprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
18         X_AudioSprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
19         X_AudioSprite_uid              = 0,\r
20         X_AudioSprite_TEMP             = {\r
21                 presets     : {},\r
22                 BGMs        : {},\r
23                 tracks      : [],\r
24                 pauseTracks : [], // X_EVENT_DEACTIVATE によって pause した再生中のトラックたち。\r
25                 volume      : 1,\r
26                 bgmTrack    : null,\r
27                 bgmPosition : 0,\r
28                 bgmName     : '',\r
29                 bgmLooped   : false,\r
30                 bgmPlaying  : false\r
31         },\r
32         X_AudioSprite,\r
33         X_AudioSprite_numTracks,\r
34         X_AudioSprite_useVideo;\r
35 \r
36 /**\r
37  * {\r
38  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
39  *       numTracks : 3,\r
40  *   useVideo  : false,\r
41  *   volume    : 1,\r
42  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
43  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
44  * }\r
45  * \r
46  * X_EVENT_BACKEND_READY\r
47  * X_EVENT_BACKEND_NONE\r
48  * \r
49  * X_EVENT_READY\r
50  * X_EVENT_MEDIA_LOOPED\r
51  * X_EVENT_MEDIA_ENDED\r
52  * \r
53  * @namespace X.AudioSprite\r
54  * @alias X.AudioSprite\r
55  */ \r
56 X[ 'AudioSprite' ] = function( setting ){\r
57         var tracks  = X_AudioSprite_TEMP.tracks,\r
58                 bgms    = X_AudioSprite_TEMP.BGMs,\r
59                 presets = X_AudioSprite_TEMP.presets,\r
60                 urls    = setting[ 'urls' ],\r
61                 video   = setting[ 'useVideo' ],\r
62                 n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
63                 volume  = setting[ 'volume' ],\r
64                 k, i, v, track;\r
65         \r
66         if( !X_AudioSprite ){\r
67                 X_AudioSprite = X_Class_override( X_EventDispatcher(), X_AudioSprite_members );\r
68                 X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite, X_AudioSprite_handleEvent );\r
69         };\r
70         \r
71         n = n <= X_AudioSprite_maxTracks ? n : X_AudioSprite_maxTracks;\r
72         \r
73         // TODO\r
74         // Android4.x標準ブラウザ(Chrome系)でブラウザが隠れた場合に音が鳴り続ける問題、ビデオで解決できる?\r
75         //if( X_AudioSprite_needTouchAndroid && n === 1 ){\r
76         //      video = true;\r
77         //};\r
78         \r
79         for( k in setting ){\r
80                 v = setting[ k ];\r
81                 if( X_Type_isArray( v ) && v !== urls ){\r
82                         v = X_Array_copy( v );\r
83                         for( i = v.length; i; ){\r
84                                 --i;\r
85                                 if( i !== 2 ) v[ i ] = X_Audio_timeStringToNumber( v[ i ] );\r
86                         };                                      \r
87                         if( v[ 2 ] ) bgms[ k ] = v;\r
88                         presets[ k ] = v;\r
89                 };\r
90         };\r
91         \r
92         X_Audio_startDetectionBackend(\r
93                 X_Audio_BACKENDS[ 0 ],\r
94                 X_AudioSprite,\r
95                 X_Array_copy( urls ),\r
96                 {\r
97                         'volume'    : 0 <= volume && volume <= 1 ? volume : 1,\r
98                         'autoplay'  : true,\r
99                         'startTime' : 0,\r
100                         'endTime'   : X_AudioSprite_lengthSilence,\r
101                         'loop'      : true\r
102                 });\r
103 \r
104         X_AudioSprite[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
105         X_AudioSprite[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_AudioSprite_handleEvent );\r
106         \r
107         X_AudioSprite_useVideo  = video;\r
108         X_AudioSprite_numTracks = X_AudioSprite[ 'numTracks' ] = n;\r
109 \r
110         return X_AudioSprite;\r
111 };\r
112 \r
113 X[ 'AudioSprite' ][ 'shouldUse'        ] = X_AudioSprite_shouldUse;\r
114 X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_AudioSprite_disableMultiTrack;\r
115 \r
116 // 再生が終わっているもの、終わりかけのものを探す\r
117 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.AudioSprite は使わず自力で実装\r
118 function X_AudioSprite_getTrackEnded(){\r
119         var tracks  = X_AudioSprite_TEMP.tracks,\r
120                 l = X_AudioSprite_numTracks,\r
121                 i = 0, track, state, last = 1 / 0, _last, index;\r
122         \r
123         for( ; i < l; ++i ){\r
124                 track = tracks[ i ];\r
125                 state = track.getState();\r
126                 if( !state.playing ) return track;\r
127                 if( track === X_AudioSprite_TEMP.bgmTrack ) continue;\r
128                 if( state.currentTime <= X_AudioSprite_lengthSilence + X_AudioSprite_lengthDistance ) return track;\r
129                 _last = state.endTime - state.currentTime;\r
130                 if( _last < last ){\r
131                         last  = _last;\r
132                         index = i;\r
133                 };\r
134         };\r
135         return tracks[ index ];\r
136 };\r
137 \r
138 var X_AudioSprite_members =\r
139 /** @lends X.AudioSprite.prototype */\r
140 {\r
141                 /**\r
142                  * @type {number}\r
143                  */\r
144                 'numTracks' : 0,\r
145                 \r
146                 /**\r
147                  * 再生\r
148                  * @param {string} name トラック名\r
149                  * @return {number} uid\r
150                  */\r
151                 'play' : function( name ){\r
152                         var bgm     = X_AudioSprite_TEMP.bgmTrack,\r
153                                 tracks  = X_AudioSprite_TEMP.tracks,\r
154                                 bgms    = X_AudioSprite_TEMP.BGMs,\r
155                                 presets = X_AudioSprite_TEMP.presets,\r
156                                 preset  = presets[ name ],\r
157                                 track, i, k;\r
158                         \r
159                         if( preset ){\r
160                                 if( bgms[ name ] ){\r
161                                         if( name !== X_AudioSprite_TEMP.bgmName ){\r
162                                                 // bgm変更\r
163                                                 X_AudioSprite_TEMP.bgmName     = name;\r
164                                                 X_AudioSprite_TEMP.bgmPosition = preset[ 0 ];\r
165                                                 X_AudioSprite_TEMP.bgmLooped   = false;\r
166                                         };\r
167                                         \r
168                                         X_AudioSprite_TEMP.bgmPlaying = true;\r
169                                         \r
170                                         if( bgm ){\r
171                                                 track = bgm;\r
172                                         } else\r
173                                         if( 1 < X_AudioSprite_numTracks ){\r
174                                                 track = X_AudioSprite_TEMP.bgmTrack = X_AudioSprite_getTrackEnded();\r
175                                         } else {\r
176                                                 track = X_AudioSprite_TEMP.bgmTrack = tracks[ 0 ];\r
177                                         };\r
178                                         \r
179                                         if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite, X_AudioSprite_handleEvent ).playing ){\r
180                                                 track.setState({\r
181                                                                 'loop'          : true,\r
182                                                                 'looped'        : X_AudioSprite_TEMP.bgmLooped,\r
183                                                                 'currentTime'   : X_AudioSprite_TEMP.bgmPosition,\r
184                                                                 'startTime'     : preset[ 0 ],\r
185                                                                 'endTime'       : preset[ 1 ],\r
186                                                                 'loopStartTime' : preset[ 3 ],\r
187                                                                 'loopEndTime'   : preset[ 4 ]\r
188                                                         });\r
189                                         } else {\r
190                                                 track.setState( { 'looped' : X_AudioSprite_TEMP.bgmLooped } );\r
191                                                 track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] );\r
192                                                 track.seek( X_AudioSprite_TEMP.bgmPosition );\r
193                                         };\r
194                                         \r
195                                 } else {\r
196                                         if( 1 < X_AudioSprite_numTracks ){\r
197                                                 track = X_AudioSprite_getTrackEnded( X_AudioSprite_TEMP.bgmPlaying );\r
198                                                 track\r
199                                                         [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite, X_AudioSprite_handleEvent )\r
200                                                         .setState( { 'looped' : false } );\r
201                                                 track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );\r
202                                         } else {\r
203                                                 // single track, iOS\r
204                                                 if( bgm ){\r
205                                                         X_AudioSprite_TEMP.bgmPosition = bgm.currentTime();\r
206                                                         //console.log( 'bgm position : ' + X_AudioSprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
207                                                         X_AudioSprite_TEMP.bgmTrack    = null;\r
208                                                 };\r
209                                                 track = tracks[ 0 ];\r
210                                         \r
211                                                 if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite, X_AudioSprite_handleEvent ).playing ){\r
212                                                         track.setState({\r
213                                                                         'loop'          : true,\r
214                                                                         'looped'        : false,\r
215                                                                         'currentTime'   : preset[ 0 ],\r
216                                                                         'startTime'     : preset[ 0 ],\r
217                                                                         'endTime'       : preset[ 1 ],\r
218                                                                         'loopStartTime' : 0,\r
219                                                                         'loopEndTime'   : X_AudioSprite_lengthSilence\r
220                                                                 });\r
221                                                 } else {\r
222                                                         \r
223                                                         track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );   \r
224                                                 };\r
225                                         };\r
226                                 };\r
227                                 return tracks.indexOf( track );\r
228                         };\r
229                         return -1;\r
230                 },\r
231                 \r
232                 /**\r
233                  * ポーズ, uid を指定しない、または '*' で呼び出した場合、全てのトラックを pause する。\r
234                  * @param {number} uid=undefined トラックID, '*'\r
235                  * @return {AudioSprite}\r
236                  */\r
237                 'pause' : function( uid ){\r
238                         var tracks = X_AudioSprite_TEMP.tracks,\r
239                                 i, l, track;\r
240                         \r
241                         if( uid === '*' || uid === undefined ){\r
242                                 for( i = 0, l = X_AudioSprite_numTracks; i < l; ++i ){\r
243                                         X_AudioSprite[ 'pause' ]( i );\r
244                                 };\r
245                         } else\r
246                         if( track = tracks[ uid ] ){\r
247                                 if( X_AudioSprite_TEMP.bgmTrack === track ){\r
248                                         X_AudioSprite_TEMP.bgmPosition = track.currentTime();\r
249                                         X_AudioSprite_TEMP.bgmPlaying  = false;\r
250                                         X_AudioSprite_TEMP.bgmTrack    = null;\r
251                                 };\r
252                                 track.play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence );\r
253                                 track.seek( 0 );\r
254                                 X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );                               \r
255                         };\r
256                         return X_AudioSprite;\r
257                 },\r
258                 \r
259                 /**\r
260                  * シーク, 現在のトラックの長さ内で相対指定する\r
261                  * @param {number} uid トラックID\r
262                  * @param {number} position ms\r
263                  * @return {AudioSprite}\r
264                  */\r
265                 'seek' : function( uid, position ){\r
266                         var track = X_AudioSprite_TEMP.tracks[ uid ],\r
267                                 end, strat;\r
268                         if( track ){\r
269                                 delete track.seekTime;\r
270                                 end   = X_Audio_getEndTime( track );\r
271                                 start = X_Audio_getStartTime( track, end );\r
272                                 0 <= position && position <= ( end - start ) && track.seek( start + position );\r
273                         };\r
274                         return X_AudioSprite;\r
275                 },\r
276                 \r
277                 /**\r
278                  * ボリューム\r
279                  * @param {number} uid トラックID\r
280                  * @param {number} opt_volume= ボリューム\r
281                  * @return {AudioSprite|number}\r
282                  */\r
283                 'volume' : function( uid, opt_volume ){\r
284                         var track, i;\r
285                         // TODO uid = 0\r
286                         if( uid === 0 ){\r
287                                 if( opt_volume === undefined ){\r
288                                         return X_AudioSprite_TEMP.volume;\r
289                                 };\r
290                                 for( i = X_AudioSprite_numTracks; i; ){\r
291                                         X_AudioSprite_TEMP.tracks[ --i ].volume( opt_volume );\r
292                                 };\r
293                                 return X_AudioSprite;\r
294                         };\r
295                         track = X_AudioSprite_TEMP.tracks[ uid ];\r
296                         if( opt_volume === undefined ){\r
297                                 return track ? track.gain : -1;\r
298                         };\r
299                         track && track.volume( opt_volume );\r
300                         return X_AudioSprite;\r
301                 },\r
302                 \r
303                 /**\r
304                  * 状態の取得・更新\r
305                  * @param {number} uid トラックID\r
306                  * @param {object} opt_obj= 上書きする状態を書き込んだオブジェクト\r
307                  * @return {AudioSprite|object}\r
308                  */\r
309                 'state' : function( uid, opt_obj ){\r
310                         var track = X_AudioSprite_TEMP.tracks[ uid ],\r
311                                 state, start, end;\r
312                         // TODO uid = 0\r
313                         if( opt_obj === undefined ){\r
314                                 // TODO pause\r
315                                 if( track ){\r
316                                         state = track.getState();\r
317                                         start = state.startTime;\r
318                                         return {\r
319                                         'currentTime' : state.currentTime - start,\r
320                                         'playing'     : start <= state.currentTime && state.currentTime <= state.endTime,\r
321                                         'duration'    : state.endTime - start,\r
322                                         'volume'      : X_AudioSprite_TEMP.volume\r
323                                         };\r
324                                 };\r
325                                 return { 'volume' : X_AudioSprite_TEMP.volume, 'playing' : false };\r
326                         };\r
327                         track && track.setState( opt_obj );\r
328                         return X_AudioSprite;\r
329                 }\r
330 };\r
331 \r
332 function X_AudioSprite_backendHandler( e ){\r
333         var i, backend, option, src, name, last, _e, track;\r
334         \r
335         switch( e.type ){\r
336                 case X_EVENT_BACKEND_READY :\r
337                 \r
338                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
339                         option  = e[ 'option' ];\r
340                         \r
341                         X_AudioSprite[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler );\r
342                         X_AudioSprite[ 'source' ]      = src = e[ 'source' ];\r
343                         X_AudioSprite[ 'backendName' ] = name = backend.backendName;\r
344                 \r
345                         //console.log( i + ' / ' + X_AudioSprite_numTracks );\r
346                 \r
347                         for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
348                                 if( X_AudioSprite_useVideo || ( i === 1 && X_AudioSprite_useVideoForMulti ) ){\r
349                                         option = X_Object_deepCopy( option );\r
350                                         option[ 'useVideo' ] = true;\r
351                                         console.log( 'use video' );\r
352                                 };\r
353                                 // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
354                                 X_AudioSprite_TEMP.tracks.push(\r
355                                         last = backend.klass( null, e[ 'source' ], option )[ 'listen' ]( X_EVENT_DEBUG, X_AudioSprite, X_AudioSprite_handleEvent ) );\r
356                         };\r
357 \r
358                         _e = {\r
359                                 'type'        : X_EVENT_BACKEND_READY,\r
360                                 'source'      : src,\r
361                                 'backendName' : name\r
362                         };\r
363                         // touch 可能で backend ready\r
364                         // WebAudio\r
365                         if( backend.backendID === 1 && ( _e[ 'needTouchForPlay' ] = X_WebAudio_need1stTouch ) ){\r
366                                 last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite, X_AudioSprite[ 'asyncDispatch' ], [ _e ] );\r
367                         } else\r
368                         // HTMLAudio\r
369                         if( backend.backendID === 2 && ( _e[ 'needTouchForLoad' ] = X_HTMLAudio_need1stTouch ) ){\r
370                                 last[ 'listenOnce' ]( X_EVENT_MEDIA_TOUCH_FOR_LOAD, X_AudioSprite, X_AudioSprite[ 'asyncDispatch' ], [ _e ] );\r
371                         } else {\r
372                                 X_AudioSprite[ 'asyncDispatch' ]( _e );\r
373                         };\r
374                         \r
375                         last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite, X_AudioSprite_backendHandler );\r
376                         return X_CALLBACK_STOP_NOW;\r
377 \r
378                 case X_EVENT_BACKEND_NONE :\r
379                         X_AudioSprite[ 'unlisten' ]( X_EVENT_BACKEND_READY, X_AudioSprite, X_AudioSprite_backendHandler )\r
380                                 [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
381                         return X_CALLBACK_STOP_NOW;\r
382                 \r
383                 case X_EVENT_READY :\r
384                         console.log( 'X.AudioSprite - Ready!' );\r
385                         for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
386                                 track = X_AudioSprite_TEMP.tracks[ i ];\r
387                                 ( track.autoplay || track._playReserved ) && track.actualPlay();\r
388                                 delete track._playReserved;\r
389                         };\r
390                         X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_READY );\r
391                         break;\r
392         };\r
393 };\r
394 \r
395 \r
396 function X_AudioSprite_handleEvent( e ){\r
397         var i, tracks, track, _e, k;\r
398         \r
399         switch( e.type ){\r
400                 case X_EVENT_MEDIA_PLAYING :\r
401                         ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) &&  X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
402                         break;\r
403                 case X_EVENT_MEDIA_WAITING :\r
404                 case X_EVENT_MEDIA_SEEKING :\r
405                         ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) &&  X_AudioSprite[ 'asyncDispatch' ]( e.type );\r
406                         break;\r
407                 \r
408                 case X_EVENT_MEDIA_BEFORE_LOOP :\r
409                         if( e.target === X_AudioSprite_TEMP.bgmTrack ){\r
410                                 X_AudioSprite_TEMP.bgmLooped = true;\r
411                                 X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
412                         } else {\r
413                                 if( e.target.looped ){\r
414                                         // X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
415                                 } else {\r
416                                          X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
417                                 };\r
418                                 \r
419                                 //console.log( '[AudioSprite] bgmPlaying:' + X_AudioSprite_TEMP.bgmPlaying + ' ' + !X_AudioSprite_TEMP.bgmTrack );\r
420                                 \r
421                                 // single track | iOS\r
422                                 if( X_AudioSprite_TEMP.bgmPlaying && !X_AudioSprite_TEMP.bgmTrack ){\r
423                                         X_AudioSprite_TEMP.bgmTrack = e.target;\r
424                                         X_AudioSprite.play( X_AudioSprite_TEMP.bgmName );\r
425                                         return X_CALLBACK_PREVENT_DEFAULT;\r
426                                 };\r
427                         };\r
428                         break;\r
429                 \r
430                 \r
431                 case X_EVENT_DEBUG :\r
432                         i = X_AudioSprite_TEMP.tracks.indexOf( e.target );\r
433                         if( 0 <= i ){\r
434                                 e[ 'trackID' ] = i;\r
435                                 X_AudioSprite[ 'dispatch' ]( e );\r
436                         };\r
437                         break;\r
438                 \r
439                 // TODO Android Firefox で アクティブ検出できない!\r
440                 case X_EVENT_VIEW_ACTIVATE :\r
441                         console.log( '■ アクティブ' );\r
442                         // track.play(); or iOS need touch??\r
443                         tracks = X_AudioSprite_TEMP.pauseTracks;\r
444                         while( tracks.length ) tracks.pop().actualPlay();\r
445                         break;\r
446 \r
447                 case X_EVENT_VIEW_DEACTIVATE :\r
448                         console.log( '■ デアクティブ' );\r
449                         // track.pause();\r
450                         tracks = X_AudioSprite_TEMP.tracks;\r
451                         i      = X_AudioSprite_numTracks;\r
452                         for( ; i; ){\r
453                                 track = tracks[ --i ];\r
454                                 track.playing && X_AudioSprite_TEMP.pauseTracks.push( track ) && track.pause();\r
455                         };\r
456                         break;\r
457                 \r
458                 case X_EVENT_UNLOAD :\r
459                         console.log( '■ unload' );\r
460                 \r
461                 case X_EVENT_KILL_INSTANCE :\r
462                         while( X_AudioSprite_TEMP.tracks.length ){\r
463                                 X_AudioSprite_TEMP.tracks.pop()[ 'kill' ]();\r
464                         };\r
465                         \r
466                         for( k in X_AudioSprite_TEMP.bgms ){\r
467                                 delete X_AudioSprite_TEMP.bgms[ k ];\r
468                         };\r
469                         for( k in X_AudioSprite_TEMP.presets ){\r
470                                 delete X_AudioSprite_TEMP.presets[ k ];\r
471                         };\r
472                         \r
473                         X_AudioSprite_TEMP.bgmTrack    = null;\r
474                         X_AudioSprite_TEMP.bgmPosition = 0;\r
475                         X_AudioSprite_TEMP.bgmName     = '';\r
476                         X_AudioSprite_TEMP.bgmLooped   = false;\r
477                         X_AudioSprite_TEMP.bgmPlaying  = false;\r
478                         \r
479                         X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ],  X_AudioSprite, X_AudioSprite_handleEvent );\r
480                         break;\r
481         };\r
482 };\r