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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
8         X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidBrowserWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 \r
9         X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti,      \r
10         X_Audio_Sprite_needTouchFirst   = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
11         X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidBrowserWebkit' ] <= 534.3 ),\r
12         X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
13         X_Audio_Sprite_maxTracks        = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
14         X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
15         X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
16         X_Audio_Sprite_uid              = 0,\r
17         X_Audio_Sprite_members          = {},\r
18         X_Audio_Sprite_TEMP             = {\r
19                 presets     : {},\r
20                 BGMs        : {},\r
21                 tracks      : [],\r
22                 pauseTracks : [], // X_EVENT_DEACTIVATE によって pause した再生中のトラックたち。\r
23                 volume      : 1,\r
24                 bgmTrack    : null,\r
25                 bgmPosition : 0,\r
26                 bgmName     : '',\r
27                 bgmLooped   : false,\r
28                 bgmPlaying  : false\r
29         },\r
30         X_Audio_Sprite_instance;\r
31 \r
32 X[ 'Audio' ][ 'Sprite' ] = {\r
33         \r
34         'shouldUse'        : X_Audio_Sprite_shouldUse,\r
35         \r
36         'needTouchFirst'   : X_Audio_Sprite_needTouchFirst,\r
37         \r
38         'enableMultiTrack' : X_Audio_Sprite_enableMultiTrack,\r
39         \r
40         'create' : function( setting ){\r
41                 // close()\r
42                 if( X_Audio_Sprite_instance ){\r
43                         X_Audio_Sprite_instance.close();\r
44                 } else {\r
45                         X_Audio_Sprite_instance = X_Class_override( X_EventDispatcher(), X_Audio_Sprite_members );\r
46                         X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
47                 };\r
48                 X_Audio_Sprite_instance.setup( setting );\r
49                 return X_Audio_Sprite_instance;\r
50                 \r
51         }\r
52 };\r
53 \r
54 // 再生が終わっているもの、終わりかけのものを探す\r
55 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装\r
56 function X_Audio_Sprite_getTrackEnded(){\r
57         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
58                 l = tracks.length,\r
59                 i = 0, track, state, last = 1 / 0, _last, index;\r
60         \r
61         for( ; i < l; ++i ){\r
62                 track = tracks[ i ];\r
63                 state = track.state();\r
64                 if( !state.playing ) return track;\r
65                 if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
66                 if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
67                 _last = state.endTime - state.currentTime;\r
68                 if( _last < last ){\r
69                         last  = _last;\r
70                         index = i;\r
71                 };\r
72         };\r
73         return tracks[ index ];\r
74 };\r
75 \r
76 /*\r
77  * {\r
78  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
79  *       numTracks : 3,\r
80  *   useVideo  : false,\r
81  *   volume    : 1,\r
82  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
83  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
84  * }\r
85  * \r
86  * X_EVENT_BACKEND_READY\r
87  * X_EVENT_BACKEND_NONE\r
88  * \r
89  * X_EVENT_READY\r
90  * X_EVENT_MEDIA_LOOPED\r
91  * X_EVENT_MEDIA_ENDED\r
92  * \r
93  */\r
94 \r
95 X_Audio_Sprite_members = {\r
96                 \r
97                 setup : function( setting ){\r
98                         \r
99                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
100                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
101                                 presets = X_Audio_Sprite_TEMP.presets,\r
102                                 urls    = setting[ 'urls' ],\r
103                                 video   = setting[ 'useVideo' ],\r
104                                 n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
105                                 option  = {\r
106                                         volume    : setting[ 'volume' ] || 0.5,\r
107                                         autoplay  : false,\r
108                                         startTime : 0,\r
109                                         endTime   : X_Audio_Sprite_lengthSilence,\r
110                                         loop      : true\r
111                                 },\r
112                                 k, i, v, track;\r
113                         \r
114                         n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
115                         \r
116                         for( k in setting ){\r
117                                 v = setting[ k ];\r
118                                 if( X_Type_isArray( v ) && v !== urls ){\r
119                                         v = X_Object_cloneArray( v );\r
120                                         for( i = v.length; i; ){\r
121                                                 --i;\r
122                                                 if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
123                                         };                                      \r
124                                         if( v[ 2 ] ) bgms[ k ] = v;\r
125                                         presets[ k ] = v;\r
126                                 };\r
127                         };\r
128                         \r
129                         for( i = 0; i < n; ++i ){\r
130                                 if( video || ( i === 1 && X_Audio_Sprite_useVideoForMulti ) ){\r
131                                         option[ 'useVideo' ] = true;\r
132                                 };\r
133                                 tracks.push( X.Audio( urls, X_Object_clone( option ) ) );\r
134                         };\r
135                         \r
136                         tracks[ n - 1 ][ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], this, X_Audio_Sprite_handleEvent );\r
137                         \r
138                         X_Audio_Sprite_instance.numTracks = n;\r
139                 },\r
140                 \r
141                 close : function(){\r
142                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
143                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
144                                 presets = X_Audio_Sprite_TEMP.presets,\r
145                                 k;\r
146                         \r
147                         while( tracks.length ){\r
148                                 tracks.pop()[ 'kill' ]();\r
149                         };\r
150                         \r
151                         for( k in bgms ){\r
152                                 delete bgms[ k ];\r
153                         };\r
154                         for( k in presets ){\r
155                                 delete presets[ k ];\r
156                         };\r
157                         \r
158                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
159                         X_Audio_Sprite_TEMP.bgmPosition = 0;\r
160                         X_Audio_Sprite_TEMP.bgmName     = '';\r
161                         X_Audio_Sprite_TEMP.bgmLooped   = false;\r
162                         X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
163                 },\r
164                 \r
165                 load : function(){\r
166                         var tracks = X_Audio_Sprite_TEMP.tracks,\r
167                                 i = 0, l = tracks.length;\r
168                         for( ; i < l; ++i ){\r
169                                 if( X_UA[ 'WinPhone' ] ){\r
170                                         console.log( 'touch -> play()' );\r
171                                         //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
172                                         this.pause( i );\r
173                                 } else {\r
174                                         X_Audio_getAudioWrapper( tracks[ i ] )[ '_rawObject' ].load();\r
175                                 };\r
176                         };\r
177                 },\r
178                 \r
179                 /*\r
180                  * @return uid Number\r
181                  */\r
182                 play : function( name ){\r
183                         var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
184                                 tracks  = X_Audio_Sprite_TEMP.tracks,\r
185                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
186                                 presets = X_Audio_Sprite_TEMP.presets,\r
187                                 preset  = presets[ name ],\r
188                                 track, i, k;\r
189                         \r
190                         if( preset ){\r
191                                 if( bgms[ name ] ){\r
192                                         if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
193                                                 // bgm変更\r
194                                                 X_Audio_Sprite_TEMP.bgmName     = name;\r
195                                                 X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
196                                                 X_Audio_Sprite_TEMP.bgmPlaying  = true;\r
197                                                 X_Audio_Sprite_TEMP.bgmLooped   = false;\r
198                                         };\r
199                                         if( bgm ){\r
200                                                 track = bgm;\r
201                                         } else\r
202                                         if( 1 < tracks.length ){\r
203                                                 track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
204                                         } else {\r
205                                                 track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
206                                         };\r
207                                         \r
208                                         if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
209                                                 track\r
210                                                         .state( {\r
211                                                                 loop          : true,\r
212                                                                 looped        : X_Audio_Sprite_TEMP.bgmLooped,\r
213                                                                 currentTime   : X_Audio_Sprite_TEMP.bgmPosition,\r
214                                                                 startTime     : preset[ 0 ],\r
215                                                                 endTime       : preset[ 1 ],\r
216                                                                 loopStartTime : preset[ 3 ],\r
217                                                                 loopEndTime   : preset[ 4 ]\r
218                                                         } );\r
219                                         } else {\r
220                                                 track\r
221                                                         .state( { looped : X_Audio_Sprite_TEMP.bgmLooped } )\r
222                                                         .play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] )\r
223                                                         .seek( X_Audio_Sprite_TEMP.bgmPosition );\r
224                                         };\r
225                                         \r
226                                 } else {\r
227                                         if( 1 < tracks.length ){\r
228                                                 track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
229                                                 track\r
230                                                         [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
231                                                         .state( { looped : false } )\r
232                                                         .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
233                                         } else {\r
234                                                 // single track, iOS\r
235                                                 if( bgm ){\r
236                                                         X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
237                                                         console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' +  bgm.isPlaying() );\r
238                                                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
239                                                 };\r
240                                                 track = tracks[ 0 ];\r
241                                         \r
242                                                 if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
243                                                         track\r
244                                                                 .state( {\r
245                                                                         loop          : true,\r
246                                                                         looped        : false,\r
247                                                                         startTime     : preset[ 0 ],\r
248                                                                         endTime       : preset[ 1 ],\r
249                                                                         loopStartTime : 0,\r
250                                                                         loopEndTime   : X_Audio_Sprite_lengthSilence\r
251                                                                 } );\r
252                                                 } else {\r
253                                                         track\r
254                                                                 .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );       \r
255                                                 };\r
256                                         };\r
257                                 };\r
258                                 return tracks.indexOf( track );\r
259                         };\r
260                         return -1;\r
261                 },\r
262                 \r
263                 pause : function( uid ){\r
264                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
265                         if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
266                                 X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
267                                 X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
268                                 X_Audio_Sprite_TEMP.bgmTrack    = null;\r
269                         };\r
270                         track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
271                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );\r
272                         return this;\r
273                 },\r
274                 \r
275                 seek : function( uid, position ){\r
276                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
277                                 end;\r
278                         if( track ){\r
279                                 delete track.seekTime;\r
280                                 end = X_AudioWrapper_getEndTime( track );\r
281                                 position <= end && X_AudioWrapper_getStartTime( track, end ) <= position && track.seek( postion );\r
282                         };\r
283                         return this;\r
284                 },\r
285                 \r
286                 volume : function( uid, opt_volume ){\r
287                         var track, i;\r
288                         // TODO uid = 0\r
289                         if( uid === 0 ){\r
290                                 if( opt_volume === undefined ){\r
291                                         return X_Audio_Sprite_TEMP.volume;\r
292                                 };\r
293                                 for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
294                                         X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
295                                 };\r
296                                 return this;\r
297                         };\r
298                         track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
299                         if( opt_volume === undefined ){\r
300                                 return track ? track.volume() : -1;\r
301                         };\r
302                         track && track.volume( opt_volume );\r
303                         return this;\r
304                 },\r
305                 \r
306                 state : function( uid, opt_obj ){\r
307                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
308                                 state, start, end;\r
309                         // TODO uid = 0\r
310                         if( opt_obj === undefined ){\r
311                                 // TODO pause\r
312                                 if( track ){\r
313                                         state = track.state();\r
314                                         start = state.startTime;\r
315                                         return {\r
316                                         'currentTime' : state.currentTime - state.startTime,\r
317                                         'playing'     : state.startTime <= state.currentTime && state.currentTime <= state.endTime,\r
318                                         'duration'    : state.endTime - state.startTime,\r
319                                         'volume'      : X_Audio_Sprite_TEMP.volume\r
320                                         };\r
321                                 };\r
322                                 return { 'volume' : X_Audio_Sprite_TEMP.volume, 'playing' : false };\r
323                         };\r
324                         track && track.state( opt_obj );\r
325                         return this;\r
326                 }\r
327 };\r
328 \r
329 function X_Audio_Sprite_handleEvent( e ){\r
330         var i, tracks, track, _e;\r
331         \r
332         switch( e.type ){\r
333                 case X_EVENT_BACKEND_READY :\r
334                         _e = {\r
335                                 'type'        : X_EVENT_BACKEND_READY,\r
336                                 'source'      : e[ 'source' ],\r
337                                 'backendName' : e[ 'backendName' ]\r
338                         };\r
339                         \r
340                         if( X_Audio_Sprite_needTouchFirst ){\r
341                                 if( e.backendName === 'Web Audio' ){\r
342                                         _e[ 'needTouchForPlay' ] = true;\r
343                                 } else {\r
344                                         _e[ 'needTouchForLoad' ] = true;\r
345                                 };\r
346                         };\r
347                         this[ 'asyncDispatch' ]( _e );\r
348                         \r
349                         e.target\r
350                                 [ 'unlisten' ]( X_EVENT_BACKEND_NONE, this, X_Audio_Sprite_handleEvent )\r
351                                 [ 'listenOnce' ]( X_EVENT_READY, this, X_Audio_Sprite_handleEvent );\r
352 \r
353                         // READY, needTouchForPlay, needTouchForLoad\r
354                         if( X_Audio_HTMLAudioWrapper_durationFix ){\r
355                                 for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
356                                         X_Audio_Sprite_instance.pause( i );\r
357                                 };\r
358                         };\r
359                         break;\r
360 \r
361                 case X_EVENT_BACKEND_NONE :\r
362                         this[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
363                         e.target[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_Audio_Sprite_handleEvent );\r
364                         break;\r
365                 \r
366                 case X_EVENT_READY :\r
367                         console.log( 'X.AudioSprite - Ready!' );\r
368                         if( X_Audio_Sprite_needTouchAndroid ){\r
369                                 for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
370                                         X_Audio_Sprite_instance.pause( i );\r
371                                 };\r
372                                 e.target[ 'listenOnce' ]( X_EVENT_MEDIA_PLAYING, this, this.asyncDispatch, [ X_EVENT_READY ] ); // Android 標準ブラウザ\r
373                                 return;\r
374                         };\r
375                         this[ 'asyncDispatch' ]( X_EVENT_READY );\r
376                         break;\r
377                         \r
378                 case X_EVENT_MEDIA_PLAYING :\r
379                         ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.state().looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
380                         break;\r
381                 \r
382                 case X_EVENT_MEDIA_BEFORE_LOOP :\r
383                         if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
384                                 X_Audio_Sprite_TEMP.bgmLooped = true;\r
385                                 this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
386                         } else {\r
387                                 if( e.target.state().looped ){\r
388                                         //this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
389                                 } else {\r
390                                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
391                                 };\r
392                                 \r
393                                 // single track | iOS\r
394                                 if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
395                                         X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
396                                         this.play( X_Audio_Sprite_TEMP.bgmName );\r
397                                         return X.Callback.PREVENT_DEFAULT;\r
398                                 };\r
399                         };\r
400                         break;\r
401                 \r
402                 case X_EVENT_VIEW_ACTIVATE :\r
403                         console.log( '■ アクティブ' );\r
404                         // track.play(); or iOS need touch??\r
405                         tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
406                         while( tracks.length ) tracks.pop().play();\r
407                         break;\r
408 \r
409                 case X_EVENT_VIEW_DEACTIVATE :\r
410                         console.log( '■ デアクティブ' );\r
411                         // track.pause();\r
412                         tracks = X_Audio_Sprite_TEMP.tracks;\r
413                         i      = tracks.length;\r
414                         for( ; i; ){\r
415                                 track = tracks[ --i ];\r
416                                 track.isPlaying() && X_Audio_Sprite_TEMP.pauseTracks.push( track.pause() );\r
417                         };\r
418                         break;\r
419                 \r
420                 case X_EVENT_KILL_INSTANCE :\r
421                         X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
422                         this.close();\r
423                         break;\r
424         };\r
425 };\r