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Version 0.6.155, fix X.Callback.STOP_NOW, working X.Audio @iem9.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
8         X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 \r
9         X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti,      \r
10         X_Audio_Sprite_needTouchFirst   = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
11         X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidWebkit' ] <= 534.3 ) && !( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
12         X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
13         X_Audio_Sprite_maxTracks        = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
14         X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
15         X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
16         X_Audio_Sprite_uid              = 0,\r
17         X_Audio_Sprite_members          = {},\r
18         X_Audio_Sprite_TEMP             = {\r
19                 presets     : {},\r
20                 BGMs        : {},\r
21                 tracks      : [],\r
22                 pauseTracks : [], // X_EVENT_DEACTIVATE によって pause した再生中のトラックたち。\r
23                 volume      : 1,\r
24                 bgmTrack    : null,\r
25                 bgmPosition : 0,\r
26                 bgmName     : '',\r
27                 bgmLooped   : false,\r
28                 bgmPlaying  : false\r
29         },\r
30         X_Audio_Sprite_instance,\r
31         X_Audio_Sprite_numTracks,\r
32         X_Audio_Sprite_useVideo;\r
33 \r
34 X[ 'AudioSprite' ] = function( setting ){\r
35         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
36                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
37                 presets = X_Audio_Sprite_TEMP.presets,\r
38                 urls    = setting[ 'urls' ],\r
39                 video   = setting[ 'useVideo' ],\r
40                 n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
41                 option  = {\r
42                         volume    : setting[ 'volume' ] || 0.5,\r
43                         autoplay  : false,\r
44                         startTime : 0,\r
45                         endTime   : X_Audio_Sprite_lengthSilence,\r
46                         loop      : true\r
47                 },\r
48                 k, i, v, track; \r
49         \r
50         if( X_Audio_Sprite_instance ){\r
51                 X_Audio_Sprite_instance[ 'kill' ]();\r
52         } else {\r
53                 X_Audio_Sprite_instance = X_Class_override( X_EventDispatcher(), X_Audio_Sprite_members );\r
54                 X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
55         };\r
56         \r
57         n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
58         \r
59         for( k in setting ){\r
60                 v = setting[ k ];\r
61                 if( X_Type_isArray( v ) && v !== urls ){\r
62                         v = X_Object_cloneArray( v );\r
63                         for( i = v.length; i; ){\r
64                                 --i;\r
65                                 if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
66                         };                                      \r
67                         if( v[ 2 ] ) bgms[ k ] = v;\r
68                         presets[ k ] = v;\r
69                 };\r
70         };\r
71         \r
72         X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_Audio_Sprite_instance, X_Object_cloneArray( urls ), option );\r
73 \r
74         X_Audio_Sprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
75         X_Audio_Sprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_Audio_Sprite_handleEvent );\r
76         \r
77         X_Audio_Sprite_useVideo  = video;\r
78         X_Audio_Sprite_numTracks = X_Audio_Sprite_instance[ 'numTracks' ] = n;\r
79 \r
80         return X_Audio_Sprite_instance;\r
81 };\r
82 \r
83 X[ 'AudioSprite' ][ 'shouldUse'        ] = X_Audio_Sprite_shouldUse;\r
84 X[ 'AudioSprite' ][ 'needTouchFirst'   ] = X_Audio_Sprite_needTouchFirst;\r
85 X[ 'AudioSprite' ][ 'enableMultiTrack' ] = X_Audio_Sprite_enableMultiTrack;\r
86 \r
87 // 再生が終わっているもの、終わりかけのものを探す\r
88 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装\r
89 function X_Audio_Sprite_getTrackEnded(){\r
90         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
91                 l = tracks.length,\r
92                 i = 0, track, state, last = 1 / 0, _last, index;\r
93         \r
94         for( ; i < l; ++i ){\r
95                 track = tracks[ i ];\r
96                 state = track.getState();\r
97                 if( !state.playing ) return track;\r
98                 if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
99                 if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
100                 _last = state.endTime - state.currentTime;\r
101                 if( _last < last ){\r
102                         last  = _last;\r
103                         index = i;\r
104                 };\r
105         };\r
106         return tracks[ index ];\r
107 };\r
108 \r
109 /*\r
110  * {\r
111  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
112  *       numTracks : 3,\r
113  *   useVideo  : false,\r
114  *   volume    : 1,\r
115  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
116  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
117  * }\r
118  * \r
119  * X_EVENT_BACKEND_READY\r
120  * X_EVENT_BACKEND_NONE\r
121  * \r
122  * X_EVENT_READY\r
123  * X_EVENT_MEDIA_LOOPED\r
124  * X_EVENT_MEDIA_ENDED\r
125  * \r
126  */\r
127 \r
128 X_Audio_Sprite_members = {\r
129                 \r
130                 'numTracks' : 0,\r
131                 \r
132                 'load' : function(){\r
133                         var tracks = X_Audio_Sprite_TEMP.tracks,\r
134                                 i = 0, l = tracks.length;\r
135                         for( ; i < l; ++i ){\r
136                                 if( X_UA[ 'WinPhone' ] ){\r
137                                         console.log( 'WinPhone : touch -> play()' );\r
138                                         //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
139                                         this[ 'pause' ]( i );\r
140                                 } else {\r
141                                         tracks[ i ][ '_rawObject' ].load();\r
142                                 };\r
143                         };\r
144                 },\r
145                 \r
146                 /*\r
147                  * @return uid Number\r
148                  */\r
149                 'play' : function( name ){\r
150                         var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
151                                 tracks  = X_Audio_Sprite_TEMP.tracks,\r
152                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
153                                 presets = X_Audio_Sprite_TEMP.presets,\r
154                                 preset  = presets[ name ],\r
155                                 track, i, k;\r
156                         \r
157                         if( preset ){\r
158                                 if( bgms[ name ] ){\r
159                                         if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
160                                                 // bgm変更\r
161                                                 X_Audio_Sprite_TEMP.bgmName     = name;\r
162                                                 X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
163                                                 X_Audio_Sprite_TEMP.bgmLooped   = false;\r
164                                         };\r
165                                         \r
166                                         X_Audio_Sprite_TEMP.bgmPlaying = true;\r
167                                         \r
168                                         if( bgm ){\r
169                                                 track = bgm;\r
170                                         } else\r
171                                         if( 1 < tracks.length ){\r
172                                                 track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
173                                         } else {\r
174                                                 track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
175                                         };\r
176                                         \r
177                                         if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){\r
178                                                 track.setState({\r
179                                                                 'loop'          : true,\r
180                                                                 'looped'        : X_Audio_Sprite_TEMP.bgmLooped,\r
181                                                                 'currentTime'   : X_Audio_Sprite_TEMP.bgmPosition,\r
182                                                                 'startTime'     : preset[ 0 ],\r
183                                                                 'endTime'       : preset[ 1 ],\r
184                                                                 'loopStartTime' : preset[ 3 ],\r
185                                                                 'loopEndTime'   : preset[ 4 ]\r
186                                                         });\r
187                                         } else {\r
188                                                 track.setState( { 'looped' : X_Audio_Sprite_TEMP.bgmLooped } );\r
189                                                 track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] );\r
190                                                 track.seek( X_Audio_Sprite_TEMP.bgmPosition );\r
191                                         };\r
192                                         \r
193                                 } else {\r
194                                         if( 1 < tracks.length ){\r
195                                                 track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
196                                                 track\r
197                                                         [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
198                                                         .setState( { 'looped' : false } );\r
199                                                 track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
200                                         } else {\r
201                                                 // single track, iOS\r
202                                                 if( bgm ){\r
203                                                         X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
204                                                         //console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
205                                                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
206                                                 };\r
207                                                 track = tracks[ 0 ];\r
208                                         \r
209                                                 if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){\r
210                                                         track.setState({\r
211                                                                         'loop'          : true,\r
212                                                                         'looped'        : false,\r
213                                                                         //'currentTime'   : preset[ 0 ],\r
214                                                                         'startTime'     : preset[ 0 ],\r
215                                                                         'endTime'       : preset[ 1 ],\r
216                                                                         'loopStartTime' : 0,\r
217                                                                         'loopEndTime'   : X_Audio_Sprite_lengthSilence\r
218                                                                 });\r
219                                                 } else {\r
220                                                         track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );  \r
221                                                 };\r
222                                         };\r
223                                 };\r
224                                 return tracks.indexOf( track );\r
225                         };\r
226                         return -1;\r
227                 },\r
228                 \r
229                 'pause' : function( uid ){\r
230                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
231                         if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
232                                 X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
233                                 X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
234                                 X_Audio_Sprite_TEMP.bgmTrack    = null;\r
235                         };\r
236                         track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence );\r
237                         track && track.seek( 0 );\r
238                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );\r
239                         return this;\r
240                 },\r
241                 \r
242                 'seek' : function( uid, position ){\r
243                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
244                                 end;\r
245                         if( track ){\r
246                                 delete track.seekTime;\r
247                                 end = X_AudioWrapper_getEndTime( track );\r
248                                 position <= end && X_AudioWrapper_getStartTime( track, end ) <= position && track.seek( postion );\r
249                         };\r
250                         return this;\r
251                 },\r
252                 \r
253                 'volume' : function( uid, opt_volume ){\r
254                         var track, i;\r
255                         // TODO uid = 0\r
256                         if( uid === 0 ){\r
257                                 if( opt_volume === undefined ){\r
258                                         return X_Audio_Sprite_TEMP.volume;\r
259                                 };\r
260                                 for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
261                                         X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
262                                 };\r
263                                 return this;\r
264                         };\r
265                         track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
266                         if( opt_volume === undefined ){\r
267                                 return track ? track.gain : -1;\r
268                         };\r
269                         track && track.volume( opt_volume );\r
270                         return this;\r
271                 },\r
272                 \r
273                 'state' : function( uid, opt_obj ){\r
274                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
275                                 state, start, end;\r
276                         // TODO uid = 0\r
277                         if( opt_obj === undefined ){\r
278                                 // TODO pause\r
279                                 if( track ){\r
280                                         state = track.getState();\r
281                                         start = state.startTime;\r
282                                         return {\r
283                                         'currentTime' : state.currentTime - start,\r
284                                         'playing'     : start <= state.currentTime && state.currentTime <= state.endTime,\r
285                                         'duration'    : state.endTime - start,\r
286                                         'volume'      : X_Audio_Sprite_TEMP.volume\r
287                                         };\r
288                                 };\r
289                                 return { 'volume' : X_Audio_Sprite_TEMP.volume, 'playing' : false };\r
290                         };\r
291                         track && track.setState( opt_obj );\r
292                         return this;\r
293                 }\r
294 };\r
295 \r
296 function X_AudioSprite_backendHandler( e ){\r
297         var i, backend, option, src, name, last, _e;\r
298         \r
299         switch( e.type ){\r
300                 case X_EVENT_BACKEND_READY :\r
301                 \r
302                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
303                         option  = e[ 'option' ];\r
304                         \r
305                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_backendHandler );\r
306                         this[ 'source' ]      = src = e[ 'source' ];\r
307                         this[ 'backendName' ] = name = backend.backendName;\r
308                 \r
309                         for( i = 0; i < X_Audio_Sprite_numTracks; ++i ){\r
310                                 if( X_Audio_Sprite_useVideo || ( i === 1 && X_Audio_Sprite_useVideoForMulti ) ){\r
311                                         option[ 'useVideo' ] = true;\r
312                                 };\r
313                                 // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
314                                 X_Audio_Sprite_TEMP.tracks.push( last = backend.klass( null, e[ 'source' ], option ) );\r
315                         };\r
316 \r
317                         _e = {\r
318                                 'type'        : X_EVENT_BACKEND_READY,\r
319                                 'source'      : src,\r
320                                 'backendName' : name\r
321                         };\r
322                         \r
323                         if( X_Audio_Sprite_needTouchFirst ){\r
324                                 if( name === 'Web Audio' ){\r
325                                         _e[ 'needTouchForPlay' ] = true;\r
326                                 } else {\r
327                                         _e[ 'needTouchForLoad' ] = true;\r
328                                 };\r
329                         };\r
330                         this[ 'asyncDispatch' ]( _e );\r
331                         \r
332                         last[ 'listenOnce' ]( X_EVENT_READY, this, X_AudioSprite_backendHandler );\r
333 \r
334                         // READY, needTouchForPlay, needTouchForLoad\r
335                         if( X_Audio_HTMLAudioWrapper_durationFix ){\r
336                                 for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
337                                         this[ 'pause' ]( i );\r
338                                 };\r
339                         };\r
340                         \r
341                         return X_Callback_STOP_NOW;\r
342 \r
343                 case X_EVENT_BACKEND_NONE :\r
344                         this[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_AudioSprite_backendHandler )\r
345                                 [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
346                         return X_Callback_STOP_NOW;\r
347                 \r
348                 case X_EVENT_READY :\r
349                         console.log( 'X.AudioSprite - Ready!' );\r
350                         \r
351                         if( X_Audio_Sprite_needTouchAndroid ){\r
352                                 for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
353                                         this[ 'pause' ]( i );\r
354                                 };\r
355                                 e.target[ 'listenOnce' ]( X_EVENT_MEDIA_PLAYING, this, this.asyncDispatch, [ X_EVENT_READY ] ); // Android 標準ブラウザ\r
356                                 return;\r
357                         };\r
358                         this[ 'asyncDispatch' ]( X_EVENT_READY );\r
359                         break;\r
360         };\r
361 };\r
362 \r
363 \r
364 function X_Audio_Sprite_handleEvent( e ){\r
365         var i, tracks, track, _e, k;\r
366         \r
367         switch( e.type ){\r
368                 case X_EVENT_MEDIA_PLAYING :\r
369                         ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
370                         break;\r
371                 \r
372                 case X_EVENT_MEDIA_BEFORE_LOOP :\r
373                         if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
374                                 X_Audio_Sprite_TEMP.bgmLooped = true;\r
375                                 this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
376                         } else {\r
377                                 if( e.target.looped ){\r
378                                         //this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
379                                 } else {\r
380                                         this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
381                                 };\r
382                                 \r
383                                 console.log( '[AudioSprite] ' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack );\r
384                                 \r
385                                 // single track | iOS\r
386                                 if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
387                                         X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
388                                         this.play( X_Audio_Sprite_TEMP.bgmName );\r
389                                         return X.Callback.PREVENT_DEFAULT;\r
390                                 };\r
391                         };\r
392                         break;\r
393                 \r
394                 // TODO Android Firefox で アクティブ検出できない!\r
395                 case X_EVENT_VIEW_ACTIVATE :\r
396                         console.log( '■ アクティブ' );\r
397                         // track.play(); or iOS need touch??\r
398                         tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
399                         while( tracks.length ) tracks.pop().actualPlay();\r
400                         break;\r
401 \r
402                 case X_EVENT_VIEW_DEACTIVATE :\r
403                         console.log( '■ デアクティブ' );\r
404                         // track.pause();\r
405                         tracks = X_Audio_Sprite_TEMP.tracks;\r
406                         i      = tracks.length;\r
407                         for( ; i; ){\r
408                                 track = tracks[ --i ];\r
409                                 track.playing && X_Audio_Sprite_TEMP.pauseTracks.push( track ) && track.pause();\r
410                         };\r
411                         break;\r
412                 \r
413                 case X_EVENT_KILL_INSTANCE :\r
414                         \r
415                         while( X_Audio_Sprite_TEMP.tracks.length ){\r
416                                 X_Audio_Sprite_TEMP.tracks.pop()[ 'kill' ]();\r
417                         };\r
418                         \r
419                         for( k in X_Audio_Sprite_TEMP.bgms ){\r
420                                 delete X_Audio_Sprite_TEMP.bgms[ k ];\r
421                         };\r
422                         for( k in X_Audio_Sprite_TEMP.presets ){\r
423                                 delete X_Audio_Sprite_TEMP.presets[ k ];\r
424                         };\r
425                         \r
426                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
427                         X_Audio_Sprite_TEMP.bgmPosition = 0;\r
428                         X_Audio_Sprite_TEMP.bgmName     = '';\r
429                         X_Audio_Sprite_TEMP.bgmLooped   = false;\r
430                         X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
431                         \r
432                         X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
433                         break;\r
434         };\r
435 };\r