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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 03_XSilverlightAudio.js
1 \r
2 /*\r
3  * original : uupaa-js SilverlightAudio.js\r
4  * https://code.google.com/p/uupaa-js/source/browse/trunk/0.8/src/Audio/SilverlightAudio.js?r=568\r
5  *\r
6  * Silverlight 4 → 5における不具合の状況\r
7  * http://www.slideshare.net/wakabayashiy/silverlight-4-5 \r
8  * \r
9  * IE10以降でSilverlightでF5押したらフリーズする不具合と対処\r
10  * http://katsuyuzu.hatenablog.jp/entry/2014/01/11/003550\r
11  * \r
12  * SilverlLight5 ie6&7(ietester,winxp), ie8(winxp) で動作確認。firefox32 では動作しない。(4以下の方がよい?)\r
13  */\r
14 \r
15 var X_Audio_SLAudioWrapper,\r
16         X_Audio_SLAudio_uid = 0;\r
17 \r
18 if( X[ 'Pulgin' ][ 'SilverlightEnabled' ] ){\r
19         \r
20         // X.Node.inherits はできない。_rawObject は <object> でなく silverlight\r
21         X_Audio_SLAudioWrapper = X_Audio_AbstractAudioBackend[ 'inherits' ](\r
22                 'X.AV.SilverlightAudioWrapper',\r
23                 X_Class.POOL_OBJECT,\r
24                 {\r
25                         '_rawType'      : X_EventDispatcher_EVENT_TARGET_SILVER_LIGHT,\r
26 \r
27                 _onload         : '',\r
28                 _callback       : null,                 \r
29                 xnodeObject     : null,\r
30                         _source         : '',\r
31                         _ended          : true,\r
32                         _paused         : false,\r
33                         _lastUserAction : '',\r
34                         _lastState      : '',\r
35                         _interval       : 0, // setInterval timer id\r
36                         \r
37                         Constructor : function( target, source, option ){\r
38                                 var xnodeScript;\r
39                                 \r
40                                 if( !X_Audio_SLAudio_uid ){\r
41                                         // source\r
42                                         //xnodeScript = X_Node_head[ 'create' ]( 'script', { type : 'text/xaml', id : 'silverlightaudio' } );\r
43                                         //xnodeScript[ '_rawObject' ].innerHTML = '<Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas>';\r
44                                         \r
45                                         // html に以下を書いた                     \r
46                                         // <script id="silverlightaudio" type="text/xaml"><Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas></script>\r
47                                 };\r
48                                 /*\r
49                                  * [Silverlight 2]JavaScriptコードからSilverlightのオブジェクトを利用するには?[C#、VB]\r
50                                  * http://www.atmarkit.co.jp/fdotnet/dotnettips/902slobjcallfromjs/slobjcallfromjs.html\r
51                                  * このページのサンプルは sl5+firefox32 環境で動いている。xaml を js から利用する形ではなく、.xap を sl4 以下で作るのがよさそう.\r
52                                  */\r
53                                 \r
54                                 // TODO embed\r
55                                 this.target      = target || this;\r
56                                 this._source     = source;\r
57                                 // X.Audio._slOnload_ は不可\r
58                         this._onload     = 'XAudioSilverlightOnLoad' + ( ++X_Audio_SLAudio_uid );\r
59                                 this._callback   = window[ this._onload ] = X_Callback_create( this, this.onSLReady );\r
60                         this.xnodeObject = X_Node_body\r
61                                 [ 'create' ]( 'object', {\r
62                                                 type   : 'application/x-silverlight-2',\r
63                                                 data   : 'data:application/x-silverlight-2,',\r
64                                                 width  : 1,\r
65                                                 height : 1\r
66                                         })\r
67                                         [ 'html' ](\r
68                                             '<param name="background" value="#00000000">' +      // transparent\r
69                                             '<param name="windowless" value="true">' +\r
70                                             '<param name="source" value="#silverlightaudio">' +  // XAML ID\r
71                                             '<param name="onload" value="' + this._onload + '">' // + // bond to global\r
72                                             //'<param value="2.0.31005.0" name="minRuntimeVersion">' +\r
73                                             //'<param value="true" name="autoUpgrade">' +\r
74                                             //'<param name="onerror" value="slerror">' // bond to global\r
75                                         );\r
76                                 this.setState( option );\r
77         \r
78                                 this[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE );\r
79                         },\r
80                         \r
81                                 onSLReady : function( sender ){\r
82                                         if( !this._onload ) return;\r
83                                         \r
84                                         window[ this._onload ] = null;\r
85                                         delete this._onload;\r
86                                         X_Callback_correct( this._callback );\r
87                                         delete this._callback;\r
88         \r
89                                         sender[ 'children' ][ 'add' ](\r
90                                                 sender[ 'GetHost' ]()[ 'content' ][ 'CreateFromXaml' ](\r
91                                                 '<Canvas xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">' +\r
92                                                         '<MediaElement x:Name="media" Source="' + this._source + '" Volume="' + this.gain + '" AutoPlay="false" />' +\r
93                                                 '</Canvas>'));\r
94                         \r
95                                         this[ '_rawObject' ] = sender[ 'findName' ]( 'media' ); // x:Name='media'\r
96         \r
97                                         this[ 'listen' ]( [ 'MediaFailed', 'MediaOpened', 'MediaEnded', 'CurrentStateChanged' ] );\r
98                                 },\r
99                         \r
100                         handleEvent : function( e ){\r
101                                 var lastState, currentState;\r
102                                 \r
103                                 console.log( e.type );\r
104                                 switch( e.type ){\r
105                                         \r
106                                         case 'MediaFailed' :\r
107                                                 this.error   = 4;\r
108                                                 this.playing = false;\r
109                                                 this._ended  = true;\r
110                                                 this._paused = false;\r
111                                                 if( this.playing ){\r
112                                                         //X_Timer_once( 16, this, this.actualPlay );\r
113                                                 } else {\r
114                                                         this.target[ 'dispatch' ]( X_EVENT_ERROR ); // open failed\r
115                                                         this[ 'kill' ]();                                                       \r
116                                                 };\r
117                                                 break;\r
118 \r
119                                         case 'MediaOpened' :\r
120                                                 // http://msdn.microsoft.com/ja-jp/library/bb979710(VS.95).aspx\r
121                                                 this.duration = this[ '_rawObject' ][ 'NaturalDuration' ][ 'Seconds' ] * 1000;\r
122                                 this.target[ 'asyncDispatch' ]( X_EVENT_READY );\r
123                                 \r
124                                 this.autoplay && X_Timer_once( 16, this, this.actualPlay );\r
125                                                 break;\r
126 \r
127                                         case 'MediaEnded' :\r
128                                                 //console.log( ' > ' +  this.autoLoop + ' error:' + this.error );\r
129                                                 //this.autoLoop && /* this.playing && */ this.actualPlay();\r
130                                                 this._ended   = true;\r
131                                                 break;\r
132 \r
133                                         case 'CurrentStateChanged' :\r
134                                                 lastState        = this._lastState,\r
135                                                 currentState = this[ '_rawObject' ][ 'CurrentState' ];\r
136                                 \r
137                                                 // ignore consecutive events or 'Closed' == 'Error'\r
138                                                 if( lastState === currentState\r
139                                                         || ( (lastState === 'Closed' || lastState === 'Error') && ( currentState === 'Closed' || currentState === 'Error') ) ){\r
140                                                         return;\r
141                                                 };\r
142                                                 this._lastState = currentState; // update last state\r
143                                 \r
144                                                 console.log( ' > ' + currentState + ' - ' + this._lastUserAction );\r
145                                 \r
146                                                 switch( currentState ){\r
147                                                         case 'Buffering' :\r
148                                                         case 'Opening' :\r
149                                                                 switch( this._lastUserAction ){\r
150                                                                         case 'play' :\r
151                                                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );\r
152                                                                                 break;\r
153                                                                         case 'seek' :\r
154                                                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_SEEKING );\r
155                                                                                 break;\r
156                                                                         case 'pause' :\r
157                                                                                 break;\r
158                                                                 };\r
159                                                                 break;\r
160 \r
161                                                         // media.play(none supported file) -> 'Error'\r
162                                                         // media.play(file not found)     -> 'Closed'\r
163                                                         // media.load -> 'Error'\r
164                                                         case 'Error':\r
165                                                                 this.error   = 4;\r
166                                                         case 'Closed':\r
167                                                                 this.error   = this.error || 2;\r
168                                                                 this.playing = false;\r
169                                                                 this._ended  = true;\r
170                                                                 this._paused = false;\r
171                                                                 this.target[ 'dispatch' ]( X_EVENT_ERROR );\r
172                                                                 this[ 'kill' ]();\r
173                                                                 break;\r
174 \r
175                                                         // userAction.pause()              -> MediaState('Paused') -> x\r
176                                                         // userAction.stop()                    -> MediaState('Paused') -> x\r
177                                                         // userAction.play() + file end -> MediaState('Paused') -> uueventfire('ended')\r
178                                                         case 'Paused':\r
179                                                         \r
180                                                                 this.playing && X_Timer_once( 16, this, this.actualPlay );\r
181                                                                 //this.playing = false;\r
182                                                                 \r
183                                                                 switch( this._lastUserAction ){\r
184                                                                         case 'play': // play() -> file end -> event('ended')\r
185                                                                         case 'seek':\r
186                                                                                 //this.seekTime = 0;\r
187                                                                                 this._ended   = true;\r
188                                                                                 this._paused  = false;\r
189                                                                                 //this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
190                                                                                 //this.setCurrentTime( this.startTime );\r
191                                                                                 break;\r
192                                                                         case 'pause':\r
193                                                                                 this._ended  = false;\r
194                                                                                 this._paused = true;\r
195                                                                                 break;\r
196                                                                         case 'stop':\r
197                                                                                 this._ended  = true;\r
198                                                                                 this._paused = false;\r
199                                                                 };\r
200                                                                 break;\r
201 \r
202                                                         // media.play -> 'Playing'\r
203                                                         case 'Playing':\r
204                                                                 this.error   = 0;\r
205                                                                 //this.playing = true;\r
206                                                                 this._ended  = false;\r
207                                                                 this._paused = false;\r
208                                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_PLAYING );\r
209                                                                 break;\r
210 \r
211                                                         // stop()\r
212                                                         case 'Stopped':\r
213                                                                 this.playing && X_Timer_once( 16, this, this.actualPlay );\r
214                                                                 return;\r
215                                                                 \r
216                                                                 //this.playing = false;\r
217                                                                 this._ended  = true;\r
218                                                                 this._paused = false;\r
219                                                                 //this.setCurrentTime( this.startTime );\r
220                                                                 break;\r
221                                                 };\r
222                                                 break;\r
223 \r
224                                         case X_EVENT_KILL_INSTANCE :\r
225                                                 this.playing && this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
226                                                 this.playing && this.actualPause();\r
227                                         \r
228                                                 if( this._onload ){\r
229                                                         // window への delete に ie5 は対応しないが、そもそも ie5 は Silverlight に非対応\r
230                                                         window[ this._onload ] = null;\r
231                                                         delete this._onload;\r
232                                                         X_Callback_correct( this._callback );\r
233                                                 };\r
234                                                 this.xnodeObject[ 'kill' ]();\r
235                                                 break;\r
236                                 };\r
237                         },\r
238                         \r
239                         // SilverlightAudio.play\r
240                         actualPlay : function(){\r
241                                 var begin, offset, end;\r
242 \r
243                                 // もし kill 後に autoplayTimer で呼ばれても、_closed==true なので平気\r
244                                 if( this.error ) return;\r
245                                 if( !this.duration ){\r
246                                         this.autoplay = true;\r
247                                         return;\r
248                                 };\r
249                                 \r
250                                 this._lastUserAction = 0 <= this.seekTime ? 'seek' : 'play';\r
251                                 \r
252                                 end   = X_AudioWrapper_getEndTime( this );\r
253                                 begin = X_AudioWrapper_getStartTime( this, end, true ) | 0;\r
254 \r
255                                 // 1 秒以下は指定できないため四捨五入\r
256                                 begin = ( begin / 1000 | 0 ) * 1000 + ( 500 < begin % 1000 ? 1000 : 0 ); \r
257 \r
258                             this[ '_rawObject' ][ 'Volume' ] = this.gain;\r
259                             \r
260                             this.setCurrentTime( this._beginTime = begin );\r
261                             \r
262                             console.log( '[play] ' + begin + ' -> ' + end );\r
263                             \r
264                             /*\r
265                             if( offset = begin - this.getActualCurrentTime() ){\r
266                                 this.setCurrentTime( begin + offset );\r
267                                 console.log( ' [差補正] ' + offset + ' ct:' + this.getActualCurrentTime() + ' begin:' + begin  );\r
268                                 this._beginTime = begin = this.getActualCurrentTime();\r
269                             };*/\r
270                             \r
271                             if( !this.playing || this._ended ){\r
272                                 console.log( '[play] play()' + begin + ' -> ' + end );\r
273                                     this[ '_rawObject' ].play();\r
274                             this.playing = true;\r
275                             this._ended  = false;\r
276                             };\r
277                     \r
278                     this._timerID && X_Timer_remove( this._timerID );\r
279                     \r
280                 this._timerID = X_Timer_once( end - begin, this, this._onEnded );\r
281                 \r
282                                 if( !this._interval ){\r
283                                         this._interval = X_Timer_add( 1000, 0, this, this._onInterval );\r
284                                 };\r
285                         },\r
286                                 \r
287                                 _onInterval : function(){\r
288                                         if( !this.playing ){\r
289                                                 delete this._interval;\r
290                                                 return X_Callback_UN_LISTEN;\r
291                                         };\r
292                                         this.target[ 'dispatch' ]( X_EVENT_MEDIA_PLAYING );\r
293                                 },\r
294                                 \r
295                                 _onEnded : function(){\r
296                                         var time, end;\r
297                                         delete this._timerID;\r
298                                         \r
299                             if( this.playing ){\r
300                                 //console.log( '> end ' + X_AudioWrapper_getEndTime( this ) + ' current:' + ( this.getActualCurrentTime() ) );\r
301                                 time = this.getActualCurrentTime();\r
302                                 \r
303                                 if( time < this._beginTime ){\r
304                                         console.log( '== waiting ' + time + ' < begin:' + this._beginTime );\r
305                                         this.setCurrentTime( this._beginTime );\r
306                                         time = this.getActualCurrentTime();\r
307                                         console.log( '    > ' + time );\r
308                                         this._ended && this[ '_rawObject' ].play();\r
309                                         this._ended = false;\r
310                                         this.target[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );\r
311                                         this._timerID = X_Timer_once( X_AudioWrapper_getEndTime( this ) - time, this, this._onEnded );\r
312                                         return;\r
313                                 };\r
314                                 \r
315                                 time -= X_AudioWrapper_getEndTime( this );\r
316                                 if( time < 0 ){\r
317                                         console.log( ' > まだ終わらない ' + time );\r
318                                         this._ended && this[ '_rawObject' ].play();\r
319                                         this._ended = false;\r
320                                         this._timerID = X_Timer_once( -time, this, this._onEnded );\r
321                                         return;\r
322                                 };\r
323                                 \r
324                                 if( this.autoLoop ){\r
325                                         console.log( '========= loop?' );\r
326                                         if( !( this.target[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_Callback_PREVENT_DEFAULT ) ){\r
327                                                 console.log( '========== loopした' );\r
328                                                 this.looped = true;\r
329                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
330                                                 this.actualPlay();\r
331                                         };\r
332                                 } else {\r
333                                         console.log( '========= pause' );\r
334                                         this.actualPause();\r
335                                         this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
336                                 };\r
337                             };\r
338                                 },\r
339                         \r
340                         // SilverlightAudio.pause\r
341                         actualPause : function(){\r
342                                 if( this.error || !this.playing ) return;\r
343                                 \r
344                                 this._lastUserAction = 'pause';\r
345                                 this.seekTime = this.getActualCurrentTime();\r
346                                 this.playing  = false;\r
347                                 this._paused  = true;\r
348                                 this._ended   = false;\r
349                                 \r
350                                 this[ '_rawObject' ].pause();\r
351                                 //this.target[ 'dispatch' ]( 'pause' );\r
352                         },\r
353 \r
354                         getActualCurrentTime : function(){\r
355                                 return this[ '_rawObject' ][ 'Position' ][ 'Seconds' ] * 1000 | 0;\r
356                         },\r
357                         \r
358                         afterUpdateState : function( result ){\r
359                                 if( result & 3 ){ // seek\r
360                         this.actualPlay();\r
361                                 } else\r
362                                 if( result & 1 ){\r
363                                         end     = X_AudioWrapper_getEndTime( this );\r
364                                         halfway = end < this.duration;\r
365                                         this._timerID && X_Timer_remove( this._timerID );\r
366                                         \r
367                                         if( halfway ){\r
368                                                 this._timerID = X_Timer_once( end - this.getActualCurrentTime(), this, this._onEnded );\r
369                                         } else {\r
370                                                 delete this._timerID;\r
371                                         };\r
372                                 } else\r
373                                 if( result & 4 ){\r
374                        this[ '_rawObject' ][ 'Volume' ] = this.gain;\r
375                                 };                      \r
376                         },\r
377                         \r
378                                 // SilverlightAudio.currentTime\r
379                                 setCurrentTime : function( time ){ // @param Number: time\r
380                                         var position = this[ '_rawObject' ][ 'Position' ]; // [!] create instance\r
381         \r
382                                         position[ 'Seconds' ] = time / 1000 | 0; // set current time\r
383                                 \r
384                                         this[ '_rawObject' ][ 'Position' ] = position; // [!] reattach instance\r
385                                 }\r
386 \r
387                 }\r
388         );\r
389 \r
390         function slerror(){\r
391                 alert( 'slerror' );\r
392         };\r
393 \r
394         X_Audio_BACKENDS.push( {\r
395                 backendName : 'Silverlight Audio',\r
396 \r
397                 detect : function( proxy, source, ext ){\r
398                         var ok = ext === 'mp3' || ext === 'wma' || ext === 'wav';\r
399                         proxy[ 'asyncDispatch' ]( { type : X_EVENT_COMPLETE, canPlay : ok } );                          \r
400                 },\r
401                 \r
402                 klass : X_Audio_SLAudioWrapper\r
403                 \r
404         } );\r
405 \r
406 };