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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 03_XSilverlightAudio.js
1 \r
2 /*\r
3  * original : uupaa-js SilverlightAudio.js\r
4  * https://code.google.com/p/uupaa-js/source/browse/trunk/0.8/src/Audio/SilverlightAudio.js?r=568\r
5  *\r
6  * Silverlight 4 → 5における不具合の状況\r
7  * http://www.slideshare.net/wakabayashiy/silverlight-4-5 \r
8  * \r
9  * IE10以降でSilverlightでF5押したらフリーズする不具合と対処\r
10  * http://katsuyuzu.hatenablog.jp/entry/2014/01/11/003550\r
11  * \r
12  * SilverlLight5 ie6&7(ietester,winxp), ie8(winxp) で動作確認。firefox32 では動作しない。(4以下の方がよい?)\r
13  */\r
14 \r
15 var X_Audio_SLAudioWrapper,\r
16         X_Audio_SLAudio_uid = 0;\r
17 \r
18 if( X[ 'Pulgin' ][ 'SilverlightEnabled' ] ){\r
19         \r
20         X_TEMP.slaudioInit = function(){\r
21                 //\r
22                 // http://blog.yuhiisk.com/archive/2014/12/20/dynamic-loading-and-complete-processing-of-script.html\r
23                 var s = document.createElement( '<script id="silverlightaudio" type="text/xaml"></script>' );\r
24                 \r
25                 document.getElementsByTagName( 'head' )[ 0 ].appendChild( s );\r
26                 s.text = '<Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas>';\r
27                 \r
28                 delete X_TEMP.slaudioInit;\r
29         };\r
30         \r
31         // X.Node.inherits はできない。_rawObject は <object> でなく silverlight\r
32         X_Audio_SLAudioWrapper = X_Audio_AbstractAudioBackend[ 'inherits' ](\r
33                 'X.AV.SilverlightAudio',\r
34                 X_Class.POOL_OBJECT,\r
35                 {\r
36                         '_rawType'      : X_EventDispatcher_EVENT_TARGET_SILVER_LIGHT,\r
37 \r
38                 _onload         : '',\r
39                 _callback       : null,                 \r
40                 xnodeObject     : null,\r
41                         _source         : '',\r
42                         _ended          : true,\r
43                         _paused         : false,\r
44                         _lastUserAction : '',\r
45                         _lastState      : '',\r
46                         _interval       : 0, // setInterval timer id\r
47                         \r
48                         Constructor : function( target, source, option ){\r
49                                 !X_Audio_SLAudio_uid && X_TEMP.slaudioInit();\r
50                                 \r
51                                 /*\r
52                                  * [Silverlight 2]JavaScriptコードからSilverlightのオブジェクトを利用するには?[C#、VB]\r
53                                  * http://www.atmarkit.co.jp/fdotnet/dotnettips/902slobjcallfromjs/slobjcallfromjs.html\r
54                                  * このページのサンプルは sl5+firefox32 環境で動いている。xaml を js から利用する形ではなく、.xap を sl4 以下で作るのがよさそう.\r
55                                  */\r
56                                 \r
57                                 // TODO embed\r
58                                 this.target      = target || this;\r
59                                 this._source     = source;\r
60                                 // X.Audio._slOnload_ は不可\r
61                         this._onload     = 'XAudioSilverlightOnLoad' + ( ++X_Audio_SLAudio_uid );\r
62                                 this._callback   = window[ this._onload ] = X_Closure_create( this, this.onSLReady );\r
63                         this.xnodeObject = X_Node_body\r
64                                 [ 'create' ]( 'object', {\r
65                                                 type   : 'application/x-silverlight-2',\r
66                                                 data   : 'data:application/x-silverlight-2,',\r
67                                                 width  : 1,\r
68                                                 height : 1\r
69                                         })\r
70                                         [ 'html' ](\r
71                                             '<param name="background" value="#00000000">' +      // transparent\r
72                                             '<param name="windowless" value="true">' +\r
73                                             '<param name="source" value="#silverlightaudio">' +  // XAML ID\r
74                                             '<param name="onload" value="' + this._onload + '">' // + // bond to global\r
75                                             //'<param value="2.0.31005.0" name="minRuntimeVersion">' +\r
76                                             //'<param value="true" name="autoUpgrade">' +\r
77                                             //'<param name="onerror" value="slerror">' // bond to global\r
78                                         );\r
79                                 this.setState( option );\r
80         \r
81                                 this[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE );\r
82                         },\r
83                         \r
84                                 onSLReady : function( sender ){\r
85                                         if( !this._onload ) return;\r
86                                         \r
87                                         window[ this._onload ] = null;\r
88                                         delete this._onload;\r
89                                         X_Closure_correct( this._callback );\r
90                                         delete this._callback;\r
91         \r
92                                         sender[ 'children' ][ 'add' ](\r
93                                                 sender[ 'GetHost' ]()[ 'content' ][ 'CreateFromXaml' ](\r
94                                                 '<Canvas xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">' +\r
95                                                         '<MediaElement x:Name="media" Source="' + this._source + '" Volume="' + this.gain + '" AutoPlay="false" />' +\r
96                                                 '</Canvas>'));\r
97                         \r
98                                         this[ '_rawObject' ] = sender[ 'findName' ]( 'media' ); // x:Name='media'\r
99         \r
100                                         this[ 'listen' ]( [ 'MediaFailed', 'MediaOpened', 'MediaEnded', 'CurrentStateChanged' ] );\r
101                                 },\r
102                         \r
103                         handleEvent : function( e ){\r
104                                 var lastState, currentState;\r
105                                 \r
106                                 console.log( e.type );\r
107                                 switch( e.type ){\r
108                                         \r
109                                         case 'MediaFailed' :\r
110                                                 this.error   = 4;\r
111                                                 this.playing = false;\r
112                                                 this._ended  = true;\r
113                                                 this._paused = false;\r
114                                                 if( this.playing ){\r
115                                                         //X_Timer_once( 16, this, this.actualPlay );\r
116                                                 } else {\r
117                                                         this.target[ 'dispatch' ]( X_EVENT_ERROR ); // open failed\r
118                                                         this[ 'kill' ]();                                                       \r
119                                                 };\r
120                                                 break;\r
121 \r
122                                         case 'MediaOpened' :\r
123                                                 // http://msdn.microsoft.com/ja-jp/library/bb979710(VS.95).aspx\r
124                                                 this.duration = this[ '_rawObject' ][ 'NaturalDuration' ][ 'Seconds' ] * 1000;\r
125                                 this.target[ 'asyncDispatch' ]( X_EVENT_READY );\r
126                                 \r
127                                 this.autoplay && X_Timer_once( 16, this, this.actualPlay );\r
128                                                 break;\r
129 \r
130                                         case 'MediaEnded' :\r
131                                                 //console.log( ' > ' +  this.autoLoop + ' error:' + this.error );\r
132                                                 //this.autoLoop && /* this.playing && */ this.actualPlay();\r
133                                                 this._ended   = true;\r
134                                                 break;\r
135 \r
136                                         case 'CurrentStateChanged' :\r
137                                                 lastState        = this._lastState,\r
138                                                 currentState = this[ '_rawObject' ][ 'CurrentState' ];\r
139                                 \r
140                                                 // ignore consecutive events or 'Closed' == 'Error'\r
141                                                 if( lastState === currentState\r
142                                                         || ( (lastState === 'Closed' || lastState === 'Error') && ( currentState === 'Closed' || currentState === 'Error') ) ){\r
143                                                         return;\r
144                                                 };\r
145                                                 this._lastState = currentState; // update last state\r
146                                 \r
147                                                 console.log( ' > ' + currentState + ' - ' + this._lastUserAction );\r
148                                 \r
149                                                 switch( currentState ){\r
150                                                         case 'Buffering' :\r
151                                                         case 'Opening' :\r
152                                                                 switch( this._lastUserAction ){\r
153                                                                         case 'play' :\r
154                                                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );\r
155                                                                                 break;\r
156                                                                         case 'seek' :\r
157                                                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_SEEKING );\r
158                                                                                 break;\r
159                                                                         case 'pause' :\r
160                                                                                 break;\r
161                                                                 };\r
162                                                                 break;\r
163 \r
164                                                         // media.play(none supported file) -> 'Error'\r
165                                                         // media.play(file not found)     -> 'Closed'\r
166                                                         // media.load -> 'Error'\r
167                                                         case 'Error':\r
168                                                                 this.error   = 4;\r
169                                                         case 'Closed':\r
170                                                                 this.error   = this.error || 2;\r
171                                                                 this.playing = false;\r
172                                                                 this._ended  = true;\r
173                                                                 this._paused = false;\r
174                                                                 this.target[ 'dispatch' ]( X_EVENT_ERROR );\r
175                                                                 this[ 'kill' ]();\r
176                                                                 break;\r
177 \r
178                                                         // userAction.pause()              -> MediaState('Paused') -> x\r
179                                                         // userAction.stop()                    -> MediaState('Paused') -> x\r
180                                                         // userAction.play() + file end -> MediaState('Paused') -> uueventfire('ended')\r
181                                                         case 'Paused':\r
182                                                         \r
183                                                                 this.playing && X_Timer_once( 16, this, this.actualPlay );\r
184                                                                 //this.playing = false;\r
185                                                                 \r
186                                                                 switch( this._lastUserAction ){\r
187                                                                         case 'play': // play() -> file end -> event('ended')\r
188                                                                         case 'seek':\r
189                                                                                 //this.seekTime = 0;\r
190                                                                                 this._ended   = true;\r
191                                                                                 this._paused  = false;\r
192                                                                                 //this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
193                                                                                 //this.setCurrentTime( this.startTime );\r
194                                                                                 break;\r
195                                                                         case 'pause':\r
196                                                                                 this._ended  = false;\r
197                                                                                 this._paused = true;\r
198                                                                                 break;\r
199                                                                         case 'stop':\r
200                                                                                 this._ended  = true;\r
201                                                                                 this._paused = false;\r
202                                                                 };\r
203                                                                 break;\r
204 \r
205                                                         // media.play -> 'Playing'\r
206                                                         case 'Playing':\r
207                                                                 this.error   = 0;\r
208                                                                 //this.playing = true;\r
209                                                                 this._ended  = false;\r
210                                                                 this._paused = false;\r
211                                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_PLAYING );\r
212                                                                 break;\r
213 \r
214                                                         // stop()\r
215                                                         case 'Stopped':\r
216                                                                 this.playing && X_Timer_once( 16, this, this.actualPlay );\r
217                                                                 return;\r
218                                                                 \r
219                                                                 //this.playing = false;\r
220                                                                 this._ended  = true;\r
221                                                                 this._paused = false;\r
222                                                                 //this.setCurrentTime( this.startTime );\r
223                                                                 break;\r
224                                                 };\r
225                                                 break;\r
226 \r
227                                         case X_EVENT_KILL_INSTANCE :\r
228                                                 this.playing && this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
229                                                 this.playing && this.actualPause();\r
230                                         \r
231                                                 if( this._onload ){\r
232                                                         // window への delete に ie5 は対応しないが、そもそも ie5 は Silverlight に非対応\r
233                                                         window[ this._onload ] = null;\r
234                                                         delete this._onload;\r
235                                                         X_Closure_correct( this._callback );\r
236                                                 };\r
237                                                 this.xnodeObject[ 'kill' ]();\r
238                                                 break;\r
239                                 };\r
240                         },\r
241                         \r
242                         // SilverlightAudio.play\r
243                         actualPlay : function(){\r
244                                 var begin, offset, end;\r
245 \r
246                                 // もし kill 後に autoplayTimer で呼ばれても、_closed==true なので平気\r
247                                 if( this.error ) return;\r
248                                 if( !this.duration ){\r
249                                         this.autoplay = true;\r
250                                         return;\r
251                                 };\r
252                                 \r
253                                 this._lastUserAction = 0 <= this.seekTime ? 'seek' : 'play';\r
254                                 \r
255                                 end   = X_AudioWrapper_getEndTime( this );\r
256                                 begin = X_AudioWrapper_getStartTime( this, end, true ) | 0;\r
257 \r
258                                 // 1 秒以下は指定できないため四捨五入\r
259                                 begin = ( begin / 1000 | 0 ) * 1000 + ( 500 < begin % 1000 ? 1000 : 0 ); \r
260 \r
261                             this[ '_rawObject' ][ 'Volume' ] = this.gain;\r
262                             \r
263                             this.setCurrentTime( this._beginTime = begin );\r
264                             \r
265                             console.log( '[play] ' + begin + ' -> ' + end );\r
266                             \r
267                             /*\r
268                             if( offset = begin - this.getActualCurrentTime() ){\r
269                                 this.setCurrentTime( begin + offset );\r
270                                 console.log( ' [差補正] ' + offset + ' ct:' + this.getActualCurrentTime() + ' begin:' + begin  );\r
271                                 this._beginTime = begin = this.getActualCurrentTime();\r
272                             };*/\r
273                             \r
274                             if( !this.playing || this._ended ){\r
275                                 console.log( '[play] play()' + begin + ' -> ' + end );\r
276                                     this[ '_rawObject' ].play();\r
277                             this.playing = true;\r
278                             this._ended  = false;\r
279                             };\r
280                     \r
281                     this._timerID && X_Timer_remove( this._timerID );\r
282                     \r
283                 this._timerID = X_Timer_once( end - begin, this, this._onEnded );\r
284                 \r
285                                 if( !this._interval ){\r
286                                         this._interval = X_Timer_add( 1000, 0, this, this._onInterval );\r
287                                 };\r
288                         },\r
289                                 \r
290                                 _onInterval : function(){\r
291                                         if( !this.playing ){\r
292                                                 delete this._interval;\r
293                                                 return X_CALLBACK_UN_LISTEN;\r
294                                         };\r
295                                         this.target[ 'dispatch' ]( X_EVENT_MEDIA_PLAYING );\r
296                                 },\r
297                                 \r
298                                 _onEnded : function(){\r
299                                         var time, end;\r
300                                         delete this._timerID;\r
301                                         \r
302                             if( this.playing ){\r
303                                 //console.log( '> end ' + X_AudioWrapper_getEndTime( this ) + ' current:' + ( this.getActualCurrentTime() ) );\r
304                                 time = this.getActualCurrentTime();\r
305                                 \r
306                                 if( time < this._beginTime ){\r
307                                         console.log( '== waiting ' + time + ' < begin:' + this._beginTime );\r
308                                         this.setCurrentTime( this._beginTime );\r
309                                         time = this.getActualCurrentTime();\r
310                                         console.log( '    > ' + time );\r
311                                         this._ended && this[ '_rawObject' ].play();\r
312                                         this._ended = false;\r
313                                         this.target[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );\r
314                                         this._timerID = X_Timer_once( X_AudioWrapper_getEndTime( this ) - time, this, this._onEnded );\r
315                                         return;\r
316                                 };\r
317                                 \r
318                                 time -= X_AudioWrapper_getEndTime( this );\r
319                                 if( time < 0 ){\r
320                                         console.log( ' > まだ終わらない ' + time );\r
321                                         this._ended && this[ '_rawObject' ].play();\r
322                                         this._ended = false;\r
323                                         this._timerID = X_Timer_once( -time, this, this._onEnded );\r
324                                         return;\r
325                                 };\r
326                                 \r
327                                 if( this.autoLoop ){\r
328                                         console.log( '========= loop?' );\r
329                                         if( !( this.target[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_CALLBACK_PREVENT_DEFAULT ) ){\r
330                                                 console.log( '========== loopした' );\r
331                                                 this.looped = true;\r
332                                                 this.target[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
333                                                 this.actualPlay();\r
334                                         };\r
335                                 } else {\r
336                                         console.log( '========= pause' );\r
337                                         this.actualPause();\r
338                                         this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
339                                 };\r
340                             };\r
341                                 },\r
342                         \r
343                         // SilverlightAudio.pause\r
344                         actualPause : function(){\r
345                                 if( this.error || !this.playing ) return;\r
346                                 \r
347                                 this._lastUserAction = 'pause';\r
348                                 this.seekTime = this.getActualCurrentTime();\r
349                                 this.playing  = false;\r
350                                 this._paused  = true;\r
351                                 this._ended   = false;\r
352                                 \r
353                                 this[ '_rawObject' ].pause();\r
354                                 //this.target[ 'dispatch' ]( 'pause' );\r
355                         },\r
356 \r
357                         getActualCurrentTime : function(){\r
358                                 return this[ '_rawObject' ][ 'Position' ][ 'Seconds' ] * 1000 | 0;\r
359                         },\r
360                         \r
361                         afterUpdateState : function( result ){\r
362                                 if( result & 3 ){ // seek\r
363                         this.actualPlay();\r
364                                 } else\r
365                                 if( result & 1 ){\r
366                                         end     = X_AudioWrapper_getEndTime( this );\r
367                                         halfway = end < this.duration;\r
368                                         this._timerID && X_Timer_remove( this._timerID );\r
369                                         \r
370                                         if( halfway ){\r
371                                                 this._timerID = X_Timer_once( end - this.getActualCurrentTime(), this, this._onEnded );\r
372                                         } else {\r
373                                                 delete this._timerID;\r
374                                         };\r
375                                 } else\r
376                                 if( result & 4 ){\r
377                        this[ '_rawObject' ][ 'Volume' ] = this.gain;\r
378                                 };                      \r
379                         },\r
380                         \r
381                                 // SilverlightAudio.currentTime\r
382                                 setCurrentTime : function( time ){ // @param Number: time\r
383                                         var position = this[ '_rawObject' ][ 'Position' ]; // [!] create instance\r
384         \r
385                                         position[ 'Seconds' ] = time / 1000 | 0; // set current time\r
386                                 \r
387                                         this[ '_rawObject' ][ 'Position' ] = position; // [!] reattach instance\r
388                                 }\r
389 \r
390                 }\r
391         );\r
392 \r
393         function slerror(){\r
394                 alert( 'slerror' );\r
395         };\r
396 \r
397         X_Audio_BACKENDS.push( {\r
398                 backendName : 'Silverlight Audio',\r
399 \r
400                 canPlay : {\r
401                         'mp3' : true,\r
402                         'wma' : true,\r
403                         'wav' : true\r
404                 },\r
405 \r
406                 detect : function( proxy, source, ext ){\r
407                         var ok = ext === 'mp3' || ext === 'wma' || ext === 'wav';\r
408                         proxy[ 'asyncDispatch' ]( { type : X_EVENT_COMPLETE, canPlay : ok } );                          \r
409                 },\r
410                 \r
411                 klass : X_Audio_SLAudioWrapper\r
412                 \r
413         } );\r
414 \r
415 };