1 var X_Audio_constructor = 3.1 <= X_UA[ 'Safari' ] && X_UA[ 'Safari' ] < 4 ?
3 a = document.createElement( 'audio' );
8 // Android1.6 + MobileOpera12 HTMLAudio はいるが呼ぶとクラッシュする
9 !( X_UA[ 'Android' ] < 2 ) ?
10 window[ 'Audio' ] || window.HTMLAudioElement : null,
12 // Blink5 Opera32 Win8 は HTMLAudio が壊れている、WebAudio は mp3 がデコードに失敗、ogg が動作
13 X_Audio_blinkOperaFix = X_UA[ 'BlinkOpera' ] && X_UA[ 'Windows' ],
17 if( X_Audio_constructor ){
18 //http://himaxoff.blog111.fc2.com/blog-entry-97.html
19 //引数なしで new Audio() とすると、Operaでエラーになるそうなので注意。
20 X_TEMP.rawAudio = new X_Audio_constructor( '' );
22 // https://html5experts.jp/miyuki-baba/3766/
23 // TODO Chrome for Android31 で HE-AAC が低速再生されるバグ
24 // TODO Android4 標準ブラウザで ogg のシークが正しくない!
25 if( X_TEMP.rawAudio.canPlayType ){
27 'mp3' : X_TEMP.rawAudio.canPlayType('audio/mpeg'),
28 'opus' : X_TEMP.rawAudio.canPlayType('audio/ogg; codecs="opus"'),
29 'ogg' : X_TEMP.rawAudio.canPlayType('audio/ogg; codecs="vorbis"'),
30 'wav' : X_TEMP.rawAudio.canPlayType('audio/wav; codecs="1"'),
31 'aac' : X_TEMP.rawAudio.canPlayType('audio/aac'),
32 'm4a' : X_TEMP.rawAudio.canPlayType('audio/x-m4a') + X_TEMP.rawAudio.canPlayType('audio/m4a') + X_TEMP.rawAudio.canPlayType('audio/aac'),
33 'mp4' : X_TEMP.rawAudio.canPlayType('audio/x-mp4') + X_TEMP.rawAudio.canPlayType('audio/mp4') + X_TEMP.rawAudio.canPlayType('audio/aac'),
34 'weba' : X_TEMP.rawAudio.canPlayType('audio/webm; codecs="vorbis"')
36 (function( X_Audio_codecs, k, v ){
37 for( k in X_Audio_codecs ){
38 //if( X_EMPTY_OBJECT[ k ] ) continue;
39 v = X_Audio_codecs[ k ];
40 v = v && !!( v.split( 'no' ).join( '' ) );
42 console.log( k + ' ' + X_Audio_codecs[ k ] );
43 X_Audio_codecs[ k ] = true;
45 delete X_Audio_codecs[ k ];
48 if( X_Audio_blinkOperaFix ) delete X_Audio_codecs[ 'mp3' ];
53 'mp3' : X_UA[ 'IE' ] || X_UA[ 'Chrome' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),
54 'ogg' : 5 <= X_UA[ 'Gecko' ] || X_UA[ 'Chrome' ] || X_UA[ 'Opera' ] ,
55 'wav' : X_UA[ 'Gecko' ] || X_UA[ 'Opera' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),
56 'aac' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],
57 'm4a' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],
58 'mp4' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],
59 'weba' : 2 <= X_UA[ 'Gecko' ] || 10.6 <= X_UA[ 'Opera' ] // firefox4+(Gecko2+)
61 (function( X_Audio_codecs, k ){
62 for( k in X_Audio_codecs ){
63 //if( X_EMPTY_OBJECT[ k ] ) continue;
64 if( X_Audio_codecs[ k ] ){
65 console.log( k + ' ' + X_Audio_codecs[ k ] );
66 X_Audio_codecs[ k ] = true;
68 delete X_Audio_codecs[ k ];
74 if( X_Audio_blinkOperaFix ){
75 X_Audio_constructor = null;
76 delete X_TEMP.rawAudio;
81 var X_WebAudio_context = !X_UA[ 'iPhone_4s' ] && !X_UA[ 'iPad_2Mini1' ] && !X_UA[ 'iPod_4' ] &&
82 // TODO なんで fennec を禁止?
83 !( X_UA[ 'Gecko' ] && X_UA[ 'Android' ] ) &&
84 // Firefox40.0.5 + Windows8 で音声が途中から鳴らなくなる
85 // Firefox41.0.1 + Windows8 で音声が途中から鳴らなくなる
86 !( 40 <= X_UA[ 'Gecko' ] && X_UA[ 'Gecko' ] < 42 && X_UA[ 'Windows' ] ) &&
87 ( window[ 'AudioContext' ] || window[ 'webkitAudioContext' ] ),
88 X_WebAudio_BUFFER_LIST = [],
90 X_WebAudio_BufferLoader,
94 * iPhone 4s 以下、iPad2以下、iPad mini 1以下, iPod touch 4G 以下は不可
96 if( X_WebAudio_context ){
98 X_WebAudio_context = new X_WebAudio_context;
100 X_WebAudio_BufferLoader = X_EventDispatcher[ 'inherits' ](
101 'X.WebAudio.BufferLoader',
106 onDecodeSuccess : null,
107 onDecodeError : null,
113 'Constructor' : function( webAudio, url ){
114 this.webAudioList = [ webAudio ];
116 this.xhr = X[ 'Net' ]( { 'xhr' : url, 'dataType' : 'arraybuffer' } )
117 [ 'listen' ]( X_EVENT_PROGRESS, this )
118 [ 'listenOnce' ]( [ X_EVENT_SUCCESS, X_EVENT_COMPLETE ], this );
119 X_WebAudio_BUFFER_LIST.push( this );
122 handleEvent : function( e ){
124 case X_EVENT_PROGRESS :
125 this[ 'dispatch' ]( { type : 'progress', 'percent' : e[ 'percent' ] } );
128 case X_EVENT_SUCCESS :
130 // https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Porting_webkitAudioContext_code_to_standards_based_AudioContext
132 // http://qiita.com/sou/items/5688d4e7d3a37b4e2ff1
133 // iOS 7.1 で decodeAudioData に処理が入った瞬間にスクリーンを長押しする(スクロールを繰り返す)と
134 // decoeAudioData の処理がキャンセルされることがある(エラーやコールバックの発火もなく、ただ処理が消滅する)。
135 // ただし iOS 8.1.2 では エラーになる
136 if( X_UA[ 'iOS' ] < 8 || !X_WebAudio_context[ 'decodeAudioData' ] ){
137 this._onDecodeSuccess( X_WebAudio_context[ 'createBuffer' ]( e.response, false ) );
139 if( X_WebAudio_context[ 'decodeAudioData' ] ){
140 X_WebAudio_context[ 'decodeAudioData' ]( e.response,
141 this.onDecodeSuccess = X_Closure_create( this, this._onDecodeSuccess ),
142 this.onDecodeError = X_Closure_create( this, this._onDecodeError ) );
146 case X_EVENT_COMPLETE :
148 this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
151 this.xhr[ 'unlisten' ]( [ X_EVENT_PROGRESS, X_EVENT_SUCCESS, X_EVENT_COMPLETE ], this );
155 _onDecodeSuccess : function( buffer ){
156 this.onDecodeSuccess && this._onDecodeComplete();
160 this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
164 console.log( 'WebAudio decode success!' );
166 this.audioBuffer = buffer;
168 this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
170 console.log( 'WebAudio decoded!' );
173 _onDecodeError : function(){
174 console.log( 'WebAudio decode error!' );
175 this._onDecodeComplete();
177 this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
180 _onDecodeComplete : function(){
181 X_Closure_correct( this.onDecodeSuccess );
182 delete this.onDecodeSuccess;
183 X_Closure_correct( this.onDecodeError );
184 delete this.onDecodeError;
187 unregister : function( webAudio ){
188 var list = this.webAudioList,
189 i = list.indexOf( webAudio );
193 this.xhr && this.xhr[ 'kill' ]();
203 X_WebAudio = X_AudioBase[ 'inherits' ](
220 'Constructor' : function( target, url, option ){
222 l = X_WebAudio_BUFFER_LIST.length,
226 * http://qiita.com/sou/items/5688d4e7d3a37b4e2ff1
227 * L-01F 等の一部端末で Web Audio API の再生結果に特定条件下でノイズが混ざることがある。
228 * 描画レート(描画 FPS)が下がるとノイズが混ざり始め、レートを上げると再生結果が正常になるというもので、オーディオ処理が描画スレッドに巻き込まれているような動作を見せる。
230 if( X_UA[ 'Android' ] && X_UA[ 'Chrome' ] && !X_WebAudio_fpsFix ){
231 X_Node_systemNode.create( 'div', { id : 'fps-slowdown-make-sound-noisy' } );
232 X_WebAudio_fpsFix = true;
236 loader = X_WebAudio_BUFFER_LIST[ i ];
237 if( loader.audioUrl === url ){
238 this.loader = loader;
239 loader.webAudioList.push( this );
245 this.loader = loader = X_WebAudio_BufferLoader( this, url );
248 this.target = target || this;
250 this.setState( option );
252 this[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, this.onKill );
254 if( loader.audioBuffer || loader.errorState ){
255 this._onLoadBufferComplete();
257 loader[ 'listenOnce' ]( X_EVENT_COMPLETE, this, this._onLoadBufferComplete );
262 this.loader[ 'unlisten' ]( X_EVENT_COMPLETE, this, this._onLoadBufferComplete )
265 delete this.audioBuffer;
267 this.playing && this.actualPause();
268 this.bufferSource && this._sourceDispose();
270 this._onended && X_Closure_correct( this._onended );
272 this.gainNode && this.gainNode.disconnect();
274 _onLoadBufferComplete : function( e ){
275 var loader = this.loader,
276 buffer = loader.audioBuffer;
278 e && loader[ 'unlisten' ]( X_EVENT_COMPLETE, this, this._onLoadBufferComplete );
281 this.error = loader.errorState;
283 this.target[ 'dispatch' ]({
284 type : X_EVENT_ERROR,
285 error : loader.errorState,
286 message : loader.errorState === 1 ?
287 'load buffer network error' :
288 'buffer decode error'
294 this.audioBuffer = buffer;
295 this.duration = buffer.duration * 1000;
297 this.target[ 'asyncDispatch' ]( X_EVENT_READY );
299 console.log( 'WebAudio buffer ready' );
301 this.autoplay && X_Timer_once( 16, this, this.play );
305 actualPlay : function(){
308 if( !this.audioBuffer ){
309 this.autoplay = true;
313 end = X_Audio_getEndTime( this );
314 begin = X_Audio_getStartTime( this, end, true );
316 console.log( '[WebAudio] play ' + begin + ' -> ' + end );
318 if( this.bufferSource ) this._sourceDispose();
319 if( !this.gainNode ){
320 this.gainNode = X_WebAudio_context[ 'createGain' ] ? X_WebAudio_context[ 'createGain' ]() : X_WebAudio_context[ 'createGainNode' ]();
321 this.gainNode[ 'connect' ]( X_WebAudio_context[ 'destination' ] );
323 this.bufferSource = X_WebAudio_context[ 'createBufferSource' ]();
324 this.bufferSource.buffer = this.audioBuffer;
325 this.bufferSource[ 'connect' ]( this.gainNode );
327 this.gainNode[ 'gain' ].value = this.gain;
329 // おかしい、stop 前に外していても呼ばれる、、、@Firefox33.1
330 // 破棄された X.Callback が呼ばれて、obj.proxy() でエラーになる。Firefox では、onended は使わない
331 // 多くのブラウザで onended は timer を使ったカウントより遅いので使わない
332 //if( this.bufferSource.onended !== undefined ){
333 //console.log( '> use onended' );
334 //this.bufferSource.onended = this._onended || ( this._onended = X_Closure_create( this, this._onEnded ) );
336 this._timerID && X_Timer_remove( this._timerID );
337 this._timerID = X_Timer_once( end - begin, this, this._onEnded );
340 if( this.bufferSource.start ){
341 this.bufferSource.start( 0, begin / 1000, end / 1000 );
343 this.bufferSource[ 'noteGrainOn' ]( 0, begin / 1000, end / 1000 );
347 this._startPos = begin;
348 this._endPosition = end;
349 this._startTime = X_WebAudio_context.currentTime * 1000;
350 this._interval = this._interval || X_Timer_add( 1000, 0, this, this._onInterval );
353 _sourceDispose : function(){
354 this.bufferSource.disconnect();
355 delete this.bufferSource.onended;
356 delete this.bufferSource;
359 _onInterval : function(){
361 delete this._interval;
362 return X_CALLBACK_UN_LISTEN;
364 this.target[ 'dispatch' ]( X_EVENT_MEDIA_PLAYING );
367 _onEnded : function(){
369 delete this._timerID;
372 time = X_WebAudio_context.currentTime * 1000 - this._startTime - this._endPosition + this._startPos | 0;
373 //console.log( '> onEnd ' + ( this.playing && ( X_WebAudio_context.currentTime * 1000 - this._startTime ) ) + ' < ' + ( this._endPosition - this._startPos ) );
376 if( time < 0 ) return;
379 //console.log( '> onEnd crt:' + ( X_WebAudio_context.currentTime * 1000 ) + ' startTime:' + this._startTime +
380 // ' from:' + this._startPos + ' to:' + this._endPosition );
381 this._timerID = X_Timer_once( -time, this, this._onEnded );
387 if( !( this.target[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_CALLBACK_PREVENT_DEFAULT ) ){
389 this.target[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );
394 this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );
399 actualPause : function(){
400 //if( !this.playing ) return this;
402 console.log( '[WebAudio] pause' );
404 this.seekTime = this.getActualCurrentTime();
406 this._timerID && X_Timer_remove( this._timerID );
407 delete this._timerID;
410 if( this.bufferSource ){
411 if( this.bufferSource.onended ) delete this.bufferSource.onended;
413 this.bufferSource.stop ?
414 this.bufferSource.stop( 0 ) : this.bufferSource[ 'noteOff' ]( 0 );
418 getActualCurrentTime : function(){
419 return X_WebAudio_context.currentTime * 1000 - this._startTime + this._startPos | 0;
422 afterUpdateState : function( result ){
423 if( result & 2 || result & 1 ){ // seek
427 this.gainNode[ 'gain' ].value = this.gain;
434 X_Audio_BACKENDS.push(
438 backendName : 'WebAudio',
440 canPlay : X_Audio_codecs,
442 detect : function( proxy, source, ext ){
443 proxy[ 'asyncDispatch' ]( { type : X_EVENT_COMPLETE, canPlay : X_Audio_codecs[ ext ] } );