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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTML5       : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 /*\r
16  * X_EVENT_BACKEND_READY\r
17  * X_EVENT_BACKEND_NONE\r
18  * \r
19  * X_EVENT_READY   再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
20  * X_EVENT_ERROR\r
21  *   1 : ユーザーによってメディアの取得が中断された\r
22  *   2 : ネットワークエラー\r
23  *   3 : メディアのデコードエラー\r
24  *   4 : メディアがサポートされていない\r
25  * \r
26  * X_EVENT_MEDIA_PLAYING 再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
27  * X_EVENT_MEDIA_LOOP    ループ直前に発生、キャンセル可能\r
28  * X_EVENT_MEDIA_LOOPED  ループ時に発生\r
29  * X_EVENT_MEDIA_ENDED   再生位置の(音声の)最後についた\r
30  * X_EVENT_MEDIA_PAUSED  ポーズした\r
31  * X_EVENT_MEDIA_WAITING 再生中に音声が待機状態に。間もなく X_EVENT_MEDIA_PLAYING に移行。\r
32  * X_EVENT_MEDIA_SEEKING シーク中に音声が待機状態に。間もなく X_EVENT_MEDIA_PLAYING に移行。\r
33  */\r
34 \r
35 // TODO この内容は、AudioBackend の Abstract クラスにする。AudioSprite は Audio ではなく AudioBackend をマネージする\r
36 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
37         'X.Audio',\r
38         X_Class.POOL_OBJECT,\r
39         {\r
40                 'source'      : '',\r
41                 'backendName' : '',\r
42                 \r
43                 'Constructor' : function( sourceList, opt_option ){\r
44                         X_Audio_startDetectionBackend(\r
45                                 X_Audio_BACKENDS[ 0 ], this,\r
46                                 X_Type_isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
47                                 opt_option || {} );\r
48                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
49                 },\r
50                 \r
51                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
52                         var pair = X_Pair_get( this );\r
53                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
54                         return this;\r
55                 },\r
56                 \r
57                 'seek' : function( seekTime ){\r
58                         var pair = X_Pair_get( this );\r
59                         pair && pair.seek( seekTime );\r
60                         return this;\r
61                 },\r
62                 \r
63                 'pause' : function(){\r
64                         var pair = X_Pair_get( this );\r
65                         pair && pair.pause();\r
66                         return this;\r
67                 },\r
68                 \r
69                 'state' : function( obj ){\r
70                         var pair = X_Pair_get( this );\r
71                         if( obj === undefined ){\r
72                                 return pair ? pair.getState() :\r
73                                         {\r
74                                         'startTime'     : -1,\r
75                                         'endTime'       : -1,\r
76                                         'loopStartTime' : -1,\r
77                                         'loopEndTime'   : -1,\r
78                                         'currentTime'   : -1,\r
79                                         'loop'          : false,\r
80                                         'looded'        : false,\r
81                                         'error'         : false,\r
82                                         'playing'       : false,\r
83                                         'source'        : this[ 'source' ] || '',\r
84                                         'duration'      : 0\r
85                                         };\r
86                         };\r
87                         pair && pair.setState( obj );\r
88                         return this;\r
89                 },              \r
90                 \r
91                 'loop' : function( v ){\r
92                         var pair = X_Pair_get( this );\r
93                         pair && pair.loop( v );\r
94                         return this;\r
95                 },\r
96 \r
97                 'volume' : function( v ){\r
98                         var pair = X_Pair_get( this );\r
99                         pair && pair.volume( v );\r
100                         return this;\r
101                 },\r
102 \r
103                 'currentTime' : function( v ){\r
104                         var pair = X_Pair_get( this );\r
105                         pair && pair.currentTime( v );\r
106                         return this;\r
107                 },\r
108 \r
109                 'isPlaying' : function(){\r
110                         var pair = X_Pair_get( this );\r
111                         return pair && pair.playing;\r
112                 }\r
113                 \r
114         }\r
115 );\r
116 \r
117 function X_Audio_handleEvent( e ){\r
118         var backend;\r
119         \r
120         switch( e.type ){\r
121                 case X_EVENT_BACKEND_READY :\r
122                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
123                 \r
124                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
125                         this[ 'source' ]      = e[ 'source' ];\r
126                         this[ 'backendName' ] = backend.backendName;\r
127                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
128                         break;\r
129                 \r
130                 case X_EVENT_BACKEND_NONE :\r
131                         this[ 'kill' ]();\r
132                         break;\r
133                 \r
134                 case X_EVENT_KILL_INSTANCE :\r
135                         backend = X_Pair_get( this );\r
136                         backend && backend[ 'kill' ]();\r
137                         X_Pair_release( this, backend );\r
138                         break;\r
139         };\r
140 };\r
141 \r
142 \r
143 /*\r
144  * TODO preplayerror play してみたら error が出た、backend の変更。\r
145  */\r
146 \r
147 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
148         var source = sourceList[ 0 ] || '', \r
149                 ext    = X_URL_getEXT( source ),\r
150                 sup;\r
151         \r
152         if( source && backend ){\r
153                 sup      = [ xaudio, sourceList, option, source, ext ];\r
154                 sup[ 5 ] = sup;\r
155                 \r
156                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
157                 backend.detect( xaudio, source, ext );\r
158         } else {\r
159                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
160         };\r
161 };\r
162 \r
163 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
164         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
165         \r
166         if( e.canPlay ){\r
167                 xaudio._backend = i;\r
168                 xaudio[ 'asyncDispatch' ]( {\r
169                         type          : X_EVENT_BACKEND_READY,\r
170                         'option'      : option,\r
171                         'source'      : source,\r
172                         'backendName' : this[ 'backendName' ],\r
173                         'backendID'   : i\r
174                 } );                    \r
175         } else {\r
176                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
177                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
178                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
179                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
180                         this.detect( xaudio, source, ext );\r
181                 } else\r
182                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
183                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
184                 } else {\r
185                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
186                 };                              \r
187         };\r
188 };\r
189 \r
190 \r
191 \r
192 var X_Audio_AbstractAudioBackend = X_EventDispatcher[ 'inherits' ](\r
193         'X.AbstractAudioBackend',\r
194         X_Class.ABSTRACT,\r
195         {\r
196                 \r
197                 url           : '',\r
198                 target        : null,\r
199                 \r
200                 startTime     : 0,\r
201                 endTime       : -1,\r
202                 loopStartTime : -1,\r
203                 loopEndTime   : -1,\r
204                 seekTime      : -1,\r
205                 duration      : 0,\r
206 \r
207                 playing       : false,\r
208                 error         : 0,                      \r
209                 autoLoop      : false,\r
210                 looped        : false,\r
211                 autoplay      : false,\r
212                 gain          : 0.5,\r
213                 \r
214                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
215                         if( 0 <= startTime ){\r
216                                 this.setState( {\r
217                                         currentTime   : startTime,\r
218                                         startTime     : startTime,\r
219                                         endTime       : endTime,\r
220                                         loop          : loop,\r
221                                         loopStartTime : loopStartTime,\r
222                                         loopEndTime   : loopEndTime\r
223                                 } );\r
224                         };\r
225                         this.actualPlay();\r
226                 },\r
227                 \r
228                 seek : function( seekTime ){\r
229                         if( seekTime < X_AudioWrapper_getEndTime( this ) ){\r
230                                 this.setState( { currentTime : seekTime } );\r
231                         };\r
232                 },\r
233                 \r
234                 pause : function(){\r
235                         this.playing && this.actualPause();\r
236                 },              \r
237                 \r
238                 loop : function( v ){\r
239                         if( v === undefined ){\r
240                                 return this.autoLoop;\r
241                         };\r
242                         this.setState( { loop : v } );\r
243                 },\r
244 \r
245                 volume : function( v ){\r
246                         if( v === undefined ){\r
247                                 return this.gain;\r
248                         };\r
249                         this.setState( { volume : v } );\r
250                 },\r
251 \r
252                 currentTime : function( v ){\r
253                         if( v === undefined ){\r
254                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
255                         };\r
256                         this.setState( { currentTime : v } );\r
257                 },\r
258                 \r
259                 getState : function(){\r
260                         \r
261                     return {\r
262                         'startTime'     : this.startTime,\r
263                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
264                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
265                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
266                         'loop'          : this.autoLoop,\r
267                         'looped'        : this.looped,\r
268                         'volume'        : this.gain,\r
269                         'playing'       : this.playing,                         \r
270                         'duration'      : this.duration,\r
271                         \r
272                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
273                         'error'        : this.getActualError ? this.getActualError() : this.error\r
274                     };\r
275                 },\r
276                 \r
277                 setState : function( obj ){\r
278                         var playing = this.playing,\r
279                                 k, v,\r
280                                 end = 0, seek = 0, volume = 0;\r
281                         \r
282                         for( k in obj ){\r
283                                 v = obj[ k ];\r
284                                 switch( k ){\r
285                                         case 'currentTime' :\r
286                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
287                                                 if( X_Type_isNumber( v ) ){\r
288                                                         if( playing ){\r
289                                                                 if( this.getActualCurrentTime() !== v ){\r
290                                                                         seek = 2;\r
291                                                                         this.seekTime = v;\r
292                                                                 };                                                              \r
293                                                         } else {\r
294                                                                 this.seekTime = v;\r
295                                                         };\r
296                                                 } else {\r
297                                                         continue;\r
298                                                 };\r
299                                                 break;\r
300                                                         \r
301                                         case 'startTime'     :\r
302                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
303                                                 if( v || v === 0 ){\r
304                                                         if( this.startTime !== v ){\r
305                                                                 this.startTime = v;                                     \r
306                                                         };\r
307                                                 } else {\r
308                                                         delete this.startTime;\r
309                                                 };\r
310                                                 break;\r
311                                         \r
312                                         case 'endTime'       :\r
313                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
314                                                 if( v || v === 0 ){\r
315                                                         if( this.endTime !== v ){\r
316                                                                 this.endTime = v;\r
317                                                                 if( playing ) end = 1;                                          \r
318                                                         };\r
319                                                 } else {\r
320                                                         delete this.endTime;\r
321                                                         if( playing ) end = 1;\r
322                                                 };\r
323                                                 break;\r
324                                                 \r
325                                         case 'loopStartTime' :\r
326                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
327                                                 if( v || v === 0 ){\r
328                                                         if( this.loopStartTime !== v ){\r
329                                                                 this.loopStartTime = v;                                 \r
330                                                         };\r
331                                                 } else {\r
332                                                         delete this.loopStartTime;\r
333                                                 };\r
334                                                 break;\r
335                                                 \r
336                                         case 'loopEndTime'   :\r
337                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
338                                                 if( v || v === 0 ){\r
339                                                         if( this.loopEndTime !== v ){\r
340                                                                 this.loopEndTime = v;\r
341                                                                 if( playing ) end = 1;                                          \r
342                                                         };\r
343                                                 } else {\r
344                                                         delete this.loopEndTime;\r
345                                                         if( playing ) end = 1;\r
346                                                 };\r
347                                                 break;\r
348                 \r
349                                         case 'looped' :\r
350                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
351                                                         this.looped = v;\r
352                                                         if( playing ) seek = 2;\r
353                                                 };\r
354                                                 break;\r
355                                                 \r
356                                         case 'loop' :\r
357                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
358                                                         this.autoLoop = v;\r
359                                                 };\r
360                                                 break;\r
361                                                 \r
362                                         case 'autoplay' :\r
363                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
364                                                         this.autoplay = v;\r
365                                                 };\r
366                                                 break;\r
367                 \r
368                                         case 'volume' :\r
369                                                 if( X_Type_isNumber( v ) ){\r
370                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
371                                                         if( this.gain !== v ){\r
372                                                                 this.gain = v;\r
373                                                                 // if playing -> update\r
374                                                                 if( playing ) volume = 4;\r
375                                                         };\r
376                                                 };\r
377                                                 break;\r
378                                 };\r
379                         };\r
380                         \r
381                         if( this.endTime < this.startTime ||\r
382                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
383                                 X_AudioWrapper_getEndTime( this ) < this.seekTime// ||\r
384                                 //this.duration < this.endTime\r
385                         ){\r
386                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' d:' + this.duration + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
387                                 return;\r
388                         };\r
389                         \r
390                         v = end + seek + volume;\r
391                         return v && this.afterUpdateState( v );         \r
392                 }\r
393                 \r
394         }\r
395 );\r
396 \r
397 \r
398 function X_AudioWrapper_timeStringToNumber( time ){\r
399         var ary, ms, s = 0, m = 0, h = 0;\r
400         if( X_Type_isNumber( time ) ) return time;\r
401         if( !X_Type_isString( time ) || !time.length ) return;\r
402 \r
403         ary = time.split( '.' );\r
404         ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
405         \r
406         ary = ary[ 0 ].split( ':' );\r
407         if( 3 < ary.length ) return;\r
408         \r
409         switch( ary.length ){\r
410                 case 0 :\r
411                         break;\r
412                 case 1 :\r
413                         s = parseInt( ary[ 0 ] ) || 0;\r
414                         break;\r
415                 case 2 :\r
416                         m = parseInt( ary[ 0 ] ) || 0;\r
417                         s = parseInt( ary[ 1 ] ) || 0;\r
418                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
419                         break;\r
420                 case 3 :\r
421                         h = parseInt( ary[ 0 ] ) || 0;\r
422                         m = parseInt( ary[ 1 ] ) || 0;\r
423                         s = parseInt( ary[ 2 ] ) || 0;\r
424                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
425                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
426                         break;\r
427                 default :\r
428                         alert( 'invalid time string ' + time );\r
429         };\r
430         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
431         return ms < 0 ? 0 : ms;\r
432 };\r
433 \r
434 function X_AudioWrapper_getStartTime( audioWrapper, endTime, delSeekTime ){\r
435         var seek = audioWrapper.seekTime;\r
436         if( delSeekTime ) delete audioWrapper.seekTime;\r
437         \r
438         if( 0 <= seek ){\r
439                 if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
440                 return seek;\r
441         };\r
442         \r
443         if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
444                 if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
445                 return audioWrapper.loopStartTime;\r
446         };\r
447         \r
448         if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
449         return audioWrapper.startTime;\r
450 };\r
451 \r
452 function X_AudioWrapper_getEndTime( audioWrapper ){\r
453         var duration = audioWrapper.duration;\r
454         \r
455         if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
456                 if( duration <= audioWrapper.loopEndTime ) return duration;\r
457                 return audioWrapper.loopEndTime;\r
458         };\r
459         \r
460         if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
461         return audioWrapper.endTime;\r
462 };\r
463 \r