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Version 0.6.187, add Scroll-Indicator for X.UI.ScrollBox, bugfix of X.HTMLAudio.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTMLAudio   : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 X_TEMP.onSystemReady.push(\r
16         function(){\r
17                 var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
18                         i = X_Audio_BACKENDS.length,\r
19                         be;\r
20                 for( ; i; ){\r
21                         be = X_Audio_BACKENDS[ --i ];\r
22                         X_Object_override( canPlay, be.canPlay );\r
23                         X[ 'Audio' ][ be.backendName ] = be.backendID;\r
24                 };\r
25         });\r
26 \r
27 /**\r
28  * <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
29  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
30  * <h4>バックエンドの種類</h4>\r
31  * <p>HTMLAudio, WebAudio, Silverlight, WMP\r
32  * <h4>イベント</h4>\r
33  * <dl>\r
34  * <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
35  * <dt>X.Event.BACKEND_NONE  <dd>音声を再生可能なバックエンドが見つからなかった。Audio は kill されます。\r
36  * <dt>X.Event.READY         <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
37  * <dt>X.Event.ERROR         <dd><ul>\r
38  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
39  *   <li> 2 : ネットワークエラー\r
40  *   <li> 3 : メディアのデコードエラー\r
41  *   <li> 4 : メディアがサポートされていない\r
42  * </ul>\r
43  * <dt>X.Event.MEDIA_PLAYING   <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
44  * <dt>X.Event.MEDIA_LOOP      <dd>ループ直前に発生、キャンセル可能\r
45  * <dt>X.Event.MEDIA_LOOPED    <dd>ループ時に発生\r
46  * <dt>X.Event.MEDIA_ENDED     <dd>再生位置の(音声の)最後についた\r
47  * <dt>X.Event.MEDIA_PAUSED    <dd>ポーズした\r
48  * <dt>X.Event.MEDIA_WAITING   <dd>再生中に音声が待機状態に。\r
49  * <dt>X.Event.MEDIA_SEEKING   <dd>シーク中に音声が待機状態に。\r
50  * <dt>X.Event.MEDIA_CAN_TOUCH <dd>シーク中に音声が待機状態に。\r
51  * </dl>\r
52  * \r
53  * @alias X.Audio\r
54  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
55  * @constructs Audio\r
56  * @extends {EventDispatcher}\r
57  * @param {array|string} sourceList\r
58  * @param {object=} opt_option\r
59  * @example //\r
60  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
61                                         .listenOnce( X.Event.READY, onReady );\r
62  */\r
63 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
64         'X.Audio',\r
65         X_Class.POOL_OBJECT,\r
66         {\r
67                 /**\r
68                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
69                  * @alias Audio.prototype.source\r
70                  * @type {string}\r
71                  */\r
72                 'source'      : '',\r
73                 /**\r
74                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
75                  * @alias Audio.prototype.backendName\r
76                  * @type {string}\r
77                  */\r
78                 'backendName' : '',\r
79                 \r
80                 // TODO\r
81                 'Constructor' : function( sourceList, opt_option ){\r
82                         X_Audio_startDetectionBackend(\r
83                                 X_Audio_BACKENDS[ 0 ], this,\r
84                                 X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
85                                 opt_option || {} );\r
86                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
87                         X_ViewPort[ 'listenOnce' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
88                 },\r
89                 \r
90                 /**\r
91                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
92                  * @alias Audio.prototype.play\r
93                  */\r
94                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
95                         var pair = X_Pair_get( this );\r
96                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
97                         return this;\r
98                 },\r
99                 /**\r
100                  * シーク\r
101                  * @alias Audio.prototype.seek\r
102                  */\r
103                 'seek' : function( seekTime ){\r
104                         var pair = X_Pair_get( this );\r
105                         pair && pair.seek( seekTime );\r
106                         return this;\r
107                 },\r
108                 /**\r
109                  * ポーズ\r
110                  * @alias Audio.prototype.pause\r
111                  */\r
112                 'pause' : function(){\r
113                         var pair = X_Pair_get( this );\r
114                         pair && pair.pause();\r
115                         return this;\r
116                 },\r
117                 /**\r
118                  * 状態の getter と setter\r
119                  * @alias Audio.prototype.state\r
120                  */\r
121                 'state' : function( obj ){\r
122                         var pair = X_Pair_get( this );\r
123                         if( obj === undefined ){\r
124                                 return pair ? pair.getState() :\r
125                                         {\r
126                                         'startTime'     : -1,\r
127                                         'endTime'       : -1,\r
128                                         'loopStartTime' : -1,\r
129                                         'loopEndTime'   : -1,\r
130                                         'currentTime'   : -1,\r
131                                         'loop'          : false,\r
132                                         'looded'        : false,\r
133                                         'error'         : false,\r
134                                         'playing'       : false,\r
135                                         'source'        : this[ 'source' ] || '',\r
136                                         'duration'      : 0\r
137                                         };\r
138                         };\r
139                         pair && pair.setState( obj );\r
140                         return this;\r
141                 },              \r
142                 /**\r
143                  * ループの getter と setter\r
144                  * @alias Audio.prototype.loop\r
145                  */\r
146                 'loop' : function( v ){\r
147                         var pair = X_Pair_get( this );\r
148                         pair && pair.loop( v );\r
149                         return this;\r
150                 },\r
151                 /**\r
152                  * ボリュームの getter と setter 実装不十分!\r
153                  * @alias Audio.prototype.volume\r
154                  */\r
155                 'volume' : function( v ){\r
156                         var pair = X_Pair_get( this );\r
157                         pair && pair.volume( v );\r
158                         return this;\r
159                 },\r
160                 /**\r
161                  * 再生位置。\r
162                  * @alias Audio.prototype.currentTime\r
163                  */\r
164                 'currentTime' : function( v ){\r
165                         var pair = X_Pair_get( this );\r
166                         pair && pair.currentTime( v );\r
167                         return this;\r
168                 },\r
169                 /**\r
170                  * 再生中か?\r
171                  * @alias Audio.prototype.isPlaying\r
172                  */\r
173                 'isPlaying' : function(){\r
174                         var pair = X_Pair_get( this );\r
175                         return pair && pair.playing;\r
176                 }\r
177                 \r
178         }\r
179 );\r
180 \r
181 function X_Audio_handleEvent( e ){\r
182         var backend, pair;\r
183         \r
184         switch( e.type ){\r
185                 case X_EVENT_BACKEND_READY :\r
186                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
187                 \r
188                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
189                         this[ 'source' ]      = e[ 'source' ];\r
190                         this[ 'backendName' ] = backend.backendName;\r
191                         \r
192                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
193                         this[ 'listenOnce' ]( X_EVENT_READY, X_Audio_handleEvent );\r
194                         break;\r
195                 \r
196                 case X_EVENT_READY :\r
197                         pair = X_Pair_get( this );\r
198                         ( pair.autoplay || pair._playReserved ) && pair.actualPlay();\r
199                         delete pair._playReserved;\r
200                         break;\r
201                 \r
202                 case X_EVENT_BACKEND_NONE :\r
203                 case X_EVENT_UNLOAD :\r
204                         this[ 'kill' ]();\r
205                         break;\r
206                 \r
207                 case X_EVENT_KILL_INSTANCE :\r
208                         X_ViewPort[ 'unlisten' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
209                         if( backend = X_Pair_get( this ) ){\r
210                                 backend[ 'kill' ]();\r
211                                 X_Pair_release( this, backend );\r
212                         };\r
213                         break;\r
214         };\r
215 };\r
216 \r
217 \r
218 /*\r
219  * TODO preplayerror play してみたら error が出た、backend の変更。\r
220  */\r
221 \r
222 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
223         var source = sourceList[ 0 ] || '', \r
224                 ext    = X_URL_getEXT( source ),\r
225                 sup;\r
226         \r
227         if( source && backend ){\r
228                 sup      = [ xaudio, sourceList, option, source, ext ];\r
229                 sup[ 5 ] = sup;\r
230                 \r
231                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
232                 backend.detect( xaudio, source, ext );\r
233         } else {\r
234                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
235         };\r
236 };\r
237 \r
238 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
239         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
240         \r
241         if( e.canPlay ){\r
242                 xaudio[ 'asyncDispatch' ]( {\r
243                         type          : X_EVENT_BACKEND_READY,\r
244                         'option'      : option,\r
245                         'source'      : source,\r
246                         'backendName' : this[ 'backendName' ],\r
247                         'backendID'   : i\r
248                 } );                    \r
249         } else {\r
250                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
251                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
252                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
253                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
254                         this.detect( xaudio, source, ext );\r
255                 } else\r
256                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
257                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
258                 } else {\r
259                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
260                 };                              \r
261         };\r
262 };\r
263 \r
264 \r
265 \r
266 var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
267         'X.AudioBase',\r
268         X_Class.ABSTRACT,\r
269         {\r
270                 disatcher     : null,\r
271                 \r
272                 startTime     : 0,    // state_startTime\r
273                 endTime       : -1,   // state_startTime\r
274                 loopStartTime : -1,\r
275                 loopEndTime   : -1,\r
276                 seekTime      : -1,\r
277                 duration      : 0,    //\r
278 \r
279                 playing       : false,\r
280                 error         : 0,    //                \r
281                 autoLoop      : false,\r
282                 looped        : false,\r
283                 autoplay      : false,//\r
284                 gain          : 0.5,\r
285                 \r
286                 _playReserved : false,\r
287                 \r
288                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
289                         if( 0 <= startTime ){\r
290                                 this.setState( {\r
291                                         'currentTime'   : startTime,\r
292                                         'startTime'     : startTime,\r
293                                         'endTime'       : endTime,\r
294                                         'loop'          : loop,\r
295                                         'looped'        : false,\r
296                                         'loopStartTime' : loopStartTime,\r
297                                         'loopEndTime'   : loopEndTime\r
298                                 } );\r
299                         };\r
300                         // canPlay() : autoplay = true\r
301                         this.actualPlay();\r
302                 },\r
303                 \r
304                 seek : function( seekTime ){\r
305                         if( seekTime < X_Audio_getEndTime( this ) ){\r
306                                 this.setState( { 'currentTime' : seekTime } );\r
307                         };\r
308                 },\r
309                 \r
310                 pause : function(){\r
311                         this.seekTime = this.getActualCurrentTime();\r
312                         this.playing && this.actualPause();\r
313                         // delete this.autoplay\r
314                         // delete this.playing\r
315                 },              \r
316                 \r
317                 loop : function( v ){\r
318                         if( v === undefined ){\r
319                                 return this.autoLoop;\r
320                         };\r
321                         this.setState( { 'loop' : v } );\r
322                 },\r
323 \r
324                 volume : function( v ){\r
325                         if( v === undefined ){\r
326                                 return this.gain;\r
327                         };\r
328                         this.setState( { 'volume' : v } );\r
329                 },\r
330 \r
331                 currentTime : function( v ){\r
332                         if( v === undefined ){\r
333                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
334                         };\r
335                         this.setState( { 'currentTime' : v } );\r
336                 },\r
337                 \r
338                 getState : function(){\r
339                         \r
340                     return {\r
341                         'startTime'     : this.startTime,\r
342                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
343                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
344                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
345                         'loop'          : this.autoLoop,\r
346                         'looped'        : this.looped,\r
347                         'volume'        : this.gain,\r
348                         'playing'       : this.playing,                         \r
349                         'duration'      : this.duration,\r
350                         \r
351                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
352                         'error'        : this.getActualError ? this.getActualError() : this.error\r
353                     };\r
354                 },\r
355                 \r
356                 setState : function( obj ){\r
357                         var playing = this.playing,\r
358                                 k, v,\r
359                                 end = 0, seek = 0, volume = 0;\r
360                         \r
361                         for( k in obj ){\r
362                                 v = obj[ k ];\r
363                                 switch( k ){\r
364                                         case 'currentTime'   :\r
365                                                 v = X_Audio_timeStringToNumber( v );\r
366                                                 if( X_Type_isNumber( v ) ){\r
367                                                         if( playing ){\r
368                                                                 if( this.getActualCurrentTime() !== v ){\r
369                                                                         seek = 2;\r
370                                                                         this.seekTime = v;\r
371                                                                 };                                                              \r
372                                                         } else {\r
373                                                                 this.seekTime = v;\r
374                                                         };\r
375                                                 } else {\r
376                                                         continue;\r
377                                                 };\r
378                                                 break;\r
379                                                         \r
380                                         case 'startTime'     :\r
381                                                 v = X_Audio_timeStringToNumber( v );\r
382                                                 if( v || v === 0 ){\r
383                                                         if( this.startTime !== v ){\r
384                                                                 this.startTime = v;                                     \r
385                                                         };\r
386                                                 } else {\r
387                                                         delete this.startTime;\r
388                                                 };\r
389                                                 break;\r
390                                         \r
391                                         case 'endTime'       :\r
392                                                 v = X_Audio_timeStringToNumber( v );\r
393                                                 if( v || v === 0 ){\r
394                                                         if( this.endTime !== v ){\r
395                                                                 this.endTime = v;\r
396                                                                 if( playing ) end = 1;                                          \r
397                                                         };\r
398                                                 } else {\r
399                                                         delete this.endTime;\r
400                                                         if( playing ) end = 1;\r
401                                                 };\r
402                                                 break;\r
403                                                 \r
404                                         case 'loopStartTime' :\r
405                                                 v = X_Audio_timeStringToNumber( v );\r
406                                                 if( v || v === 0 ){\r
407                                                         if( this.loopStartTime !== v ){\r
408                                                                 this.loopStartTime = v;                                 \r
409                                                         };\r
410                                                 } else {\r
411                                                         delete this.loopStartTime;\r
412                                                 };\r
413                                                 break;\r
414                                                 \r
415                                         case 'loopEndTime'   :\r
416                                                 v = X_Audio_timeStringToNumber( v );\r
417                                                 if( v || v === 0 ){\r
418                                                         if( this.loopEndTime !== v ){\r
419                                                                 this.loopEndTime = v;\r
420                                                                 if( playing ) end = 1;                                          \r
421                                                         };\r
422                                                 } else {\r
423                                                         delete this.loopEndTime;\r
424                                                         if( playing ) end = 1;\r
425                                                 };\r
426                                                 break;\r
427                 \r
428                                         case 'looped' :\r
429                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
430                                                         this.looped = v;\r
431                                                         if( playing ) seek = 2;\r
432                                                 };\r
433                                                 break;\r
434                                                 \r
435                                         case 'loop' :\r
436                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
437                                                         this.autoLoop = v;\r
438                                                 };\r
439                                                 break;\r
440                                                 \r
441                                         case 'autoplay' :\r
442                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
443                                                         this.autoplay = v;\r
444                                                 };\r
445                                                 break;\r
446                 \r
447                                         case 'volume' :\r
448                                                 if( X_Type_isNumber( v ) ){\r
449                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
450                                                         if( this.gain !== v ){\r
451                                                                 this.gain = v;\r
452                                                                 // if playing -> update\r
453                                                                 if( playing ) volume = 4;\r
454                                                         };\r
455                                                 };\r
456                                                 break;\r
457                                         case 'useVideo' :\r
458                                                 break;\r
459                                         default :\r
460                                                 alert( 'bad arg! ' + k );\r
461                                 };\r
462                         };\r
463                         \r
464                         if( this.endTime < this.startTime ||\r
465                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
466                                 X_Audio_getEndTime( this ) < this.seekTime// ||\r
467                                 //this.duration < this.endTime\r
468                         ){\r
469                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
470                                 return;\r
471                         };\r
472                         \r
473                         v = end + seek + volume;\r
474                         return v && this.playing && this.afterUpdateState( v );\r
475                 }\r
476                 \r
477         }\r
478 );\r
479 \r
480 \r
481 function X_Audio_timeStringToNumber( time ){\r
482         var ary, ms, s = 0, m = 0, h = 0;\r
483 \r
484         if( X_Type_isNumber( time ) ) return time;\r
485         if( !X_Type_isString( time ) || !time.length ) return;\r
486 \r
487         ary = time.split( '.' );\r
488         ms  = parseFloat( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
489         \r
490         ary = ary[ 0 ].split( ':' );\r
491         if( 3 < ary.length ) return;\r
492         \r
493         switch( ary.length ){\r
494                 case 0 :\r
495                         break;\r
496                 case 1 :\r
497                         s = parseFloat( ary[ 0 ] ) || 0;\r
498                         break;\r
499                 case 2 :\r
500                         m = parseFloat( ary[ 0 ] ) || 0;\r
501                         s = parseFloat( ary[ 1 ] ) || 0;\r
502                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
503                         break;\r
504                 case 3 :\r
505                         h = parseFloat( ary[ 0 ] ) || 0;\r
506                         m = parseFloat( ary[ 1 ] ) || 0;\r
507                         s = parseFloat( ary[ 2 ] ) || 0;\r
508                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
509                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
510                         break;\r
511                 default :\r
512                         alert( 'invalid time string ' + time );\r
513         };\r
514         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
515         return ms < 0 ? 0 : ms;\r
516 };\r
517 \r
518 function X_Audio_getStartTime( audioBase, endTime, delSeekTime ){\r
519         var seek = audioBase.seekTime;\r
520         \r
521         if( delSeekTime ) delete audioBase.seekTime;\r
522         \r
523         if( 0 <= seek ){\r
524                 if( audioBase.duration <= seek || endTime < seek ) return 0;\r
525                 return seek;\r
526         };\r
527         \r
528         if( audioBase.looped && 0 <= audioBase.loopStartTime ){\r
529                 if( audioBase.duration <= audioBase.loopStartTime || endTime < audioBase.loopStartTime ) return 0;\r
530                 return audioBase.loopStartTime;\r
531         };\r
532         \r
533         if( audioBase.startTime < 0 || audioBase.duration <= audioBase.startTime ) return 0;\r
534         return audioBase.startTime;\r
535 };\r
536 \r
537 function X_Audio_getEndTime( audioBase ){\r
538         var duration = audioBase.duration;\r
539         \r
540         if( audioBase.looped && 0 <= audioBase.loopEndTime ){\r
541                 if( duration <= audioBase.loopEndTime ) return duration;\r
542                 return audioBase.loopEndTime;\r
543         };\r
544         \r
545         if( audioBase.endTime < 0 || duration <= audioBase.endTime ) return duration;\r
546         return audioBase.endTime;\r
547 };\r
548 \r