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Version 0.6.173, add OS detection to X.UA, fix X.Timer @Chrome & X.Audio.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTML5       : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 X_TEMP.onSystemReady.push(\r
16         function(){\r
17                 var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
18                         i = X_Audio_BACKENDS.length;\r
19                 for( ; i; ){\r
20                         X_Object_override( canPlay, X_Audio_BACKENDS[ --i ].canPlay );\r
21                 };\r
22         });\r
23 \r
24 /**\r
25  * <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
26  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
27  * <h4>バックエンドの種類</h4>\r
28  * <p>HTMLAudio, WebAudio, Silverlight\r
29  * <h4>イベント</h4>\r
30  * <dl>\r
31  * <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
32  * <dt>X.Event.BACKEND_NONE  <dd>音声を再生可能なバックエンドが見つからなかった。\r
33  * <dt>X.Event.READY         <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
34  * <dt>X.Event.ERROR         <dd><ul>\r
35  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
36  *   <li> 2 : ネットワークエラー\r
37  *   <li> 3 : メディアのデコードエラー\r
38  *   <li> 4 : メディアがサポートされていない\r
39  * </ul>\r
40  * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
41  * <dt>X.Event.MEDIA_LOOP    <dd>ループ直前に発生、キャンセル可能\r
42  * <dt>X.Event.MEDIA_LOOPED  <dd>ループ時に発生\r
43  * <dt>X.Event.MEDIA_ENDED   <dd>再生位置の(音声の)最後についた\r
44  * <dt>X.Event.MEDIA_PAUSED  <dd>ポーズした\r
45  * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
46  * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
47  * </dl>\r
48  * \r
49  * @alias X.Audio\r
50  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
51  * @constructs Audio\r
52  * @extends {EventDispatcher}\r
53  * @param {array|string} sourceList\r
54  * @param {object=} opt_option\r
55  * @example //\r
56  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
57                                         .listenOnce( X.Event.READY, onReady );\r
58  */\r
59 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
60         'X.Audio',\r
61         X_Class.POOL_OBJECT,\r
62         {\r
63                 /**\r
64                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
65                  * @alias Audio.prototype.source\r
66                  * @type {string}\r
67                  */\r
68                 'source'      : '',\r
69                 /**\r
70                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
71                  * @alias Audio.prototype.backendName\r
72                  * @type {string}\r
73                  */\r
74                 'backendName' : '',\r
75                 \r
76                 'Constructor' : function( sourceList, opt_option ){\r
77                         X_Audio_startDetectionBackend(\r
78                                 X_Audio_BACKENDS[ 0 ], this,\r
79                                 X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
80                                 opt_option || {} );\r
81                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
82                 },\r
83                 \r
84                 /**\r
85                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
86                  * @alias Audio.prototype.play\r
87                  */\r
88                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
89                         var pair = X_Pair_get( this );\r
90                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
91                         return this;\r
92                 },\r
93                 /**\r
94                  * シーク\r
95                  * @alias Audio.prototype.seek\r
96                  */\r
97                 'seek' : function( seekTime ){\r
98                         var pair = X_Pair_get( this );\r
99                         pair && pair.seek( seekTime );\r
100                         return this;\r
101                 },\r
102                 /**\r
103                  * ポーズ\r
104                  * @alias Audio.prototype.pause\r
105                  */\r
106                 'pause' : function(){\r
107                         var pair = X_Pair_get( this );\r
108                         pair && pair.pause();\r
109                         return this;\r
110                 },\r
111                 /**\r
112                  * 状態の getter と setter\r
113                  * @alias Audio.prototype.state\r
114                  */\r
115                 'state' : function( obj ){\r
116                         var pair = X_Pair_get( this );\r
117                         if( obj === undefined ){\r
118                                 return pair ? pair.getState() :\r
119                                         {\r
120                                         'startTime'     : -1,\r
121                                         'endTime'       : -1,\r
122                                         'loopStartTime' : -1,\r
123                                         'loopEndTime'   : -1,\r
124                                         'currentTime'   : -1,\r
125                                         'loop'          : false,\r
126                                         'looded'        : false,\r
127                                         'error'         : false,\r
128                                         'playing'       : false,\r
129                                         'source'        : this[ 'source' ] || '',\r
130                                         'duration'      : 0\r
131                                         };\r
132                         };\r
133                         pair && pair.setState( obj );\r
134                         return this;\r
135                 },              \r
136                 /**\r
137                  * ループの getter と setter\r
138                  * @alias Audio.prototype.loop\r
139                  */\r
140                 'loop' : function( v ){\r
141                         var pair = X_Pair_get( this );\r
142                         pair && pair.loop( v );\r
143                         return this;\r
144                 },\r
145                 /**\r
146                  * ボリュームの getter と setter 実装不十分!\r
147                  * @alias Audio.prototype.volume\r
148                  */\r
149                 'volume' : function( v ){\r
150                         var pair = X_Pair_get( this );\r
151                         pair && pair.volume( v );\r
152                         return this;\r
153                 },\r
154                 /**\r
155                  * 再生位置。\r
156                  * @alias Audio.prototype.currentTime\r
157                  */\r
158                 'currentTime' : function( v ){\r
159                         var pair = X_Pair_get( this );\r
160                         pair && pair.currentTime( v );\r
161                         return this;\r
162                 },\r
163                 /**\r
164                  * 再生中か?\r
165                  * @alias Audio.prototype.isPlaying\r
166                  */\r
167                 'isPlaying' : function(){\r
168                         var pair = X_Pair_get( this );\r
169                         return pair && pair.playing;\r
170                 }\r
171                 \r
172         }\r
173 );\r
174 \r
175 function X_Audio_handleEvent( e ){\r
176         var backend;\r
177         \r
178         switch( e.type ){\r
179                 case X_EVENT_BACKEND_READY :\r
180                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
181                 \r
182                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
183                         this[ 'source' ]      = e[ 'source' ];\r
184                         this[ 'backendName' ] = backend.backendName;\r
185                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
186                         break;\r
187                 \r
188                 case X_EVENT_BACKEND_NONE :\r
189                         this[ 'kill' ]();\r
190                         break;\r
191                 \r
192                 case X_EVENT_KILL_INSTANCE :\r
193                         backend = X_Pair_get( this );\r
194                         backend && backend[ 'kill' ]();\r
195                         X_Pair_release( this, backend );\r
196                         break;\r
197         };\r
198 };\r
199 \r
200 \r
201 /*\r
202  * TODO preplayerror play してみたら error が出た、backend の変更。\r
203  */\r
204 \r
205 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
206         var source = sourceList[ 0 ] || '', \r
207                 ext    = X_URL_getEXT( source ),\r
208                 sup;\r
209         \r
210         if( source && backend ){\r
211                 sup      = [ xaudio, sourceList, option, source, ext ];\r
212                 sup[ 5 ] = sup;\r
213                 \r
214                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
215                 backend.detect( xaudio, source, ext );\r
216         } else {\r
217                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
218         };\r
219 };\r
220 \r
221 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
222         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
223         \r
224         if( e.canPlay ){\r
225                 xaudio[ 'asyncDispatch' ]( {\r
226                         type          : X_EVENT_BACKEND_READY,\r
227                         'option'      : option,\r
228                         'source'      : source,\r
229                         'backendName' : this[ 'backendName' ],\r
230                         'backendID'   : i\r
231                 } );                    \r
232         } else {\r
233                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
234                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
235                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
236                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
237                         this.detect( xaudio, source, ext );\r
238                 } else\r
239                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
240                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
241                 } else {\r
242                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
243                 };                              \r
244         };\r
245 };\r
246 \r
247 \r
248 \r
249 var X_Audio_AbstractAudioBackend = X_EventDispatcher[ 'inherits' ](\r
250         'X.AbstractAudioBackend',\r
251         X_Class.ABSTRACT,\r
252         {\r
253                 \r
254                 url           : '',\r
255                 target        : null,\r
256                 \r
257                 startTime     : 0,\r
258                 endTime       : -1,\r
259                 loopStartTime : -1,\r
260                 loopEndTime   : -1,\r
261                 seekTime      : -1,\r
262                 duration      : 0,\r
263 \r
264                 playing       : false,\r
265                 error         : 0,                      \r
266                 autoLoop      : false,\r
267                 looped        : false,\r
268                 autoplay      : false,\r
269                 gain          : 0.5,\r
270                 \r
271                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
272                         if( 0 <= startTime ){\r
273                                 this.setState( {\r
274                                         'currentTime'   : startTime,\r
275                                         'startTime'     : startTime,\r
276                                         'endTime'       : endTime,\r
277                                         'loop'          : loop,\r
278                                         'looped'        : false,\r
279                                         'loopStartTime' : loopStartTime,\r
280                                         'loopEndTime'   : loopEndTime\r
281                                 } );\r
282                         };\r
283                         this.actualPlay();\r
284                 },\r
285                 \r
286                 seek : function( seekTime ){\r
287                         if( seekTime < X_AudioWrapper_getEndTime( this ) ){\r
288                                 this.setState( { 'currentTime' : seekTime } );\r
289                         };\r
290                 },\r
291                 \r
292                 pause : function(){\r
293                         this.playing && this.actualPause();\r
294                 },              \r
295                 \r
296                 loop : function( v ){\r
297                         if( v === undefined ){\r
298                                 return this.autoLoop;\r
299                         };\r
300                         this.setState( { 'loop' : v } );\r
301                 },\r
302 \r
303                 volume : function( v ){\r
304                         if( v === undefined ){\r
305                                 return this.gain;\r
306                         };\r
307                         this.setState( { 'volume' : v } );\r
308                 },\r
309 \r
310                 currentTime : function( v ){\r
311                         if( v === undefined ){\r
312                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
313                         };\r
314                         this.setState( { 'currentTime' : v } );\r
315                 },\r
316                 \r
317                 getState : function(){\r
318                         \r
319                     return {\r
320                         'startTime'     : this.startTime,\r
321                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
322                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
323                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
324                         'loop'          : this.autoLoop,\r
325                         'looped'        : this.looped,\r
326                         'volume'        : this.gain,\r
327                         'playing'       : this.playing,                         \r
328                         'duration'      : this.duration,\r
329                         \r
330                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
331                         'error'        : this.getActualError ? this.getActualError() : this.error\r
332                     };\r
333                 },\r
334                 \r
335                 setState : function( obj ){\r
336                         var playing = this.playing,\r
337                                 k, v,\r
338                                 end = 0, seek = 0, volume = 0;\r
339                         \r
340                         for( k in obj ){\r
341                                 v = obj[ k ];\r
342                                 switch( k ){\r
343                                         case 'currentTime' :\r
344                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
345                                                 if( X_Type_isNumber( v ) ){\r
346                                                         if( playing ){\r
347                                                                 if( this.getActualCurrentTime() !== v ){\r
348                                                                         seek = 2;\r
349                                                                         this.seekTime = v;\r
350                                                                 };                                                              \r
351                                                         } else {\r
352                                                                 this.seekTime = v;\r
353                                                         };\r
354                                                 } else {\r
355                                                         continue;\r
356                                                 };\r
357                                                 break;\r
358                                                         \r
359                                         case 'startTime'     :\r
360                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
361                                                 if( v || v === 0 ){\r
362                                                         if( this.startTime !== v ){\r
363                                                                 this.startTime = v;                                     \r
364                                                         };\r
365                                                 } else {\r
366                                                         delete this.startTime;\r
367                                                 };\r
368                                                 break;\r
369                                         \r
370                                         case 'endTime'       :\r
371                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
372                                                 if( v || v === 0 ){\r
373                                                         if( this.endTime !== v ){\r
374                                                                 this.endTime = v;\r
375                                                                 if( playing ) end = 1;                                          \r
376                                                         };\r
377                                                 } else {\r
378                                                         delete this.endTime;\r
379                                                         if( playing ) end = 1;\r
380                                                 };\r
381                                                 break;\r
382                                                 \r
383                                         case 'loopStartTime' :\r
384                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
385                                                 if( v || v === 0 ){\r
386                                                         if( this.loopStartTime !== v ){\r
387                                                                 this.loopStartTime = v;                                 \r
388                                                         };\r
389                                                 } else {\r
390                                                         delete this.loopStartTime;\r
391                                                 };\r
392                                                 break;\r
393                                                 \r
394                                         case 'loopEndTime'   :\r
395                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
396                                                 if( v || v === 0 ){\r
397                                                         if( this.loopEndTime !== v ){\r
398                                                                 this.loopEndTime = v;\r
399                                                                 if( playing ) end = 1;                                          \r
400                                                         };\r
401                                                 } else {\r
402                                                         delete this.loopEndTime;\r
403                                                         if( playing ) end = 1;\r
404                                                 };\r
405                                                 break;\r
406                 \r
407                                         case 'looped' :\r
408                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
409                                                         this.looped = v;\r
410                                                         if( playing ) seek = 2;\r
411                                                 };\r
412                                                 break;\r
413                                                 \r
414                                         case 'loop' :\r
415                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
416                                                         this.autoLoop = v;\r
417                                                 };\r
418                                                 break;\r
419                                                 \r
420                                         case 'autoplay' :\r
421                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
422                                                         this.autoplay = v;\r
423                                                 };\r
424                                                 break;\r
425                 \r
426                                         case 'volume' :\r
427                                                 if( X_Type_isNumber( v ) ){\r
428                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
429                                                         if( this.gain !== v ){\r
430                                                                 this.gain = v;\r
431                                                                 // if playing -> update\r
432                                                                 if( playing ) volume = 4;\r
433                                                         };\r
434                                                 };\r
435                                                 break;\r
436                                         case 'useVideo' :\r
437                                                 break;\r
438                                         default :\r
439                                                 throw ( 'bad arg! ' + k );\r
440                                 };\r
441                         };\r
442                         \r
443                         if( this.endTime < this.startTime ||\r
444                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
445                                 X_AudioWrapper_getEndTime( this ) < this.seekTime// ||\r
446                                 //this.duration < this.endTime\r
447                         ){\r
448                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
449                                 return;\r
450                         };\r
451                         \r
452                         v = end + seek + volume;\r
453                         return v && this.afterUpdateState( v );         \r
454                 }\r
455                 \r
456         }\r
457 );\r
458 \r
459 \r
460 function X_AudioWrapper_timeStringToNumber( time ){\r
461         var ary, ms, s = 0, m = 0, h = 0;\r
462         if( X_Type_isNumber( time ) ) return time;\r
463         if( !X_Type_isString( time ) || !time.length ) return;\r
464 \r
465         ary = time.split( '.' );\r
466         ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
467         \r
468         ary = ary[ 0 ].split( ':' );\r
469         if( 3 < ary.length ) return;\r
470         \r
471         switch( ary.length ){\r
472                 case 0 :\r
473                         break;\r
474                 case 1 :\r
475                         s = parseInt( ary[ 0 ] ) || 0;\r
476                         break;\r
477                 case 2 :\r
478                         m = parseInt( ary[ 0 ] ) || 0;\r
479                         s = parseInt( ary[ 1 ] ) || 0;\r
480                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
481                         break;\r
482                 case 3 :\r
483                         h = parseInt( ary[ 0 ] ) || 0;\r
484                         m = parseInt( ary[ 1 ] ) || 0;\r
485                         s = parseInt( ary[ 2 ] ) || 0;\r
486                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
487                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
488                         break;\r
489                 default :\r
490                         alert( 'invalid time string ' + time );\r
491         };\r
492         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
493         return ms < 0 ? 0 : ms;\r
494 };\r
495 \r
496 function X_AudioWrapper_getStartTime( audioWrapper, endTime, delSeekTime ){\r
497         var seek = audioWrapper.seekTime;\r
498         \r
499         if( delSeekTime ) delete audioWrapper.seekTime;\r
500         \r
501         if( 0 <= seek ){\r
502                 if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
503                 return seek;\r
504         };\r
505         \r
506         if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
507                 if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
508                 return audioWrapper.loopStartTime;\r
509         };\r
510         \r
511         if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
512         return audioWrapper.startTime;\r
513 };\r
514 \r
515 function X_AudioWrapper_getEndTime( audioWrapper ){\r
516         var duration = audioWrapper.duration;\r
517         \r
518         if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
519                 if( duration <= audioWrapper.loopEndTime ) return duration;\r
520                 return audioWrapper.loopEndTime;\r
521         };\r
522         \r
523         if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
524         return audioWrapper.endTime;\r
525 };\r
526 \r