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Version 0.6.207, Modification of variable scope leaks.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTMLAudio   : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 X_TEMP.onSystemReady.push(\r
16         function(){\r
17                 var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
18                         i = X_Audio_BACKENDS.length,\r
19                         be;\r
20                 for( ; i; ){\r
21                         be = X_Audio_BACKENDS[ --i ];\r
22                         X_Object_override( canPlay, be.canPlay );\r
23                         X[ 'Audio' ][ be.backendName ] = be.backendID;\r
24                 };\r
25         });\r
26 \r
27 /**\r
28  * <p>複数のオーディオ・バックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
29  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
30  * <h4>バックエンドの種類</h4>\r
31  * <p>HTMLAudio, WebAudio, Silverlight, WMP\r
32  * <h4>イベント</h4>\r
33  * <dl>\r
34  * <dt>X.Event.BACKEND_READY   <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
35  * <dt>X.Event.BACKEND_NONE    <dd>音声を再生可能なバックエンドが見つからなかった。Audio は kill されます。\r
36  * <dt>X.Event.MEDIA_CAN_TOUCH <dd>モバイル端末の制約で音声の再生またはロードに、タッチを必要とする場合、タッチイベント内で play を呼び出す準備が出来たことを通知する。\r
37  * <dt>X.Event.READY           <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
38  * <dt>X.Event.ERROR           <dd><ul>\r
39  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
40  *   <li> 2 : ネットワークエラー\r
41  *   <li> 3 : メディアのデコードエラー\r
42  *   <li> 4 : メディアがサポートされていない\r
43  * </ul>\r
44  * <dt>X.Event.MEDIA_PLAYING   <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
45  * <dt>X.Event.MEDIA_LOOP      <dd>ループ直前に発生、キャンセル可能\r
46  * <dt>X.Event.MEDIA_LOOPED    <dd>ループ時に発生\r
47  * <dt>X.Event.MEDIA_ENDED     <dd>再生位置の(音声の)最後についた\r
48  * <dt>X.Event.MEDIA_PAUSED    <dd>ポーズした\r
49  * <dt>X.Event.MEDIA_WAITING   <dd>再生中に音声が待機状態に。\r
50  * <dt>X.Event.MEDIA_SEEKING   <dd>シーク中に音声が待機状態に。\r
51  * </dl>\r
52  * \r
53  * @alias X.Audio\r
54  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
55  * @constructs Audio\r
56  * @extends {EventDispatcher}\r
57  * @param {array|string} sourceList\r
58  * @param {object=} opt_option\r
59  * @example //\r
60  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] ).listenOnce( X.Event.READY, onReady );\r
61  */\r
62 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
63         'X.Audio',\r
64         X_Class.NONE,\r
65         {\r
66                 /**\r
67                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
68                  * @alias Audio.prototype.source\r
69                  * @type {string}\r
70                  */\r
71                 'source'      : '',\r
72                 \r
73                 /**\r
74                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
75                  * @alias Audio.prototype.backendName\r
76                  * @type {string}\r
77                  */\r
78                 'backendName' : '',\r
79 \r
80                 'Constructor' : function( sourceList, opt_option ){\r
81                         X_Audio_startDetectionBackend(\r
82                                 X_Audio_BACKENDS[ 0 ], this,\r
83                                 X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
84                                 opt_option || {} );\r
85                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
86                         X_ViewPort[ 'listenOnce' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
87                 },\r
88                 \r
89                 /**\r
90                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
91                  * @alias Audio.prototype.play\r
92                  * @param {number=} startTime 開始時間を ms で\r
93                  * @param {number=} endTime 終了時間を ms で\r
94                  * @param {boolean=} loop endTimeに達した際に曲をループさせるか\r
95                  * @param {number=} loopStartTime ループ以後の開始時間を ms で\r
96                  * @param {number=} loopEndTime ループ以後の終了時間を ms で\r
97                  * @return {Audio} メソッドチェーン\r
98                  */\r
99                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
100                         var pair = X_Pair_get( this );\r
101                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
102                         return this;\r
103                 },\r
104                 /**\r
105                  * シーク、再生中で無い場合は次回再生開始位置の指定のみ\r
106                  * @alias Audio.prototype.seek\r
107                  * @param {number} seekTime シーク位置を ms で\r
108                  * @return {Audio} メソッドチェーン\r
109                  */\r
110                 'seek' : function( seekTime ){\r
111                         var pair = X_Pair_get( this );\r
112                         pair && pair.seek( seekTime );\r
113                         return this;\r
114                 },\r
115                 /**\r
116                  * ポーズ\r
117                  * @alias Audio.prototype.pause\r
118                  * @return {Audio} メソッドチェーン\r
119                  */\r
120                 'pause' : function(){\r
121                         var pair = X_Pair_get( this );\r
122                         pair && pair.pause();\r
123                         return this;\r
124                 },\r
125                 /**\r
126                  * 状態の getter と setter\r
127                  * @alias Audio.prototype.state\r
128                  * @param {object=} obj setter の場合、上書きする値を格納したobject\r
129                  * @return {Audio|object}\r
130                  * @example\r
131 audio.setState(\r
132  {\r
133         'startTime'     : 0,\r
134         'endTime'       : 80000,\r
135         'loopStartTime' : 120000,\r
136         'loopEndTime'   : 200000,\r
137         'currentTime'   : 0,\r
138     'loop'          : true,\r
139     'looded'        : false,\r
140     'volume'        : 1,\r
141     'autoplay'      : true\r
142 });\r
143                  */\r
144                 'state' : function( obj ){\r
145                         var pair = X_Pair_get( this );\r
146                         if( obj === undefined ){\r
147                                 return pair ? pair.getState() :\r
148                                         {\r
149                                         'startTime'     : -1,\r
150                                         'endTime'       : -1,\r
151                                         'loopStartTime' : -1,\r
152                                         'loopEndTime'   : -1,\r
153                                         'currentTime'   : -1,\r
154                                         'loop'          : false,\r
155                                         'looded'        : false,\r
156                                         'error'         : 0,\r
157                                         'autoplay'      : false,\r
158                                         'playing'       : false,\r
159                                         'source'        : this[ 'source' ],\r
160                                         'duration'      : 0,\r
161                                         'volume'        : 0.5\r
162                                         };\r
163                         };\r
164                         pair && pair.setState( obj );\r
165                         return this;\r
166                 },              \r
167                 /**\r
168                  * ループの setter\r
169                  * @alias Audio.prototype.loop\r
170                  * @param {boolean} v \r
171                  * @return {Audio}\r
172                  */\r
173                 'loop' : function( v ){\r
174                         var pair = X_Pair_get( this );\r
175                         pair && pair.loop( v );\r
176                         return this;\r
177                 },\r
178                 /**\r
179                  * ボリュームの setter 実装不十分!\r
180                  * @alias Audio.prototype.volume\r
181                  * @param {number} v 0~1\r
182                  * @return {Audio}\r
183                  */\r
184                 'volume' : function( v ){\r
185                         var pair = X_Pair_get( this );\r
186                         pair && pair.volume( v );\r
187                         return this;\r
188                 },\r
189                 /**\r
190                  * 再生位置のsetter。\r
191                  * @alias Audio.prototype.currentTime\r
192                  * @param {number} v msで\r
193                  * @return {Audio}\r
194                  */\r
195                 'currentTime' : function( v ){\r
196                         var pair = X_Pair_get( this );\r
197                         pair && pair.currentTime( v );\r
198                         return this;\r
199                 },\r
200                 /**\r
201                  * 再生中か?\r
202                  * @alias Audio.prototype.isPlaying\r
203                  * @return {boolean}\r
204                  */\r
205                 'isPlaying' : function(){\r
206                         var pair = X_Pair_get( this );\r
207                         return pair && pair.playing;\r
208                 }\r
209                 \r
210         }\r
211 );\r
212 \r
213 function X_Audio_handleEvent( e ){\r
214         var backend, pair;\r
215         \r
216         switch( e.type ){\r
217                 case X_EVENT_BACKEND_READY :\r
218                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
219                 \r
220                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
221                         this[ 'source' ]      = e[ 'source' ];\r
222                         this[ 'backendName' ] = backend.backendName;\r
223                         \r
224                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
225                         this[ 'listenOnce' ]( X_EVENT_READY, X_Audio_handleEvent );\r
226                         break;\r
227                 \r
228                 case X_EVENT_READY :\r
229                         pair = X_Pair_get( this );\r
230                         ( pair.autoplay || pair._playReserved ) && pair.actualPlay();\r
231                         delete pair._playReserved;\r
232                         break;\r
233                 \r
234                 case X_EVENT_BACKEND_NONE :\r
235                 case X_EVENT_UNLOAD :\r
236                         this[ 'kill' ]();\r
237                         break;\r
238                 \r
239                 case X_EVENT_KILL_INSTANCE :\r
240                         X_ViewPort[ 'unlisten' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
241                         if( backend = X_Pair_get( this ) ){\r
242                                 backend[ 'kill' ]();\r
243                                 X_Pair_release( this, backend );\r
244                         };\r
245                         break;\r
246         };\r
247 };\r
248 \r
249 \r
250 /*\r
251  * TODO preplayerror play してみたら error が出た、backend の変更。\r
252  */\r
253 \r
254 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
255         var source = sourceList[ 0 ] || '', \r
256                 ext    = X_URL_getEXT( source ),\r
257                 sup;\r
258         \r
259         if( source && backend ){\r
260                 sup      = [ xaudio, sourceList, option, source, ext ];\r
261                 sup[ 5 ] = sup;\r
262                 \r
263                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
264                 backend.detect( xaudio, source, ext );\r
265         } else {\r
266                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
267         };\r
268 };\r
269 \r
270 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
271         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
272         \r
273         if( e.canPlay ){\r
274                 xaudio[ 'asyncDispatch' ]( {\r
275                         type          : X_EVENT_BACKEND_READY,\r
276                         'option'      : option,\r
277                         'source'      : source,\r
278                         'backendName' : this[ 'backendName' ],\r
279                         'backendID'   : i\r
280                 } );                    \r
281         } else {\r
282                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
283                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
284                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
285                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
286                         this.detect( xaudio, source, ext );\r
287                 } else\r
288                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
289                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
290                 } else {\r
291                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
292                 };                              \r
293         };\r
294 };\r
295 \r
296 \r
297 \r
298 var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
299         'X.AudioBase',\r
300         X_Class.ABSTRACT,\r
301         {\r
302                 disatcher     : null,\r
303                 \r
304                 startTime     : 0,    // state_startTime\r
305                 endTime       : -1,   // state_startTime\r
306                 loopStartTime : -1,\r
307                 loopEndTime   : -1,\r
308                 seekTime      : -1,\r
309                 duration      : 0,    //\r
310 \r
311                 playing       : false,\r
312                 error         : 0,    //                \r
313                 autoLoop      : false,\r
314                 looped        : false,\r
315                 autoplay      : false,//\r
316                 gain          : 0.5,\r
317                 \r
318                 _playReserved : false,\r
319                 \r
320                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
321                         if( 0 <= startTime ){\r
322                                 this.setState( {\r
323                                         'currentTime'   : startTime,\r
324                                         'startTime'     : startTime,\r
325                                         'endTime'       : endTime,\r
326                                         'loop'          : loop,\r
327                                         'looped'        : false,\r
328                                         'loopStartTime' : loopStartTime,\r
329                                         'loopEndTime'   : loopEndTime\r
330                                 } );\r
331                         };\r
332                         // canPlay() : autoplay = true\r
333                         this.actualPlay();\r
334                 },\r
335                 \r
336                 seek : function( seekTime ){\r
337                         if( seekTime < X_Audio_getEndTime( this ) ){\r
338                                 this.setState( { 'currentTime' : seekTime } );\r
339                         };\r
340                 },\r
341                 \r
342                 pause : function(){\r
343                         this.seekTime = this.getActualCurrentTime();\r
344                         this.playing && this.actualPause();\r
345                         // delete this.autoplay\r
346                         // delete this.playing\r
347                 },              \r
348                 \r
349                 loop : function( v ){\r
350                         if( v === undefined ){\r
351                                 return this.autoLoop;\r
352                         };\r
353                         this.setState( { 'loop' : v } );\r
354                 },\r
355 \r
356                 volume : function( v ){\r
357                         if( v === undefined ){\r
358                                 return this.gain;\r
359                         };\r
360                         this.setState( { 'volume' : v } );\r
361                 },\r
362 \r
363                 currentTime : function( v ){\r
364                         if( v === undefined ){\r
365                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
366                         };\r
367                         this.setState( { 'currentTime' : v } );\r
368                 },\r
369                 \r
370                 getState : function(){\r
371                         \r
372                     return {\r
373                         'startTime'     : this.startTime,\r
374                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
375                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
376                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
377                         'loop'          : this.autoLoop,\r
378                         'looped'        : this.looped,\r
379                         'volume'        : this.gain,\r
380                         'playing'       : this.playing,                         \r
381                         'duration'      : this.duration,\r
382                         'autoplay'      : this.autoplay,\r
383                         \r
384                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
385                         'error'        : this.getActualError ? this.getActualError() : this.error\r
386                     };\r
387                 },\r
388                 \r
389                 setState : function( obj ){\r
390                         var playing = this.playing,\r
391                                 k, v,\r
392                                 end = 0, seek = 0, volume = 0;\r
393                         \r
394                         for( k in obj ){\r
395                                 v = obj[ k ];\r
396                                 switch( k ){\r
397                                         case 'currentTime'   :\r
398                                                 v = X_Audio_timeStringToNumber( v );\r
399                                                 if( X_Type_isNumber( v ) ){\r
400                                                         if( playing ){\r
401                                                                 if( this.getActualCurrentTime() !== v ){\r
402                                                                         seek = 2;\r
403                                                                         this.seekTime = v;\r
404                                                                 };                                                              \r
405                                                         } else {\r
406                                                                 this.seekTime = v;\r
407                                                         };\r
408                                                 } else {\r
409                                                         continue;\r
410                                                 };\r
411                                                 break;\r
412                                                         \r
413                                         case 'startTime'     :\r
414                                                 v = X_Audio_timeStringToNumber( v );\r
415                                                 if( v || v === 0 ){\r
416                                                         if( this.startTime !== v ){\r
417                                                                 this.startTime = v;                                     \r
418                                                         };\r
419                                                 } else {\r
420                                                         delete this.startTime;\r
421                                                 };\r
422                                                 break;\r
423                                         \r
424                                         case 'endTime'       :\r
425                                                 v = X_Audio_timeStringToNumber( v );\r
426                                                 if( v || v === 0 ){\r
427                                                         if( this.endTime !== v ){\r
428                                                                 this.endTime = v;\r
429                                                                 if( playing ) end = 1;                                          \r
430                                                         };\r
431                                                 } else {\r
432                                                         delete this.endTime;\r
433                                                         if( playing ) end = 1;\r
434                                                 };\r
435                                                 break;\r
436                                                 \r
437                                         case 'loopStartTime' :\r
438                                                 v = X_Audio_timeStringToNumber( v );\r
439                                                 if( v || v === 0 ){\r
440                                                         if( this.loopStartTime !== v ){\r
441                                                                 this.loopStartTime = v;                                 \r
442                                                         };\r
443                                                 } else {\r
444                                                         delete this.loopStartTime;\r
445                                                 };\r
446                                                 break;\r
447                                                 \r
448                                         case 'loopEndTime'   :\r
449                                                 v = X_Audio_timeStringToNumber( v );\r
450                                                 if( v || v === 0 ){\r
451                                                         if( this.loopEndTime !== v ){\r
452                                                                 this.loopEndTime = v;\r
453                                                                 if( playing ) end = 1;                                          \r
454                                                         };\r
455                                                 } else {\r
456                                                         delete this.loopEndTime;\r
457                                                         if( playing ) end = 1;\r
458                                                 };\r
459                                                 break;\r
460                 \r
461                                         case 'looped' :\r
462                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
463                                                         this.looped = v;\r
464                                                         if( playing ) seek = 2;\r
465                                                 };\r
466                                                 break;\r
467                                                 \r
468                                         case 'loop' :\r
469                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
470                                                         this.autoLoop = v;\r
471                                                 };\r
472                                                 break;\r
473                                                 \r
474                                         case 'autoplay' :\r
475                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
476                                                         this.autoplay = v;\r
477                                                 };\r
478                                                 break;\r
479                 \r
480                                         case 'volume' :\r
481                                                 if( X_Type_isNumber( v ) ){\r
482                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
483                                                         if( this.gain !== v ){\r
484                                                                 this.gain = v;\r
485                                                                 // if playing -> update\r
486                                                                 if( playing ) volume = 4;\r
487                                                         };\r
488                                                 };\r
489                                                 break;\r
490                                         case 'useVideo' :\r
491                                                 break;\r
492                                         default :\r
493                                                 alert( 'bad arg! ' + k );\r
494                                 };\r
495                         };\r
496                         \r
497                         if( this.endTime < this.startTime ||\r
498                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
499                                 X_Audio_getEndTime( this ) < this.seekTime// ||\r
500                                 //this.duration < this.endTime\r
501                         ){\r
502                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
503                                 return;\r
504                         };\r
505                         \r
506                         v = end + seek + volume;\r
507                         return v && this.playing && this.afterUpdateState( v );\r
508                 }\r
509                 \r
510         }\r
511 );\r
512 \r
513 \r
514 function X_Audio_timeStringToNumber( time ){\r
515         var ary, ms, s = 0, m = 0, h = 0;\r
516 \r
517         if( X_Type_isNumber( time ) ) return time;\r
518         if( !X_Type_isString( time ) || !time.length ) return;\r
519 \r
520         ary = time.split( '.' );\r
521         ms  = parseFloat( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
522         \r
523         ary = ary[ 0 ].split( ':' );\r
524         if( 3 < ary.length ) return;\r
525         \r
526         switch( ary.length ){\r
527                 case 0 :\r
528                         break;\r
529                 case 1 :\r
530                         s = parseFloat( ary[ 0 ] ) || 0;\r
531                         break;\r
532                 case 2 :\r
533                         m = parseFloat( ary[ 0 ] ) || 0;\r
534                         s = parseFloat( ary[ 1 ] ) || 0;\r
535                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
536                         break;\r
537                 case 3 :\r
538                         h = parseFloat( ary[ 0 ] ) || 0;\r
539                         m = parseFloat( ary[ 1 ] ) || 0;\r
540                         s = parseFloat( ary[ 2 ] ) || 0;\r
541                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
542                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
543                         break;\r
544                 default :\r
545                         alert( 'invalid time string ' + time );\r
546         };\r
547         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
548         return ms < 0 ? 0 : ms;\r
549 };\r
550 \r
551 function X_Audio_getStartTime( audioBase, endTime, delSeekTime ){\r
552         var seek = audioBase.seekTime;\r
553         \r
554         if( delSeekTime ) delete audioBase.seekTime;\r
555         \r
556         if( 0 <= seek ){\r
557                 if( audioBase.duration <= seek || endTime < seek ) return 0;\r
558                 return seek;\r
559         };\r
560         \r
561         if( audioBase.looped && 0 <= audioBase.loopStartTime ){\r
562                 if( audioBase.duration <= audioBase.loopStartTime || endTime < audioBase.loopStartTime ) return 0;\r
563                 return audioBase.loopStartTime;\r
564         };\r
565         \r
566         if( audioBase.startTime < 0 || audioBase.duration <= audioBase.startTime ) return 0;\r
567         return audioBase.startTime;\r
568 };\r
569 \r
570 function X_Audio_getEndTime( audioBase ){\r
571         var duration = audioBase.duration;\r
572         \r
573         if( audioBase.looped && 0 <= audioBase.loopEndTime ){\r
574                 if( duration <= audioBase.loopEndTime ) return duration;\r
575                 return audioBase.loopEndTime;\r
576         };\r
577         \r
578         if( audioBase.endTime < 0 || duration <= audioBase.endTime ) return duration;\r
579         return audioBase.endTime;\r
580 };\r
581 \r