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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTMLAudio   : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 X_TEMP.onSystemReady.push(\r
16         function(){\r
17                 var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
18                         i = X_Audio_BACKENDS.length,\r
19                         be;\r
20                 for( ; i; ){\r
21                         be = X_Audio_BACKENDS[ --i ];\r
22                         X_Object_override( canPlay, be.canPlay );\r
23                         X[ 'Audio' ][ be.backendName ] = be.backendID;\r
24                 };\r
25         });\r
26 \r
27 /**\r
28  * <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
29  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
30  * <h4>バックエンドの種類</h4>\r
31  * <p>HTMLAudio, WebAudio, Silverlight\r
32  * <h4>イベント</h4>\r
33  * <dl>\r
34  * <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
35  * <dt>X.Event.BACKEND_NONE  <dd>音声を再生可能なバックエンドが見つからなかった。\r
36  * <dt>X.Event.READY         <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
37  * <dt>X.Event.ERROR         <dd><ul>\r
38  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
39  *   <li> 2 : ネットワークエラー\r
40  *   <li> 3 : メディアのデコードエラー\r
41  *   <li> 4 : メディアがサポートされていない\r
42  * </ul>\r
43  * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
44  * <dt>X.Event.MEDIA_LOOP    <dd>ループ直前に発生、キャンセル可能\r
45  * <dt>X.Event.MEDIA_LOOPED  <dd>ループ時に発生\r
46  * <dt>X.Event.MEDIA_ENDED   <dd>再生位置の(音声の)最後についた\r
47  * <dt>X.Event.MEDIA_PAUSED  <dd>ポーズした\r
48  * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。\r
49  * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。\r
50  * </dl>\r
51  * \r
52  * @alias X.Audio\r
53  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
54  * @constructs Audio\r
55  * @extends {EventDispatcher}\r
56  * @param {array|string} sourceList\r
57  * @param {object=} opt_option\r
58  * @example //\r
59  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
60                                         .listenOnce( X.Event.READY, onReady );\r
61  */\r
62 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
63         'X.Audio',\r
64         X_Class.POOL_OBJECT,\r
65         {\r
66                 /**\r
67                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
68                  * @alias Audio.prototype.source\r
69                  * @type {string}\r
70                  */\r
71                 'source'      : '',\r
72                 /**\r
73                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
74                  * @alias Audio.prototype.backendName\r
75                  * @type {string}\r
76                  */\r
77                 'backendName' : '',\r
78                 \r
79                 'Constructor' : function( sourceList, opt_option ){\r
80                         X_Audio_startDetectionBackend(\r
81                                 X_Audio_BACKENDS[ 0 ], this,\r
82                                 X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
83                                 opt_option || {} );\r
84                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
85                         X_ViewPort[ 'listenOnce' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
86                 },\r
87                 \r
88                 /**\r
89                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
90                  * @alias Audio.prototype.play\r
91                  */\r
92                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
93                         var pair = X_Pair_get( this );\r
94                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
95                         return this;\r
96                 },\r
97                 /**\r
98                  * シーク\r
99                  * @alias Audio.prototype.seek\r
100                  */\r
101                 'seek' : function( seekTime ){\r
102                         var pair = X_Pair_get( this );\r
103                         pair && pair.seek( seekTime );\r
104                         return this;\r
105                 },\r
106                 /**\r
107                  * ポーズ\r
108                  * @alias Audio.prototype.pause\r
109                  */\r
110                 'pause' : function(){\r
111                         var pair = X_Pair_get( this );\r
112                         pair && pair.pause();\r
113                         return this;\r
114                 },\r
115                 /**\r
116                  * 状態の getter と setter\r
117                  * @alias Audio.prototype.state\r
118                  */\r
119                 'state' : function( obj ){\r
120                         var pair = X_Pair_get( this );\r
121                         if( obj === undefined ){\r
122                                 return pair ? pair.getState() :\r
123                                         {\r
124                                         'startTime'     : -1,\r
125                                         'endTime'       : -1,\r
126                                         'loopStartTime' : -1,\r
127                                         'loopEndTime'   : -1,\r
128                                         'currentTime'   : -1,\r
129                                         'loop'          : false,\r
130                                         'looded'        : false,\r
131                                         'error'         : false,\r
132                                         'playing'       : false,\r
133                                         'source'        : this[ 'source' ] || '',\r
134                                         'duration'      : 0\r
135                                         };\r
136                         };\r
137                         pair && pair.setState( obj );\r
138                         return this;\r
139                 },              \r
140                 /**\r
141                  * ループの getter と setter\r
142                  * @alias Audio.prototype.loop\r
143                  */\r
144                 'loop' : function( v ){\r
145                         var pair = X_Pair_get( this );\r
146                         pair && pair.loop( v );\r
147                         return this;\r
148                 },\r
149                 /**\r
150                  * ボリュームの getter と setter 実装不十分!\r
151                  * @alias Audio.prototype.volume\r
152                  */\r
153                 'volume' : function( v ){\r
154                         var pair = X_Pair_get( this );\r
155                         pair && pair.volume( v );\r
156                         return this;\r
157                 },\r
158                 /**\r
159                  * 再生位置。\r
160                  * @alias Audio.prototype.currentTime\r
161                  */\r
162                 'currentTime' : function( v ){\r
163                         var pair = X_Pair_get( this );\r
164                         pair && pair.currentTime( v );\r
165                         return this;\r
166                 },\r
167                 /**\r
168                  * 再生中か?\r
169                  * @alias Audio.prototype.isPlaying\r
170                  */\r
171                 'isPlaying' : function(){\r
172                         var pair = X_Pair_get( this );\r
173                         return pair && pair.playing;\r
174                 }\r
175                 \r
176         }\r
177 );\r
178 \r
179 function X_Audio_handleEvent( e ){\r
180         var backend, pair;\r
181         \r
182         switch( e.type ){\r
183                 case X_EVENT_BACKEND_READY :\r
184                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
185                 \r
186                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
187                         this[ 'source' ]      = e[ 'source' ];\r
188                         this[ 'backendName' ] = backend.backendName;\r
189                         \r
190                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
191                         this[ 'listenOnce' ]( X_EVENT_READY, X_Audio_handleEvent );\r
192                         break;\r
193                 \r
194                 case X_EVENT_READY :\r
195                         pair = X_Pair_get( this );\r
196                         ( pair.autoplay || pair._playReserved ) && pair.actualPlay();\r
197                         delete pair._playReserved;\r
198                         break;\r
199                 \r
200                 case X_EVENT_BACKEND_NONE :\r
201                 case X_EVENT_UNLOAD :\r
202                         this[ 'kill' ]();\r
203                         break;\r
204                 \r
205                 case X_EVENT_KILL_INSTANCE :\r
206                         X_ViewPort[ 'unlisten' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
207                         if( backend = X_Pair_get( this ) ){\r
208                                 backend[ 'kill' ]();\r
209                                 X_Pair_release( this, backend );\r
210                         };\r
211                         break;\r
212         };\r
213 };\r
214 \r
215 \r
216 /*\r
217  * TODO preplayerror play してみたら error が出た、backend の変更。\r
218  */\r
219 \r
220 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
221         var source = sourceList[ 0 ] || '', \r
222                 ext    = X_URL_getEXT( source ),\r
223                 sup;\r
224         \r
225         if( source && backend ){\r
226                 sup      = [ xaudio, sourceList, option, source, ext ];\r
227                 sup[ 5 ] = sup;\r
228                 \r
229                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
230                 backend.detect( xaudio, source, ext );\r
231         } else {\r
232                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
233         };\r
234 };\r
235 \r
236 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
237         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
238         \r
239         if( e.canPlay ){\r
240                 xaudio[ 'asyncDispatch' ]( {\r
241                         type          : X_EVENT_BACKEND_READY,\r
242                         'option'      : option,\r
243                         'source'      : source,\r
244                         'backendName' : this[ 'backendName' ],\r
245                         'backendID'   : i\r
246                 } );                    \r
247         } else {\r
248                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
249                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
250                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
251                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
252                         this.detect( xaudio, source, ext );\r
253                 } else\r
254                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
255                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
256                 } else {\r
257                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
258                 };                              \r
259         };\r
260 };\r
261 \r
262 \r
263 \r
264 var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
265         'X.AudioBase',\r
266         X_Class.ABSTRACT,\r
267         {\r
268                 disatcher     : null,\r
269                 \r
270                 startTime     : 0,    // state_startTime\r
271                 endTime       : -1,   // state_startTime\r
272                 loopStartTime : -1,\r
273                 loopEndTime   : -1,\r
274                 seekTime      : -1,\r
275                 duration      : 0,    //\r
276 \r
277                 playing       : false,\r
278                 error         : 0,    //                \r
279                 autoLoop      : false,\r
280                 looped        : false,\r
281                 autoplay      : false,//\r
282                 gain          : 0.5,\r
283                 \r
284                 _playReserved : false,\r
285                 \r
286                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
287                         if( 0 <= startTime ){\r
288                                 this.setState( {\r
289                                         'currentTime'   : startTime,\r
290                                         'startTime'     : startTime,\r
291                                         'endTime'       : endTime,\r
292                                         'loop'          : loop,\r
293                                         'looped'        : false,\r
294                                         'loopStartTime' : loopStartTime,\r
295                                         'loopEndTime'   : loopEndTime\r
296                                 } );\r
297                         };\r
298                         // canPlay() : autoplay = true\r
299                         this.actualPlay();\r
300                 },\r
301                 \r
302                 seek : function( seekTime ){\r
303                         if( seekTime < X_Audio_getEndTime( this ) ){\r
304                                 this.setState( { 'currentTime' : seekTime } );\r
305                         };\r
306                 },\r
307                 \r
308                 pause : function(){\r
309                         this.seekTime = this.getActualCurrentTime();\r
310                         this.playing && this.actualPause();\r
311                         // delete this.autoplay\r
312                         // delete this.playing\r
313                 },              \r
314                 \r
315                 loop : function( v ){\r
316                         if( v === undefined ){\r
317                                 return this.autoLoop;\r
318                         };\r
319                         this.setState( { 'loop' : v } );\r
320                 },\r
321 \r
322                 volume : function( v ){\r
323                         if( v === undefined ){\r
324                                 return this.gain;\r
325                         };\r
326                         this.setState( { 'volume' : v } );\r
327                 },\r
328 \r
329                 currentTime : function( v ){\r
330                         if( v === undefined ){\r
331                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
332                         };\r
333                         this.setState( { 'currentTime' : v } );\r
334                 },\r
335                 \r
336                 getState : function(){\r
337                         \r
338                     return {\r
339                         'startTime'     : this.startTime,\r
340                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
341                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
342                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
343                         'loop'          : this.autoLoop,\r
344                         'looped'        : this.looped,\r
345                         'volume'        : this.gain,\r
346                         'playing'       : this.playing,                         \r
347                         'duration'      : this.duration,\r
348                         \r
349                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
350                         'error'        : this.getActualError ? this.getActualError() : this.error\r
351                     };\r
352                 },\r
353                 \r
354                 setState : function( obj ){\r
355                         var playing = this.playing,\r
356                                 k, v,\r
357                                 end = 0, seek = 0, volume = 0;\r
358                         \r
359                         for( k in obj ){\r
360                                 v = obj[ k ];\r
361                                 switch( k ){\r
362                                         case 'currentTime'   :\r
363                                                 v = X_Audio_timeStringToNumber( v );\r
364                                                 if( X_Type_isNumber( v ) ){\r
365                                                         if( playing ){\r
366                                                                 if( this.getActualCurrentTime() !== v ){\r
367                                                                         seek = 2;\r
368                                                                         this.seekTime = v;\r
369                                                                 };                                                              \r
370                                                         } else {\r
371                                                                 this.seekTime = v;\r
372                                                         };\r
373                                                 } else {\r
374                                                         continue;\r
375                                                 };\r
376                                                 break;\r
377                                                         \r
378                                         case 'startTime'     :\r
379                                                 v = X_Audio_timeStringToNumber( v );\r
380                                                 if( v || v === 0 ){\r
381                                                         if( this.startTime !== v ){\r
382                                                                 this.startTime = v;                                     \r
383                                                         };\r
384                                                 } else {\r
385                                                         delete this.startTime;\r
386                                                 };\r
387                                                 break;\r
388                                         \r
389                                         case 'endTime'       :\r
390                                                 v = X_Audio_timeStringToNumber( v );\r
391                                                 if( v || v === 0 ){\r
392                                                         if( this.endTime !== v ){\r
393                                                                 this.endTime = v;\r
394                                                                 if( playing ) end = 1;                                          \r
395                                                         };\r
396                                                 } else {\r
397                                                         delete this.endTime;\r
398                                                         if( playing ) end = 1;\r
399                                                 };\r
400                                                 break;\r
401                                                 \r
402                                         case 'loopStartTime' :\r
403                                                 v = X_Audio_timeStringToNumber( v );\r
404                                                 if( v || v === 0 ){\r
405                                                         if( this.loopStartTime !== v ){\r
406                                                                 this.loopStartTime = v;                                 \r
407                                                         };\r
408                                                 } else {\r
409                                                         delete this.loopStartTime;\r
410                                                 };\r
411                                                 break;\r
412                                                 \r
413                                         case 'loopEndTime'   :\r
414                                                 v = X_Audio_timeStringToNumber( v );\r
415                                                 if( v || v === 0 ){\r
416                                                         if( this.loopEndTime !== v ){\r
417                                                                 this.loopEndTime = v;\r
418                                                                 if( playing ) end = 1;                                          \r
419                                                         };\r
420                                                 } else {\r
421                                                         delete this.loopEndTime;\r
422                                                         if( playing ) end = 1;\r
423                                                 };\r
424                                                 break;\r
425                 \r
426                                         case 'looped' :\r
427                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
428                                                         this.looped = v;\r
429                                                         if( playing ) seek = 2;\r
430                                                 };\r
431                                                 break;\r
432                                                 \r
433                                         case 'loop' :\r
434                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
435                                                         this.autoLoop = v;\r
436                                                 };\r
437                                                 break;\r
438                                                 \r
439                                         case 'autoplay' :\r
440                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
441                                                         this.autoplay = v;\r
442                                                 };\r
443                                                 break;\r
444                 \r
445                                         case 'volume' :\r
446                                                 if( X_Type_isNumber( v ) ){\r
447                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
448                                                         if( this.gain !== v ){\r
449                                                                 this.gain = v;\r
450                                                                 // if playing -> update\r
451                                                                 if( playing ) volume = 4;\r
452                                                         };\r
453                                                 };\r
454                                                 break;\r
455                                         case 'useVideo' :\r
456                                                 break;\r
457                                         default :\r
458                                                 alert( 'bad arg! ' + k );\r
459                                 };\r
460                         };\r
461                         \r
462                         if( this.endTime < this.startTime ||\r
463                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
464                                 X_Audio_getEndTime( this ) < this.seekTime// ||\r
465                                 //this.duration < this.endTime\r
466                         ){\r
467                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
468                                 return;\r
469                         };\r
470                         \r
471                         v = end + seek + volume;\r
472                         return v && this.playing && this.afterUpdateState( v );\r
473                 }\r
474                 \r
475         }\r
476 );\r
477 \r
478 \r
479 function X_Audio_timeStringToNumber( time ){\r
480         var ary, ms, s = 0, m = 0, h = 0;\r
481 \r
482         if( X_Type_isNumber( time ) ) return time;\r
483         if( !X_Type_isString( time ) || !time.length ) return;\r
484 \r
485         ary = time.split( '.' );\r
486         ms  = parseFloat( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
487         \r
488         ary = ary[ 0 ].split( ':' );\r
489         if( 3 < ary.length ) return;\r
490         \r
491         switch( ary.length ){\r
492                 case 0 :\r
493                         break;\r
494                 case 1 :\r
495                         s = parseFloat( ary[ 0 ] ) || 0;\r
496                         break;\r
497                 case 2 :\r
498                         m = parseFloat( ary[ 0 ] ) || 0;\r
499                         s = parseFloat( ary[ 1 ] ) || 0;\r
500                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
501                         break;\r
502                 case 3 :\r
503                         h = parseFloat( ary[ 0 ] ) || 0;\r
504                         m = parseFloat( ary[ 1 ] ) || 0;\r
505                         s = parseFloat( ary[ 2 ] ) || 0;\r
506                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
507                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
508                         break;\r
509                 default :\r
510                         alert( 'invalid time string ' + time );\r
511         };\r
512         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
513         return ms < 0 ? 0 : ms;\r
514 };\r
515 \r
516 function X_Audio_getStartTime( audioBase, endTime, delSeekTime ){\r
517         var seek = audioBase.seekTime;\r
518         \r
519         if( delSeekTime ) delete audioBase.seekTime;\r
520         \r
521         if( 0 <= seek ){\r
522                 if( audioBase.duration <= seek || endTime < seek ) return 0;\r
523                 return seek;\r
524         };\r
525         \r
526         if( audioBase.looped && 0 <= audioBase.loopStartTime ){\r
527                 if( audioBase.duration <= audioBase.loopStartTime || endTime < audioBase.loopStartTime ) return 0;\r
528                 return audioBase.loopStartTime;\r
529         };\r
530         \r
531         if( audioBase.startTime < 0 || audioBase.duration <= audioBase.startTime ) return 0;\r
532         return audioBase.startTime;\r
533 };\r
534 \r
535 function X_Audio_getEndTime( audioBase ){\r
536         var duration = audioBase.duration;\r
537         \r
538         if( audioBase.looped && 0 <= audioBase.loopEndTime ){\r
539                 if( duration <= audioBase.loopEndTime ) return duration;\r
540                 return audioBase.loopEndTime;\r
541         };\r
542         \r
543         if( audioBase.endTime < 0 || duration <= audioBase.endTime ) return duration;\r
544         return audioBase.endTime;\r
545 };\r
546 \r