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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTMLAudio   : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 X_TEMP.onSystemReady.push(\r
16         function(){\r
17                 var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
18                         i = X_Audio_BACKENDS.length,\r
19                         be;\r
20                 for( ; i; ){\r
21                         be = X_Audio_BACKENDS[ --i ];\r
22                         X_Object_override( canPlay, be.canPlay );\r
23                         X[ 'Audio' ][ be.backendName ] = be.backendID;\r
24                 };\r
25         });\r
26 \r
27 /**\r
28  * <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
29  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
30  * <h4>バックエンドの種類</h4>\r
31  * <p>HTMLAudio, WebAudio, Silverlight\r
32  * <h4>イベント</h4>\r
33  * <dl>\r
34  * <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
35  * <dt>X.Event.BACKEND_NONE  <dd>音声を再生可能なバックエンドが見つからなかった。\r
36  * <dt>X.Event.READY         <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
37  * <dt>X.Event.ERROR         <dd><ul>\r
38  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
39  *   <li> 2 : ネットワークエラー\r
40  *   <li> 3 : メディアのデコードエラー\r
41  *   <li> 4 : メディアがサポートされていない\r
42  * </ul>\r
43  * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
44  * <dt>X.Event.MEDIA_LOOP    <dd>ループ直前に発生、キャンセル可能\r
45  * <dt>X.Event.MEDIA_LOOPED  <dd>ループ時に発生\r
46  * <dt>X.Event.MEDIA_ENDED   <dd>再生位置の(音声の)最後についた\r
47  * <dt>X.Event.MEDIA_PAUSED  <dd>ポーズした\r
48  * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。\r
49  * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。\r
50  * </dl>\r
51  * \r
52  * @alias X.Audio\r
53  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
54  * @constructs Audio\r
55  * @extends {EventDispatcher}\r
56  * @param {array|string} sourceList\r
57  * @param {object=} opt_option\r
58  * @example //\r
59  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
60                                         .listenOnce( X.Event.READY, onReady );\r
61  */\r
62 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
63         'X.Audio',\r
64         X_Class.POOL_OBJECT,\r
65         {\r
66                 /**\r
67                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
68                  * @alias Audio.prototype.source\r
69                  * @type {string}\r
70                  */\r
71                 'source'      : '',\r
72                 /**\r
73                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
74                  * @alias Audio.prototype.backendName\r
75                  * @type {string}\r
76                  */\r
77                 'backendName' : '',\r
78                 \r
79                 'Constructor' : function( sourceList, opt_option ){\r
80                         X_Audio_startDetectionBackend(\r
81                                 X_Audio_BACKENDS[ 0 ], this,\r
82                                 X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
83                                 opt_option || {} );\r
84                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
85                 },\r
86                 \r
87                 /**\r
88                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
89                  * @alias Audio.prototype.play\r
90                  */\r
91                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
92                         var pair = X_Pair_get( this );\r
93                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
94                         return this;\r
95                 },\r
96                 /**\r
97                  * シーク\r
98                  * @alias Audio.prototype.seek\r
99                  */\r
100                 'seek' : function( seekTime ){\r
101                         var pair = X_Pair_get( this );\r
102                         pair && pair.seek( seekTime );\r
103                         return this;\r
104                 },\r
105                 /**\r
106                  * ポーズ\r
107                  * @alias Audio.prototype.pause\r
108                  */\r
109                 'pause' : function(){\r
110                         var pair = X_Pair_get( this );\r
111                         pair && pair.pause();\r
112                         return this;\r
113                 },\r
114                 /**\r
115                  * 状態の getter と setter\r
116                  * @alias Audio.prototype.state\r
117                  */\r
118                 'state' : function( obj ){\r
119                         var pair = X_Pair_get( this );\r
120                         if( obj === undefined ){\r
121                                 return pair ? pair.getState() :\r
122                                         {\r
123                                         'startTime'     : -1,\r
124                                         'endTime'       : -1,\r
125                                         'loopStartTime' : -1,\r
126                                         'loopEndTime'   : -1,\r
127                                         'currentTime'   : -1,\r
128                                         'loop'          : false,\r
129                                         'looded'        : false,\r
130                                         'error'         : false,\r
131                                         'playing'       : false,\r
132                                         'source'        : this[ 'source' ] || '',\r
133                                         'duration'      : 0\r
134                                         };\r
135                         };\r
136                         pair && pair.setState( obj );\r
137                         return this;\r
138                 },              \r
139                 /**\r
140                  * ループの getter と setter\r
141                  * @alias Audio.prototype.loop\r
142                  */\r
143                 'loop' : function( v ){\r
144                         var pair = X_Pair_get( this );\r
145                         pair && pair.loop( v );\r
146                         return this;\r
147                 },\r
148                 /**\r
149                  * ボリュームの getter と setter 実装不十分!\r
150                  * @alias Audio.prototype.volume\r
151                  */\r
152                 'volume' : function( v ){\r
153                         var pair = X_Pair_get( this );\r
154                         pair && pair.volume( v );\r
155                         return this;\r
156                 },\r
157                 /**\r
158                  * 再生位置。\r
159                  * @alias Audio.prototype.currentTime\r
160                  */\r
161                 'currentTime' : function( v ){\r
162                         var pair = X_Pair_get( this );\r
163                         pair && pair.currentTime( v );\r
164                         return this;\r
165                 },\r
166                 /**\r
167                  * 再生中か?\r
168                  * @alias Audio.prototype.isPlaying\r
169                  */\r
170                 'isPlaying' : function(){\r
171                         var pair = X_Pair_get( this );\r
172                         return pair && pair.playing;\r
173                 }\r
174                 \r
175         }\r
176 );\r
177 \r
178 function X_Audio_handleEvent( e ){\r
179         var backend;\r
180         \r
181         switch( e.type ){\r
182                 case X_EVENT_BACKEND_READY :\r
183                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
184                 \r
185                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
186                         this[ 'source' ]      = e[ 'source' ];\r
187                         this[ 'backendName' ] = backend.backendName;\r
188                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
189                         break;\r
190                 \r
191                 case X_EVENT_BACKEND_NONE :\r
192                         this[ 'kill' ]();\r
193                         break;\r
194                 \r
195                 case X_EVENT_KILL_INSTANCE :\r
196                         backend = X_Pair_get( this );\r
197                         backend && backend[ 'kill' ]();\r
198                         X_Pair_release( this, backend );\r
199                         break;\r
200         };\r
201 };\r
202 \r
203 \r
204 /*\r
205  * TODO preplayerror play してみたら error が出た、backend の変更。\r
206  */\r
207 \r
208 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
209         var source = sourceList[ 0 ] || '', \r
210                 ext    = X_URL_getEXT( source ),\r
211                 sup;\r
212         \r
213         if( source && backend ){\r
214                 sup      = [ xaudio, sourceList, option, source, ext ];\r
215                 sup[ 5 ] = sup;\r
216                 \r
217                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
218                 backend.detect( xaudio, source, ext );\r
219         } else {\r
220                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
221         };\r
222 };\r
223 \r
224 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
225         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
226         \r
227         if( e.canPlay ){\r
228                 xaudio[ 'asyncDispatch' ]( {\r
229                         type          : X_EVENT_BACKEND_READY,\r
230                         'option'      : option,\r
231                         'source'      : source,\r
232                         'backendName' : this[ 'backendName' ],\r
233                         'backendID'   : i\r
234                 } );                    \r
235         } else {\r
236                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
237                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
238                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
239                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
240                         this.detect( xaudio, source, ext );\r
241                 } else\r
242                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
243                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
244                 } else {\r
245                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
246                 };                              \r
247         };\r
248 };\r
249 \r
250 \r
251 \r
252 var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
253         'X.AudioBase',\r
254         X_Class.ABSTRACT,\r
255         {\r
256                 url           : '',   //\r
257                 target        : null, //\r
258                 \r
259                 startTime     : 0,    //\r
260                 endTime       : -1,   //\r
261                 loopStartTime : -1,\r
262                 loopEndTime   : -1,\r
263                 seekTime      : -1,\r
264                 duration      : 0,    //\r
265 \r
266                 playing       : false,\r
267                 error         : 0,    //                \r
268                 autoLoop      : false,\r
269                 looped        : false,\r
270                 autoplay      : false,//\r
271                 gain          : 0.5,\r
272                 \r
273                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
274                         if( 0 <= startTime ){\r
275                                 this.setState( {\r
276                                         'currentTime'   : startTime,\r
277                                         'startTime'     : startTime,\r
278                                         'endTime'       : endTime,\r
279                                         'loop'          : loop,\r
280                                         'looped'        : false,\r
281                                         'loopStartTime' : loopStartTime,\r
282                                         'loopEndTime'   : loopEndTime\r
283                                 } );\r
284                         };\r
285                         // canPlay() : autoplay = true\r
286                         this.actualPlay();\r
287                 },\r
288                 \r
289                 seek : function( seekTime ){\r
290                         if( seekTime < X_Audio_getEndTime( this ) ){\r
291                                 this.setState( { 'currentTime' : seekTime } );\r
292                         };\r
293                 },\r
294                 \r
295                 pause : function(){\r
296                         this.playing && this.actualPause();\r
297                         // delete this.autoplay\r
298                         // delete this.playing\r
299                 },              \r
300                 \r
301                 loop : function( v ){\r
302                         if( v === undefined ){\r
303                                 return this.autoLoop;\r
304                         };\r
305                         this.setState( { 'loop' : v } );\r
306                 },\r
307 \r
308                 volume : function( v ){\r
309                         if( v === undefined ){\r
310                                 return this.gain;\r
311                         };\r
312                         this.setState( { 'volume' : v } );\r
313                 },\r
314 \r
315                 currentTime : function( v ){\r
316                         if( v === undefined ){\r
317                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
318                         };\r
319                         this.setState( { 'currentTime' : v } );\r
320                 },\r
321                 \r
322                 getState : function(){\r
323                         \r
324                     return {\r
325                         'startTime'     : this.startTime,\r
326                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
327                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
328                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
329                         'loop'          : this.autoLoop,\r
330                         'looped'        : this.looped,\r
331                         'volume'        : this.gain,\r
332                         'playing'       : this.playing,                         \r
333                         'duration'      : this.duration,\r
334                         \r
335                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
336                         'error'        : this.getActualError ? this.getActualError() : this.error\r
337                     };\r
338                 },\r
339                 \r
340                 setState : function( obj ){\r
341                         var playing = this.playing,\r
342                                 k, v,\r
343                                 end = 0, seek = 0, volume = 0;\r
344                         \r
345                         for( k in obj ){\r
346                                 v = obj[ k ];\r
347                                 switch( k ){\r
348                                         case 'currentTime' :\r
349                                                 v = X_Audio_timeStringToNumber( v );\r
350                                                 if( X_Type_isNumber( v ) ){\r
351                                                         if( playing ){\r
352                                                                 if( this.getActualCurrentTime() !== v ){\r
353                                                                         seek = 2;\r
354                                                                         this.seekTime = v;\r
355                                                                 };                                                              \r
356                                                         } else {\r
357                                                                 this.seekTime = v;\r
358                                                         };\r
359                                                 } else {\r
360                                                         continue;\r
361                                                 };\r
362                                                 break;\r
363                                                         \r
364                                         case 'startTime'     :\r
365                                                 v = X_Audio_timeStringToNumber( v );\r
366                                                 if( v || v === 0 ){\r
367                                                         if( this.startTime !== v ){\r
368                                                                 this.startTime = v;                                     \r
369                                                         };\r
370                                                 } else {\r
371                                                         delete this.startTime;\r
372                                                 };\r
373                                                 break;\r
374                                         \r
375                                         case 'endTime'       :\r
376                                                 v = X_Audio_timeStringToNumber( v );\r
377                                                 if( v || v === 0 ){\r
378                                                         if( this.endTime !== v ){\r
379                                                                 this.endTime = v;\r
380                                                                 if( playing ) end = 1;                                          \r
381                                                         };\r
382                                                 } else {\r
383                                                         delete this.endTime;\r
384                                                         if( playing ) end = 1;\r
385                                                 };\r
386                                                 break;\r
387                                                 \r
388                                         case 'loopStartTime' :\r
389                                                 v = X_Audio_timeStringToNumber( v );\r
390                                                 if( v || v === 0 ){\r
391                                                         if( this.loopStartTime !== v ){\r
392                                                                 this.loopStartTime = v;                                 \r
393                                                         };\r
394                                                 } else {\r
395                                                         delete this.loopStartTime;\r
396                                                 };\r
397                                                 break;\r
398                                                 \r
399                                         case 'loopEndTime'   :\r
400                                                 v = X_Audio_timeStringToNumber( v );\r
401                                                 if( v || v === 0 ){\r
402                                                         if( this.loopEndTime !== v ){\r
403                                                                 this.loopEndTime = v;\r
404                                                                 if( playing ) end = 1;                                          \r
405                                                         };\r
406                                                 } else {\r
407                                                         delete this.loopEndTime;\r
408                                                         if( playing ) end = 1;\r
409                                                 };\r
410                                                 break;\r
411                 \r
412                                         case 'looped' :\r
413                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
414                                                         this.looped = v;\r
415                                                         if( playing ) seek = 2;\r
416                                                 };\r
417                                                 break;\r
418                                                 \r
419                                         case 'loop' :\r
420                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
421                                                         this.autoLoop = v;\r
422                                                 };\r
423                                                 break;\r
424                                                 \r
425                                         case 'autoplay' :\r
426                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
427                                                         this.autoplay = v;\r
428                                                 };\r
429                                                 break;\r
430                 \r
431                                         case 'volume' :\r
432                                                 if( X_Type_isNumber( v ) ){\r
433                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
434                                                         if( this.gain !== v ){\r
435                                                                 this.gain = v;\r
436                                                                 // if playing -> update\r
437                                                                 if( playing ) volume = 4;\r
438                                                         };\r
439                                                 };\r
440                                                 break;\r
441                                         case 'useVideo' :\r
442                                                 break;\r
443                                         default :\r
444                                                 throw ( 'bad arg! ' + k );\r
445                                 };\r
446                         };\r
447                         \r
448                         if( this.endTime < this.startTime ||\r
449                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
450                                 X_Audio_getEndTime( this ) < this.seekTime// ||\r
451                                 //this.duration < this.endTime\r
452                         ){\r
453                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
454                                 return;\r
455                         };\r
456                         \r
457                         v = end + seek + volume;\r
458                         return v && this.playing && this.afterUpdateState( v );\r
459                 }\r
460                 \r
461         }\r
462 );\r
463 \r
464 \r
465 function X_Audio_timeStringToNumber( time ){\r
466         var ary, ms, s = 0, m = 0, h = 0;\r
467         if( X_Type_isNumber( time ) ) return time;\r
468         if( !X_Type_isString( time ) || !time.length ) return;\r
469 \r
470         ary = time.split( '.' );\r
471         ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
472         \r
473         ary = ary[ 0 ].split( ':' );\r
474         if( 3 < ary.length ) return;\r
475         \r
476         switch( ary.length ){\r
477                 case 0 :\r
478                         break;\r
479                 case 1 :\r
480                         s = parseInt( ary[ 0 ] ) || 0;\r
481                         break;\r
482                 case 2 :\r
483                         m = parseInt( ary[ 0 ] ) || 0;\r
484                         s = parseInt( ary[ 1 ] ) || 0;\r
485                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
486                         break;\r
487                 case 3 :\r
488                         h = parseInt( ary[ 0 ] ) || 0;\r
489                         m = parseInt( ary[ 1 ] ) || 0;\r
490                         s = parseInt( ary[ 2 ] ) || 0;\r
491                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
492                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
493                         break;\r
494                 default :\r
495                         alert( 'invalid time string ' + time );\r
496         };\r
497         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
498         return ms < 0 ? 0 : ms;\r
499 };\r
500 \r
501 function X_Audio_getStartTime( audioWrapper, endTime, delSeekTime ){\r
502         var seek = audioWrapper.seekTime;\r
503         \r
504         if( delSeekTime ) delete audioWrapper.seekTime;\r
505         \r
506         if( 0 <= seek ){\r
507                 if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
508                 return seek;\r
509         };\r
510         \r
511         if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
512                 if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
513                 return audioWrapper.loopStartTime;\r
514         };\r
515         \r
516         if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
517         return audioWrapper.startTime;\r
518 };\r
519 \r
520 function X_Audio_getEndTime( audioWrapper ){\r
521         var duration = audioWrapper.duration;\r
522         \r
523         if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
524                 if( duration <= audioWrapper.loopEndTime ) return duration;\r
525                 return audioWrapper.loopEndTime;\r
526         };\r
527         \r
528         if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
529         return audioWrapper.endTime;\r
530 };\r
531 \r