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Version 0.6.199, bug fixes X.Node.Anime & X.Util.Window & X.Net.OAuth2 & X.UI.*.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTMLAudio   : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 X_TEMP.onSystemReady.push(\r
16         function(){\r
17                 var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
18                         i = X_Audio_BACKENDS.length,\r
19                         be;\r
20                 for( ; i; ){\r
21                         be = X_Audio_BACKENDS[ --i ];\r
22                         X_Object_override( canPlay, be.canPlay );\r
23                         X[ 'Audio' ][ be.backendName ] = be.backendID;\r
24                 };\r
25         });\r
26 \r
27 /**\r
28  * <p>複数のオーディオ・バックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
29  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
30  * <h4>バックエンドの種類</h4>\r
31  * <p>HTMLAudio, WebAudio, Silverlight, WMP\r
32  * <h4>イベント</h4>\r
33  * <dl>\r
34  * <dt>X.Event.BACKEND_READY   <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
35  * <dt>X.Event.BACKEND_NONE    <dd>音声を再生可能なバックエンドが見つからなかった。Audio は kill されます。\r
36  * <dt>X.Event.MEDIA_CAN_TOUCH <dd>モバイル端末の制約で音声の再生またはロードに、タッチを必要とする場合、タッチイベント内で play を呼び出す準備が出来たことを通知する。\r
37  * <dt>X.Event.READY           <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
38  * <dt>X.Event.ERROR           <dd><ul>\r
39  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
40  *   <li> 2 : ネットワークエラー\r
41  *   <li> 3 : メディアのデコードエラー\r
42  *   <li> 4 : メディアがサポートされていない\r
43  * </ul>\r
44  * <dt>X.Event.MEDIA_PLAYING   <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
45  * <dt>X.Event.MEDIA_LOOP      <dd>ループ直前に発生、キャンセル可能\r
46  * <dt>X.Event.MEDIA_LOOPED    <dd>ループ時に発生\r
47  * <dt>X.Event.MEDIA_ENDED     <dd>再生位置の(音声の)最後についた\r
48  * <dt>X.Event.MEDIA_PAUSED    <dd>ポーズした\r
49  * <dt>X.Event.MEDIA_WAITING   <dd>再生中に音声が待機状態に。\r
50  * <dt>X.Event.MEDIA_SEEKING   <dd>シーク中に音声が待機状態に。\r
51  * </dl>\r
52  * \r
53  * @alias X.Audio\r
54  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
55  * @constructs Audio\r
56  * @extends {EventDispatcher}\r
57  * @param {array|string} sourceList\r
58  * @param {object=} opt_option\r
59  * @example //\r
60  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
61                                         .listenOnce( X.Event.READY, onReady );\r
62  */\r
63 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
64         'X.Audio',\r
65         X_Class.NONE,\r
66         {\r
67                 /**\r
68                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
69                  * @alias Audio.prototype.source\r
70                  * @type {string}\r
71                  */\r
72                 'source'      : '',\r
73                 \r
74                 /**\r
75                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
76                  * @alias Audio.prototype.backendName\r
77                  * @type {string}\r
78                  */\r
79                 'backendName' : '',\r
80 \r
81                 'Constructor' : function( sourceList, opt_option ){\r
82                         X_Audio_startDetectionBackend(\r
83                                 X_Audio_BACKENDS[ 0 ], this,\r
84                                 X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
85                                 opt_option || {} );\r
86                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
87                         X_ViewPort[ 'listenOnce' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
88                 },\r
89                 \r
90                 /**\r
91                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
92                  * @alias Audio.prototype.play\r
93                  * @param {number=} startTime 開始時間を ms で\r
94                  * @param {number=} endTime 終了時間を ms で\r
95                  * @param {boolean=} endTime に達した際に曲をループさせるか\r
96                  * @param {number=} loopStartTime ループ以後の開始時間を ms で\r
97                  * @param {number=} loopEndTime ループ以後の終了時間を ms で\r
98                  * @return {Audio} メソッドチェーン\r
99                  */\r
100                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
101                         var pair = X_Pair_get( this );\r
102                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
103                         return this;\r
104                 },\r
105                 /**\r
106                  * シーク、再生中で無い場合は次回再生開始位置の指定のみ\r
107                  * @alias Audio.prototype.seek\r
108                  * @param {number} seekTime シーク位置を ms で\r
109                  * @return {Audio} メソッドチェーン\r
110                  */\r
111                 'seek' : function( seekTime ){\r
112                         var pair = X_Pair_get( this );\r
113                         pair && pair.seek( seekTime );\r
114                         return this;\r
115                 },\r
116                 /**\r
117                  * ポーズ\r
118                  * @alias Audio.prototype.pause\r
119                  * @return {Audio} メソッドチェーン\r
120                  */\r
121                 'pause' : function(){\r
122                         var pair = X_Pair_get( this );\r
123                         pair && pair.pause();\r
124                         return this;\r
125                 },\r
126                 /**\r
127                  * 状態の getter と setter\r
128                  * @alias Audio.prototype.state\r
129                  * @param {object=} obj setter の場合、上書きする値を格納したobject\r
130                  * @return {Audio|object}\r
131                  * @example\r
132                  * audio.setState(\r
133                                         {\r
134                                         'startTime'     : 0,\r
135                                         'endTime'       : 80000,\r
136                                         'loopStartTime' : 120000,\r
137                                         'loopEndTime'   : 200000,\r
138                                         'currentTime'   : 0,\r
139                                         'loop'          : true,\r
140                                         'looded'        : false,\r
141                                         'volume'        : 1,\r
142                                         'autoplay'      : true\r
143                                         });\r
144                  */\r
145                 'state' : function( obj ){\r
146                         var pair = X_Pair_get( this );\r
147                         if( obj === undefined ){\r
148                                 return pair ? pair.getState() :\r
149                                         {\r
150                                         'startTime'     : -1,\r
151                                         'endTime'       : -1,\r
152                                         'loopStartTime' : -1,\r
153                                         'loopEndTime'   : -1,\r
154                                         'currentTime'   : -1,\r
155                                         'loop'          : false,\r
156                                         'looded'        : false,\r
157                                         'error'         : 0,\r
158                                         'autoplay'      : false,\r
159                                         'playing'       : false,\r
160                                         'source'        : this[ 'source' ],\r
161                                         'duration'      : 0,\r
162                                         'volume'        : 0.5\r
163                                         };\r
164                         };\r
165                         pair && pair.setState( obj );\r
166                         return this;\r
167                 },              \r
168                 /**\r
169                  * ループの setter\r
170                  * @alias Audio.prototype.loop\r
171                  * @param {boolean} v \r
172                  * @return {Audio}\r
173                  */\r
174                 'loop' : function( v ){\r
175                         var pair = X_Pair_get( this );\r
176                         pair && pair.loop( v );\r
177                         return this;\r
178                 },\r
179                 /**\r
180                  * ボリュームの setter 実装不十分!\r
181                  * @alias Audio.prototype.volume\r
182                  * @param {number} v \r
183                  * @return {Audio}\r
184                  */\r
185                 'volume' : function( v ){\r
186                         var pair = X_Pair_get( this );\r
187                         pair && pair.volume( v );\r
188                         return this;\r
189                 },\r
190                 /**\r
191                  * 再生位置のsetter。\r
192                  * @alias Audio.prototype.currentTime\r
193                  * @param {number} v msで\r
194                  * @return {Audio}\r
195                  */\r
196                 'currentTime' : function( v ){\r
197                         var pair = X_Pair_get( this );\r
198                         pair && pair.currentTime( v );\r
199                         return this;\r
200                 },\r
201                 /**\r
202                  * 再生中か?\r
203                  * @alias Audio.prototype.isPlaying\r
204                  * @return {boolean}\r
205                  */\r
206                 'isPlaying' : function(){\r
207                         var pair = X_Pair_get( this );\r
208                         return pair && pair.playing;\r
209                 }\r
210                 \r
211         }\r
212 );\r
213 \r
214 function X_Audio_handleEvent( e ){\r
215         var backend, pair;\r
216         \r
217         switch( e.type ){\r
218                 case X_EVENT_BACKEND_READY :\r
219                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
220                 \r
221                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
222                         this[ 'source' ]      = e[ 'source' ];\r
223                         this[ 'backendName' ] = backend.backendName;\r
224                         \r
225                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
226                         this[ 'listenOnce' ]( X_EVENT_READY, X_Audio_handleEvent );\r
227                         break;\r
228                 \r
229                 case X_EVENT_READY :\r
230                         pair = X_Pair_get( this );\r
231                         ( pair.autoplay || pair._playReserved ) && pair.actualPlay();\r
232                         delete pair._playReserved;\r
233                         break;\r
234                 \r
235                 case X_EVENT_BACKEND_NONE :\r
236                 case X_EVENT_UNLOAD :\r
237                         this[ 'kill' ]();\r
238                         break;\r
239                 \r
240                 case X_EVENT_KILL_INSTANCE :\r
241                         X_ViewPort[ 'unlisten' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
242                         if( backend = X_Pair_get( this ) ){\r
243                                 backend[ 'kill' ]();\r
244                                 X_Pair_release( this, backend );\r
245                         };\r
246                         break;\r
247         };\r
248 };\r
249 \r
250 \r
251 /*\r
252  * TODO preplayerror play してみたら error が出た、backend の変更。\r
253  */\r
254 \r
255 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
256         var source = sourceList[ 0 ] || '', \r
257                 ext    = X_URL_getEXT( source ),\r
258                 sup;\r
259         \r
260         if( source && backend ){\r
261                 sup      = [ xaudio, sourceList, option, source, ext ];\r
262                 sup[ 5 ] = sup;\r
263                 \r
264                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
265                 backend.detect( xaudio, source, ext );\r
266         } else {\r
267                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
268         };\r
269 };\r
270 \r
271 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
272         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
273         \r
274         if( e.canPlay ){\r
275                 xaudio[ 'asyncDispatch' ]( {\r
276                         type          : X_EVENT_BACKEND_READY,\r
277                         'option'      : option,\r
278                         'source'      : source,\r
279                         'backendName' : this[ 'backendName' ],\r
280                         'backendID'   : i\r
281                 } );                    \r
282         } else {\r
283                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
284                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
285                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
286                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
287                         this.detect( xaudio, source, ext );\r
288                 } else\r
289                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
290                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
291                 } else {\r
292                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
293                 };                              \r
294         };\r
295 };\r
296 \r
297 \r
298 \r
299 var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
300         'X.AudioBase',\r
301         X_Class.ABSTRACT,\r
302         {\r
303                 disatcher     : null,\r
304                 \r
305                 startTime     : 0,    // state_startTime\r
306                 endTime       : -1,   // state_startTime\r
307                 loopStartTime : -1,\r
308                 loopEndTime   : -1,\r
309                 seekTime      : -1,\r
310                 duration      : 0,    //\r
311 \r
312                 playing       : false,\r
313                 error         : 0,    //                \r
314                 autoLoop      : false,\r
315                 looped        : false,\r
316                 autoplay      : false,//\r
317                 gain          : 0.5,\r
318                 \r
319                 _playReserved : false,\r
320                 \r
321                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
322                         if( 0 <= startTime ){\r
323                                 this.setState( {\r
324                                         'currentTime'   : startTime,\r
325                                         'startTime'     : startTime,\r
326                                         'endTime'       : endTime,\r
327                                         'loop'          : loop,\r
328                                         'looped'        : false,\r
329                                         'loopStartTime' : loopStartTime,\r
330                                         'loopEndTime'   : loopEndTime\r
331                                 } );\r
332                         };\r
333                         // canPlay() : autoplay = true\r
334                         this.actualPlay();\r
335                 },\r
336                 \r
337                 seek : function( seekTime ){\r
338                         if( seekTime < X_Audio_getEndTime( this ) ){\r
339                                 this.setState( { 'currentTime' : seekTime } );\r
340                         };\r
341                 },\r
342                 \r
343                 pause : function(){\r
344                         this.seekTime = this.getActualCurrentTime();\r
345                         this.playing && this.actualPause();\r
346                         // delete this.autoplay\r
347                         // delete this.playing\r
348                 },              \r
349                 \r
350                 loop : function( v ){\r
351                         if( v === undefined ){\r
352                                 return this.autoLoop;\r
353                         };\r
354                         this.setState( { 'loop' : v } );\r
355                 },\r
356 \r
357                 volume : function( v ){\r
358                         if( v === undefined ){\r
359                                 return this.gain;\r
360                         };\r
361                         this.setState( { 'volume' : v } );\r
362                 },\r
363 \r
364                 currentTime : function( v ){\r
365                         if( v === undefined ){\r
366                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
367                         };\r
368                         this.setState( { 'currentTime' : v } );\r
369                 },\r
370                 \r
371                 getState : function(){\r
372                         \r
373                     return {\r
374                         'startTime'     : this.startTime,\r
375                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
376                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
377                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
378                         'loop'          : this.autoLoop,\r
379                         'looped'        : this.looped,\r
380                         'volume'        : this.gain,\r
381                         'playing'       : this.playing,                         \r
382                         'duration'      : this.duration,\r
383                         'autoplay'      : this.autoplay,\r
384                         \r
385                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
386                         'error'        : this.getActualError ? this.getActualError() : this.error\r
387                     };\r
388                 },\r
389                 \r
390                 setState : function( obj ){\r
391                         var playing = this.playing,\r
392                                 k, v,\r
393                                 end = 0, seek = 0, volume = 0;\r
394                         \r
395                         for( k in obj ){\r
396                                 v = obj[ k ];\r
397                                 switch( k ){\r
398                                         case 'currentTime'   :\r
399                                                 v = X_Audio_timeStringToNumber( v );\r
400                                                 if( X_Type_isNumber( v ) ){\r
401                                                         if( playing ){\r
402                                                                 if( this.getActualCurrentTime() !== v ){\r
403                                                                         seek = 2;\r
404                                                                         this.seekTime = v;\r
405                                                                 };                                                              \r
406                                                         } else {\r
407                                                                 this.seekTime = v;\r
408                                                         };\r
409                                                 } else {\r
410                                                         continue;\r
411                                                 };\r
412                                                 break;\r
413                                                         \r
414                                         case 'startTime'     :\r
415                                                 v = X_Audio_timeStringToNumber( v );\r
416                                                 if( v || v === 0 ){\r
417                                                         if( this.startTime !== v ){\r
418                                                                 this.startTime = v;                                     \r
419                                                         };\r
420                                                 } else {\r
421                                                         delete this.startTime;\r
422                                                 };\r
423                                                 break;\r
424                                         \r
425                                         case 'endTime'       :\r
426                                                 v = X_Audio_timeStringToNumber( v );\r
427                                                 if( v || v === 0 ){\r
428                                                         if( this.endTime !== v ){\r
429                                                                 this.endTime = v;\r
430                                                                 if( playing ) end = 1;                                          \r
431                                                         };\r
432                                                 } else {\r
433                                                         delete this.endTime;\r
434                                                         if( playing ) end = 1;\r
435                                                 };\r
436                                                 break;\r
437                                                 \r
438                                         case 'loopStartTime' :\r
439                                                 v = X_Audio_timeStringToNumber( v );\r
440                                                 if( v || v === 0 ){\r
441                                                         if( this.loopStartTime !== v ){\r
442                                                                 this.loopStartTime = v;                                 \r
443                                                         };\r
444                                                 } else {\r
445                                                         delete this.loopStartTime;\r
446                                                 };\r
447                                                 break;\r
448                                                 \r
449                                         case 'loopEndTime'   :\r
450                                                 v = X_Audio_timeStringToNumber( v );\r
451                                                 if( v || v === 0 ){\r
452                                                         if( this.loopEndTime !== v ){\r
453                                                                 this.loopEndTime = v;\r
454                                                                 if( playing ) end = 1;                                          \r
455                                                         };\r
456                                                 } else {\r
457                                                         delete this.loopEndTime;\r
458                                                         if( playing ) end = 1;\r
459                                                 };\r
460                                                 break;\r
461                 \r
462                                         case 'looped' :\r
463                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
464                                                         this.looped = v;\r
465                                                         if( playing ) seek = 2;\r
466                                                 };\r
467                                                 break;\r
468                                                 \r
469                                         case 'loop' :\r
470                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
471                                                         this.autoLoop = v;\r
472                                                 };\r
473                                                 break;\r
474                                                 \r
475                                         case 'autoplay' :\r
476                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
477                                                         this.autoplay = v;\r
478                                                 };\r
479                                                 break;\r
480                 \r
481                                         case 'volume' :\r
482                                                 if( X_Type_isNumber( v ) ){\r
483                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
484                                                         if( this.gain !== v ){\r
485                                                                 this.gain = v;\r
486                                                                 // if playing -> update\r
487                                                                 if( playing ) volume = 4;\r
488                                                         };\r
489                                                 };\r
490                                                 break;\r
491                                         case 'useVideo' :\r
492                                                 break;\r
493                                         default :\r
494                                                 alert( 'bad arg! ' + k );\r
495                                 };\r
496                         };\r
497                         \r
498                         if( this.endTime < this.startTime ||\r
499                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
500                                 X_Audio_getEndTime( this ) < this.seekTime// ||\r
501                                 //this.duration < this.endTime\r
502                         ){\r
503                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
504                                 return;\r
505                         };\r
506                         \r
507                         v = end + seek + volume;\r
508                         return v && this.playing && this.afterUpdateState( v );\r
509                 }\r
510                 \r
511         }\r
512 );\r
513 \r
514 \r
515 function X_Audio_timeStringToNumber( time ){\r
516         var ary, ms, s = 0, m = 0, h = 0;\r
517 \r
518         if( X_Type_isNumber( time ) ) return time;\r
519         if( !X_Type_isString( time ) || !time.length ) return;\r
520 \r
521         ary = time.split( '.' );\r
522         ms  = parseFloat( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
523         \r
524         ary = ary[ 0 ].split( ':' );\r
525         if( 3 < ary.length ) return;\r
526         \r
527         switch( ary.length ){\r
528                 case 0 :\r
529                         break;\r
530                 case 1 :\r
531                         s = parseFloat( ary[ 0 ] ) || 0;\r
532                         break;\r
533                 case 2 :\r
534                         m = parseFloat( ary[ 0 ] ) || 0;\r
535                         s = parseFloat( ary[ 1 ] ) || 0;\r
536                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
537                         break;\r
538                 case 3 :\r
539                         h = parseFloat( ary[ 0 ] ) || 0;\r
540                         m = parseFloat( ary[ 1 ] ) || 0;\r
541                         s = parseFloat( ary[ 2 ] ) || 0;\r
542                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
543                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
544                         break;\r
545                 default :\r
546                         alert( 'invalid time string ' + time );\r
547         };\r
548         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
549         return ms < 0 ? 0 : ms;\r
550 };\r
551 \r
552 function X_Audio_getStartTime( audioBase, endTime, delSeekTime ){\r
553         var seek = audioBase.seekTime;\r
554         \r
555         if( delSeekTime ) delete audioBase.seekTime;\r
556         \r
557         if( 0 <= seek ){\r
558                 if( audioBase.duration <= seek || endTime < seek ) return 0;\r
559                 return seek;\r
560         };\r
561         \r
562         if( audioBase.looped && 0 <= audioBase.loopStartTime ){\r
563                 if( audioBase.duration <= audioBase.loopStartTime || endTime < audioBase.loopStartTime ) return 0;\r
564                 return audioBase.loopStartTime;\r
565         };\r
566         \r
567         if( audioBase.startTime < 0 || audioBase.duration <= audioBase.startTime ) return 0;\r
568         return audioBase.startTime;\r
569 };\r
570 \r
571 function X_Audio_getEndTime( audioBase ){\r
572         var duration = audioBase.duration;\r
573         \r
574         if( audioBase.looped && 0 <= audioBase.loopEndTime ){\r
575                 if( duration <= audioBase.loopEndTime ) return duration;\r
576                 return audioBase.loopEndTime;\r
577         };\r
578         \r
579         if( audioBase.endTime < 0 || duration <= audioBase.endTime ) return duration;\r
580         return audioBase.endTime;\r
581 };\r
582 \r