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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTML5       : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 /**\r
16  * <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
17  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
18  * <h4>バックエンドの種類</h4>\r
19  * <p>HTMLAudio, WebAudio, Silverlight\r
20  * <h4>イベント</h4>\r
21  * <dl>\r
22  * <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
23  * <dt>X.Event.BACKEND_NONE  <dd>音声を再生可能なバックエンドが見つからなかった。\r
24  * <dt>X.Event.READY         <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
25  * <dt>X.Event.ERROR         <dd><ul>\r
26  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
27  *   <li> 2 : ネットワークエラー\r
28  *   <li> 3 : メディアのデコードエラー\r
29  *   <li> 4 : メディアがサポートされていない\r
30  * </ul>\r
31  * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
32  * <dt>X.Event.MEDIA_LOOP    <dd>ループ直前に発生、キャンセル可能\r
33  * <dt>X.Event.MEDIA_LOOPED  <dd>ループ時に発生\r
34  * <dt>X.Event.MEDIA_ENDED   <dd>再生位置の(音声の)最後についた\r
35  * <dt>X.Event.MEDIA_PAUSED  <dd>ポーズした\r
36  * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
37  * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
38  * </dl>\r
39  * \r
40  * @alias X.Audio\r
41  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
42  * @constructs Audio\r
43  * @extends {EventDispatcher}\r
44  * @param {array|string} sourceList\r
45  * @param {object=} opt_option\r
46  * @example //\r
47  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
48                                         .listenOnce( X.Event.READY, onReady );\r
49  */\r
50 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
51         'X.Audio',\r
52         X_Class.POOL_OBJECT,\r
53         {\r
54                 /**\r
55                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
56                  * @alias Audio.prototype.source\r
57                  * @type {string}\r
58                  */\r
59                 'source'      : '',\r
60                 /**\r
61                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
62                  * @alias Audio.prototype.backendName\r
63                  * @type {string}\r
64                  */\r
65                 'backendName' : '',\r
66                 \r
67                 'Constructor' : function( sourceList, opt_option ){\r
68                         X_Audio_startDetectionBackend(\r
69                                 X_Audio_BACKENDS[ 0 ], this,\r
70                                 X_Type_isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
71                                 opt_option || {} );\r
72                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
73                 },\r
74                 \r
75                 /**\r
76                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
77                  * @alias Audio.prototype.play\r
78                  */\r
79                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
80                         var pair = X_Pair_get( this );\r
81                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
82                         return this;\r
83                 },\r
84                 /**\r
85                  * シーク\r
86                  * @alias Audio.prototype.seek\r
87                  */\r
88                 'seek' : function( seekTime ){\r
89                         var pair = X_Pair_get( this );\r
90                         pair && pair.seek( seekTime );\r
91                         return this;\r
92                 },\r
93                 /**\r
94                  * ポーズ\r
95                  * @alias Audio.prototype.pause\r
96                  */\r
97                 'pause' : function(){\r
98                         var pair = X_Pair_get( this );\r
99                         pair && pair.pause();\r
100                         return this;\r
101                 },\r
102                 /**\r
103                  * 状態の getter と setter\r
104                  * @alias Audio.prototype.state\r
105                  */\r
106                 'state' : function( obj ){\r
107                         var pair = X_Pair_get( this );\r
108                         if( obj === undefined ){\r
109                                 return pair ? pair.getState() :\r
110                                         {\r
111                                         'startTime'     : -1,\r
112                                         'endTime'       : -1,\r
113                                         'loopStartTime' : -1,\r
114                                         'loopEndTime'   : -1,\r
115                                         'currentTime'   : -1,\r
116                                         'loop'          : false,\r
117                                         'looded'        : false,\r
118                                         'error'         : false,\r
119                                         'playing'       : false,\r
120                                         'source'        : this[ 'source' ] || '',\r
121                                         'duration'      : 0\r
122                                         };\r
123                         };\r
124                         pair && pair.setState( obj );\r
125                         return this;\r
126                 },              \r
127                 /**\r
128                  * ループの getter と setter\r
129                  * @alias Audio.prototype.loop\r
130                  */\r
131                 'loop' : function( v ){\r
132                         var pair = X_Pair_get( this );\r
133                         pair && pair.loop( v );\r
134                         return this;\r
135                 },\r
136                 /**\r
137                  * ボリュームの getter と setter 実装不十分!\r
138                  * @alias Audio.prototype.volume\r
139                  */\r
140                 'volume' : function( v ){\r
141                         var pair = X_Pair_get( this );\r
142                         pair && pair.volume( v );\r
143                         return this;\r
144                 },\r
145                 /**\r
146                  * 再生位置。\r
147                  * @alias Audio.prototype.currentTime\r
148                  */\r
149                 'currentTime' : function( v ){\r
150                         var pair = X_Pair_get( this );\r
151                         pair && pair.currentTime( v );\r
152                         return this;\r
153                 },\r
154                 /**\r
155                  * 再生中か?\r
156                  * @alias Audio.prototype.isPlaying\r
157                  */\r
158                 'isPlaying' : function(){\r
159                         var pair = X_Pair_get( this );\r
160                         return pair && pair.playing;\r
161                 }\r
162                 \r
163         }\r
164 );\r
165 \r
166 function X_Audio_handleEvent( e ){\r
167         var backend;\r
168         \r
169         switch( e.type ){\r
170                 case X_EVENT_BACKEND_READY :\r
171                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
172                 \r
173                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
174                         this[ 'source' ]      = e[ 'source' ];\r
175                         this[ 'backendName' ] = backend.backendName;\r
176                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
177                         break;\r
178                 \r
179                 case X_EVENT_BACKEND_NONE :\r
180                         this[ 'kill' ]();\r
181                         break;\r
182                 \r
183                 case X_EVENT_KILL_INSTANCE :\r
184                         backend = X_Pair_get( this );\r
185                         backend && backend[ 'kill' ]();\r
186                         X_Pair_release( this, backend );\r
187                         break;\r
188         };\r
189 };\r
190 \r
191 \r
192 /*\r
193  * TODO preplayerror play してみたら error が出た、backend の変更。\r
194  */\r
195 \r
196 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
197         var source = sourceList[ 0 ] || '', \r
198                 ext    = X_URL_getEXT( source ),\r
199                 sup;\r
200         \r
201         if( source && backend ){\r
202                 sup      = [ xaudio, sourceList, option, source, ext ];\r
203                 sup[ 5 ] = sup;\r
204                 \r
205                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
206                 backend.detect( xaudio, source, ext );\r
207         } else {\r
208                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
209         };\r
210 };\r
211 \r
212 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
213         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
214         \r
215         if( e.canPlay ){\r
216                 xaudio[ 'asyncDispatch' ]( {\r
217                         type          : X_EVENT_BACKEND_READY,\r
218                         'option'      : option,\r
219                         'source'      : source,\r
220                         'backendName' : this[ 'backendName' ],\r
221                         'backendID'   : i\r
222                 } );                    \r
223         } else {\r
224                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
225                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
226                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
227                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
228                         this.detect( xaudio, source, ext );\r
229                 } else\r
230                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
231                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
232                 } else {\r
233                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
234                 };                              \r
235         };\r
236 };\r
237 \r
238 \r
239 \r
240 var X_Audio_AbstractAudioBackend = X_EventDispatcher[ 'inherits' ](\r
241         'X.AbstractAudioBackend',\r
242         X_Class.ABSTRACT,\r
243         {\r
244                 \r
245                 url           : '',\r
246                 target        : null,\r
247                 \r
248                 startTime     : 0,\r
249                 endTime       : -1,\r
250                 loopStartTime : -1,\r
251                 loopEndTime   : -1,\r
252                 seekTime      : -1,\r
253                 duration      : 0,\r
254 \r
255                 playing       : false,\r
256                 error         : 0,                      \r
257                 autoLoop      : false,\r
258                 looped        : false,\r
259                 autoplay      : false,\r
260                 gain          : 0.5,\r
261                 \r
262                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
263                         if( 0 <= startTime ){\r
264                                 this.setState( {\r
265                                         currentTime   : startTime,\r
266                                         startTime     : startTime,\r
267                                         endTime       : endTime,\r
268                                         loop          : loop,\r
269                                         loopStartTime : loopStartTime,\r
270                                         loopEndTime   : loopEndTime\r
271                                 } );\r
272                         };\r
273                         this.actualPlay();\r
274                 },\r
275                 \r
276                 seek : function( seekTime ){\r
277                         if( seekTime < X_AudioWrapper_getEndTime( this ) ){\r
278                                 this.setState( { currentTime : seekTime } );\r
279                         };\r
280                 },\r
281                 \r
282                 pause : function(){\r
283                         this.playing && this.actualPause();\r
284                 },              \r
285                 \r
286                 loop : function( v ){\r
287                         if( v === undefined ){\r
288                                 return this.autoLoop;\r
289                         };\r
290                         this.setState( { loop : v } );\r
291                 },\r
292 \r
293                 volume : function( v ){\r
294                         if( v === undefined ){\r
295                                 return this.gain;\r
296                         };\r
297                         this.setState( { volume : v } );\r
298                 },\r
299 \r
300                 currentTime : function( v ){\r
301                         if( v === undefined ){\r
302                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
303                         };\r
304                         this.setState( { currentTime : v } );\r
305                 },\r
306                 \r
307                 getState : function(){\r
308                         \r
309                     return {\r
310                         'startTime'     : this.startTime,\r
311                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
312                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
313                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
314                         'loop'          : this.autoLoop,\r
315                         'looped'        : this.looped,\r
316                         'volume'        : this.gain,\r
317                         'playing'       : this.playing,                         \r
318                         'duration'      : this.duration,\r
319                         \r
320                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
321                         'error'        : this.getActualError ? this.getActualError() : this.error\r
322                     };\r
323                 },\r
324                 \r
325                 setState : function( obj ){\r
326                         var playing = this.playing,\r
327                                 k, v,\r
328                                 end = 0, seek = 0, volume = 0;\r
329                         \r
330                         for( k in obj ){\r
331                                 v = obj[ k ];\r
332                                 switch( k ){\r
333                                         case 'currentTime' :\r
334                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
335                                                 if( X_Type_isNumber( v ) ){\r
336                                                         if( playing ){\r
337                                                                 if( this.getActualCurrentTime() !== v ){\r
338                                                                         seek = 2;\r
339                                                                         this.seekTime = v;\r
340                                                                 };                                                              \r
341                                                         } else {\r
342                                                                 this.seekTime = v;\r
343                                                         };\r
344                                                 } else {\r
345                                                         continue;\r
346                                                 };\r
347                                                 break;\r
348                                                         \r
349                                         case 'startTime'     :\r
350                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
351                                                 if( v || v === 0 ){\r
352                                                         if( this.startTime !== v ){\r
353                                                                 this.startTime = v;                                     \r
354                                                         };\r
355                                                 } else {\r
356                                                         delete this.startTime;\r
357                                                 };\r
358                                                 break;\r
359                                         \r
360                                         case 'endTime'       :\r
361                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
362                                                 if( v || v === 0 ){\r
363                                                         if( this.endTime !== v ){\r
364                                                                 this.endTime = v;\r
365                                                                 if( playing ) end = 1;                                          \r
366                                                         };\r
367                                                 } else {\r
368                                                         delete this.endTime;\r
369                                                         if( playing ) end = 1;\r
370                                                 };\r
371                                                 break;\r
372                                                 \r
373                                         case 'loopStartTime' :\r
374                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
375                                                 if( v || v === 0 ){\r
376                                                         if( this.loopStartTime !== v ){\r
377                                                                 this.loopStartTime = v;                                 \r
378                                                         };\r
379                                                 } else {\r
380                                                         delete this.loopStartTime;\r
381                                                 };\r
382                                                 break;\r
383                                                 \r
384                                         case 'loopEndTime'   :\r
385                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
386                                                 if( v || v === 0 ){\r
387                                                         if( this.loopEndTime !== v ){\r
388                                                                 this.loopEndTime = v;\r
389                                                                 if( playing ) end = 1;                                          \r
390                                                         };\r
391                                                 } else {\r
392                                                         delete this.loopEndTime;\r
393                                                         if( playing ) end = 1;\r
394                                                 };\r
395                                                 break;\r
396                 \r
397                                         case 'looped' :\r
398                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
399                                                         this.looped = v;\r
400                                                         if( playing ) seek = 2;\r
401                                                 };\r
402                                                 break;\r
403                                                 \r
404                                         case 'loop' :\r
405                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
406                                                         this.autoLoop = v;\r
407                                                 };\r
408                                                 break;\r
409                                                 \r
410                                         case 'autoplay' :\r
411                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
412                                                         this.autoplay = v;\r
413                                                 };\r
414                                                 break;\r
415                 \r
416                                         case 'volume' :\r
417                                                 if( X_Type_isNumber( v ) ){\r
418                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
419                                                         if( this.gain !== v ){\r
420                                                                 this.gain = v;\r
421                                                                 // if playing -> update\r
422                                                                 if( playing ) volume = 4;\r
423                                                         };\r
424                                                 };\r
425                                                 break;\r
426                                 };\r
427                         };\r
428                         \r
429                         if( this.endTime < this.startTime ||\r
430                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
431                                 X_AudioWrapper_getEndTime( this ) < this.seekTime// ||\r
432                                 //this.duration < this.endTime\r
433                         ){\r
434                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' d:' + this.duration + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
435                                 return;\r
436                         };\r
437                         \r
438                         v = end + seek + volume;\r
439                         return v && this.afterUpdateState( v );         \r
440                 }\r
441                 \r
442         }\r
443 );\r
444 \r
445 \r
446 function X_AudioWrapper_timeStringToNumber( time ){\r
447         var ary, ms, s = 0, m = 0, h = 0;\r
448         if( X_Type_isNumber( time ) ) return time;\r
449         if( !X_Type_isString( time ) || !time.length ) return;\r
450 \r
451         ary = time.split( '.' );\r
452         ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
453         \r
454         ary = ary[ 0 ].split( ':' );\r
455         if( 3 < ary.length ) return;\r
456         \r
457         switch( ary.length ){\r
458                 case 0 :\r
459                         break;\r
460                 case 1 :\r
461                         s = parseInt( ary[ 0 ] ) || 0;\r
462                         break;\r
463                 case 2 :\r
464                         m = parseInt( ary[ 0 ] ) || 0;\r
465                         s = parseInt( ary[ 1 ] ) || 0;\r
466                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
467                         break;\r
468                 case 3 :\r
469                         h = parseInt( ary[ 0 ] ) || 0;\r
470                         m = parseInt( ary[ 1 ] ) || 0;\r
471                         s = parseInt( ary[ 2 ] ) || 0;\r
472                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
473                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
474                         break;\r
475                 default :\r
476                         alert( 'invalid time string ' + time );\r
477         };\r
478         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
479         return ms < 0 ? 0 : ms;\r
480 };\r
481 \r
482 function X_AudioWrapper_getStartTime( audioWrapper, endTime, delSeekTime ){\r
483         var seek = audioWrapper.seekTime;\r
484         if( delSeekTime ) delete audioWrapper.seekTime;\r
485         \r
486         if( 0 <= seek ){\r
487                 if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
488                 return seek;\r
489         };\r
490         \r
491         if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
492                 if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
493                 return audioWrapper.loopStartTime;\r
494         };\r
495         \r
496         if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
497         return audioWrapper.startTime;\r
498 };\r
499 \r
500 function X_AudioWrapper_getEndTime( audioWrapper ){\r
501         var duration = audioWrapper.duration;\r
502         \r
503         if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
504                 if( duration <= audioWrapper.loopEndTime ) return duration;\r
505                 return audioWrapper.loopEndTime;\r
506         };\r
507         \r
508         if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
509         return audioWrapper.endTime;\r
510 };\r
511 \r