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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
1 \r
2 /*\r
3         WebAudio    : 1,\r
4         HTML5       : 2,\r
5         Flash       : 3,\r
6         Silverlight : 4,\r
7         Unity       : 5,\r
8         WMP         : 6,\r
9         RealPlayer  : 7,\r
10         QuickTime   : 8,\r
11  */\r
12 \r
13 var X_Audio_BACKENDS     = []; // Array.<Hash>\r
14 \r
15 /**\r
16  * <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
17  * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
18  * <h4>バックエンドの種類</h4>\r
19  * <p>HTMLAudio, WebAudio, Silverlight\r
20  * <h4>イベント</h4>\r
21  * <dl>\r
22  * <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
23  * <dt>X.Event.BACKEND_NONE  <dd>音声を再生可能なバックエンドが見つからなかった。\r
24  * <dt>X.Event.READY         <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
25  * <dt>X.Event.ERROR         <dd><ul>\r
26  *   <li> 1 : ユーザーによってメディアの取得が中断された\r
27  *   <li> 2 : ネットワークエラー\r
28  *   <li> 3 : メディアのデコードエラー\r
29  *   <li> 4 : メディアがサポートされていない\r
30  * </ul>\r
31  * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
32  * <dt>X.Event.MEDIA_LOOP    <dd>ループ直前に発生、キャンセル可能\r
33  * <dt>X.Event.MEDIA_LOOPED  <dd>ループ時に発生\r
34  * <dt>X.Event.MEDIA_ENDED   <dd>再生位置の(音声の)最後についた\r
35  * <dt>X.Event.MEDIA_PAUSED  <dd>ポーズした\r
36  * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
37  * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
38  * </dl>\r
39  * \r
40  * @alias X.Audio\r
41  * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
42  * @constructs Audio\r
43  * @extends {EventDispatcher}\r
44  * @param {array|string} sourceList\r
45  * @param {object=} opt_option\r
46  * @example //\r
47  * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
48                                         .listenOnce( X.Event.READY, onReady );\r
49  */\r
50 X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
51         'X.Audio',\r
52         X_Class.POOL_OBJECT,\r
53         {\r
54                 /**\r
55                  * 音声の url。X.Event.BACKEND_READY で設定される。\r
56                  * @alias Audio.prototype.source\r
57                  * @type {string}\r
58                  */\r
59                 'source'      : '',\r
60                 /**\r
61                  * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
62                  * @alias Audio.prototype.backendName\r
63                  * @type {string}\r
64                  */\r
65                 'backendName' : '',\r
66                 \r
67                 'Constructor' : function( sourceList, opt_option ){\r
68                         X_Audio_startDetectionBackend(\r
69                                 X_Audio_BACKENDS[ 0 ], this,\r
70                                 X_Type_isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
71                                 opt_option || {} );\r
72                         this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
73                 },\r
74                 \r
75                 /**\r
76                  * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
77                  * @alias Audio.prototype.play\r
78                  */\r
79                 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
80                         var pair = X_Pair_get( this );\r
81                         pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
82                         return this;\r
83                 },\r
84                 /**\r
85                  * シーク\r
86                  * @alias Audio.prototype.seek\r
87                  */\r
88                 'seek' : function( seekTime ){\r
89                         var pair = X_Pair_get( this );\r
90                         pair && pair.seek( seekTime );\r
91                         return this;\r
92                 },\r
93                 /**\r
94                  * ポーズ\r
95                  * @alias Audio.prototype.pause\r
96                  */\r
97                 'pause' : function(){\r
98                         var pair = X_Pair_get( this );\r
99                         pair && pair.pause();\r
100                         return this;\r
101                 },\r
102                 /**\r
103                  * 状態の getter と setter\r
104                  * @alias Audio.prototype.state\r
105                  */\r
106                 'state' : function( obj ){\r
107                         var pair = X_Pair_get( this );\r
108                         if( obj === undefined ){\r
109                                 return pair ? pair.getState() :\r
110                                         {\r
111                                         'startTime'     : -1,\r
112                                         'endTime'       : -1,\r
113                                         'loopStartTime' : -1,\r
114                                         'loopEndTime'   : -1,\r
115                                         'currentTime'   : -1,\r
116                                         'loop'          : false,\r
117                                         'looded'        : false,\r
118                                         'error'         : false,\r
119                                         'playing'       : false,\r
120                                         'source'        : this[ 'source' ] || '',\r
121                                         'duration'      : 0\r
122                                         };\r
123                         };\r
124                         pair && pair.setState( obj );\r
125                         return this;\r
126                 },              \r
127                 /**\r
128                  * ループの getter と setter\r
129                  * @alias Audio.prototype.loop\r
130                  */\r
131                 'loop' : function( v ){\r
132                         var pair = X_Pair_get( this );\r
133                         pair && pair.loop( v );\r
134                         return this;\r
135                 },\r
136                 /**\r
137                  * ボリュームの getter と setter 実装不十分!\r
138                  * @alias Audio.prototype.volume\r
139                  */\r
140                 'volume' : function( v ){\r
141                         var pair = X_Pair_get( this );\r
142                         pair && pair.volume( v );\r
143                         return this;\r
144                 },\r
145                 /**\r
146                  * 再生位置。\r
147                  * @alias Audio.prototype.currentTime\r
148                  */\r
149                 'currentTime' : function( v ){\r
150                         var pair = X_Pair_get( this );\r
151                         pair && pair.currentTime( v );\r
152                         return this;\r
153                 },\r
154                 /**\r
155                  * 再生中か?\r
156                  * @alias Audio.prototype.isPlaying\r
157                  */\r
158                 'isPlaying' : function(){\r
159                         var pair = X_Pair_get( this );\r
160                         return pair && pair.playing;\r
161                 }\r
162                 \r
163         }\r
164 );\r
165 \r
166 // TODO\r
167 X[ 'Audio' ][ 'canPlay' ] = {};\r
168 \r
169 function X_Audio_handleEvent( e ){\r
170         var backend;\r
171         \r
172         switch( e.type ){\r
173                 case X_EVENT_BACKEND_READY :\r
174                         backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
175                 \r
176                         this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
177                         this[ 'source' ]      = e[ 'source' ];\r
178                         this[ 'backendName' ] = backend.backendName;\r
179                         X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
180                         break;\r
181                 \r
182                 case X_EVENT_BACKEND_NONE :\r
183                         this[ 'kill' ]();\r
184                         break;\r
185                 \r
186                 case X_EVENT_KILL_INSTANCE :\r
187                         backend = X_Pair_get( this );\r
188                         backend && backend[ 'kill' ]();\r
189                         X_Pair_release( this, backend );\r
190                         break;\r
191         };\r
192 };\r
193 \r
194 \r
195 /*\r
196  * TODO preplayerror play してみたら error が出た、backend の変更。\r
197  */\r
198 \r
199 function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
200         var source = sourceList[ 0 ] || '', \r
201                 ext    = X_URL_getEXT( source ),\r
202                 sup;\r
203         \r
204         if( source && backend ){\r
205                 sup      = [ xaudio, sourceList, option, source, ext ];\r
206                 sup[ 5 ] = sup;\r
207                 \r
208                 xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
209                 backend.detect( xaudio, source, ext );\r
210         } else {\r
211                 xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
212         };\r
213 };\r
214 \r
215 function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
216         var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
217         \r
218         if( e.canPlay ){\r
219                 xaudio[ 'asyncDispatch' ]( {\r
220                         type          : X_EVENT_BACKEND_READY,\r
221                         'option'      : option,\r
222                         'source'      : source,\r
223                         'backendName' : this[ 'backendName' ],\r
224                         'backendID'   : i\r
225                 } );                    \r
226         } else {\r
227                 console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
228                 if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
229                         sup[ 4 ] = ext    = X_URL_getEXT( source );\r
230                         xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
231                         this.detect( xaudio, source, ext );\r
232                 } else\r
233                 if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
234                         X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
235                 } else {\r
236                         xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
237                 };                              \r
238         };\r
239 };\r
240 \r
241 \r
242 \r
243 var X_Audio_AbstractAudioBackend = X_EventDispatcher[ 'inherits' ](\r
244         'X.AbstractAudioBackend',\r
245         X_Class.ABSTRACT,\r
246         {\r
247                 \r
248                 url           : '',\r
249                 target        : null,\r
250                 \r
251                 startTime     : 0,\r
252                 endTime       : -1,\r
253                 loopStartTime : -1,\r
254                 loopEndTime   : -1,\r
255                 seekTime      : -1,\r
256                 duration      : 0,\r
257 \r
258                 playing       : false,\r
259                 error         : 0,                      \r
260                 autoLoop      : false,\r
261                 looped        : false,\r
262                 autoplay      : false,\r
263                 gain          : 0.5,\r
264                 \r
265                 play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
266                         if( 0 <= startTime ){\r
267                                 this.setState( {\r
268                                         currentTime   : startTime,\r
269                                         startTime     : startTime,\r
270                                         endTime       : endTime,\r
271                                         loop          : loop,\r
272                                         loopStartTime : loopStartTime,\r
273                                         loopEndTime   : loopEndTime\r
274                                 } );\r
275                         };\r
276                         this.actualPlay();\r
277                 },\r
278                 \r
279                 seek : function( seekTime ){\r
280                         if( seekTime < X_AudioWrapper_getEndTime( this ) ){\r
281                                 this.setState( { currentTime : seekTime } );\r
282                         };\r
283                 },\r
284                 \r
285                 pause : function(){\r
286                         this.playing && this.actualPause();\r
287                 },              \r
288                 \r
289                 loop : function( v ){\r
290                         if( v === undefined ){\r
291                                 return this.autoLoop;\r
292                         };\r
293                         this.setState( { loop : v } );\r
294                 },\r
295 \r
296                 volume : function( v ){\r
297                         if( v === undefined ){\r
298                                 return this.gain;\r
299                         };\r
300                         this.setState( { volume : v } );\r
301                 },\r
302 \r
303                 currentTime : function( v ){\r
304                         if( v === undefined ){\r
305                                 return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
306                         };\r
307                         this.setState( { currentTime : v } );\r
308                 },\r
309                 \r
310                 getState : function(){\r
311                         \r
312                     return {\r
313                         'startTime'     : this.startTime,\r
314                         'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
315                         'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
316                         'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
317                         'loop'          : this.autoLoop,\r
318                         'looped'        : this.looped,\r
319                         'volume'        : this.gain,\r
320                         'playing'       : this.playing,                         \r
321                         'duration'      : this.duration,\r
322                         \r
323                         'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
324                         'error'        : this.getActualError ? this.getActualError() : this.error\r
325                     };\r
326                 },\r
327                 \r
328                 setState : function( obj ){\r
329                         var playing = this.playing,\r
330                                 k, v,\r
331                                 end = 0, seek = 0, volume = 0;\r
332                         \r
333                         for( k in obj ){\r
334                                 v = obj[ k ];\r
335                                 switch( k ){\r
336                                         case 'currentTime' :\r
337                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
338                                                 if( X_Type_isNumber( v ) ){\r
339                                                         if( playing ){\r
340                                                                 if( this.getActualCurrentTime() !== v ){\r
341                                                                         seek = 2;\r
342                                                                         this.seekTime = v;\r
343                                                                 };                                                              \r
344                                                         } else {\r
345                                                                 this.seekTime = v;\r
346                                                         };\r
347                                                 } else {\r
348                                                         continue;\r
349                                                 };\r
350                                                 break;\r
351                                                         \r
352                                         case 'startTime'     :\r
353                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
354                                                 if( v || v === 0 ){\r
355                                                         if( this.startTime !== v ){\r
356                                                                 this.startTime = v;                                     \r
357                                                         };\r
358                                                 } else {\r
359                                                         delete this.startTime;\r
360                                                 };\r
361                                                 break;\r
362                                         \r
363                                         case 'endTime'       :\r
364                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
365                                                 if( v || v === 0 ){\r
366                                                         if( this.endTime !== v ){\r
367                                                                 this.endTime = v;\r
368                                                                 if( playing ) end = 1;                                          \r
369                                                         };\r
370                                                 } else {\r
371                                                         delete this.endTime;\r
372                                                         if( playing ) end = 1;\r
373                                                 };\r
374                                                 break;\r
375                                                 \r
376                                         case 'loopStartTime' :\r
377                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
378                                                 if( v || v === 0 ){\r
379                                                         if( this.loopStartTime !== v ){\r
380                                                                 this.loopStartTime = v;                                 \r
381                                                         };\r
382                                                 } else {\r
383                                                         delete this.loopStartTime;\r
384                                                 };\r
385                                                 break;\r
386                                                 \r
387                                         case 'loopEndTime'   :\r
388                                                 v = X_AudioWrapper_timeStringToNumber( v );\r
389                                                 if( v || v === 0 ){\r
390                                                         if( this.loopEndTime !== v ){\r
391                                                                 this.loopEndTime = v;\r
392                                                                 if( playing ) end = 1;                                          \r
393                                                         };\r
394                                                 } else {\r
395                                                         delete this.loopEndTime;\r
396                                                         if( playing ) end = 1;\r
397                                                 };\r
398                                                 break;\r
399                 \r
400                                         case 'looped' :\r
401                                                 if( X_Type_isBoolean( v ) && this.looped !== v ){\r
402                                                         this.looped = v;\r
403                                                         if( playing ) seek = 2;\r
404                                                 };\r
405                                                 break;\r
406                                                 \r
407                                         case 'loop' :\r
408                                                 if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
409                                                         this.autoLoop = v;\r
410                                                 };\r
411                                                 break;\r
412                                                 \r
413                                         case 'autoplay' :\r
414                                                 if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
415                                                         this.autoplay = v;\r
416                                                 };\r
417                                                 break;\r
418                 \r
419                                         case 'volume' :\r
420                                                 if( X_Type_isNumber( v ) ){\r
421                                                         v = v < 0 ? 0 : 1 < v ? 1 : v;\r
422                                                         if( this.gain !== v ){\r
423                                                                 this.gain = v;\r
424                                                                 // if playing -> update\r
425                                                                 if( playing ) volume = 4;\r
426                                                         };\r
427                                                 };\r
428                                                 break;\r
429                                 };\r
430                         };\r
431                         \r
432                         if( this.endTime < this.startTime ||\r
433                                 ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
434                                 X_AudioWrapper_getEndTime( this ) < this.seekTime// ||\r
435                                 //this.duration < this.endTime\r
436                         ){\r
437                                 console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' d:' + this.duration + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
438                                 return;\r
439                         };\r
440                         \r
441                         v = end + seek + volume;\r
442                         return v && this.afterUpdateState( v );         \r
443                 }\r
444                 \r
445         }\r
446 );\r
447 \r
448 \r
449 function X_AudioWrapper_timeStringToNumber( time ){\r
450         var ary, ms, s = 0, m = 0, h = 0;\r
451         if( X_Type_isNumber( time ) ) return time;\r
452         if( !X_Type_isString( time ) || !time.length ) return;\r
453 \r
454         ary = time.split( '.' );\r
455         ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
456         \r
457         ary = ary[ 0 ].split( ':' );\r
458         if( 3 < ary.length ) return;\r
459         \r
460         switch( ary.length ){\r
461                 case 0 :\r
462                         break;\r
463                 case 1 :\r
464                         s = parseInt( ary[ 0 ] ) || 0;\r
465                         break;\r
466                 case 2 :\r
467                         m = parseInt( ary[ 0 ] ) || 0;\r
468                         s = parseInt( ary[ 1 ] ) || 0;\r
469                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
470                         break;\r
471                 case 3 :\r
472                         h = parseInt( ary[ 0 ] ) || 0;\r
473                         m = parseInt( ary[ 1 ] ) || 0;\r
474                         s = parseInt( ary[ 2 ] ) || 0;\r
475                         if( 60 <= s ) alert( 'invalid time string ' + time );\r
476                         if( 60 <= m ) alert( 'invalid time string ' + time );\r
477                         break;\r
478                 default :\r
479                         alert( 'invalid time string ' + time );\r
480         };\r
481         ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
482         return ms < 0 ? 0 : ms;\r
483 };\r
484 \r
485 function X_AudioWrapper_getStartTime( audioWrapper, endTime, delSeekTime ){\r
486         var seek = audioWrapper.seekTime;\r
487         if( delSeekTime ) delete audioWrapper.seekTime;\r
488         \r
489         if( 0 <= seek ){\r
490                 if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
491                 return seek;\r
492         };\r
493         \r
494         if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
495                 if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
496                 return audioWrapper.loopStartTime;\r
497         };\r
498         \r
499         if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
500         return audioWrapper.startTime;\r
501 };\r
502 \r
503 function X_AudioWrapper_getEndTime( audioWrapper ){\r
504         var duration = audioWrapper.duration;\r
505         \r
506         if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
507                 if( duration <= audioWrapper.loopEndTime ) return duration;\r
508                 return audioWrapper.loopEndTime;\r
509         };\r
510         \r
511         if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
512         return audioWrapper.endTime;\r
513 };\r
514 \r