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2019d4a8435ab067d3a52a9720e8c8e571d51998
[pettanr/clientJs.git] / 0.6.x / js / 06_audio / 02_XSilverlightAudio.js
1 \r
2 /*\r
3  * original : uupaa-js SilverlightAudio.js\r
4  * https://code.google.com/p/uupaa-js/source/browse/trunk/0.8/src/Audio/SilverlightAudio.js?r=568\r
5  *\r
6  * Silverlight 4 → 5における不具合の状況\r
7  * http://www.slideshare.net/wakabayashiy/silverlight-4-5 \r
8  * \r
9  * IE10以降でSilverlightでF5押したらフリーズする不具合と対処\r
10  * http://katsuyuzu.hatenablog.jp/entry/2014/01/11/003550\r
11  * \r
12  * SilverlLight5 ie6&7(ietester,winxp), ie8(winxp) で動作確認。firefox32 では動作しない。(4以下の方がよい?)\r
13  */\r
14 \r
15 var X_Audio_SLAudio, X_Audio_SLAudioWrapper,\r
16         X_Audio_SLAudio_uid = 0,\r
17         X_Audio_SLAudio_LIVE_LIST = [],\r
18         X_Audio_SLAudio_POOL_LIST = [];\r
19 \r
20 if( X.Pulgin.SilverlightEnabled ){\r
21         \r
22         function getSLAudioWrapper( proxy ){\r
23                 var i = X_Audio_SLAudio_LIVE_LIST.length;\r
24                 for( ; i; ){\r
25                         if( X_Audio_SLAudio_LIVE_LIST[ --i ].proxy === proxy ) return X_Audio_SLAudio_LIVE_LIST[ i ];\r
26                 };\r
27         };\r
28         \r
29         X_Audio_SLAudio = X.Class._override(\r
30                 new X.EventDispatcher(),\r
31                 {\r
32                         backendName : 'Silverlight Audio',\r
33 \r
34                         detect : function( source, ext ){\r
35                                 var ok = ext === 'mp3' || ext === 'wma';\r
36                                 \r
37                                 this.asyncDispatch( 0, ok ? 'support' : 'nosupport' );\r
38                                 \r
39                                 return this;\r
40                         },\r
41                         \r
42                         register : function( proxy, source, option ){\r
43                                 X_Audio_SLAudio_LIVE_LIST.push( new X_Audio_SLAudioWrapper( proxy, source, option ) );\r
44                         },\r
45                         \r
46                         close : function(){\r
47                                 return getSLAudioWrapper( this ).close();\r
48                         },\r
49                         \r
50                         play : function( position ){\r
51                                 return getSLAudioWrapper( this ).play( position );\r
52                         },\r
53                         \r
54                         pause : function(){\r
55                                 return getSLAudioWrapper( this ).pause();\r
56                         },\r
57                         \r
58                         stop : function(){\r
59                                 return getSLAudioWrapper( this ).stop();\r
60                         },\r
61                         \r
62                         loop : function( v ){\r
63                                 return getSLAudioWrapper( this ).loop( v );\r
64                         },\r
65         \r
66                         state : function(){\r
67                                 return getSLAudioWrapper( this ).state();\r
68                         },\r
69         \r
70                         volume : function( v ){\r
71                                 return getSLAudioWrapper( this ).volume( v );\r
72                         },\r
73         \r
74                         startTime : function( time ){\r
75                                 return getSLAudioWrapper( this ).startTime( time );\r
76                         },\r
77         \r
78                         currentTime : function( time ){\r
79                                 return getSLAudioWrapper( this ).currentTime( time );\r
80                         },\r
81         \r
82                         isPlaying : function(){\r
83                                 return getSLAudioWrapper( this ).isPlaying();\r
84                         }\r
85                 }\r
86         );\r
87         \r
88         X_Audio_BACKENDS.push( X_Audio_SLAudio );\r
89         \r
90         function slerror(){\r
91                 alert( 'slerror' );\r
92         };\r
93         \r
94         X_Audio_SLAudioWrapper = X.EventDispatcher.inherits(\r
95                 'X.AV.SilverlightAudioWrapper',\r
96                 X.Class.POOL_OBJECT,\r
97                 {\r
98                         _isSilverlight  : true, // for X.EventDispatcher.listen\r
99                 proxy           : null,\r
100                 _onload         : '',\r
101                 _callback       : null,                 \r
102                 xnodeObject     : null,\r
103                 \r
104                         _loop           : false,\r
105                         _source         : '',\r
106                         _error          : 0,\r
107                         _ended          : true,\r
108                         _paused         : false,\r
109                         _volume         : 0.5,\r
110                         _startTime      : 0,\r
111                         _lastUserAction : '',\r
112                         _lastState      : '',\r
113                         _duration       : 0,\r
114                         _interval       : 0, // setInterval timer id\r
115                         \r
116                         Constructor : function( proxy, source, option ){\r
117                                 \r
118                                 if( !X_Audio_SLAudio_uid ){\r
119                                         // source\r
120                                         //X.Dom.Node._systemNode.create( 'script', { type : 'text/xaml', id : 'silverlightaudio' } )\r
121                                         //      .text( '<Canvas xmlns="http://schemas.microsoft.com/client/2007" ' +\r
122                                         // 'xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas>');\r
123                                         \r
124                                         // html に以下を書いた                     \r
125                                         // <script id="silverlightaudio" type="text/xaml"><Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas></script>\r
126                                 };\r
127                                 /*\r
128                                  * [Silverlight 2]JavaScriptコードからSilverlightのオブジェクトを利用するには?[C#、VB]\r
129                                  * http://www.atmarkit.co.jp/fdotnet/dotnettips/902slobjcallfromjs/slobjcallfromjs.html\r
130                                  * このページのサンプルは sl5+firefox32 環境で動いている。xaml を js から利用する形ではなく、.xap を sl4 以下で作るのがよさそう.\r
131                                  */\r
132                                 this.proxy       = proxy;\r
133                         this._onload     = 'XAudioSilverlightOnLoad';// + ( ++X_Audio_SLAudio_uid );\r
134                                 this._callback   = window[ this._onload ] = X_Callback_create( this, this.onSLReady, [ option.autoplay ] );\r
135                         this.xnodeObject = X.Dom.Node._body\r
136                                 .create( 'object', {\r
137                                                 type   : 'application/x-silverlight-2',\r
138                                                 data   : 'data:application/x-silverlight-2,',\r
139                                                 width  : 1,\r
140                                                 height : 1\r
141                                         })\r
142                                         .html(\r
143                                             '<param name="background" value="#00000000">' +      // transparent\r
144                                             '<param name="windowless" value="true">' +\r
145                                             '<param name="source" value="#silverlightaudio">' +  // XAML ID\r
146                                             '<param name="onload" value="' + this._onload + '">'// + // bond to global\r
147                                             //'<param value="2.0.31005.0" name="minRuntimeVersion">' +\r
148                                             //'<param value="true" name="autoUpgrade">' +\r
149                                             //'<param name="onerror" value="slerror">' // bond to global\r
150                                         );\r
151                                 \r
152                             this._loop       = option.loop;\r
153                             this._source     = source;\r
154                                 if( option.volume       ) this._volume  = option.volume;\r
155                                 if( option.startTime ) this._startTime = option.startTime;\r
156         \r
157                                 this.listenOnce( X.Event.KILL_INSTANCE );\r
158                         },\r
159                         \r
160                         onSLReady : function( sender, autoplay ){\r
161                                 if( !this._onload ) return;\r
162                                 \r
163                                 window[ this._onload ] = null;\r
164                                 delete this._onload;\r
165                                 this._callback.kill();\r
166                                 delete this._callback;\r
167 \r
168                                 sender.children.add(\r
169                                         sender.GetHost().\r
170                                         content.\r
171                                         CreateFromXaml(\r
172                                         '<Canvas xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">' +\r
173                                                 '<MediaElement x:Name="media" Source="' + this._source + '" Volume="' + this._volume + '" AutoPlay="false" />' +\r
174                                         '</Canvas>'));\r
175                 \r
176                                 this._rawObject = sender.findName('media'); // x:Name='media'\r
177                                 \r
178                                 this.listen( [ 'MediaFailed', 'MediaOpened', 'MediaEnded', 'CurrentStateChanged' ] );\r
179                                 \r
180                                 autoplay && X.Timer.once( 100, this, this.play );\r
181                         },\r
182                         \r
183                         handleEvent : function( e ){\r
184                                 var lastState, currentState;\r
185                                 \r
186                                 switch( e.type ){\r
187                                         \r
188                                         case 'MediaFailed' :\r
189                                                 this._error = 4;\r
190                                                 this._ended = true;\r
191                                                 this._paused = false;\r
192                                 \r
193                                                 this.proxy.dispatch( 'error' ); // open failed\r
194                                                 break;\r
195                                         case 'MediaOpened' :\r
196                                                 // http://msdn.microsoft.com/ja-jp/library/bb979710(VS.95).aspx\r
197                                                 this._duration = this._rawObject.NaturalDuration.Seconds;\r
198                                 // TODO 'canplaythrough'\r
199                                                 this.proxy.dispatch( 'canplay' );\r
200                                                 break;\r
201                                         case 'MediaEnded' :\r
202                                                 this.currentTime(this._startTime);\r
203                                 \r
204                                                 if (this._loop) {\r
205                                                         this._rawObject.play();\r
206                                                 }\r
207                                                 break;\r
208                                         case 'CurrentStateChanged' :\r
209                                                 lastState       = this._lastState,\r
210                                                 currentState = this._rawObject.CurrentState;\r
211                                 \r
212                                                 // ignore consecutive events or 'Closed' == 'Error'\r
213                                                 if( lastState === currentState\r
214                                                         || ( (lastState === 'Closed' || lastState === 'Error') && ( currentState === 'Closed' || currentState === 'Error') ) ){\r
215                                                         return;\r
216                                                 };\r
217                                                 this._lastState = currentState; // update last state\r
218                                 \r
219                                                 switch (currentState) {\r
220                                                         case 'Buffering':\r
221                                                         case 'Opening':\r
222                                                                         break;\r
223                                         \r
224                                                         // media.play(none supported file) -> 'Error'\r
225                                                         // media.play(file not found)     -> 'Closed'\r
226                                                         // media.load -> 'Error'\r
227                                                         case 'Error':\r
228                                                         case 'Closed':\r
229                                                                         this._error = 4;\r
230                                                                         this._ended = true;\r
231                                                                         this._paused = false;\r
232                                                                         this.proxy.dispatch( 'error' );\r
233                                                                         break;\r
234                                         \r
235                                                         // userAction.pause()              -> MediaState('Paused') -> x\r
236                                                         // userAction.stop()                    -> MediaState('Paused') -> x\r
237                                                         // userAction.play() + file end -> MediaState('Paused') -> uueventfire('ended')\r
238                                                         case 'Paused':\r
239                                                                         switch (this._lastUserAction) {\r
240                                                                                 case 'play': // play() -> file end -> event('ended')\r
241                                                                                         this._ended = true;\r
242                                                                                         this._paused = false;\r
243                                                                                         this.proxy.dispatch( 'ended' );\r
244                                                                                         this.currentTime(this._startTime);\r
245                                                                                         break;\r
246                                                                                 case 'pause':\r
247                                                                                         this._ended = false;\r
248                                                                                         this._paused = true;\r
249                                                                                         break;\r
250                                                                                 case 'stop':\r
251                                                                                         this._ended = true;\r
252                                                                                         this._paused = false;\r
253                                                                         }\r
254                                                                         break;\r
255                                         \r
256                                                         // media.play -> 'Playing'\r
257                                                         case 'Playing':\r
258                                                                         this._error = 0;\r
259                                                                         this._ended = false;\r
260                                                                         this._paused = false;\r
261                                                                         this.proxy.dispatch( 'playing' );\r
262                                                                         break;\r
263                                         \r
264                                                         // stop()\r
265                                                         case 'Stopped':\r
266                                                                         this._ended = true;\r
267                                                                         this._paused = false;\r
268                                                                         this.currentTime(this._startTime);\r
269                                                 }\r
270                                                 break;\r
271                                         \r
272                                         case X.Event.KILL_INSTANCE :\r
273                                                 if( this._onload ){\r
274                                                         window[ this._onload ] = null;\r
275                                                         this._callback.kill();\r
276                                                 };\r
277                                                 this.xnodeObject.destroy();\r
278                                                 break;\r
279                                 };\r
280                         },\r
281                         \r
282                         close : function(){\r
283                                 if (this._interval) {\r
284                                         X.Timer.remove( this._interval );\r
285                                         delete this._interval;\r
286                                 };\r
287                                 this.proxy.dispatch( 'ended' );\r
288                                 this.kill();\r
289                         },\r
290                         \r
291                         // SilverlightAudio.play\r
292                         play : function(){\r
293                                 if (!this._error) {\r
294                                         this._lastUserAction = 'play';\r
295                                         if (this._ended) {\r
296                                                 this.currentTime(this._startTime);\r
297                                         }\r
298                         \r
299                                         this._rawObject.play();\r
300                                         this.proxy.dispatch( 'play' );\r
301                         \r
302                                         if (!this._interval) {\r
303                                                 this._interval = X.Timer.add( 1000, 0, this, this._onInterval );\r
304                                         }\r
305                                 }\r
306                         },\r
307                         \r
308                         _onInterval : function(){\r
309                                 this.isPlaying() && this.proxy.dispatch( 'timeupdate' );\r
310                         },\r
311                         \r
312                         // SilverlightAudio.pause\r
313                         pause : function(){\r
314                                 if (!this._error) {\r
315                                         this._lastUserAction = 'pause';\r
316                                         this._paused = true;\r
317                                         this._ended = false;\r
318                                         this._rawObject.pause();\r
319                                         this.proxy.dispatch( 'pause' );\r
320                                 }\r
321                         },\r
322                         \r
323                         // SilverlightAudio.stop\r
324                         stop : function(){\r
325                                 if (!this._error) {\r
326                                         this._lastUserAction = 'stop';\r
327                                         this._rawObject.stop();\r
328                                         this._ended = true;\r
329                                 }\r
330                         },\r
331                         \r
332                         // SilverlightAudio.loop\r
333                         loop : function(value){ // @param Boolean: true is loop\r
334                                                                    // @return Boolean/void: true is loop\r
335                                 if (value === undefined) {\r
336                                         return this._loop;\r
337                                 }\r
338                                 this._loop = value;\r
339                         },\r
340                         \r
341                         // SilverlightAudio.state\r
342                         state : function(){ // @return Hash: { loop, error, paused, ended, source, duration }\r
343                                 return {\r
344                                         loop     : this._loop,\r
345                                         error    : this._error,\r
346                                         paused   : this._paused,\r
347                                         ended    : this._ended,\r
348                                         source   : this._source,\r
349                                         duration : this._duration\r
350                                 };\r
351                         },\r
352                         \r
353                         // SilverlightAudio.volume\r
354                         volume : function(value){ // @param Number: 0.0 ~ 1.0\r
355                                                                          // @return Number/void:\r
356                                 if (value === undefined) {\r
357                                         return this._volume;\r
358                                 }\r
359                                 this._volume = value;\r
360                                 this._rawObject.Volume = value;\r
361                         },\r
362                         \r
363                         // SilverlightAudio.startTime\r
364                         startTime : function(time){ // @param Number: time\r
365                                                                            // @return Number/void:\r
366                                 if (time === undefined) {\r
367                                         return this._startTime;\r
368                                 }\r
369                                 this._startTime = time;\r
370                         },\r
371                         \r
372                         // SilverlightAudio.currentTime\r
373                         currentTime : function(time){ // @param Number: time\r
374                                                                                  // @return Number/void:\r
375                                 var position = this._rawObject.Position; // [!] create instance\r
376                                 \r
377                                 if (time === undefined) {\r
378                                         return position.Seconds;\r
379                                 };\r
380 \r
381                                 position.Seconds = time; // set current time\r
382                         \r
383                                 this._rawObject.Position = position; // [!] reattach instance\r
384                         },\r
385                         \r
386                         // SilverlightAudio.isPlaying\r
387                         isPlaying : function(){ // @return Boolean:\r
388                                 if (!this._error && !this._paused && !this._ended) {\r
389                                         return true;\r
390                                 }\r
391                                 return false;\r
392                         }\r
393 \r
394                 }\r
395         );\r
396         \r
397 };\r
398 \r
399 \r
400 \r