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[pettanr/clientJs.git] / 0.6.x / js / 02_dom / 03_XDomEvent.js
1 /*\r
2  * use X.Callback\r
3  * \r
4  * http://d.hatena.ne.jp/uupaa/20100430/1272561922\r
5  * event.offsetX と offsetY の互換性について\r
6  * \r
7  * http://www.keynavi.net/ja/tipsj/gokan.html\r
8  * Safari : マウスイベントは大丈夫ですが ページ全体に対するキーイベントをきちんと扱えない問題があります。 \r
9  * その他、リンクに対するフォーカス(element.focus())の動作がおかしい、 スクリーン上のマウス位置(event.screenX/Y)をブラウザ画面の 左下隅から計算する などの問題があり修正が待たれます。 \r
10  * \r
11  */\r
12 \r
13 // http://msdn.microsoft.com/ja-jp/library/ie/dn255104%28v=vs.85%29.aspx\r
14 var X_Dom_Event_devicePixelRatio = window.devicePixelRatio || ( window.screen.deviceXDPI / window.screen.logicalXDPI ),\r
15 \r
16         X_Dom_Event_convertMSPointerType = ( !window.PointerEvent && window.MSPointerEvent ) && [ 0, 0, 'touch', 'pen', 'mouse' ], // WP8.1 は PointerEvent と MSPointerEvent 両方ある\r
17         /*{\r
18                 '2' : 'touch',\r
19                 '3' : 'pen',\r
20                 '4' : 'mouse'\r
21         }; */\r
22         X_Dom_Event_CANCEL_MOUSE = {},\r
23         X_DomEvent;\r
24 \r
25 if( !X_UA[ 'IE' ] || 9 <= X_UA[ 'IE' ] ){\r
26         X_DomEvent = function( e, xnode ){\r
27                 var originalType = e.type,\r
28                         type, pointerEventType,\r
29                         touches, events,\r
30                         altKey, ctrlKey, metaKey, shiftKey, target, related, force,\r
31                         elm, i, n, time, touch, ev;\r
32                 \r
33                 //this._event        = e;\r
34                 this[ 'type' ]          = type = X_Event_RenameTo[ originalType ] || originalType;\r
35                 \r
36                 switch( type ){\r
37                         case 'message' :\r
38                                 this[ 'data' ]   = e.data;\r
39                                 this[ 'origin' ] = e.origin;\r
40                                 this[ 'source' ] = e.source;\r
41                                 break;\r
42                         case 'progress' :\r
43                                 this[ 'lengthComputable' ] = e.lengthComputable;\r
44                                 this[ 'loaded' ] = e.loaded;\r
45                                 this[ 'total' ]  = e.total;\r
46                                 break;\r
47                         case 'dragstart' :\r
48                         case 'dragenter' :\r
49                         case 'dragover'  :\r
50                         case 'dragleave' :\r
51                         case 'drop'      :\r
52                         case 'dragend'   :\r
53                                 this[ 'dataTransfer' ] = e.dataTransfer;\r
54                                 break;\r
55                 };\r
56                 \r
57                 //console.log( 'original : ' + originalType + ' > ' + type );\r
58                 // http://msdn.microsoft.com/ja-jp/library/ie/dn304886%28v=vs.85%29.aspx\r
59                 // ポインター イベントの更新\r
60                 if( e.pointerType ){\r
61                         // PointerEvent;\r
62                         if( X_Dom_Event_convertMSPointerType ){\r
63                                 this[ 'pointerType' ]   = X_Dom_Event_convertMSPointerType[ e.pointerType ];\r
64                                 this[ 'pressure' ]      = e.pressure || ( e.button !== -1 ? 0.5 : 0 );\r
65                                 // ポインターの接触形状の スクリーン ピクセル単位の幅と高さ なので変換。(多分、、、)\r
66                                 this[ 'width' ]         = e.width  / X_Dom_Event_devicePixelRatio;\r
67                                 this[ 'height' ]        = e.height / X_Dom_Event_devicePixelRatio;\r
68                         } else {\r
69                                 this[ 'pointerType' ]   = e.pointerType;\r
70                                 this[ 'pressure' ]      = e.pressure;\r
71                                 // ポインターの接触形状の CSS ピクセル単位の幅と高さ。\r
72                                 this[ 'width' ]         = e.width;\r
73                                 this[ 'height' ]        = e.height;\r
74                         };\r
75 \r
76                         switch( this[ 'pointerType' ] ){\r
77                                 case 'pen' :\r
78                                         //Y-Z 平面と、ペンの軸が含まれる平面の間の角度を返します。Y 軸の範囲は -90 ~ +90 です。X の傾きの正の方向は右方向です。\r
79                                         this[ 'tiltX' ]         = e.tiltX;\r
80                                         this[ 'tiltY' ]         = e.tiltY;\r
81                                         if( originalType === 'MSPointerHover' ){\r
82                                                 this[ 'type' ] = 'pointermove'; // ie10 には pointerhover と pointermoveがあり、ie11 で一本化。ie11 では buttons を見て hover 状態を判定\r
83                                         };\r
84                                 case 'touch' :\r
85                                         this[ 'radiusX' ]       = e.radiusX;\r
86                                         this[ 'radiusY' ]       = e.radiusY;\r
87                                         this[ 'rotationAngle' ] = e.rotationAngle;\r
88                                 case 'mouse' :\r
89                         };\r
90                         \r
91                         this[ 'button' ]        = e.button;\r
92                         this[ 'buttons' ]       = e.buttons;\r
93                                                 \r
94                         this[ 'pointerId' ]     = e.pointerId;                  \r
95                         this[ 'target' ]        = X_Node_getXNode( e.target );\r
96                         this[ 'relatedTarget' ] = X_Node_getXNode( e.relatedTarget ); // xnode\r
97                         this[ 'isPrimary' ]     = e.isPrimary;\r
98                         this[ 'hwTimestamp' ]   = e.hwTimestamp;\r
99                         this[ 'timestamp' ]     = e.timestamp;\r
100 \r
101                         this[ 'altKey' ]        = e.altKey;\r
102                         this[ 'ctrlKey' ]       = e.ctrlKey;\r
103                         this[ 'metaKey' ]       = e.metaKey;\r
104                         this[ 'shiftKey' ]      = e.shiftKey;\r
105                         //this[ 'screenX' ]       = touch.screenX;\r
106                         //this[ 'screenY' ]       = touch.screenY;\r
107                         this[ 'clientX' ]       = e.clientX;\r
108                         this[ 'clientY' ]       = e.clientY;\r
109                         this[ 'pageX' ]         = e.pageX;\r
110                         this[ 'pageY' ]         = e.pageY;\r
111                         this[ 'offsetX' ]       = e.offsetX;\r
112                         this[ 'offsetY' ]       = e.offsetY;\r
113                 } else\r
114                 if( pointerEventType = X_Event_toPointer[ originalType ] ){\r
115                         // Touch or Mouse\r
116                         //console.log( originalType + ' => ' + pointerEventType );\r
117                         \r
118                         /* e.constructor === window.TouchEvent -> e.touches for iOS3.13 */\r
119                         if( touches = e.changedTouches ){\r
120                                 //console.log( originalType + ' => ' + pointerEventType );\r
121                                 if( touches.length === 0 ){\r
122                                         alert( 'e.changedTouches.length === 0' );\r
123                                 };\r
124                                 X_Dom_Event_CANCEL_MOUSE[ xnode[ '_uid' ] ] = pointerEventType;\r
125                                 \r
126                                 events   = [];\r
127                                 altKey   = e.altKey;\r
128                                 ctrlKey  = e.ctrlKey;\r
129                                 metaKey  = e.metaKey;\r
130                                 shiftKey = e.shiftKey;\r
131                                 time     = X_Timer_now();\r
132                                 force    = originalType === 'touchend' || originalType === 'touchcancel' ? 0 : 0.5;\r
133                                 for( i = touches.length; i; ){\r
134                                         touch   = touches[ --i ];\r
135                                         target  = touch.target;\r
136                                         related = touch.relatedTarget;\r
137                                         events[ i ] = {\r
138                                                 'type'          : pointerEventType,\r
139                                                 'pointerType'   : 'touch',\r
140                                                 'target'        : X_Node_getXNode( target.nodeType === 3 ? target.parentNode : target ),// defeat Safari bug // xnodetouch.target,\r
141                                                 'currentTarget' : xnode,\r
142                                                 'relatedTarget' : related && X_Node_getXNode( related.nodeType === 3 ? related.parentNode : related ), // xnode iOS3 には relatedTarget がない\r
143                                                 'isPrimary'     : true,\r
144                                                 'hwTimestamp'   : time,\r
145                                                 'timestamp'     : time,\r
146                                                 'button'        : /*e.button ||*/ ( force ? 0 : -1 ),\r
147                                                 'buttons'       : /*e.buttons || e.button ||*/ ( force ? 1 : 0 ),\r
148                                                 'altKey'        : altKey,\r
149                                                 'ctrlKey'       : ctrlKey,\r
150                                                 'metaKey'       : metaKey,\r
151                                                 'shiftKey'      : shiftKey,\r
152                                                 'pointerId'     : touch.identifier + 2, // iOS4 は 変換が必要!\r
153                                                 //screenX       : touch.screenX,\r
154                                                 //screenY       : touch.screenY,\r
155                                                 'clientX'       : touch.clientX || ( touch.pageX - X_ViewPort_scrollX ), // iOS4以下は clientX が undefined, コードでは入れ子のスクロールに対応できない\r
156                                                 'clientY'       : touch.clientY || ( touch.pageY - X_ViewPort_scrollY ),\r
157                                                 'pageX'         : touch.pageX,\r
158                                                 'pageY'         : touch.pageY,\r
159                                                 'offsetX'       : touch.offsetX, // 要素上の座標を取得 \r
160                                                 'offsetY'       : touch.offsetY,\r
161                                                 'radiusX'       : touch.radiusX || 0,\r
162                                                 'radiusY'       : touch.radiusY || 0,\r
163                                                 'rotationAngle' : touch.rotationAngle || 0,\r
164                                                 'pressure'      : touch.force || touch.webkitForce || force,\r
165                                                 'width'         : touch.width || 0,\r
166                                                 'height'        : touch.height || 0\r
167                                         };\r
168                                         console.log( 'e.pointerId = ' + touch.identifier );\r
169                                 };\r
170                                 return events.length === 1 ? events[ 0 ] : events;\r
171                         } else {\r
172                                 \r
173                                 if( X_Dom_Event_CANCEL_MOUSE[ xnode[ '_uid' ] ] === pointerEventType ){\r
174                                         delete X_Dom_Event_CANCEL_MOUSE[ xnode[ '_uid' ] ];\r
175                                         return [];\r
176                                 };\r
177                                 \r
178                                 // MouseEvent;\r
179                                 this[ 'type' ]          = pointerEventType;\r
180                                 this[ 'pointerType' ]   = 'mouse';\r
181                                 \r
182                                 this[ 'button' ]        = e.button !== undefined ? e.button :\r
183                                                                          e.which !== undefined ? e.which - 1 : -1;\r
184                                 this[ 'buttons' ]       = e.buttons !== undefined ? e.buttons : this[ 'button' ] === 0 ? 1 : this[ 'button' ] === 1 ? 2 : this[ 'button' ] === 2 ? 4 : 0;\r
185                                 this[ 'pressure' ]      = ( this[ 'button' ] !== -1 ? 0.5 : 0 );\r
186                                 \r
187                                 elm = e.target;\r
188                                 this[ 'target' ]        = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnodetouch.target;\r
189                                 this[ 'isPrimary' ]     = true;\r
190                                 this[ 'hwTimestamp' ]   = this[ 'timestamp' ] = X_Timer_now(); \r
191                                 this[ 'altKey' ]        = e.altKey;\r
192                                 this[ 'ctrlKey' ]       = e.ctrlKey;\r
193                                 this[ 'metaKey' ]       = e.metaKey;\r
194                                 this[ 'shiftKey' ]      = e.shiftKey;\r
195                                 this[ 'pointerId' ]     = 1;\r
196                                 //this[ 'screenX' ]       = touch.screenX;\r
197                                 //this[ 'screenY' ]       = touch.screenY;\r
198                                 // TODO http://uupaa-js.googlecode.com/svn-history/r8/trunk/doc/reference/symbols/src/trunk_uu.module.ui.js.html\r
199                                 // Safari2ではclientX,YはpageX,Yと同じ値を返す\r
200                                 this[ 'clientX' ]       = e.clientX;\r
201                                 this[ 'clientY' ]       = e.clientY;\r
202                                 this[ 'pageX' ]         = e.pageX;\r
203                                 this[ 'pageY' ]         = e.pageY;\r
204                                 this[ 'offsetX' ]       = e.offsetX || e.layerX; // 要素上の座標を取得 \r
205                                 this[ 'offsetY' ]       = e.offsetY || e.layerY;\r
206                                 \r
207                         // http://www.programming-magic.com/20090127231544/\r
208                         // Opera で button==2の場合、コンテキストメニューイベントを発火 「ツール」->「設定」->「詳細設定」->「コンテンツ」->「Javascriptオプション」で「右クリックを制御するスクリプトを許可する」\r
209                                 if( originalType === 'mousedown' && this[ 'button' ] === 2 && X_UA[ 'Opera' ] ){\r
210                                         events = [ X_Object_copy( this ), X_Object_copy( this ) ];\r
211                                         events[ 1 ].type = 'contextmenu';\r
212                                         return events;\r
213                                 };\r
214                         };\r
215                 } else {\r
216                         // Other\r
217                         \r
218                         this[ 'keyCode' ]       = X_Type_isFinite( e.keyCode ) ? e.keyCode : X_Type_isFinite( e.charCode ) ? e.charCode : e.which;\r
219                         this[ 'charCode' ]      = X_Type_isFinite( e.charCode ) ? e.charCode : e.which;\r
220                         this[ 'altKey' ]        = e.altKey   || !!( e.modifiers & 1 );\r
221                         this[ 'ctrlKey' ]       = e.ctrlKey  || !!( e.modifiers & 2 );\r
222                         this[ 'shiftKey' ]      = e.shiftKey || !!( e.modifiers & 4 );\r
223                         this[ 'metaKey' ]       = e.metaKey  || !!( e.modifiers & 8 );;\r
224                         \r
225                         this[ 'button' ]        = e.button !== undefined ? e.button :\r
226                                                                  e.which !== undefined ? e.which - 1 : -1;\r
227                         this[ 'buttons' ]       = e.buttons !== undefined ? e.buttons : this[ 'button' ] === 0 ? 1 : this[ 'button' ] === 1 ? 2 : this[ 'button' ] === 2 ? 4 : 0;\r
228                         \r
229                         //http://www.quirksmode.org/js/events_properties.html\r
230                         if( elm = e.target ){\r
231                                 this[ 'target' ]        = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnode\r
232                         };\r
233                         if( elm = e.relatedTarget ){\r
234                                 this[ 'relatedTarget' ] = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm ); // xnode\r
235                         };\r
236                         \r
237                         if( type === 'wheel' ){\r
238                                 // https://developer.mozilla.org/ja/docs/DOM/DOM_event_reference/mousewheel\r
239                                 // TODO axis\r
240                                 // https://w3g.jp/blog/tools/wheelevent_crossbrowser\r
241                                 // ホイール系イベント2014年版クロスブラウザ\r
242                                 if( e.deltaY !== undefined ){\r
243                                         this[ 'deltaX' ] = e.deltaX;\r
244                                         this[ 'deltaY' ] = e.deltaY;\r
245                                         this[ 'deltaZ' ] = e.deltaZ || 0;\r
246                                 } else\r
247                                 if( e.wheelDeltaY !== undefined ){\r
248                                         this[ 'deltaX' ] = e.wheelDeltaX / 120;\r
249                                         this[ 'deltaY' ] = e.wheelDeltaY / 120;\r
250                                         this[ 'deltaZ' ] = e.wheelDeltaZ / 120 || 0;\r
251                                 } else\r
252                                 if( e.wheelDelta !== undefined ){\r
253                                         this[ 'deltaX' ] = this[ 'deltaZ' ] = 0;\r
254                                         this[ 'deltaY' ] = e.wheelDelta / -120;\r
255                                 } else\r
256                                 if( e.detail !== undefined ){\r
257                                         this[ 'deltaX' ] = this[ 'deltaZ' ] = 0;\r
258                                         this[ 'deltaY' ] = originalType === 'MozMousePixelScroll' ? e.detail / 45 : e.detail / 3; // 3\r
259                                 } else {\r
260                                         this[ 'deltaX' ] = this[ 'deltaY' ] = this[ 'deltaZ' ] = 0;\r
261                                 };\r
262                         };\r
263                 };\r
264 \r
265                 this[ 'currentTarget' ] = xnode; // xnode\r
266                 this[ 'eventPhase' ]    = e.eventPhase;\r
267                 this[ 'detail' ]        = e.detail;\r
268         };\r
269 } else {\r
270         X_DomEvent = function( e, xnode, element ){\r
271                 var originalType = e.type, btn, type;\r
272                 \r
273                 this[ 'type' ]          = X_Event_RenameTo[ originalType ] || originalType;\r
274                 this[ 'target' ]        = X_Node_getXNode( e.srcElement ); // xnode\r
275                 if( this[ 'target' ] && !this[ 'target' ][ '_tag' ] ) this[ 'target' ] = this[ 'target' ].parent; // ie4 の fake Textnode がヒットしていないか?\r
276                 this[ 'currentTarget' ] = xnode; // xnode\r
277                 this[ 'relatedTarget' ] = X_Node_getXNode( e.formElement || e.toElement ); // xnode\r
278                 this[ 'relatedTarget' ] && console.dir( 'relatide...' );\r
279                 this[ 'eventPhase' ]    = e.srcElement === element ? 2: 3;\r
280                 \r
281                 this[ 'keyCode' ]       = e.keyCode;\r
282                 this[ 'charCode' ]      = e.keyCode;\r
283                 this[ 'altKey' ]        = e.altKey;\r
284                 this[ 'ctrlKey' ]       = e.ctrlKey;\r
285                 this[ 'shiftKey' ]      = e.shiftKey;           \r
286 \r
287                 \r
288                 switch( this[ 'type' ] ){\r
289                         case 'message' :\r
290                                 this[ 'data' ]   = e.data;\r
291                                 this[ 'origin' ] = e.origin;\r
292                                 this[ 'source' ] = e.source;\r
293                                 break;\r
294                         case 'progress' :\r
295                                 this[ 'loaded' ] = e.loaded;\r
296                                 this[ 'total' ]  = e.total;\r
297                                 break;\r
298                 };\r
299 \r
300                 // http://www.programming-magic.com/20090127231544/\r
301                 switch( originalType ){\r
302                         case 'click'    :\r
303                         case 'dblclick' :\r
304                                 this[ 'button' ] = 0;\r
305                                 break;\r
306                         case 'contextmenu' :\r
307                                 this[ 'button' ] = 2;\r
308                                 break;\r
309                         default :\r
310                                 // mouseup, mousedown\r
311                                 btn = e.button;\r
312                                 this[ 'button' ] =\r
313                                         btn & 1 ? 0 :\r
314                                         btn & 4 ? 2 :\r
315                                         btn & 2 ? 1 : -1; // 左:1(click:0), 中:4, 右:2\r
316                                 \r
317                 };\r
318                 this[ 'buttons' ]     = e.button;\r
319         \r
320                 this[ 'deltaX' ]      = 0;\r
321                 this[ 'deltaY' ]      = e.wheelDelta / -120;    \r
322         \r
323                 if( type = X_Event_toPointer[ originalType ] ){\r
324                         this[ 'type' ]          = type;\r
325                         this[ 'pointerType' ]   = 'mouse';\r
326                         this[ 'clientX' ]       = e.clientX;\r
327                         this[ 'clientY' ]       = e.clientY;\r
328                         //this[ 'screenX' ]       = e.screenX;\r
329                         //this[ 'screenY' ]       = e.screenY;\r
330                         \r
331                         //if( X_ViewPort_rootElement ){ // uuu...\r
332                                 this[ 'pageX' ]         = e.clientX + X_ViewPort_rootElement.scrollLeft;\r
333                                 this[ 'pageY' ]         = e.clientY + X_ViewPort_rootElement.scrollTop;\r
334                                 // DOMAssistant 2.8.1\r
335                                 //event.pageX = DOMAssistant.def(e.pageX)? e.pageX : (event.clientX + (de.scrollLeft || b.scrollLeft) - (de.clientLeft || 0));\r
336                                 //event.pageY = DOMAssistant.def(e.pageY)? e.pageY : (event.clientY + (de.scrollTop || b.scrollTop) - (de.clientTop || 0));                                                     \r
337                         //};\r
338 \r
339                         if( 5 <= X_UA[ 'IE' ] ){\r
340                                 this[ 'offsetX' ]       = e.offsetX; // イベントターゲット左上からの座標\r
341                                 this[ 'offsetY' ]       = e.offsetY;                    \r
342                         }// else\r
343                         //if( e.srcElement ){\r
344                         //      this[ 'offsetX' ]       = e.x - e.srcElement.offsetLeft; // e.x はイベント発生要素の親要素を基準にした座標。\r
345                         //      this[ 'offsetY' ]       = e.y - e.srcElement.offsetTop; \r
346                         //};\r
347                         \r
348                         this[ 'pointerId' ]     = 1;\r
349                         this[ 'radiusX' ]       = 0;\r
350                         this[ 'radiusY' ]       = 0;\r
351                         this[ 'rotationAngle' ] = 0;\r
352                         this[ 'width' ]         = 0;\r
353                         this[ 'height' ]        = 0;\r
354                         this[ 'tiltX' ]         = 0;\r
355                         this[ 'tiltY' ]         = 0;\r
356                 };\r
357         };\r
358 };\r
359 \r
360 // TODO load -> readystatechange this.readyState === "loaded" || this.readyState === "complete"\r
361 \r
362 // https://github.com/georgeadamson/jQuery.prefixfree-events/blob/master/jQuery.prefixfree-events.js\r
363 // https://developer.mozilla.org/en-US/docs/Web/Events/wheel\r
364 //\r
365 if( document.onwheel === undefined ){\r
366         // DOMMoseScroll\r
367         if( X_UA[ 'Gecko' ] && window.MouseScrollEvent ){\r
368                 if( 2 <= X_UA[ 'Gecko' ] || ( 1.9 <= X_UA[ 'Gecko' ] && 1 <= X_UA[ 'GeckoPatch' ] ) ){ // Gecko 1.9.1+ (firefox3.5+)\r
369                         console.log( 'wheel <= MozMousePixelScroll' );\r
370                         X_Event_Rename[ 'wheel' ] = 'MozMousePixelScroll';\r
371                 } else\r
372                 if( 1 <= X_UA[ 'Gecko' ] || ( 0.9 <= X_UA[ 'Gecko' ] && 7 <= X_UA[ 'GeckoPatch' ] ) ){ // Gecko 0.9.7+ (NN6.2+?)\r
373                         console.log( 'wheel <= DOMMouseScroll' );\r
374                         X_Event_Rename[ 'wheel' ] = 'DOMMouseScroll';\r
375                 };\r
376         } else {\r
377                 X_Event_Rename[ 'wheel' ] = 'mousewheel';\r
378         };\r
379         //if( document.onmousewheel !== undefined ){ // Opera で判定失敗する\r
380         //      X_Event_Rename[ 'wheel' ] = 'mousewheel';\r
381         //};\r
382 };\r
383 \r
384 \r
385 \r
386 if( window.onwebkitanimationend !== undefined && window.onanimationend === undefined ){\r
387         console.log( 'animationend <= webkitAnimationEnd' );\r
388         X_Event_Rename[ 'animationend' ]        = 'webkitAnimationEnd';\r
389         X_Event_Rename[ 'animationstart' ]      = 'webkitAnimationStart';\r
390         X_Event_Rename[ 'animationiteration' ]  = 'webkitAnimationIteration';\r
391 } else\r
392 if( window.onoanimationend !== undefined && window.onanimationend === undefined ){\r
393         console.log( 'animationend <= oAnimationEnd' );\r
394         X_Event_Rename[ 'animationend' ]        = 'oAnimationEnd';\r
395         X_Event_Rename[ 'animationstart' ]      = 'oAnimationStart';\r
396         X_Event_Rename[ 'animationiteration' ]  = 'oAnimationIteration';\r
397 } else\r
398 /*\r
399 if( window.onmozanimationend !== undefined && window.onanimationend === undefined ){\r
400           X_Event_Rename[ 'animationend' ]          = 'mozAnimationEnd';\r
401         X_Event_RenameTo[ 'mozAnimationEnd' ]       = 'animationend';\r
402           X_Event_Rename[ 'animationstart' ]        = 'mozAnimationStart';\r
403         X_Event_RenameTo[ 'mozAnimationStart' ]     = 'animationstart';\r
404           X_Event_Rename[ 'animationiteration' ]    = 'mozAnimationIteration';\r
405         X_Event_RenameTo[ 'mozAnimationIteration' ] = 'animationiteration';\r
406 } else*/\r
407 if( document.documentElement && document.documentElement.style.msAnimation !== undefined && document.documentElement.style.animation === undefined ){ //document.documentElement.style.msAnimation \r
408         console.log( 'animationend <= MSAnimationEnd' );\r
409         X_Event_Rename[ 'animationend' ]         = 'MSAnimationEnd';\r
410         X_Event_Rename[ 'animationstart' ]       = 'MSAnimationStart';\r
411         X_Event_Rename[ 'animationiteration' ]   = 'MSAnimationIteration';\r
412 };\r
413 // https://developer.mozilla.org/en-US/docs/Web/Events/transitionend\r
414 // chrome1+, firefox4+, IE10+, Opera10.5+, Safari3.2+, Android2.1+\r
415 if( window.onwebkittransitionend !== undefined && window.ontransitionend === undefined ){\r
416         console.log( 'transitionend <= webkitTransitionEnd' );\r
417         X_Event_Rename[ 'transitionend' ]      = 'webkitTransitionEnd';\r
418 } else\r
419 if( window.onotransitionend !== undefined && window.ontransitionend === undefined ){\r
420         if( X_UA[ 'Opera' ] < 12 ){\r
421                 console.log( 'transitionend <= oTransitionEnd|ver.' + X_UA[ 'Opera' ] );\r
422                 X_Event_Rename[ 'transitionend' ]  = 'oTransitionEnd';\r
423         } else {\r
424                 console.log( 'transitionend <= otransitionEnd|ver.' + X_UA[ 'Opera' ] );\r
425                 X_Event_Rename[ 'transitionend' ]  = 'otransitionEnd';\r
426         };\r
427 } else\r
428 if( window.onmoztransitionend !== undefined && window.ontransitionend === undefined ){\r
429         console.log( 'transitionend <= mozTransitionEnd' );\r
430         X_Event_Rename[ 'transitionend' ]    = 'mozTransitionEnd';\r
431 };\r
432 \r
433 if( !navigator.pointerEnabled ){\r
434         if( navigator.msPointerEnabled ){\r
435                 console.log( 'pointerdown <= MSPointerDown' );\r
436                 X_Event_Rename[ 'pointerdown'     ] = 'MSPointerDown';\r
437                 X_Event_Rename[ 'pointerup'       ] = 'MSPointerUp';\r
438                 X_Event_Rename[ 'pointermove'     ] = [ 'MSPointerMove', 'MSPointerHover' ];// ie10 と ie11 でペンのhoverevent の値が異なる\r
439                 X_Event_Rename[ 'pointercancel'   ] = 'MSPointerCancel';\r
440                 // http://msdn.microsoft.com/ja-jp/library/ie/dn304886%28v=vs.85%29.aspx\r
441         } else\r
442         if( X_UA_HID.TOUCH ){\r
443                 // touch のみ(iOS でも脱獄したら?)、 touch と mouse(Android), mouse のみ\r
444                 X_Event_Rename[ 'pointerdown'     ] = [ 'touchstart', 'mousedown' ];\r
445                 X_Event_Rename[ 'pointerup'       ] = [ 'touchend',   'mouseup' ];\r
446                 X_Event_Rename[ 'pointermove'     ] = [ 'touchmove',  'mousemove' ];\r
447                 X_Event_Rename[ 'pointercancel'   ] = 'touchcancel';\r
448                 // X_Event_Rename[ 'click'           ] = [ 'touchstart', 'touchmove', 'touchend' ]; // ループになってしまう!直した!直ってない!\r
449         } else {\r
450                 X_Event_Rename[ 'pointerdown'     ] = 'mousedown';\r
451                 X_Event_Rename[ 'pointerup'       ] = 'mouseup';\r
452                 X_Event_Rename[ 'pointermove'     ] = 'mousemove';\r
453                 X_Event_Rename[ 'pointercancel'   ] = document.documentElement.onmouseleave !== undefined ? 'mouseleave' : 'mouseout';//??\r
454                 \r
455                 // Opera は ブラウザ設定から右クリックの通知を許可すると mousedown で e.button==2 が返る,キャンセルは可能??\r
456                 X_UA[ 'Opera' ] && ( X_Event_Rename[ 'contextmenu' ] = 'mousedown' );\r
457                 \r
458                 /*\r
459                  * buttons の無いブラウザには mouseup, mousedown を監視して、buttons フラグを更新し続ける\r
460                  */\r
461         };\r
462 };\r