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Version 0.6.133, fix for closure compiler - ADVANCED_OPTIMIZATIONS
[pettanr/clientJs.git] / 0.6.x / js / 02_dom / 03_XDomEvent.js
1 /**\r
2  * use X.Callback\r
3  * \r
4  * http://d.hatena.ne.jp/uupaa/20100430/1272561922\r
5  * event.offsetX と offsetY の互換性について\r
6  * \r
7  * http://www.keynavi.net/ja/tipsj/gokan.html\r
8  * Safari : マウスイベントは大丈夫ですが ページ全体に対するキーイベントをきちんと扱えない問題があります。 \r
9  * その他、リンクに対するフォーカス(element.focus())の動作がおかしい、 スクリーン上のマウス位置(event.screenX/Y)をブラウザ画面の 左下隅から計算する などの問題があり修正が待たれます。 \r
10  * \r
11  */\r
12 \r
13 // http://msdn.microsoft.com/ja-jp/library/ie/dn255104%28v=vs.85%29.aspx\r
14 var X_Dom_Event_devicePixelRatio = window.devicePixelRatio || ( window.screen.deviceXDPI / window.screen.logicalXDPI ),\r
15         X_Dom_Event_convertMSPointerType = window.MSPointerEvent && [ 0, 0, 'touch', 'pen', 'mouse' ];/*{\r
16                 '2' : 'touch',\r
17                 '3' : 'pen',\r
18                 '4' : 'mouse'\r
19         }; */\r
20 \r
21 if( !X_UA[ 'IE' ] || 9 <= X_UA[ 'IE' ] ){\r
22         X.Dom.Event = function( e, xnode ){\r
23                 var originalType = e.type,\r
24                         type, pointerEventType,\r
25                         touches, events,\r
26                         altKey, ctrlKey, metaKey, shiftKey, target, related, force,\r
27                         elm, i, n, time, touch, ev;\r
28                 \r
29                 //this._event        = e;\r
30                 this.type          = type = X_Event_RenameTo[ originalType ] || originalType;\r
31                 \r
32                 switch( type ){\r
33                         case 'message' :\r
34                                 this.data   = e.data;\r
35                                 this.origin = e.origin;\r
36                                 this.source = e.source;\r
37                                 break;\r
38                         case 'progress' :\r
39                                 this.lengthComputable = e.lengthComputable;\r
40                                 this.loaded = e.loaded;\r
41                                 this.total  = e.total;\r
42                                 break;\r
43                 };\r
44                 \r
45                 //console.log( 'original : ' + originalType + ' > ' + type );\r
46                 // http://msdn.microsoft.com/ja-jp/library/ie/dn304886%28v=vs.85%29.aspx\r
47                 // ポインター イベントの更新\r
48                 if( e.pointerType ){\r
49                         // PointerEvent;\r
50                         if( X_Dom_Event_convertMSPointerType ){\r
51                                 this.pointerType   = X_Dom_Event_convertMSPointerType[ e.pointerType ];\r
52                                 this.pressure      = e.pressure || ( e.button !== -1 ? 0.5 : 0 );\r
53                                 // ポインターの接触形状の スクリーン ピクセル単位の幅と高さ なので変換。(多分、、、)\r
54                                 this.width         = e.width  / X_Dom_Event_devicePixelRatio;\r
55                                 this.height        = e.height / X_Dom_Event_devicePixelRatio;                   \r
56                         } else {\r
57                                 this.pointerType   = e.pointerType;\r
58                                 this.pressure      = e.pressure;\r
59                                 // ポインターの接触形状の CSS ピクセル単位の幅と高さ。\r
60                                 this.width         = e.width;\r
61                                 this.height        = e.height;\r
62                         };\r
63 \r
64                         switch( this.pointerType ){\r
65                                 case 'pen' :\r
66                                         //Y-Z 平面と、ペンの軸が含まれる平面の間の角度を返します。Y 軸の範囲は -90 ~ +90 です。X の傾きの正の方向は右方向です。\r
67                                         this.tiltX         = e.tiltX;\r
68                                         this.tiltY         = e.tiltY;\r
69                                         if( originalType === 'MSPointerHover' ){\r
70                                                 this.type = 'pointermove'; // ie10 には pointerhover と pointermoveがあり、ie11 で一本化。ie11 では buttons を見て hover 状態を判定\r
71                                         };\r
72                                 case 'touch' :\r
73                                         this.radiusX       = e.radiusX;\r
74                                         this.radiusY       = e.radiusY;\r
75                                         this.rotationAngle = e.rotationAngle;\r
76                                 case 'mouse' :\r
77                         };\r
78                         \r
79                         this.button        = e.button;\r
80                         this.buttons       = e.buttons;\r
81                                                 \r
82                         this.pointerId     = e.pointerId;                       \r
83                         this.target        = X_Node_getXNode( e.target );\r
84                         this.relatedTarget = X_Node_getXNode( e.relatedTarget ); // xnode\r
85                         this.isPrimary     = e.isPrimary;\r
86                         this.hwTimestamp   = e.hwTimestamp;\r
87                         this.timestamp     = e.timestamp;\r
88 \r
89                         this.altKey        = e.altKey;\r
90                         this.ctrlKey       = e.ctrlKey;\r
91                         this.metaKey       = e.metaKey;\r
92                         this.shiftKey      = e.shiftKey;\r
93                         //this.screenX       = touch.screenX;\r
94                         //this.screenY       = touch.screenY;\r
95                         this.clientX       = e.clientX;\r
96                         this.clientY       = e.clientY;\r
97                         this.pageX         = e.pageX;\r
98                         this.pageY         = e.pageY;\r
99                         this.offsetX       = e.offsetX;\r
100                         this.offsetY       = e.offsetY;\r
101                 } else\r
102                 if( pointerEventType = X_Event_toPointer[ originalType ] ){\r
103                         // Touch or Mouse\r
104                         //console.log( originalType + ' => ' + pointerEventType );\r
105                         \r
106                         /* e.constructor === window.TouchEvent -> e.touches for iOS3.13 */\r
107                         if( touches = e.changedTouches ){\r
108                                 //console.log( originalType + ' => ' + pointerEventType );\r
109                                 if( touches.length === 0 ){\r
110                                         alert( 'e.changedTouches.length === 0' );\r
111                                 };\r
112                                 xnode._cancelMouse = pointerEventType;\r
113                                 \r
114                                 events   = [];\r
115                                 altKey   = e.altKey;\r
116                                 ctrlKey  = e.ctrlKey;\r
117                                 metaKey  = e.metaKey;\r
118                                 shiftKey = e.shiftKey;\r
119                                 time     = X_Timer_now();\r
120                                 force    = originalType === 'touchend' || originalType === 'touchcancel' ? 0 : 0.5;\r
121                                 for( i = touches.length; i; ){\r
122                                         touch   = touches[ --i ];\r
123                                         target  = touch.target;\r
124                                         related = touch.relatedTarget;\r
125                                         events[ i ] = {\r
126                                                 type          : pointerEventType,\r
127                                                 pointerType   : 'touch',\r
128                                                 target        : X_Node_getXNode( target.nodeType === 3 ? target.parentNode : target ),// defeat Safari bug // xnodetouch.target,\r
129                                                 currentTarget : xnode,\r
130                                                 relatedTarget : related && X_Node_getXNode( related.nodeType === 3 ? related.parentNode : related ), // xnode iOS3 には relatedTarget がない\r
131                                                 isPrimary     : true,\r
132                                                 hwTimestamp   : time,\r
133                                                 timestamp     : time,\r
134                                                 button        : e.button,\r
135                                                 buttons       : e.buttons || e.button,\r
136                                                 altKey        : altKey,\r
137                                                 ctrlKey       : ctrlKey,\r
138                                                 metaKey       : metaKey,\r
139                                                 shiftKey      : shiftKey,\r
140                                                 pointerId     : touch.identifier + 2,\r
141                                                 //screenX       : touch.screenX,\r
142                                                 //screenY       : touch.screenY,\r
143                                                 clientX       : touch.clientX,\r
144                                                 clientY       : touch.clientY,\r
145                                                 pageX         : touch.pageX,\r
146                                                 pageY         : touch.pageY,\r
147                                                 offsetX       : touch.offsetX, // 要素上の座標を取得 \r
148                                                 offsetY       : touch.offsetY,\r
149                                                 radiusX       : touch.radiusX || 0,\r
150                                                 radiusY       : touch.radiusY || 0,\r
151                                                 rotationAngle : touch.rotationAngle || 0,\r
152                                                 pressure      : touch.force || touch.webkitForce || force,\r
153                                                 width         : touch.width || 0,\r
154                                                 height        : touch.height || 0\r
155                                         };\r
156                                 };\r
157                                 return events.length === 1 ? events[ 0 ] : events;\r
158                         } else {\r
159                                 \r
160                                 if( xnode._cancelMouse === pointerEventType ){\r
161                                         delete xnode._cancelMouse;\r
162                                         console.log( '**** xnode._cancelMouse ' + xnode._cancelMouse );\r
163                                         return [];\r
164                                 };\r
165                                 \r
166                                 // MouseEvent;\r
167                                 this.type          = pointerEventType;\r
168                                 this.pointerType   = 'mouse';\r
169                                 \r
170                                 this.button        = e.button !== undefined ? e.button :\r
171                                                                          e.which !== undefined ? e.which - 1 : -1;\r
172                                 this.buttons       = e.buttons !== undefined ? e.buttons : this.button === 0 ? 1 : this.button === 1 ? 2 : this.button === 2 ? 4 : 0;\r
173                                 this.pressure      = ( this.button !== -1 ? 0.5 : 0 );\r
174                                 \r
175                                 elm = e.target;\r
176                                 this.target        = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnodetouch.target;\r
177                                 this.isPrimary     = true;\r
178                                 this.hwTimestamp   = this.timestamp = X_Timer_now(); \r
179                                 this.altKey        = e.altKey;\r
180                                 this.ctrlKey       = e.ctrlKey;\r
181                                 this.metaKey       = e.metaKey;\r
182                                 this.shiftKey      = e.shiftKey;\r
183                                 this.pointerId     = 1;\r
184                                 //this.screenX       = touch.screenX;\r
185                                 //this.screenY       = touch.screenY;\r
186                                 // TODO http://uupaa-js.googlecode.com/svn-history/r8/trunk/doc/reference/symbols/src/trunk_uu.module.ui.js.html\r
187                                 // Safari2ではclientX,YはpageX,Yと同じ値を返す\r
188                                 this.clientX       = e.clientX;\r
189                                 this.clientY       = e.clientY;\r
190                                 this.pageX         = e.pageX;\r
191                                 this.pageY         = e.pageY;\r
192                                 this.offsetX       = e.offsetX || e.layerX; // 要素上の座標を取得 \r
193                                 this.offsetY       = e.offsetY || e.layerY;\r
194                                 \r
195                         // http://www.programming-magic.com/20090127231544/\r
196                         // Opera で button==2の場合、コンテキストメニューイベントを発火 「ツール」->「設定」->「詳細設定」->「コンテンツ」->「Javascriptオプション」で「右クリックを制御するスクリプトを許可する」\r
197                                 if( originalType === 'mousedown' && this.button === 2 && X_UA[ 'Opera' ] ){\r
198                                         events = [ X.Object.clone( this ), X.Object.clone( this ) ];\r
199                                         events[ 1 ].type = 'contextmenu';\r
200                                         return events;\r
201                                 };\r
202                         };\r
203                 } else {\r
204                         // Other\r
205                         \r
206                         this.keyCode       = e.keyCode || e.which;\r
207                         this.altKey        = e.altKey;\r
208                         this.ctrlKey       = e.ctrlKey;\r
209                         this.shiftKey      = e.shiftKey;\r
210                         this.metaKey       = e.metaKey;\r
211                         \r
212                         this.button        = e.button !== undefined ? e.button :\r
213                                                                  e.which !== undefined ? e.which - 1 : -1;\r
214                         this.buttons       = e.buttons !== undefined ? e.buttons : this.button === 0 ? 1 : this.button === 1 ? 2 : this.button === 2 ? 4 : 0;\r
215                         \r
216                         //http://www.quirksmode.org/js/events_properties.html\r
217                         if( elm = e.target ){\r
218                                 this.target        = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnode\r
219                         };\r
220                         if( elm = e.relatedTarget ){\r
221                                 this.relatedTarget = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm ); // xnode\r
222                         };\r
223                         \r
224                         if( type === 'wheel' ){\r
225                                 // https://developer.mozilla.org/ja/docs/DOM/DOM_event_reference/mousewheel\r
226                                 // TODO axis\r
227                                 // https://w3g.jp/blog/tools/wheelevent_crossbrowser\r
228                                 // ホイール系イベント2014年版クロスブラウザ\r
229                                 if( e.deltaY !== undefined ){\r
230                                         this.deltaX = e.deltaX;\r
231                                         this.deltaY = e.deltaY;\r
232                                         this.deltaZ = e.deltaZ || 0;\r
233                                 } else\r
234                                 if( e.wheelDeltaY !== undefined ){\r
235                                         this.deltaX = e.wheelDeltaX / 120;\r
236                                         this.deltaY = e.wheelDeltaY / 120;\r
237                                         this.deltaZ = e.wheelDeltaZ / 120 || 0;\r
238                                 } else\r
239                                 if( e.wheelDelta !== undefined ){\r
240                                         this.deltaX = this.deltaZ = 0;\r
241                                         this.deltaY = e.wheelDelta / -120;\r
242                                 } else\r
243                                 if( e.detail !== undefined ){\r
244                                         this.deltaX = this.deltaZ = 0;\r
245                                         this.deltaY = originalType === 'MozMousePixelScroll' ? e.detail / 45 : e.detail / 3; // 3\r
246                                 } else {\r
247                                         this.deltaX = this.deltaY = this.deltaZ = 0;\r
248                                 };\r
249                         };\r
250                 };\r
251 \r
252                 this.currentTarget = xnode; // xnode\r
253                 this.eventPhase    = e.eventPhase;\r
254                 this.detail        = e.detail;\r
255         };\r
256 } else {\r
257         X.Dom.Event = function( e, xnode, element ){\r
258                 var originalType = e.type, btn, type;\r
259                 \r
260                 this.type          = X_Event_RenameTo[ originalType ] || originalType;\r
261                 this.target        = X_Node_getXNode( e.srcElement ); // xnode\r
262                 if( this.target && !this.target._tag ) this.target = this.target.parent; // ie4 の fake Textnode がヒットしていないか?\r
263                 this.currentTarget = xnode; // xnode\r
264                 this.relatedTarget = X_Node_getXNode( e.formElement || e.toElement ); // xnode\r
265                 this.eventPhase    = e.srcElement === element ? 2: 3;\r
266                 \r
267                 this.keyCode       = e.keyCode;\r
268                 this.altKey        = e.altKey;\r
269                 this.ctrlKey       = e.ctrlKey;\r
270                 this.shiftKey      = e.shiftKey;                \r
271 \r
272                 \r
273                 switch( this.type ){\r
274                         case 'message' :\r
275                                 this.data   = e.data;\r
276                                 this.origin = e.origin;\r
277                                 this.source = e.source;\r
278                                 break;\r
279                         case 'progress' :\r
280                                 this.loaded = e.loaded;\r
281                                 this.total  = e.total;\r
282                                 break;\r
283                 };\r
284 \r
285                 // http://www.programming-magic.com/20090127231544/\r
286                 switch( originalType ){\r
287                         case 'click'    :\r
288                         case 'dblclick' :\r
289                                 this.button = 0;\r
290                                 break;\r
291                         case 'contextmenu' :\r
292                                 this.button = 2;\r
293                                 break;\r
294                         default :\r
295                                 // mouseup, mousedown\r
296                                 btn = e.button;\r
297                                 this.button =\r
298                                         btn & 1 ? 0 :\r
299                                         btn & 4 ? 2 :\r
300                                         btn & 2 ? 1 : -1; // 左:1(click:0), 中:4, 右:2\r
301                                 \r
302                 };\r
303                 this.buttons     = e.button;\r
304         \r
305                 this.deltaX      = 0;\r
306                 this.deltaY      = e.wheelDelta / -120; \r
307         \r
308                 if( type = X_Event_toPointer[ originalType ] ){\r
309                         this.type          = type;\r
310                         this.clientX       = e.clientX;\r
311                         this.clientY       = e.clientY;\r
312                         //this.screenX       = e.screenX;\r
313                         //this.screenY       = e.screenY;\r
314                         \r
315                         //if( X_ViewPort_rootElement ){ // uuu...\r
316                                 this.pageX         = e.clientX + X_ViewPort_rootElement.scrollLeft;\r
317                                 this.pageY         = e.clientY + X_ViewPort_rootElement.scrollTop;\r
318                                 // DOMAssistant 2.8.1\r
319                                 //event.pageX = DOMAssistant.def(e.pageX)? e.pageX : (event.clientX + (de.scrollLeft || b.scrollLeft) - (de.clientLeft || 0));\r
320                                 //event.pageY = DOMAssistant.def(e.pageY)? e.pageY : (event.clientY + (de.scrollTop || b.scrollTop) - (de.clientTop || 0));                                                     \r
321                         //};\r
322 \r
323                         if( 5 <= X_UA[ 'IE' ] ){\r
324                                 this.offsetX       = e.offsetX; // イベントターゲット左上からの座標\r
325                                 this.offsetY       = e.offsetY;                 \r
326                         }// else\r
327                         //if( e.srcElement ){\r
328                         //      this.offsetX       = e.x - e.srcElement.offsetLeft; // e.x はイベント発生要素の親要素を基準にした座標。\r
329                         //      this.offsetY       = e.y - e.srcElement.offsetTop;      \r
330                         //};\r
331                         \r
332                         this.pointerId     = 1;\r
333                         this.radiusX       = 0;\r
334                         this.radiusY       = 0;\r
335                         this.rotationAngle = 0;\r
336                         this.width         = 0;\r
337                         this.height        = 0;\r
338                         this.tiltX         = 0;\r
339                         this.tiltY         = 0;\r
340                 };\r
341         };\r
342 };\r
343 \r
344 // TODO load -> readystatechange this.readyState === "loaded" || this.readyState === "complete"\r
345 /*\r
346 X.Dom.Event._LOAD_FIX_TAGS = {\r
347         IFRAME : true,\r
348         SCRIPT : true//,\r
349         //LINK   : true\r
350 }; */\r
351 \r
352 // https://github.com/georgeadamson/jQuery.prefixfree-events/blob/master/jQuery.prefixfree-events.js\r
353 // https://developer.mozilla.org/en-US/docs/Web/Events/wheel\r
354 //\r
355 if( document.onwheel === undefined ){\r
356         // DOMMoseScroll\r
357         if( X_UA[ 'Gecko' ] && window.MouseScrollEvent ){\r
358                 if( 2 <= X_UA[ 'Gecko' ] || ( 1.9 <= X_UA[ 'Gecko' ] && 1 <= X_UA[ 'GeckoPatch' ] ) ){ // Gecko 1.9.1+ (firefox3.5+)\r
359                         console.log( 'wheel <= MozMousePixelScroll' );\r
360                         X_Event_Rename[ 'wheel' ] = 'MozMousePixelScroll';\r
361                 } else\r
362                 if( 1 <= X_UA[ 'Gecko' ] || ( 0.9 <= X_UA[ 'Gecko' ] && 7 <= X_UA[ 'GeckoPatch' ] ) ){ // Gecko 0.9.7+ (NN6.2+?)\r
363                         console.log( 'wheel <= DOMMouseScroll' );\r
364                         X_Event_Rename[ 'wheel' ] = 'DOMMouseScroll';\r
365                 };\r
366         } else {\r
367                 X_Event_Rename[ 'wheel' ] = 'mousewheel';\r
368         };\r
369         //if( document.onmousewheel !== undefined ){ // Opera で判定失敗する\r
370         //      X_Event_Rename[ 'wheel' ] = 'mousewheel';\r
371         //};\r
372 };\r
373 \r
374 \r
375 \r
376 if( window.onwebkitanimationend !== undefined && window.onanimationend === undefined ){\r
377         console.log( 'animationend <= webkitAnimationEnd' );\r
378         X_Event_Rename[ 'animationend' ]        = 'webkitAnimationEnd';\r
379         X_Event_Rename[ 'animationstart' ]      = 'webkitAnimationStart';\r
380         X_Event_Rename[ 'animationiteration' ]  = 'webkitAnimationIteration';\r
381 } else\r
382 if( window.onoanimationend !== undefined && window.onanimationend === undefined ){\r
383         console.log( 'animationend <= oAnimationEnd' );\r
384         X_Event_Rename[ 'animationend' ]        = 'oAnimationEnd';\r
385         X_Event_Rename[ 'animationstart' ]      = 'oAnimationStart';\r
386         X_Event_Rename[ 'animationiteration' ]  = 'oAnimationIteration';\r
387 } else\r
388 /*\r
389 if( window.onmozanimationend !== undefined && window.onanimationend === undefined ){\r
390           X_Event_Rename[ 'animationend' ]          = 'mozAnimationEnd';\r
391         X_Event_RenameTo[ 'mozAnimationEnd' ]       = 'animationend';\r
392           X_Event_Rename[ 'animationstart' ]        = 'mozAnimationStart';\r
393         X_Event_RenameTo[ 'mozAnimationStart' ]     = 'animationstart';\r
394           X_Event_Rename[ 'animationiteration' ]    = 'mozAnimationIteration';\r
395         X_Event_RenameTo[ 'mozAnimationIteration' ] = 'animationiteration';\r
396 } else*/\r
397 if( document.documentElement && document.documentElement.style.msAnimation !== undefined && document.documentElement.style.animation === undefined ){ //document.documentElement.style.msAnimation \r
398         console.log( 'animationend <= MSAnimationEnd' );\r
399         X_Event_Rename[ 'animationend' ]         = 'MSAnimationEnd';\r
400         X_Event_Rename[ 'animationstart' ]       = 'MSAnimationStart';\r
401         X_Event_Rename[ 'animationiteration' ]   = 'MSAnimationIteration';\r
402 };\r
403 // https://developer.mozilla.org/en-US/docs/Web/Events/transitionend\r
404 // chrome1+, firefox4+, IE10+, Opera10.5+, Safari3.2+, Android2.1+\r
405 if( window.onwebkittransitionend !== undefined && window.ontransitionend === undefined ){\r
406         console.log( 'transitionend <= webkitTransitionEnd' );\r
407         X_Event_Rename[ 'transitionend' ]      = 'webkitTransitionEnd';\r
408 } else\r
409 if( window.onotransitionend !== undefined && window.ontransitionend === undefined ){\r
410         if( X_UA[ 'Opera' ] < 12 ){\r
411                 console.log( 'transitionend <= oTransitionEnd|ver.' + X_UA[ 'Opera' ] );\r
412                 X_Event_Rename[ 'transitionend' ]  = 'oTransitionEnd';\r
413         } else {\r
414                 console.log( 'transitionend <= otransitionEnd|ver.' + X_UA[ 'Opera' ] );\r
415                 X_Event_Rename[ 'transitionend' ]  = 'otransitionEnd';\r
416         };\r
417 } else\r
418 if( window.onmoztransitionend !== undefined && window.ontransitionend === undefined ){\r
419         console.log( 'transitionend <= mozTransitionEnd' );\r
420         X_Event_Rename[ 'transitionend' ]    = 'mozTransitionEnd';\r
421 };\r
422 \r
423 if( !navigator.pointerEnabled ){\r
424         if( navigator.msPointerEnabled ){\r
425                 console.log( 'pointerdown <= MSPointerDown' );\r
426                 X_Event_Rename[ 'pointerdown'     ] = 'MSPointerDown';\r
427                 X_Event_Rename[ 'pointerup'       ] = 'MSPointerUp';\r
428                 X_Event_Rename[ 'pointermove'     ] = [ 'MSPointerMove', 'MSPointerHover' ];// ie10 と ie11 でペンのhoverevent の値が異なる\r
429                 X_Event_Rename[ 'pointercancel'   ] = 'MSPointerCancel';\r
430                 // http://msdn.microsoft.com/ja-jp/library/ie/dn304886%28v=vs.85%29.aspx\r
431         } else\r
432         if( X_UA_HID.TOUCH ){\r
433                 // touch のみ(iOS でも脱獄したら?)、 touch と mouse(Android), mouse のみ\r
434                 X_Event_Rename[ 'pointerdown'     ] = [ 'touchstart', 'mousedown' ];\r
435                 X_Event_Rename[ 'pointerup'       ] = [ 'touchend',   'mouseup' ];\r
436                 X_Event_Rename[ 'pointermove'     ] = [ 'touchmove',  'mousemove' ];\r
437                 X_Event_Rename[ 'pointercancel'   ] = 'touchcancel';\r
438                 // X_Event_Rename[ 'click'           ] = [ 'touchstart', 'touchmove', 'touchend' ]; // ループになってしまう!直した!直ってない!\r
439         } else {\r
440                 X_Event_Rename[ 'pointerdown'     ] = 'mousedown';\r
441                 X_Event_Rename[ 'pointerup'       ] = 'mouseup';\r
442                 X_Event_Rename[ 'pointermove'     ] = 'mousemove';\r
443                 X_Event_Rename[ 'pointercancel'   ] = 'mouseleave';//??\r
444                 \r
445                 // Opera は ブラウザ設定から右クリックの通知を許可すると mousedown で e.button==2 が返る,キャンセルは可能??\r
446                 X_UA[ 'Opera' ] && (\r
447                 X_Event_Rename[ 'contextmenu'     ] = 'mousedown' );\r
448                 \r
449                 /*\r
450                  * buttons の無いブラウザには mouseup, mousedown を監視して、buttons フラグを更新し続ける\r
451                  */\r
452         };\r
453 };\r