2 var X_Event_last = 0,
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4 X_Event_RenameTo = {},
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8 load : X_UA.IE < 9 && {
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9 check : function( eventDispatcher ){
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10 return eventDispatcher._tag === 'IFRAME' || eventDispatcher._tag === 'SCRIPT';
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14 var raw = this._rawObject;
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15 return raw.readyState !== 'complete' && raw.readyState !== 'loaded';
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19 contextmenu : X_UA.Opera && {
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21 rename : 'mousedown',
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24 return e.button === 2;
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31 X_Event_toPointer = !X_UA_HID.POINTER && ( X_UA_HID.TOUCH ?
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33 touchstart : 'pointerdown',
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34 mousedown : 'pointerdown',
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35 touchend : 'pointerup',
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36 mouseup : 'pointerup',
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37 touchmove : 'pointermove',
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38 mousemove : 'pointermove',
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39 touchcancel : 'pointercancel',
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40 contextmenu : 'contextmenu',
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41 dbclick : 'dbclick',
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46 mousedown : 'pointerdown',
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47 mouseup : 'pointerup',
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48 mousemove : 'pointermove',
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49 contextmenu : 'contextmenu',
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50 dbclick : 'dbclick',
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55 X_TEMP.SYSTEM_EVENT_PRE_INIT = 5; // X_Listeners_.KILL_RESERVED に +1 した値から開始。
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56 X_TEMP.SYSTEM_EVENT_XTREE = 6;
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57 X_TEMP.SYSTEM_EVENT_INIT = 7;
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60 * フレームワーク内で定義されたイベント。
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61 * @namespace X.Event
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76 BEFORE_KILL_INSTANCE : 17,
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77 KILL_INSTANCE_CANCELED : 18,
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81 VIEW_DEACTIVATE : 21,
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84 BASE_FONT_RESIZED : 24,
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86 // on_screen_keyboard_show
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87 // on_screen_keyboard_hide
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88 BEFORE_UPDATE : 25,// X_System このイベントで要素のサイズを取得すると無限ループに!
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89 UPDATED : 26,// X_System
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99 BACKEND_RESEARCH : 33,
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100 BACKEND_CHANGED : 34,
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102 ANIME_BEFORE_START : 35,
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106 ANIME_BEFORE_STOP : 39, // xnode.stop() のみ、指定時間による停止では呼ばれない
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111 MEDIA_PLAYING : 42,
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112 MEDIA_BEFORE_LOOP : 43, // cancelable
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116 MEDIA_WAITING : 47,
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122 X_TEMP.onSystemReady.push(
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125 for( k in X_Event_Rename ){
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126 //if( X_EMPTY_OBJECT[ k ] ) continue;
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127 name = X_Event_Rename[ k ];
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128 if( X.Type.isArray( name ) ){
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129 for( i = name.length; i; ){
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130 X_Event_RenameTo[ name[ --i ] ] = k;
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133 X_Event_RenameTo[ name ] = k;
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