<TH class="Title" align="center">Description</TH>\r
</TR>\r
<TR>\r
- <TD class="Item" align="center"><A href="a/lzma1800.7z">Download</A></TD>\r
+ <TD class="Item" align="center"><A href="a/lzma1801.7z">Download</A></TD>\r
<TD class="Item" align="center">1 MB</TD>\r
- <TD class="Item" align="center">2018-01-10</TD>\r
- <TD class="Item" align="center">18.00 beta</TD>\r
- <TD class="Item">LZMA SDK (C, C++, C#, Java) (with binaries for Windows)</TD>\r
+ <TD class="Item" align="center">2018-01-28</TD>\r
+ <TD class="Item" align="center">18.01</TD>\r
+ <TD class="Item" rowspan=2>LZMA SDK<BR>C, C++, C#, Java <BR>x86/x64 binaries for Windows</TD>\r
</TR>\r
<TR>\r
<TD class="Item" align="center"><A href="a/lzma1604.7z">Download</A></TD>\r
<TD class="Item" align="center">1 MB</TD>\r
<TD class="Item" align="center">2016-10-04</TD>\r
<TD class="Item" align="center">16.04</TD>\r
- <TD class="Item">LZMA SDK (C, C++, C#, Java) (with binaries for Windows)</TD>\r
</TR>\r
<TR>\r
<TD class="Item" align="center"><A href="a/lzma-specification.7z">Download</A></TD>\r
\r
<P><B>What's new:</B>\r
<UL>\r
- <LI><B>18.00 beta:</B> Some bugs were fixed.</LI>\r
- <LI><B>17.01 beta:</B> Some bugs were fixed.</LI>\r
- <LI><B>17.00 beta:</B> Some bugs were fixed.</LI>\r
- <LI><B>16.04:</B> Some bugs were fixed.</LI>\r
+ <LI><B>18.01:</B> Some changes in LZMA2/xz multithreading code for compressing. Some bugs were fixed.</LI>\r
<LI><B>9.35:</B> AES code and SFXs modules were included to SDK.</LI>\r
<LI><B>9.20:</B> New small SFX module for installers.</LI>\r
<LI><B>9.11:</B> PPMd support.</LI>\r
<LI><B>9.04:</B> LZMA2 and XZ support.</LI>\r
<LI><B>4.62:</B> LZMA SDK is placed in the public domain.</LI>\r
- <LI><B>4.58:</B> Speed optimizations. New ANSI-C code for LZMA compression.</LI>\r
- <LI><B>4.57:</B> Speed optimizations. Some fixes.</LI>\r
- <LI><B>4.49:</B> .7z ANSI-C decoder was improved. C++ code for .7z archive handling was \r
- included.</LI>\r
</UL>\r
\r
\r
-<P><B>LZMA</B> is the default and general compression method of <A href ="7z.html"><B>7z format</B></A>\r
+<P><B>LZMA / LZMA2</B> are default and general compression methods of <A href ="7z.html"><B>7z format</B></A>\r
in the <B>7-Zip</B> program. <B>LZMA</B> provides a high compression ratio and \r
-very fast decompression, so it is very suitable for embedded applications.\r
+fast decompression, so it is very suitable for embedded applications.\r
For example, it can be used for ROM (firmware) compressing.</P>\r
\r
<P><B>LZMA SDK</B> includes:</P>\r
\r
<P><B>LZMA</B> features:</P>\r
<UL>\r
- <LI>Compression speed: 2 MB/s on 2 GHz dual-core CPU.\r
+ <LI>Compression speed: 3 MB/s on 3 GHz dual-core CPU.\r
<LI>Decompression speed: \r
<UL>\r
- <LI>20-30 MB/s on modern 2 GHz CPU (Intel, AMD).\r
- <LI>5-10 MB/s on simple 1 GHz RISC CPU (ARM, MIPS, PowerPC).\r
+ <LI>20-50 MB/s on modern 3 GHz CPU (Intel, AMD, ARM).\r
+ <LI>5-15 MB/s on simple 1 GHz RISC CPU (ARM, MIPS, PowerPC).\r
</UL>\r
<LI>Small memory requirements for decompression: 8-32 KB + DictionarySize\r
<LI>Small code size for decompression: 2-8 KB (depending on speed optimizations)\r
</UL>\r
\r
<P>The <B>LZMA</B> decoder uses only CPU integer instructions and can be \r
-implemented for any modern 32-bit CPU (or, on a 16-bit CPU with some conditions).</P>\r
+implemented for any modern 32-bit CPU.</P>\r
\r
<H2>License</H2>\r
\r