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5
[psychlops/silverlight.git] / dev5 / WriteableBitmapEx / WriteableBitmapEx.XML
index a307dd7..4763699 100644 (file)
@@ -6,13 +6,13 @@
     <members>\r
         <member name="T:System.Windows.Media.Imaging.WriteableBitmapExtensions">\r
             <summary>\r
-            Collection of interchange extension methods for the Silverlight WriteableBitmap class.\r
+            Collection of draw extension methods for the Silverlight WriteableBitmap class.\r
             </summary>\r
             <summary>\r
-            Collection of draw extension methods for the Silverlight WriteableBitmap class.\r
+            Collection of draw spline extension methods for the Silverlight WriteableBitmap class.\r
             </summary>\r
             <summary>\r
-            Collection of draw extension methods for the Silverlight WriteableBitmap class.\r
+            Collection of filter / convolution extension methods for the Silverlight WriteableBitmap class.\r
             </summary>\r
             <summary>\r
             Collection of blit (copy) extension methods for the Silverlight WriteableBitmap class.\r
             Collection of draw extension methods for the Silverlight WriteableBitmap class.\r
             </summary>\r
             <summary>\r
-            Collection of draw spline extension methods for the Silverlight WriteableBitmap class.\r
+            Collection of transformation extension methods for the Silverlight WriteableBitmap class.\r
             </summary>\r
             <summary>\r
-            Collection of transformation extension methods for the Silverlight WriteableBitmap class.\r
+            Collection of draw extension methods for the Silverlight WriteableBitmap class.\r
+            </summary>\r
+            <summary>\r
+            Collection of interchange extension methods for the Silverlight WriteableBitmap class.\r
             </summary>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ToByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Clear(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Media.Color)">\r
             <summary>\r
-            Copies the Pixels from the WriteableBitmap into a ARGB byte array starting at a specific Pixels index.\r
+            Fills the whole WriteableBitmap with a color.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="offset">The starting Pixels index.</param>\r
-            <param name="count">The number of Pixels to copy.</param>\r
-            <returns>The color buffer as byte ARGB values.</returns>\r
+            <param name="color">The color used for filling.</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ToByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Clear(System.Windows.Media.Imaging.WriteableBitmap)">\r
             <summary>\r
-            Copies the Pixels from the WriteableBitmap into a ARGB byte array.\r
+            Fills the whole WriteableBitmap with an empty color (0).\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="count">The number of pixels to copy.</param>\r
-            <returns>The color buffer as byte ARGB values.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ToByteArray(System.Windows.Media.Imaging.WriteableBitmap)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Clone(System.Windows.Media.Imaging.WriteableBitmap)">\r
             <summary>\r
-            Copies all the Pixels from the WriteableBitmap into a ARGB byte array.\r
+            Clones the specified WriteableBitmap.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <returns>The color buffer as byte ARGB values.</returns>\r
+            <returns>A copy of the WriteableBitmap.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Byte[],System.Int32,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ForEach(System.Windows.Media.Imaging.WriteableBitmap,System.Func{System.Int32,System.Int32,System.Windows.Media.Color})">\r
             <summary>\r
-            Copies color information from an ARGB byte array into this WriteableBitmap starting at a specific buffer index.\r
+            Applies the given function to all the pixels of the bitmap in \r
+            order to set their color.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="offset">The starting index in the buffer.</param>\r
-            <param name="count">The number of bytes to copy from the buffer.</param>\r
-            <param name="buffer">The color buffer as byte ARGB values.</param>\r
-            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
+            <param name="func">The function to apply. With parameters x, y and a color as a result</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Byte[],System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ForEach(System.Windows.Media.Imaging.WriteableBitmap,System.Func{System.Int32,System.Int32,System.Windows.Media.Color,System.Windows.Media.Color})">\r
             <summary>\r
-            Copies color information from an ARGB byte array into this WriteableBitmap.\r
+            Applies the given function to all the pixels of the bitmap in \r
+            order to set their color.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="count">The number of bytes to copy from the buffer.</param>\r
-            <param name="buffer">The color buffer as byte ARGB values.</param>\r
-            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
+            <param name="func">The function to apply. With parameters x, y, source color and a color as a result</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Byte[])">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.GetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
             <summary>\r
-            Copies all the color information from an ARGB byte array into this WriteableBitmap.\r
+            Gets the color of the pixel at the x, y coordinate as integer.  \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="buffer">The color buffer as byte ARGB values.</param>\r
-            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
+            <param name="x">The x coordinate of the pixel.</param>\r
+            <param name="y">The y coordinate of the pixel.</param>\r
+            <returns>The color of the pixel at x, y.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.WriteTga(System.Windows.Media.Imaging.WriteableBitmap,System.IO.Stream)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.GetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
             <summary>\r
-            Writes the WriteableBitmap as a TGA image to a stream. \r
-            Used with permission from Nokola: http://nokola.com/blog/post/2010/01/21/Quick-and-Dirty-Output-of-WriteableBitmap-as-TGA-Image.aspx\r
+            Gets the color of the pixel at the x, y coordinate as a Color struct.  \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="destination">The destination stream.</param>\r
+            <param name="x">The x coordinate of the pixel.</param>\r
+            <param name="y">The y coordinate of the pixel.</param>\r
+            <returns>The color of the pixel at x, y as a Color struct.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromResource(System.Windows.Media.Imaging.WriteableBitmap,System.String)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.GetBrightness(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
             <summary>\r
-            Loads an image from the applications resource file and fills this WriteableBitmap with it.\r
+            Gets the brightness / luminance of the pixel at the x, y coordinate as byte.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="relativePath">Only the relative path to the resource file. The assembly name is retrieved automatically.</param>\r
-            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
+            <param name="x">The x coordinate of the pixel.</param>\r
+            <param name="y">The y coordinate of the pixel.</param>\r
+            <returns>The brightness of the pixel at x, y.</returns>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Byte,System.Byte,System.Byte)">\r
+            <summary>\r
+            Sets the color of the pixel using a precalculated index (faster). \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="index">The coordinate index.</param>\r
+            <param name="r">The red value of the color.</param>\r
+            <param name="g">The green value of the color.</param>\r
+            <param name="b">The blue value of the color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Byte,System.Byte,System.Byte)">\r
+            <summary>\r
+            Sets the color of the pixel. \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x">The x coordinate (row).</param>\r
+            <param name="y">The y coordinate (column).</param>\r
+            <param name="r">The red value of the color.</param>\r
+            <param name="g">The green value of the color.</param>\r
+            <param name="b">The blue value of the color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">\r
+            <summary>\r
+            Sets the color of the pixel including the alpha value and using a precalculated index (faster). \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="index">The coordinate index.</param>\r
+            <param name="a">The alpha value of the color.</param>\r
+            <param name="r">The red value of the color.</param>\r
+            <param name="g">The green value of the color.</param>\r
+            <param name="b">The blue value of the color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">\r
+            <summary>\r
+            Sets the color of the pixel including the alpha value. \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x">The x coordinate (row).</param>\r
+            <param name="y">The y coordinate (column).</param>\r
+            <param name="a">The alpha value of the color.</param>\r
+            <param name="r">The red value of the color.</param>\r
+            <param name="g">The green value of the color.</param>\r
+            <param name="b">The blue value of the color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Windows.Media.Color)">\r
+            <summary>\r
+            Sets the color of the pixel using a precalculated index (faster). \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="index">The coordinate index.</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Windows.Media.Color)">\r
+            <summary>\r
+            Sets the color of the pixel. \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x">The x coordinate (row).</param>\r
+            <param name="y">The y coordinate (column).</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Byte,System.Windows.Media.Color)">\r
+            <summary>\r
+            Sets the color of the pixel using an extra alpha value and a precalculated index (faster). \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="index">The coordinate index.</param>\r
+            <param name="a">The alpha value of the color.</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Byte,System.Windows.Media.Color)">\r
+            <summary>\r
+            Sets the color of the pixel using an extra alpha value. \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x">The x coordinate (row).</param>\r
+            <param name="y">The y coordinate (column).</param>\r
+            <param name="a">The alpha value of the color.</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
+            <summary>\r
+            Sets the color of the pixel using a precalculated index (faster).  \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="index">The coordinate index.</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32)">\r
+            <summary>\r
+            Sets the color of the pixel. \r
+            For best performance this method should not be used in iterative real-time scenarios. Implement the code directly inside a loop.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x">The x coordinate (row).</param>\r
+            <param name="y">The y coordinate (column).</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBezier(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
+            <summary>\r
+            Draws a cubic Beziér spline defined by start, end and two control points.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x1">The x-coordinate of the start point.</param>\r
+            <param name="y1">The y-coordinate of the start point.</param>\r
+            <param name="cx1">The x-coordinate of the 1st control point.</param>\r
+            <param name="cy1">The y-coordinate of the 1st control point.</param>\r
+            <param name="cx2">The x-coordinate of the 2nd control point.</param>\r
+            <param name="cy2">The y-coordinate of the 2nd control point.</param>\r
+            <param name="x2">The x-coordinate of the end point.</param>\r
+            <param name="y2">The y-coordinate of the end point.</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBezier(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
+            <summary>\r
+            Draws a cubic Beziér spline defined by start, end and two control points.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x1">The x-coordinate of the start point.</param>\r
+            <param name="y1">The y-coordinate of the start point.</param>\r
+            <param name="cx1">The x-coordinate of the 1st control point.</param>\r
+            <param name="cy1">The y-coordinate of the 1st control point.</param>\r
+            <param name="cx2">The x-coordinate of the 2nd control point.</param>\r
+            <param name="cy2">The y-coordinate of the 2nd control point.</param>\r
+            <param name="x2">The x-coordinate of the end point.</param>\r
+            <param name="y2">The y-coordinate of the end point.</param>\r
+            <param name="color">The color.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBeziers(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Windows.Media.Color)">\r
+            <summary>\r
+            Draws a series of cubic Beziér splines each defined by start, end and two control points. \r
+            The ending point of the previous curve is used as starting point for the next. \r
+            Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point).\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param>\r
+            <param name="color">The color for the spline.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBeziers(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Int32)">\r
+            <summary>\r
+            Draws a series of cubic Beziér splines each defined by start, end and two control points. \r
+            The ending point of the previous curve is used as starting point for the next. \r
+            Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point).\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param>\r
+            <param name="color">The color for the spline.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurveSegment(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32[],System.Int32,System.Int32)">\r
+            <summary>\r
+            Draws a segment of a Cardinal spline (cubic) defined by four control points.\r
+            </summary>\r
+            <param name="x1">The x-coordinate of the 1st control point.</param>\r
+            <param name="y1">The y-coordinate of the 1st control point.</param>\r
+            <param name="x2">The x-coordinate of the 2nd control point.</param>\r
+            <param name="y2">The y-coordinate of the 2nd control point.</param>\r
+            <param name="x3">The x-coordinate of the 3rd control point.</param>\r
+            <param name="y3">The y-coordinate of the 3rd control point.</param>\r
+            <param name="x4">The x-coordinate of the 4th control point.</param>\r
+            <param name="y4">The y-coordinate of the 4th control point.</param>\r
+            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
+            <param name="color">The color.</param>\r
+            <param name="pixels">The pixels array.</param>\r
+            <param name="w">The width of the bitmap.</param>\r
+            <param name="h">The height of the bitmap.</param> \r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurve(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Windows.Media.Color)">\r
+            <summary>\r
+            Draws a Cardinal spline (cubic) defined by a point collection. \r
+            The cardinal spline passes through each point in the collection.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
+            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
+            <param name="color">The color for the spline.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurve(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Int32)">\r
+            <summary>\r
+            Draws a Cardinal spline (cubic) defined by a point collection. \r
+            The cardinal spline passes through each point in the collection.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
+            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
+            <param name="color">The color for the spline.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurveClosed(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Windows.Media.Color)">\r
+            <summary>\r
+            Draws a closed Cardinal spline (cubic) defined by a point collection. \r
+            The cardinal spline passes through each point in the collection.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
+            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
+            <param name="color">The color for the spline.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurveClosed(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Int32)">\r
+            <summary>\r
+            Draws a closed Cardinal spline (cubic) defined by a point collection. \r
+            The cardinal spline passes through each point in the collection.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
+            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
+            <param name="color">The color for the spline.</param>\r
+        </member>\r
+        <member name="F:System.Windows.Media.Imaging.WriteableBitmapExtensions.KernelGaussianBlur5x5">\r
+            <summary>\r
+             Gaussian blur kernel with the size 5x5\r
+            </summary>\r
+        </member>\r
+        <member name="F:System.Windows.Media.Imaging.WriteableBitmapExtensions.KernelGaussianBlur3x3">\r
+            <summary>\r
+             Gaussian blur kernel with the size 3x3\r
+            </summary>\r
+        </member>\r
+        <member name="F:System.Windows.Media.Imaging.WriteableBitmapExtensions.KernelSharpen3x3">\r
+            <summary>\r
+             Sharpen kernel with the size 3x3\r
+            </summary>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Convolute(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[0:,0:])">\r
+            <summary>\r
+            Creates a new filtered WriteableBitmap.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="kernel">The kernel used for convolution.</param>\r
+            <returns>A new WriteableBitmap that is a filtered version of the input.</returns>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Convolute(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[0:,0:],System.Int32,System.Int32)">\r
+            <summary>\r
+            Creates a new filtered WriteableBitmap.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="kernel">The kernel used for convolution.</param>\r
+            <param name="kernelFactorSum">The factor used for the kernel summing.</param>\r
+            <param name="kernelOffsetSum">The offset used for the kernel summing.</param>\r
+            <returns>A new WriteableBitmap that is a filtered version of the input.</returns>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Invert(System.Windows.Media.Imaging.WriteableBitmap)">\r
+            <summary>\r
+            Creates a new inverted WriteableBitmap and returns it.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <returns>The new inverted WriteableBitmap.</returns>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode)">\r
+            <summary>\r
+            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            </summary>\r
+            <param name="bmp">The destination WriteableBitmap.</param>\r
+            <param name="destRect">The rectangle that defines the destination region.</param>\r
+            <param name="source">The source WriteableBitmap.</param>\r
+            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
+            <param name="BlendMode">The blending mode <see cref="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode"/>.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect)">\r
+            <summary>\r
+            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            </summary>\r
+            <param name="bmp">The destination WriteableBitmap.</param>\r
+            <param name="destRect">The rectangle that defines the destination region.</param>\r
+            <param name="source">The source WriteableBitmap.</param>\r
+            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Point,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Color,System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode)">\r
+            <summary>\r
+            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            </summary>\r
+            <param name="bmp">The destination WriteableBitmap.</param>\r
+            <param name="destPosition">The destination position in the destination bitmap.</param>\r
+            <param name="source">The source WriteableBitmap.</param>\r
+            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
+            <param name="color">If not Colors.White, will tint the source image. A partially transparent color and the image will be drawn partially transparent.</param>\r
+            <param name="BlendMode">The blending mode <see cref="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode"/>.</param>\r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Color,System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode)">\r
+            <summary>\r
+            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            </summary>\r
+            <param name="bmp">The destination WriteableBitmap.</param>\r
+            <param name="destRect">The rectangle that defines the destination region.</param>\r
+            <param name="source">The source WriteableBitmap.</param>\r
+            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
+            <param name="color">If not Colors.White, will tint the source image. A partially transparent color and the image will be drawn partially transparent. If the BlendMode is ColorKeying, this color will be used as color key to mask all pixels with this value out.</param>\r
+            <param name="BlendMode">The blending mode <see cref="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode"/>.</param>\r
         </member>\r
         <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawLineBresenham(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
             <summary>\r
             <param name="y2">The y-coordinate of the end point.</param>\r
             <param name="color">The color for the line.</param>\r
         </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawLineAa(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
+            <summary> \r
+            Draws an anti-aliased line, using an optimized version of Gupta-Sproull algorithm \r
+            From http://nokola.com/blog/post/2010/10/14/Anti-aliased-Lines-And-Optimizing-Code-for-Windows-Phone-7e28093First-Look.aspx\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x1">The x-coordinate of the start point.</param>\r
+            <param name="y1">The y-coordinate of the start point.</param>\r
+            <param name="x2">The x-coordinate of the end point.</param>\r
+            <param name="y2">The y-coordinate of the end point.</param>\r
+            <param name="color">The color for the line.</param>\r
+            </summary> \r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawLineAa(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
+            <summary> \r
+            Draws an anti-aliased line, using an optimized version of Gupta-Sproull algorithm \r
+            From http://nokola.com/blog/post/2010/10/14/Anti-aliased-Lines-And-Optimizing-Code-for-Windows-Phone-7e28093First-Look.aspx\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x1">The x-coordinate of the start point.</param>\r
+            <param name="y1">The y-coordinate of the start point.</param>\r
+            <param name="x2">The x-coordinate of the end point.</param>\r
+            <param name="y2">The y-coordinate of the end point.</param>\r
+            <param name="color">The color for the line.</param>\r
+            </summary> \r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawLineAa(System.Int32[],System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
+            <summary> \r
+            Draws an anti-aliased line, using an optimized version of Gupta-Sproull algorithm \r
+            From http://nokola.com/blog/post/2010/10/14/Anti-aliased-Lines-And-Optimizing-Code-for-Windows-Phone-7e28093First-Look.aspx\r
+            <param name="pixels">An array containing the pixels as int RGBA value.</param>\r
+            <param name="pixelWidth">The width of one scanline in the pixels array.</param>\r
+            <param name="pixelHeight">The height of the bitmap.</param>\r
+            <param name="x1">The x-coordinate of the start point.</param>\r
+            <param name="y1">The y-coordinate of the start point.</param>\r
+            <param name="x2">The x-coordinate of the end point.</param>\r
+            <param name="y2">The y-coordinate of the end point.</param>\r
+            <param name="color">The color for the line.</param>\r
+            </summary> \r
+        </member>\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.AlphaBlendNormalOnPremultiplied(System.Int32[],System.Int32,System.Int32,System.UInt32,System.UInt32)">\r
+            <summary> \r
+            Blends a specific source color on top of a destination premultiplied color \r
+            </summary> \r
+            <param name="pixels">Array containing destination color</param> \r
+            <param name="index">Index of destination pixel</param> \r
+            <param name="sa">Source alpha (0..255)</param> \r
+            <param name="srb">Source non-premultiplied red and blue component in the format 0x00rr00bb</param> \r
+            <param name="sg">Source green component (0..255)</param> \r
+        </member>\r
         <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawPolyline(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Windows.Media.Color)">\r
             <summary>\r
             Draws a polyline. Add the first point also at the end of the array if the line should be closed.\r
         <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawEllipse(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
             <summary>\r
             A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf \r
-            x2 has to be greater than x1 and y2 has to be greater than y1.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>\r
-            <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>\r
-            <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>\r
-            <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>\r
-            <param name="color">The color for the line.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawEllipse(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
-            <summary>\r
-            A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf \r
-            x2 has to be greater than x1 and y2 has to be greater than y1.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>\r
-            <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>\r
-            <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>\r
-            <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>\r
-            <param name="color">The color for the line.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawEllipseCentered(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
-            <summary>\r
-            A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf\r
-            Uses a different parameter representation than DrawEllipse().\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="xc">The x-coordinate of the ellipses center.</param>\r
-            <param name="yc">The y-coordinate of the ellipses center.</param>\r
-            <param name="xr">The radius of the ellipse in x-direction.</param>\r
-            <param name="yr">The radius of the ellipse in y-direction.</param>\r
-            <param name="color">The color for the line.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawEllipseCentered(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
-            <summary>\r
-            A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf \r
-            Uses a different parameter representation than DrawEllipse().\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="xc">The x-coordinate of the ellipses center.</param>\r
-            <param name="yc">The y-coordinate of the ellipses center.</param>\r
-            <param name="xr">The radius of the ellipse in x-direction.</param>\r
-            <param name="yr">The radius of the ellipse in y-direction.</param>\r
-            <param name="color">The color for the line.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Clear(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Media.Color)">\r
-            <summary>\r
-            Fills the whole WriteableBitmap with a color.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="color">The color used for filling.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Clear(System.Windows.Media.Imaging.WriteableBitmap)">\r
-            <summary>\r
-            Fills the whole WriteableBitmap with an empty color (0).\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Clone(System.Windows.Media.Imaging.WriteableBitmap)">\r
-            <summary>\r
-            Clones the specified WriteableBitmap.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <returns>A copy of the WriteableBitmap.</returns>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ForEach(System.Windows.Media.Imaging.WriteableBitmap,System.Func{System.Int32,System.Int32,System.Windows.Media.Color})">\r
-            <summary>\r
-            Applies the given function to all the pixels of the bitmap in \r
-            order to set their color.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="func">The function to apply. With parameters x, y and a color as a result</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ForEach(System.Windows.Media.Imaging.WriteableBitmap,System.Func{System.Int32,System.Int32,System.Windows.Media.Color,System.Windows.Media.Color})">\r
-            <summary>\r
-            Applies the given function to all the pixels of the bitmap in \r
-            order to set their color.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="func">The function to apply. With parameters x, y, source color and a color as a result</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.GetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
-            <summary>\r
-            Gets the color of the pixel at the x, y coordinate as integer.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate of the pixel.</param>\r
-            <param name="y">The y coordinate of the pixel.</param>\r
-            <returns>The color of the pixel at x, y.</returns>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.GetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
-            <summary>\r
-            Gets the color of the pixel at the x, y coordinate as a Color struct.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate of the pixel.</param>\r
-            <param name="y">The y coordinate of the pixel.</param>\r
-            <returns>The color of the pixel at x, y as a Color struct.</returns>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Byte,System.Byte,System.Byte)">\r
-            <summary>\r
-            Sets the color of the pixel using a precalculated index (faster).\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="index">The coordinate index.</param>\r
-            <param name="r">The red value of the color.</param>\r
-            <param name="g">The green value of the color.</param>\r
-            <param name="b">The blue value of the color.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Byte,System.Byte,System.Byte)">\r
-            <summary>\r
-            Sets the color of the pixel.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate (row).</param>\r
-            <param name="y">The y coordinate (column).</param>\r
-            <param name="r">The red value of the color.</param>\r
-            <param name="g">The green value of the color.</param>\r
-            <param name="b">The blue value of the color.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">\r
-            <summary>\r
-            Sets the color of the pixel including the alpha value and using a precalculated index (faster).\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="index">The coordinate index.</param>\r
-            <param name="a">The alpha value of the color.</param>\r
-            <param name="r">The red value of the color.</param>\r
-            <param name="g">The green value of the color.</param>\r
-            <param name="b">The blue value of the color.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Byte,System.Byte,System.Byte,System.Byte)">\r
-            <summary>\r
-            Sets the color of the pixel including the alpha value.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate (row).</param>\r
-            <param name="y">The y coordinate (column).</param>\r
-            <param name="a">The alpha value of the color.</param>\r
-            <param name="r">The red value of the color.</param>\r
-            <param name="g">The green value of the color.</param>\r
-            <param name="b">The blue value of the color.</param>\r
+            x2 has to be greater than x1 and y2 has to be greater than y1.\r
+            </summary>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>\r
+            <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>\r
+            <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>\r
+            <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>\r
+            <param name="color">The color for the line.</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Windows.Media.Color)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawEllipse(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
             <summary>\r
-            Sets the color of the pixel using a precalculated index (faster).\r
+            A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf \r
+            x2 has to be greater than x1 and y2 has to be greater than y1.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="index">The coordinate index.</param>\r
-            <param name="color">The color.</param>\r
+            <param name="x1">The x-coordinate of the bounding rectangle's left side.</param>\r
+            <param name="y1">The y-coordinate of the bounding rectangle's top side.</param>\r
+            <param name="x2">The x-coordinate of the bounding rectangle's right side.</param>\r
+            <param name="y2">The y-coordinate of the bounding rectangle's bottom side.</param>\r
+            <param name="color">The color for the line.</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Windows.Media.Color)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawEllipseCentered(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
             <summary>\r
-            Sets the color of the pixel.\r
+            A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf\r
+            Uses a different parameter representation than DrawEllipse().\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate (row).</param>\r
-            <param name="y">The y coordinate (column).</param>\r
-            <param name="color">The color.</param>\r
+            <param name="xc">The x-coordinate of the ellipses center.</param>\r
+            <param name="yc">The y-coordinate of the ellipses center.</param>\r
+            <param name="xr">The radius of the ellipse in x-direction.</param>\r
+            <param name="yr">The radius of the ellipse in y-direction.</param>\r
+            <param name="color">The color for the line.</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Byte,System.Windows.Media.Color)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawEllipseCentered(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
             <summary>\r
-            Sets the color of the pixel using an extra alpha value and a precalculated index (faster).\r
+            A Fast Bresenham Type Algorithm For Drawing Ellipses http://homepage.smc.edu/kennedy_john/belipse.pdf \r
+            Uses a different parameter representation than DrawEllipse().\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="index">The coordinate index.</param>\r
-            <param name="a">The alpha value of the color.</param>\r
-            <param name="color">The color.</param>\r
+            <param name="xc">The x-coordinate of the ellipses center.</param>\r
+            <param name="yc">The y-coordinate of the ellipses center.</param>\r
+            <param name="xr">The radius of the ellipse in x-direction.</param>\r
+            <param name="yr">The radius of the ellipse in y-direction.</param>\r
+            <param name="color">The color for the line.</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Byte,System.Windows.Media.Color)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Crop(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32)">\r
             <summary>\r
-            Sets the color of the pixel using an extra alpha value.\r
+            Creates a new cropped WriteableBitmap.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate (row).</param>\r
-            <param name="y">The y coordinate (column).</param>\r
-            <param name="a">The alpha value of the color.</param>\r
-            <param name="color">The color.</param>\r
+            <param name="x">The x coordinate of the rectangle that defines the crop region.</param>\r
+            <param name="y">The y coordinate of the rectangle that defines the crop region.</param>\r
+            <param name="width">The width of the rectangle that defines the crop region.</param>\r
+            <param name="height">The height of the rectangle that defines the crop region.</param>\r
+            <returns>A new WriteableBitmap that is a cropped version of the input.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixeli(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Crop(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect)">\r
             <summary>\r
-            Sets the color of the pixel using a precalculated index (faster).\r
+            Creates a new cropped WriteableBitmap.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="index">The coordinate index.</param>\r
-            <param name="color">The color.</param>\r
+            <param name="region">The rectangle that defines the crop region.</param>\r
+            <returns>A new WriteableBitmap that is a cropped version of the input.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.SetPixel(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Resize(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Windows.Media.Imaging.WriteableBitmapExtensions.Interpolation)">\r
             <summary>\r
-            Sets the color of the pixel.\r
+            Creates a new resized WriteableBitmap.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate (row).</param>\r
-            <param name="y">The y coordinate (column).</param>\r
-            <param name="color">The color.</param>\r
+            <param name="width">The new desired width.</param>\r
+            <param name="height">The new desired height.</param>\r
+            <param name="interpolation">The interpolation method that should be used.</param>\r
+            <returns>A new WriteableBitmap that is a resized version of the input.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Resize(System.Int32[],System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Imaging.WriteableBitmapExtensions.Interpolation)">\r
             <summary>\r
-            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            Creates a new resized bitmap.\r
             </summary>\r
-            <param name="bmp">The destination WriteableBitmap.</param>\r
-            <param name="destRect">The rectangle that defines the destination region.</param>\r
-            <param name="source">The source WriteableBitmap.</param>\r
-            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
-            <param name="BlendMode">The blending mode <see cref="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode"/>.</param>\r
+            <param name="pixels">The source pixels.</param>\r
+            <param name="widthSource">The width of the source pixels.</param>\r
+            <param name="heightSource">The height of the source pixels.</param>\r
+            <param name="width">The new desired width.</param>\r
+            <param name="height">The new desired height.</param>\r
+            <param name="interpolation">The interpolation method that should be used.</param>\r
+            <returns>A new bitmap that is a resized version of the input.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Rotate(System.Windows.Media.Imaging.WriteableBitmap,System.Int32)">\r
             <summary>\r
-            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            Rotates the bitmap in 90° steps clockwise and returns a new rotated WriteableBitmap.\r
             </summary>\r
-            <param name="bmp">The destination WriteableBitmap.</param>\r
-            <param name="destRect">The rectangle that defines the destination region.</param>\r
-            <param name="source">The source WriteableBitmap.</param>\r
-            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="angle">The angle in degress the bitmap should be rotated in 90° steps clockwise.</param>\r
+            <returns>A new WriteableBitmap that is a rotated version of the input.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Point,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Color,System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.RotateFree(System.Windows.Media.Imaging.WriteableBitmap,System.Double,System.Boolean)">\r
             <summary>\r
-            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            Rotates the bitmap in any degree returns a new rotated WriteableBitmap.\r
             </summary>\r
-            <param name="bmp">The destination WriteableBitmap.</param>\r
-            <param name="destPosition">The destination position in the destination bitmap.</param>\r
-            <param name="source">The source WriteableBitmap.</param>\r
-            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
-            <param name="color">If not Colors.White, will tint the source image. A partially transparent color and the image will be drawn partially transparent.</param>\r
-            <param name="BlendMode">The blending mode <see cref="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode"/>.</param>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="angle">Arbitrary angle in 360 Degrees (positive = clockwise).</param>\r
+            <param name="crop">if true: keep the size, false: adjust canvas to new size</param>\r
+            <returns>A new WriteableBitmap that is a rotated version of the input.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Blit(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect,System.Windows.Media.Color,System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Flip(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Media.Imaging.WriteableBitmapExtensions.FlipMode)">\r
             <summary>\r
-            Copies (blits) the pixels from the WriteableBitmap source to the destination WriteableBitmap (this).\r
+            Flips (reflects the image) eiter vertical or horizontal.\r
             </summary>\r
-            <param name="bmp">The destination WriteableBitmap.</param>\r
-            <param name="destRect">The rectangle that defines the destination region.</param>\r
-            <param name="source">The source WriteableBitmap.</param>\r
-            <param name="sourceRect">The rectangle that will be copied from the source to the destination.</param>\r
-            <param name="color">If not Colors.White, will tint the source image. A partially transparent color and the image will be drawn partially transparent.</param>\r
-            <param name="BlendMode">The blending mode <see cref="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode"/>.</param>\r
+            <param name="bmp">The WriteableBitmap.</param>\r
+            <param name="flipMode">The flip mode.</param>\r
+            <returns>A new WriteableBitmap that is a flipped version of the input.</returns>\r
         </member>\r
         <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FillRectangle(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
             <summary>\r
             <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
             <param name="color">The color for the spline.</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBezier(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Media.Color)">\r
-            <summary>\r
-            Draws a cubic Beziér spline defined by start, end and two control points.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x1">The x-coordinate of the start point.</param>\r
-            <param name="y1">The y-coordinate of the start point.</param>\r
-            <param name="cx1">The x-coordinate of the 1st control point.</param>\r
-            <param name="cy1">The y-coordinate of the 1st control point.</param>\r
-            <param name="cx2">The x-coordinate of the 2nd control point.</param>\r
-            <param name="cy2">The y-coordinate of the 2nd control point.</param>\r
-            <param name="x2">The x-coordinate of the end point.</param>\r
-            <param name="y2">The y-coordinate of the end point.</param>\r
-            <param name="color">The color.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBezier(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">\r
-            <summary>\r
-            Draws a cubic Beziér spline defined by start, end and two control points.\r
-            </summary>\r
-            <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x1">The x-coordinate of the start point.</param>\r
-            <param name="y1">The y-coordinate of the start point.</param>\r
-            <param name="cx1">The x-coordinate of the 1st control point.</param>\r
-            <param name="cy1">The y-coordinate of the 1st control point.</param>\r
-            <param name="cx2">The x-coordinate of the 2nd control point.</param>\r
-            <param name="cy2">The y-coordinate of the 2nd control point.</param>\r
-            <param name="x2">The x-coordinate of the end point.</param>\r
-            <param name="y2">The y-coordinate of the end point.</param>\r
-            <param name="color">The color.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBeziers(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Windows.Media.Color)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ToByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32)">\r
             <summary>\r
-            Draws a series of cubic Beziér splines each defined by start, end and two control points. \r
-            The ending point of the previous curve is used as starting point for the next. \r
-            Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point).\r
+            Copies the Pixels from the WriteableBitmap into a ARGB byte array starting at a specific Pixels index.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param>\r
-            <param name="color">The color for the spline.</param>\r
+            <param name="offset">The starting Pixels index.</param>\r
+            <param name="count">The number of Pixels to copy.</param>\r
+            <returns>The color buffer as byte ARGB values.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawBeziers(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ToByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Int32)">\r
             <summary>\r
-            Draws a series of cubic Beziér splines each defined by start, end and two control points. \r
-            The ending point of the previous curve is used as starting point for the next. \r
-            Therfore the inital curve needs four points and the subsequent 3 (2 control and 1 end point).\r
+            Copies the Pixels from the WriteableBitmap into a ARGB byte array.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, cx1, cy1, cx2, cy2, x2, y2, cx3, cx4 ..., xn, yn).</param>\r
-            <param name="color">The color for the spline.</param>\r
-        </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurveSegment(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Int32,System.Int32[],System.Int32,System.Int32)">\r
-            <summary>\r
-            Draws a segment of a Cardinal spline (cubic) defined by four control points.\r
-            </summary>\r
-            <param name="x1">The x-coordinate of the 1st control point.</param>\r
-            <param name="y1">The y-coordinate of the 1st control point.</param>\r
-            <param name="x2">The x-coordinate of the 2nd control point.</param>\r
-            <param name="y2">The y-coordinate of the 2nd control point.</param>\r
-            <param name="x3">The x-coordinate of the 3rd control point.</param>\r
-            <param name="y3">The y-coordinate of the 3rd control point.</param>\r
-            <param name="x4">The x-coordinate of the 4th control point.</param>\r
-            <param name="y4">The y-coordinate of the 4th control point.</param>\r
-            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
-            <param name="color">The color.</param>\r
-            <param name="pixels">The pixels array.</param>\r
-            <param name="w">The width of the bitmap.</param>\r
-            <param name="h">The height of the bitmap.</param> \r
+            <param name="count">The number of pixels to copy.</param>\r
+            <returns>The color buffer as byte ARGB values.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurve(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Windows.Media.Color)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.ToByteArray(System.Windows.Media.Imaging.WriteableBitmap)">\r
             <summary>\r
-            Draws a Cardinal spline (cubic) defined by a point collection. \r
-            The cardinal spline passes through each point in the collection.\r
+            Copies all the Pixels from the WriteableBitmap into a ARGB byte array.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
-            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
-            <param name="color">The color for the spline.</param>\r
+            <returns>The color buffer as byte ARGB values.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurve(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Byte[],System.Int32,System.Int32)">\r
             <summary>\r
-            Draws a Cardinal spline (cubic) defined by a point collection. \r
-            The cardinal spline passes through each point in the collection.\r
+            Copies color information from an ARGB byte array into this WriteableBitmap starting at a specific buffer index.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
-            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
-            <param name="color">The color for the spline.</param>\r
+            <param name="offset">The starting index in the buffer.</param>\r
+            <param name="count">The number of bytes to copy from the buffer.</param>\r
+            <param name="buffer">The color buffer as byte ARGB values.</param>\r
+            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurveClosed(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Windows.Media.Color)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Byte[],System.Int32)">\r
             <summary>\r
-            Draws a closed Cardinal spline (cubic) defined by a point collection. \r
-            The cardinal spline passes through each point in the collection.\r
+            Copies color information from an ARGB byte array into this WriteableBitmap.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
-            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
-            <param name="color">The color for the spline.</param>\r
+            <param name="count">The number of bytes to copy from the buffer.</param>\r
+            <param name="buffer">The color buffer as byte ARGB values.</param>\r
+            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.DrawCurveClosed(System.Windows.Media.Imaging.WriteableBitmap,System.Int32[],System.Single,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromByteArray(System.Windows.Media.Imaging.WriteableBitmap,System.Byte[])">\r
             <summary>\r
-            Draws a closed Cardinal spline (cubic) defined by a point collection. \r
-            The cardinal spline passes through each point in the collection.\r
+            Copies all the color information from an ARGB byte array into this WriteableBitmap.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="points">The points for the curve in x and y pairs, therefore the array is interpreted as (x1, y1, x2, y2, x3, y3, x4, y4, x1, x2 ..., xn, yn).</param>\r
-            <param name="tension">The tension of the curve defines the shape. Usually between 0 and 1. 0 would be a straight line.</param>\r
-            <param name="color">The color for the spline.</param>\r
+            <param name="buffer">The color buffer as byte ARGB values.</param>\r
+            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Crop(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Int32,System.Int32)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.WriteTga(System.Windows.Media.Imaging.WriteableBitmap,System.IO.Stream)">\r
             <summary>\r
-            Creates a new cropped WriteableBitmap.\r
+            Writes the WriteableBitmap as a TGA image to a stream. \r
+            Used with permission from Nokola: http://nokola.com/blog/post/2010/01/21/Quick-and-Dirty-Output-of-WriteableBitmap-as-TGA-Image.aspx\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="x">The x coordinate of the rectangle that defines the crop region.</param>\r
-            <param name="y">The y coordinate of the rectangle that defines the crop region.</param>\r
-            <param name="width">The width of the rectangle that defines the crop region.</param>\r
-            <param name="height">The height of the rectangle that defines the crop region.</param>\r
-            <returns>A new WriteableBitmap that is a cropped version of the input.</returns>\r
+            <param name="destination">The destination stream.</param>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Crop(System.Windows.Media.Imaging.WriteableBitmap,System.Windows.Rect)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromResource(System.Windows.Media.Imaging.WriteableBitmap,System.String)">\r
             <summary>\r
-            Creates a new cropped WriteableBitmap.\r
+            Loads an image from the applications resource file and fills this WriteableBitmap with it.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="region">The rectangle that defines the crop region.</param>\r
-            <returns>A new WriteableBitmap that is a cropped version of the input.</returns>\r
+            <param name="relativePath">Only the relative path to the resource file. The assembly name is retrieved automatically.</param>\r
+            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
         </member>\r
-        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.Resize(System.Windows.Media.Imaging.WriteableBitmap,System.Int32,System.Int32,System.Windows.Media.Imaging.WriteableBitmapExtensions.Interpolation)">\r
+        <member name="M:System.Windows.Media.Imaging.WriteableBitmapExtensions.FromContent(System.Windows.Media.Imaging.WriteableBitmap,System.String)">\r
             <summary>\r
-            Creates a new resized WriteableBitmap.\r
+            Loads an image from the applications content and fills this WriteableBitmap with it.\r
             </summary>\r
             <param name="bmp">The WriteableBitmap.</param>\r
-            <param name="width">The new desired width.</param>\r
-            <param name="height">The new desired height.</param>\r
-            <param name="interpolation">The interpolation method that should be used.</param>\r
-            <returns>A new WriteableBitmap that is a resized version of the input.</returns>\r
+            <param name="relativePath">Only the relative path to the content file.</param>\r
+            <returns>The WriteableBitmap that was passed as parameter.</returns>\r
         </member>\r
         <member name="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode">\r
             <summary>\r
             Multiplies the source color with the destination color.\r
             </summary>\r
         </member>\r
+        <member name="F:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode.ColorKeying">\r
+            <summary>\r
+            Ignores the specified Color\r
+            </summary>\r
+        </member>\r
         <member name="F:System.Windows.Media.Imaging.WriteableBitmapExtensions.BlendMode.None">\r
             <summary>\r
             No blending just copies the pixels from the source.\r
             Linear interpolation in 2D using the average of 3 neighboring pixels.\r
             </summary>\r
         </member>\r
+        <member name="T:System.Windows.Media.Imaging.WriteableBitmapExtensions.FlipMode">\r
+            <summary>\r
+            The mode for flipping.\r
+            </summary>\r
+        </member>\r
+        <member name="F:System.Windows.Media.Imaging.WriteableBitmapExtensions.FlipMode.Vertical">\r
+            <summary>\r
+            Flips the image vertical (around the center of the y-axis).\r
+            </summary>\r
+        </member>\r
+        <member name="F:System.Windows.Media.Imaging.WriteableBitmapExtensions.FlipMode.Horizontal">\r
+            <summary>\r
+            Flips the image horizontal (around the center of the x-axis).\r
+            </summary>\r
+        </member>\r
     </members>\r
 </doc>\r