OSDN Git Service

shader
[psychlops/silverlight.git] / dev4 / psychlops / extention / standard / shader.cs
index 8a511b6..7d7c935 100644 (file)
@@ -22,6 +22,109 @@ namespace Psychlops
        public static partial class Figures\r
        {\r
 \r
+               public class ShaderGrating : ShaderField\r
+               {\r
+                       protected Shader.GratingProgram ps = null;\r
+                       public ShaderGrating()\r
+                       {\r
+                               initialize__ = initialize___;\r
+                               setParameters = setParameters__;\r
+                       }\r
+                       internal void initialize()\r
+                       {\r
+                               if (!initialized)\r
+                               {\r
+                                       Main.canvas.beginInvoke(initialize___);\r
+                                       initialized = true;\r
+                               }\r
+                       }\r
+                       internal void initialize___()\r
+                       {\r
+                               if (!initialized)\r
+                               {\r
+                                       if (ps == null)\r
+                                       {\r
+                                               ps = new Shader.GratingProgram();\r
+                                               initializeShader();\r
+                                       }\r
+                                       shader = ps;\r
+                                       initialized = true;\r
+                               }\r
+                       }\r
+\r
+                       public double contrast = 1.0, wavelength = 20.0, phase = 0.0, orientation = 0.0;\r
+                       public ShaderGrating setSize(double s) { set(s, s); return this; }\r
+                       public ShaderGrating setSize(double h, double v) { set(h, v); return this; }\r
+\r
+                       public void setParameters__()\r
+                       {\r
+                               ps.Contrast = contrast;\r
+                               ps.WaveLength = wavelength;\r
+                               ps.Phase = phase;\r
+                               ps.Orientation = orientation;\r
+                               ps.SizeH = width;\r
+                               ps.SizeV = height;\r
+                               ps.Update();\r
+                       }\r
+\r
+\r
+               }\r
+\r
+\r
+               public class ShaderPlaid : ShaderField\r
+               {\r
+                       protected Shader.PlaidProgram ps = null;\r
+                       public ShaderPlaid()\r
+                       {\r
+                               initialize__ = initialize___;\r
+                               setParameters = setParameters__;\r
+                       }\r
+                       internal void initialize()\r
+                       {\r
+                               if (!initialized)\r
+                               {\r
+                                       Main.canvas.beginInvoke(initialize___);\r
+                                       initialized = true;\r
+                               }\r
+                       }\r
+                       internal void initialize___()\r
+                       {\r
+                               if (!initialized)\r
+                               {\r
+                                       if (ps == null)\r
+                                       {\r
+                                               ps = new Shader.PlaidProgram();\r
+                                               initializeShader();\r
+                                       }\r
+                                       shader = ps;\r
+                                       initialized = true;\r
+                               }\r
+                       }\r
+\r
+                       public double contrast = 0.5, wavelength = 20.0, phase = 0.0, orientation = 0.0;\r
+                       public double contrast2 = 0.5, wavelength2 = 20.0, phase2 = 0.0, orientation2 = Math.PI / 4;\r
+                       public ShaderPlaid setSize(double s) { set(s, s); return this; }\r
+                       public ShaderPlaid setSize(double h, double v) { set(h, v); return this; }\r
+\r
+                       public void setParameters__()\r
+                       {\r
+                               ps.Contrast = contrast;\r
+                               ps.WaveLength = wavelength;\r
+                               ps.Phase = phase;\r
+                               ps.Orientation = orientation;\r
+                               ps.Size = width;\r
+                               ps.Contrast2 = contrast;\r
+                               ps.WaveLength2 = wavelength;\r
+                               ps.Phase2 = phase;\r
+                               ps.Orientation2 = orientation;\r
+                               ps.SizeH = width;\r
+                               ps.SizeV = height;\r
+                               ps.Update();\r
+                       }\r
+\r
+\r
+               }\r
+\r
 \r
                public class ShaderGabor : ShaderField\r
                {\r
@@ -150,6 +253,334 @@ namespace Psychlops
                {\r
                }\r
 \r
+               #region GratingProgram\r
+               public class GratingProgram : ShaderProgram\r
+               {\r
+                       public static readonly Uri ps = new Uri(@"/PsychlopsSilverlight4;component/Shader/Grating.ps", UriKind.Relative);\r
+\r
+                       public static readonly DependencyProperty InputProperty = ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(GratingProgram), 0);\r
+                       public static readonly DependencyProperty ContrastProperty = DependencyProperty.Register("Contrast", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(1)));\r
+                       public static readonly DependencyProperty FrequencyProperty = DependencyProperty.Register("Frequency", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(2)));\r
+                       public static readonly DependencyProperty PhaseProperty = DependencyProperty.Register("Phase", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(3)));\r
+                       public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(4)));\r
+                       public static readonly DependencyProperty SizeHProperty = DependencyProperty.Register("SizeH", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(5)));\r
+                       public static readonly DependencyProperty SizeVProperty = DependencyProperty.Register("SizeV", typeof(double), typeof(GratingProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(6)));\r
+                       public GratingProgram()\r
+                       {\r
+                               PixelShader pixelShader = new PixelShader();\r
+                               pixelShader.UriSource = ps;\r
+                               this.PixelShader = pixelShader;\r
+\r
+                               this.UpdateShaderValue(InputProperty);\r
+                               this.UpdateShaderValue(ContrastProperty);\r
+                               this.UpdateShaderValue(FrequencyProperty);\r
+                               this.UpdateShaderValue(PhaseProperty);\r
+                               this.UpdateShaderValue(OrientationProperty);\r
+                               this.UpdateShaderValue(SizeHProperty);\r
+                               this.UpdateShaderValue(SizeVProperty);\r
+\r
+                               Size = 200;\r
+                               Contrast = 1.0;\r
+                               WaveLength = 100.0;\r
+                               Orientation = 0.0;\r
+                               SizeH = 32.0;\r
+                               SizeV = 32.0;\r
+                       }\r
+\r
+                       public void Update()\r
+                       {\r
+                               this.UpdateShaderValue(InputProperty);\r
+                               this.UpdateShaderValue(ContrastProperty);\r
+                               this.UpdateShaderValue(FrequencyProperty);\r
+                               this.UpdateShaderValue(PhaseProperty);\r
+                               this.UpdateShaderValue(OrientationProperty);\r
+                               this.UpdateShaderValue(SizeHProperty);\r
+                               this.UpdateShaderValue(SizeVProperty);\r
+                       }\r
+\r
+\r
+                       private double size__, wavelength__;\r
+                       public double Size { get { return size__; } set { size__ = value; setFrequency(); } }\r
+                       private void setFrequency()\r
+                       {\r
+                               double freq = size__ * 2.0 * Math.PI / (wavelength__);\r
+                               this.SetValue(FrequencyProperty, freq);\r
+                       }\r
+\r
+                       /// <summary>Amplitude of Grating</summary>\r
+                       public double Contrast\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(ContrastProperty))) * 2.0;\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(ContrastProperty, value / 2.0);\r
+                               }\r
+                       }\r
+                       /// <summary>Phase of Grating</summary>\r
+                       public double WaveLength\r
+                       {\r
+                               get\r
+                               {\r
+                                       return wavelength__;\r
+                               }\r
+                               set\r
+                               {\r
+                                       wavelength__ = value;\r
+                                       setFrequency();\r
+                               }\r
+                       }\r
+                       /// <summary>Phase of Grating</summary>\r
+                       public double Phase\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(PhaseProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(PhaseProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Orientation of Grating</summary>\r
+                       public double Orientation\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(OrientationProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(OrientationProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Width of envelope</summary>\r
+                       public double SizeH\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(SizeHProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(SizeHProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Height of Figure</summary>\r
+                       public double SizeV\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(SizeVProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(SizeVProperty, value);\r
+                               }\r
+                       }\r
+               }\r
+               #endregion\r
+\r
+               #region PlaidProgram\r
+               public class PlaidProgram : ShaderProgram\r
+               {\r
+                       public static readonly Uri ps = new Uri(@"/PsychlopsSilverlight4;component/Shader/Plaid.ps", UriKind.Relative);\r
+\r
+                       public static readonly DependencyProperty InputProperty = ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(PlaidProgram), 0);\r
+                       public static readonly DependencyProperty ContrastProperty = DependencyProperty.Register("Contrast", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0.5D)), PixelShaderConstantCallback(1)));\r
+                       public static readonly DependencyProperty FrequencyProperty = DependencyProperty.Register("Frequency", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(2)));\r
+                       public static readonly DependencyProperty PhaseProperty = DependencyProperty.Register("Phase", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(3)));\r
+                       public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(4)));\r
+                       public static readonly DependencyProperty Contrast2Property = DependencyProperty.Register("Contrast2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0.5D)), PixelShaderConstantCallback(5)));\r
+                       public static readonly DependencyProperty Frequency2Property = DependencyProperty.Register("Frequency2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(6)));\r
+                       public static readonly DependencyProperty Phase2Property = DependencyProperty.Register("Phase2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(7)));\r
+                       public static readonly DependencyProperty Orientation2Property = DependencyProperty.Register("Orientation2", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(0.785398D)), PixelShaderConstantCallback(8)));\r
+                       public static readonly DependencyProperty SizeHProperty = DependencyProperty.Register("SizeH", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(9)));\r
+                       public static readonly DependencyProperty SizeVProperty = DependencyProperty.Register("SizeV", typeof(double), typeof(PlaidProgram), new PropertyMetadata(((double)(32D)), PixelShaderConstantCallback(10)));\r
+                       public PlaidProgram()\r
+                       {\r
+                               PixelShader pixelShader = new PixelShader();\r
+                               pixelShader.UriSource = ps;\r
+                               this.PixelShader = pixelShader;\r
+\r
+                               this.UpdateShaderValue(InputProperty);\r
+                               this.UpdateShaderValue(ContrastProperty);\r
+                               this.UpdateShaderValue(FrequencyProperty);\r
+                               this.UpdateShaderValue(PhaseProperty);\r
+                               this.UpdateShaderValue(OrientationProperty);\r
+                               this.UpdateShaderValue(Contrast2Property);\r
+                               this.UpdateShaderValue(Frequency2Property);\r
+                               this.UpdateShaderValue(Phase2Property);\r
+                               this.UpdateShaderValue(Orientation2Property);\r
+                               this.UpdateShaderValue(SizeHProperty);\r
+                               this.UpdateShaderValue(SizeVProperty);\r
+\r
+                               Size = 200;\r
+                               Contrast = 0.5;\r
+                               WaveLength = 100.0;\r
+                               Phase = 0.0;\r
+                               Orientation = 0.0;\r
+                               Contrast2 = 0.5;\r
+                               WaveLength2 = 100.0;\r
+                               Phase2 = 0.0;\r
+                               Orientation2 = Math.PI/4;\r
+                               SizeH = 32.0;\r
+                               SizeV = 32.0;\r
+                       }\r
+\r
+                       public void Update()\r
+                       {\r
+                               this.UpdateShaderValue(InputProperty);\r
+                               this.UpdateShaderValue(ContrastProperty);\r
+                               this.UpdateShaderValue(FrequencyProperty);\r
+                               this.UpdateShaderValue(PhaseProperty);\r
+                               this.UpdateShaderValue(OrientationProperty);\r
+                               this.UpdateShaderValue(Contrast2Property);\r
+                               this.UpdateShaderValue(Frequency2Property);\r
+                               this.UpdateShaderValue(Phase2Property);\r
+                               this.UpdateShaderValue(Orientation2Property);\r
+                               this.UpdateShaderValue(SizeHProperty);\r
+                               this.UpdateShaderValue(SizeVProperty);\r
+                       }\r
+\r
+\r
+                       private double size__, wavelength__, wavelength2__;\r
+                       public double Size { get { return size__; } set { size__ = value; setFrequency(); } }\r
+                       private void setFrequency()\r
+                       {\r
+                               double freq = size__ * 2.0 * Math.PI / (wavelength__);\r
+                               this.SetValue(FrequencyProperty, freq);\r
+                               double freq2 = size__ * 2.0 * Math.PI / (wavelength2__);\r
+                               this.SetValue(Frequency2Property, freq);\r
+                       }\r
+\r
+                       /// <summary>Amplitude of Grating</summary>\r
+                       public double Contrast\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(ContrastProperty))) * 2.0;\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(ContrastProperty, value / 2.0);\r
+                               }\r
+                       }\r
+                       /// <summary>Phase of Grating</summary>\r
+                       public double WaveLength\r
+                       {\r
+                               get\r
+                               {\r
+                                       return wavelength__;\r
+                               }\r
+                               set\r
+                               {\r
+                                       wavelength__ = value;\r
+                                       setFrequency();\r
+                               }\r
+                       }\r
+                       /// <summary>Phase of Grating</summary>\r
+                       public double Phase\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(PhaseProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(PhaseProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Orientation of Grating</summary>\r
+                       public double Orientation\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(OrientationProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(OrientationProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Amplitude of Grating</summary>\r
+                       public double Contrast2\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(Contrast2Property))) * 2.0;\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(Contrast2Property, value / 2.0);\r
+                               }\r
+                       }\r
+                       /// <summary>Phase of Grating</summary>\r
+                       public double WaveLength2\r
+                       {\r
+                               get\r
+                               {\r
+                                       return wavelength2__;\r
+                               }\r
+                               set\r
+                               {\r
+                                       wavelength2__ = value;\r
+                                       setFrequency();\r
+                               }\r
+                       }\r
+                       /// <summary>Phase2 of Grating</summary>\r
+                       public double Phase2\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(Phase2Property)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(Phase2Property, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Orientation2 of Grating</summary>\r
+                       public double Orientation2\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(Orientation2Property)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(Orientation2Property, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Width of envelope</summary>\r
+                       public double SizeH\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(SizeHProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(SizeHProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Height of Figure</summary>\r
+                       public double SizeV\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(SizeVProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(SizeVProperty, value);\r
+                               }\r
+                       }\r
+               }\r
+               #endregion\r
+\r
                #region GaborProgram\r
                public class GaborProgram : ShaderProgram\r
                {\r