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shader
[psychlops/silverlight.git] / dev4 / psychlops / extention / standard / shader.cs
diff --git a/dev4/psychlops/extention/standard/shader.cs b/dev4/psychlops/extention/standard/shader.cs
new file mode 100644 (file)
index 0000000..af94a38
--- /dev/null
@@ -0,0 +1,226 @@
+//------------------------------------------------------------------------------\r
+// <auto-generated>\r
+//     このコードはツールによって生成されました。\r
+//     ランタイム バージョン:4.0.30319.1\r
+//\r
+//     このファイルへの変更は、以下の状況下で不正な動作の原因になったり、\r
+//     コードが再生成されるときに損失したりします。\r
+// </auto-generated>\r
+//------------------------------------------------------------------------------\r
+\r
+using System;\r
+using System.Windows;\r
+using System.Windows.Media;\r
+using System.Windows.Media.Effects;\r
+using System.Windows.Media.Media3D;\r
+\r
+\r
+namespace Psychlops\r
+{\r
+\r
+\r
+       public static partial class Figures\r
+       {\r
+\r
+\r
+               public class ShaderGabor : ShaderField\r
+               {\r
+                       protected Shader.GaborProgram ps = null;\r
+                       public ShaderGabor()\r
+                       {\r
+                               initialize__ = initialize___;\r
+                               setParameters = setParameters__;\r
+                       }\r
+                       internal void initialize()\r
+                       {\r
+                               if (!initialized)\r
+                               {\r
+                                       Main.canvas.beginInvoke(initialize___);\r
+                                       initialized = true;\r
+                               }\r
+                       }\r
+                       internal void initialize___()\r
+                       {\r
+                               if (!initialized)\r
+                               {\r
+                                       if (ps == null)\r
+                                       {\r
+                                               ps = new Shader.GaborProgram();\r
+                                               initializeShader();\r
+                                       }\r
+                                       shader = ps;\r
+                                       initialized = true;\r
+                               }\r
+                       }\r
+\r
+                       //public double contrast { get; set; }\r
+                       //public double frequency { get; set; }\r
+                       //public double phase { get; set; }\r
+                       //public double orientation { get; set; }\r
+                       public double contrast = 1.0, wavelength = 20.0, phase = 0.0, orientation = 0.0, alpha = 1.0;\r
+                       public ShaderGabor setSigma(double s)\r
+                       {\r
+                               set(s*8, s*8);\r
+                               return this;\r
+                       }\r
+                       \r
+                       public void setParameters__()\r
+                       {\r
+                               ps.Contrast = contrast;\r
+                               ps.WaveLength = wavelength;\r
+                               ps.Phase = phase;\r
+                               ps.Orientation = orientation;\r
+                               ps.Sigma = 4.0;\r
+                               ps.Size = width;\r
+                               ps.Alpha = alpha;\r
+                               ps.Update();\r
+                       }\r
+\r
+\r
+               }\r
+       }\r
+\r
+\r
+       namespace Shader\r
+       {\r
+               internal static partial class Connector\r
+               {\r
+                       internal delegate void PixelShaderConnector(ShaderEffect q, Uri s);\r
+               }\r
+\r
+\r
+               public abstract class ShaderProgram : ShaderEffect\r
+               {\r
+               }\r
+\r
+               public class GaborProgram : ShaderProgram\r
+               {\r
+                       public static readonly Uri ps = new Uri(@"/PsychlopsSilverlight4;component/Shader/Gabor.ps", UriKind.Relative);\r
+\r
+                       public static readonly DependencyProperty InputProperty = ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typeof(GaborProgram), 0);\r
+                       public static readonly DependencyProperty ContrastProperty = DependencyProperty.Register("Contrast", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(1)));\r
+                       public static readonly DependencyProperty FrequencyProperty = DependencyProperty.Register("Frequency", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(100D)), PixelShaderConstantCallback(2)));\r
+                       public static readonly DependencyProperty PhaseProperty = DependencyProperty.Register("Phase", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(3)));\r
+                       public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register("Orientation", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(0D)), PixelShaderConstantCallback(4)));\r
+                       public static readonly DependencyProperty SigmaProperty = DependencyProperty.Register("Sigma", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(4D)), PixelShaderConstantCallback(5)));\r
+                       public static readonly DependencyProperty AlphaProperty = DependencyProperty.Register("Alpha", typeof(double), typeof(GaborProgram), new PropertyMetadata(((double)(1D)), PixelShaderConstantCallback(6)));\r
+                       public GaborProgram()\r
+                       {\r
+                               PixelShader pixelShader = new PixelShader();\r
+                               pixelShader.UriSource = ps;\r
+                               this.PixelShader = pixelShader;\r
+\r
+                               this.UpdateShaderValue(InputProperty);\r
+                               this.UpdateShaderValue(ContrastProperty);\r
+                               this.UpdateShaderValue(FrequencyProperty);\r
+                               this.UpdateShaderValue(PhaseProperty);\r
+                               this.UpdateShaderValue(OrientationProperty);\r
+                               this.UpdateShaderValue(SigmaProperty);\r
+                               this.UpdateShaderValue(AlphaProperty);\r
+\r
+                               Size = 200;\r
+                               Contrast = 1.0;\r
+                               WaveLength = 100.0;\r
+                               Orientation = 0.0;\r
+                               Sigma = 4.0;\r
+                               Alpha = 1.0;\r
+                       }\r
+\r
+                       public void Update()\r
+                       {\r
+                               this.UpdateShaderValue(InputProperty);\r
+                               this.UpdateShaderValue(ContrastProperty);\r
+                               this.UpdateShaderValue(FrequencyProperty);\r
+                               this.UpdateShaderValue(PhaseProperty);\r
+                               this.UpdateShaderValue(OrientationProperty);\r
+                               this.UpdateShaderValue(SigmaProperty);\r
+                               this.UpdateShaderValue(AlphaProperty);\r
+                       }\r
+\r
+\r
+                       private double size__, wavelength__;\r
+                       public double Size { get { return size__; } set { size__ = value; setFrequency(); } }\r
+                       private void setFrequency()\r
+                       {\r
+                               double freq = size__ * 2.0 * Math.PI / (wavelength__);\r
+                               this.SetValue(FrequencyProperty, freq);\r
+                       }\r
+\r
+                       /// <summary>Amplitude of Grating</summary>\r
+                       public double Contrast\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(ContrastProperty))) * 2.0;\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(ContrastProperty, value / 2.0);\r
+                               }\r
+                       }\r
+                       /// <summary>Phase of Grating</summary>\r
+                       public double WaveLength\r
+                       {\r
+                               get\r
+                               {\r
+                                       return wavelength__;\r
+                               }\r
+                               set\r
+                               {\r
+                                       wavelength__ = value;\r
+                                       setFrequency();\r
+                               }\r
+                       }\r
+                       /// <summary>Phase of Grating</summary>\r
+                       public double Phase\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(PhaseProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(PhaseProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Orientation of Grating</summary>\r
+                       public double Orientation\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(OrientationProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(OrientationProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Half bandwidth of envelope</summary>\r
+                       public double Sigma\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(SigmaProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(SigmaProperty, value);\r
+                               }\r
+                       }\r
+                       /// <summary>Transparency of Figure</summary>\r
+                       public double Alpha\r
+                       {\r
+                               get\r
+                               {\r
+                                       return ((double)(this.GetValue(AlphaProperty)));\r
+                               }\r
+                               set\r
+                               {\r
+                                       this.SetValue(AlphaProperty, value);\r
+                               }\r
+                       }\r
+               }\r
+\r
+       \r
+       }\r
+}
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