--- /dev/null
+using System;\r
+using System.Windows;\r
+\r
+\r
+namespace Psychlops\r
+{\r
+ public static class StaticFunctions\r
+ {\r
+ public static T[] NewArray<T>(int x)\r
+ where T : new()\r
+ {\r
+ T[] t = new T[x];\r
+ for (int i = 0; i < x; i++)\r
+ {\r
+ t[i] = new T();\r
+ }\r
+ return t;\r
+ }\r
+ public static T[,] NewArray<T>(int x, int y)\r
+ where T : new()\r
+ {\r
+ T[,] t = new T[x,y];\r
+ for (int i = 0; i < x; i++)\r
+ {\r
+ for (int j = 0; j < x; j++)\r
+ {\r
+ t[i,j] = new T();\r
+ }\r
+ }\r
+ return t;\r
+ }\r
+ public static T[,,] NewArray<T>(int x, int y, int z)\r
+ where T : new()\r
+ {\r
+ T[,,] t = new T[x, y, z];\r
+ for (int i = 0; i < x; i++)\r
+ {\r
+ for (int j = 0; j < y; j++)\r
+ {\r
+ for (int k = 0; k < z; k++)\r
+ {\r
+ t[i, j, k] = new T();\r
+ }\r
+ }\r
+ }\r
+ return t;\r
+ }\r
+ }\r
+\r
+ public partial struct Point\r
+ {\r
+ public double x, y, z;\r
+ public Point(double dx, double dy, double dz = 0.0)\r
+ {\r
+ x = dx;\r
+ y = dy;\r
+ z = dz;\r
+ }\r
+ public Point set(double dx, double dy, double dz = 0.0)\r
+ {\r
+ x = dx;\r
+ y = dy;\r
+ z = dz;\r
+ return this;\r
+ }\r
+\r
+ public static Point operator +(Point lhs, Point rhs)\r
+ {\r
+ return new Point(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z);\r
+ }\r
+ public static Point operator -(Point lhs, Point rhs)\r
+ {\r
+ return new Point(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z);\r
+ }\r
+ public override string ToString()\r
+ {\r
+ return "X:"+ x.ToString() + " Y:"+ y.ToString() + " Z:"+ z.ToString();\r
+ }\r
+ }\r
+\r
+\r
+ public partial struct Color\r
+ {\r
+ public double r, g, b, a;\r
+ public Color(double lum)\r
+ {\r
+ r = g = b = lum;\r
+ a = 1.0;\r
+ }\r
+ public Color(double red, double green, double blue, double alpha = 1.0)\r
+ {\r
+ r = red;\r
+ g = green;\r
+ b = blue;\r
+ a = alpha;\r
+ }\r
+ public void set(double lum)\r
+ {\r
+ r = g = b = lum;\r
+ a = 1.0;\r
+ }\r
+ public void set(double red, double green, double blue, double alpha = 1.0)\r
+ {\r
+ r = red;\r
+ g = green;\r
+ b = blue;\r
+ a = alpha;\r
+ }\r
+\r
+ public override string ToString()\r
+ {\r
+ return "R:" + r.ToString() + " G:" + g.ToString() + " B:" + b.ToString() + " A:" + a.ToString();\r
+ }\r
+\r
+ public static readonly Color\r
+ black = new Color(0, 0, 0, 1),\r
+ red = new Color(1, 0, 0, 1),\r
+ green = new Color(0, 1, 0, 1),\r
+ blue = new Color(0, 0, 1, 1),\r
+ yellow = new Color(1, 1, 0, 1),\r
+ magenta = new Color(1, 0, 1, 1),\r
+ cyan = new Color(0, 1, 1, 1),\r
+ gray = new Color(.5, .5, .5, 1),\r
+ white = new Color(1, 1, 1, 1),\r
+ null_color = new Color(0, 0, 0, 0),\r
+ transparent = new Color(0, 0, 0, 0);\r
+\r
+ }\r
+\r
+\r
+ public interface Drawable\r
+ {\r
+ Point getCenter();\r
+ void clear(Color col);\r
+ void pix(int x, int y, Color col);\r
+ void line(Line drawee);\r
+ void rect(Rectangle drawee);\r
+ void ellipse(Ellipse drawee);\r
+ void polygon(Polygon drawee);\r
+ void letters(Letters drawee);\r
+ void image(Image drawee);\r
+ void group(Group drawee);\r
+ void shader(ShaderField drawee);\r
+ void msg(string s, double x, double y, Color c);\r
+ }\r
+\r
+\r
+\r
+ public interface Figure\r
+ {\r
+ Point datum { get; set; }\r
+ Figure shift(Point p);\r
+ Figure centering(Point p);\r
+ void draw();\r
+ }\r
+ public static class FigureExtention\r
+ {\r
+ public static Point getDatum(this Figure target)\r
+ {\r
+ return target.datum;\r
+ }\r
+ public static Point setDatum(this Figure target, Point p)\r
+ {\r
+ target.datum = p;\r
+ return target.datum;\r
+ }\r
+ public static Figure shift(this Figure target, double x, double y, double z = 0.0)\r
+ {\r
+ return target.shift(new Point(x, y, z));\r
+ }\r
+ public static Figure centering(this Figure target)\r
+ {\r
+ return target.centering(Main.drawable.getCenter());\r
+ }\r
+ public static Figure centering(this Figure target, double x, double y, double z = 0.0)\r
+ {\r
+ return target.centering(new Point(x, y, z));\r
+ }\r
+ }\r
+\r
+ namespace Internal\r
+ {\r
+ public interface PrimitiveFigure : Figure\r
+ {\r
+ UIElement toNative();\r
+ UIElement poolNative(Canvas c);\r
+ }\r
+ }\r
+\r
+ public partial class Group : Internal.PrimitiveFigure\r
+ {\r
+ System.Collections.Generic.List<Figure> list;\r
+ System.Windows.Controls.Canvas cnvs;\r
+ System.Windows.Media.TransformGroup trans;\r
+ System.Windows.Media.TransformCollection transF;\r
+ System.Windows.Media.RotateTransform rotateF;\r
+ SimpleProcedure setRotation_;\r
+ System.Windows.Media.ScaleTransform scaleF;\r
+ SimpleProcedure setScaling_;\r
+ System.Windows.Media.TranslateTransform translateF;\r
+\r
+ bool AsyncBool;\r
+ double rotation_;\r
+ public double rotation\r
+ {\r
+ get { return rotation_; }\r
+ set { rotation_ = value; rotateF.Dispatcher.BeginInvoke(setRotation_); }\r
+ } \r
+ public Point axis\r
+ {\r
+ get;\r
+ set;\r
+ }\r
+ Point scaling_;\r
+ public Point scaling\r
+ {\r
+ get { return scaling_; }\r
+ set { scaling_ = value; scaleF.Dispatcher.BeginInvoke(setScaling_); }\r
+ }\r
+\r
+ AppendFunc1 append_;\r
+\r
+ public Group()\r
+ {\r
+ setRotation_ = new SimpleProcedure(setRotation__);\r
+ setScaling_ = new SimpleProcedure(setScaling__);\r
+ append_ = new AppendFunc1(append__);\r
+ list = new System.Collections.Generic.List<Figure>();\r
+ AsyncBool = false;\r
+ initialize__();\r
+ while (!AsyncBool) { }\r
+ }\r
+\r
+ public Group append(Internal.PrimitiveFigure fig)\r
+ {\r
+ list.Add(fig);\r
+ cnvs.Dispatcher.BeginInvoke(append_, fig);\r
+ return this;\r
+ }\r
+\r
+ public Point datum { get; set; }\r
+ public Figure shift(Point p)\r
+ {\r
+ datum = datum + p;\r
+ return this;\r
+ }\r
+ public Figure centering(Point p)\r
+ {\r
+ datum = p;\r
+ return this;\r
+ }\r
+ public void draw()\r
+ {\r
+ Main.drawable.group(this);\r
+ }\r
+ }\r
+\r
+\r
+\r
+ public partial class ShaderField : Internal.PrimitiveFigure\r
+ {\r
+ public Point v1, v2;\r
+ \r
+ public ShaderField()\r
+ {\r
+ set(0,0);\r
+ }\r
+ public ShaderField(double wid, double hei)\r
+ {\r
+ initialized = false;\r
+ set(wid, hei);\r
+ }\r
+ public ShaderField(Rectangle another)\r
+ {\r
+ v1 = another.v1;\r
+ v2 = another.v2;\r
+ }\r
+ public ShaderField set(double wid, double hei)\r
+ {\r
+ v1.set(0, 0, 0);\r
+ v2.set(wid, hei, 0);\r
+ return this;\r
+ }\r
+ ShaderField set(Point po1, Point po2)\r
+ {\r
+ v1 = po1;\r
+ v2 = po2;\r
+ return this;\r
+ }\r
+ public ShaderField set(double l, double t, double r, double b)\r
+ {\r
+ v1.set(l, t, 0);\r
+ v2.set(r, b, 0);\r
+ return this;\r
+ }\r
+ public ShaderField set(ShaderField another)\r
+ {\r
+ v1 = another.v1;\r
+ v2 = another.v2;\r
+ return this;\r
+ }\r
+\r
+ public ShaderField resize(double width, double height)\r
+ {\r
+ Point po = center;\r
+ set(width, height);\r
+ centering(po);\r
+ return this;\r
+ }\r
+\r
+\r
+ public Point datum\r
+ {\r
+ get { return v1; }\r
+ set { double w = width, h = height; v1 = value; v2 = v1 + new Point(w,h); }\r
+ }\r
+ public ShaderField move_to(Point p) { datum = p; return this; }\r
+ public ShaderField move_to(double x, double y, double z = 0.0) { datum = new Point(x, y, z); return this; }\r
+ public ShaderField locate(Point p) { datum = p; return this; }\r
+ public ShaderField locate(double x, double y, double z = 0.0) { datum = new Point(x, y, z); return this; }\r
+\r
+ public Figure shift(Point p)\r
+ {\r
+ v1 += p;\r
+ v2 += p;\r
+ return this;\r
+ }\r
+ public Figure centering(Point p)\r
+ {\r
+ double h = width, v = height;\r
+ v1.x = p.x - h / 2.0;\r
+ v1.y = p.y - v / 2.0;\r
+ v2.x = v1.x + h;\r
+ v2.y = v1.y + v;\r
+ return this;\r
+ }\r
+\r
+ public virtual void draw()\r
+ {\r
+ Main.drawable.shader(this);\r
+ }\r
+\r
+ internal Action setParameters = initialize___;\r
+ internal Action initialize__ = initialize___;\r
+ private static void initialize___() {}\r
+ internal bool initialized = false;\r
+\r
+ public double left { get { return v1.x; } }\r
+ public double top { get { return v1.y; } }\r
+ public double right { get { return v2.x; } }\r
+ public double bottom { get { return v2.y; } }\r
+ public double width { get { return Math.abs(v1.x - v2.x); } }\r
+ public double height { get { return Math.abs(v1.y - v2.y); } }\r
+ public Point center\r
+ {\r
+ get { return new Point((left + right) / 2, (top + bottom) / 2); }\r
+ set { centering(value); }\r
+ }\r
+ public double getLeft() { return left; }\r
+ public double getTop() { return top; }\r
+ public double getRight() { return right; }\r
+ public double getBottom() { return bottom; }\r
+ public double getWidth() { return width; }\r
+ public double getHeight() { return height; }\r
+ public Point getCenter() { return center; }\r
+ }\r
+\r
+}
\ No newline at end of file