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shaderplaid
[psychlops/silverlight.git] / dev4 / Shader / Grating.fx
diff --git a/dev4/Shader/Grating.fx b/dev4/Shader/Grating.fx
new file mode 100644 (file)
index 0000000..88d73b8
--- /dev/null
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+/// <summary>Amplitude of Grating</summary>\r
+/// <minValue>0</minValue>\r
+/// <maxValue>1</maxValue>\r
+/// <defaultValue>1</defaultValue>\r
+float contrast : register(C1);\r
+\r
+/// <summary>Phase of Grating</summary>\r
+/// <minValue>0</minValue>\r
+/// <maxValue>100</maxValue>\r
+/// <defaultValue>100</defaultValue>\r
+float frequency: register(C2);\r
+\r
+/// <summary>Phase of Grating</summary>\r
+/// <minValue>0</minValue>\r
+/// <maxValue>6.283184</maxValue>\r
+/// <defaultValue>0</defaultValue>\r
+float phase: register(C3);\r
+\r
+/// <summary>Orientation of Grating</summary>\r
+/// <minValue>0</minValue>\r
+/// <maxValue>6.283184</maxValue>\r
+/// <defaultValue>0</defaultValue>\r
+float orientation: register(C4);\r
+\r
+\r
+float rp(float2 uv)\r
+{\r
+       const float2 Center = float2(0.5,0.5);\r
+       float2 dir = uv - Center; // vector from center to pixel\r
+       float dist = length(dir);\r
+       //dir /= dist;\r
+       return dist;\r
+}\r
+\r
+float4 main(float2 uv : TEXCOORD) : COLOR\r
+{\r
+       float _x = sin(orientation)*uv[0]-cos(orientation)*uv[1];\r
+       float l = 0.5\r
+                 + contrast*0.5*cos(frequency*_x + phase);\r
+       \r
+       float4 color = float4(l,l,l,1.0);\r
+       return color;\r
+}\r