// scroll の停止、GPU の解除\r
var font = this.fontSize = this._containerXNode.call( 'fontSize' );\r
\r
- this.maxScrollX = ( this.boxWidth - this._containerNode.boxWidth ) * font | 0;\r
- this.maxScrollY = ( this.boxHeight - this._containerNode.boxHeight ) * font | 0;\r
+ this.maxScrollX = ( this.boxWidth - this._containerNode.boxWidth ) * font;\r
+ this.maxScrollY = ( this.boxHeight - this._containerNode.boxHeight ) * font;\r
\r
this.hasHScroll = this.scrollXEnabled && this.maxScrollX < 0;\r
this.hasVScroll = this.scrollYEnabled && this.maxScrollY < 0;\r
y : that.scrollY\r
},\r
{\r
- x : x | 0,\r
- y : y | 0\r
+ x : x,\r
+ y : y\r
},\r
opt_time, opt_easing, opt_release\r
);\r
\r
- that.scrollX = x | 0;\r
- that.scrollY = y | 0;\r
+ that.scrollX = x;\r
+ that.scrollY = y;\r
\r
if( that.indicators ){\r
for( i = that.indicators.length; i--; ){\r
if( !this.scrollEnabled || e.pointerType !== this.initiated ){\r
return ret;\r
};\r
+ \r
+ if( e.buttons !== 1 ){\r
+ return X_UI_ScrollBox_onEnd.call( this, e );\r
+ };\r
\r
// gpu の用意\r
if( !this._containerXNode[ '_anime' ] ){\r