Constructor : function( user, layout, args ){\r
this[ 'Super' ]( user, layout, args );\r
this._containerNode = X_Pair_get( this.containerNode );\r
- this.xnodeSlider = this._containerNode.xnode[ 'className' ]( 'ScrollSlider' ).listen( X_EVENT_ANIME_END, this, X_UI_ScrollBox_onAnimeEnd );\r
+ this.xnodeSlider = this._containerNode.xnode[ 'className' ]( 'ScrollSlider' )[ 'listen' ]( X_EVENT_ANIME_END, this, X_UI_ScrollBox_onAnimeEnd );\r
this.xnode[ 'className' ]( 'ScrollBox' );\r
},\r
\r
X_UI_ScrollBox_translate( this, this.scrollXMax * this.scrollXRatio, this.scrollYMax * this.scrollYRatio, 100, '', 300 );\r
} else {\r
// scroller 作る\r
- this[ 'listen' ]( XUI_Event._POINTER_DOWN, this, X_UI_ScrollBox_onStart );\r
+ // shadow の listen には this が必要!\r
+ // TODO AbstractUI の listen が悪い!\r
+ this[ 'listen' ]( XUI_Event._POINTER_DOWN, this, X_UI_ScrollBox_onStart )\r
+ [ 'listen' ]( XUI_Event.DRAG, this, X_UI_ScrollBox_onMove );\r
+ this[ 'listen' ]( XUI_Event.DRAG_END, this, X_UI_ScrollBox_onEnd );\r
X_UI_rootData[ 'listen' ]( XUI_Event.LAYOUT_BEFORE, this, X_UI_ScrollBox_onLayoutBefore );\r
\r
X_UI_ScrollBox_translate( this, this.scrollXMax * this.scrollXRatio, this.scrollYMax * this.scrollYRatio, 100, '', 300 );\r
// scroll 不要\r
if( this.scrolling ){\r
// scroller 削除\r
- this[ 'unlisten' ]( XUI_Event._POINTER_DOWN, this, X_UI_ScrollBox_onStart );\r
+ this[ 'unlisten' ]( XUI_Event._POINTER_DOWN, this, X_UI_ScrollBox_onStart )\r
+ [ 'unlisten' ]( XUI_Event.DRAG, this, X_UI_ScrollBox_onMove );\r
+ this[ 'unlisten' ]( XUI_Event.DRAG_END, this, X_UI_ScrollBox_onEnd );\r
X_UI_rootData[ 'unlisten' ]( XUI_Event.LAYOUT_BEFORE, this, X_UI_ScrollBox_onLayoutBefore );\r
\r
( this.scrollX !== 0 || this.scrollY !== 0 ) && X_UI_ScrollBox_translate( this, 0, 0, 100, '', 300 );\r
\r
// TODO use scrollLeft, scrollTop\r
function X_UI_ScrollBox_translate( that, x, y, opt_time, opt_easing, opt_release ){\r
- var scrollBoxSize, indicatorSize;\r
+ var scrollBoxH = that.fontSize * that.boxHeight,\r
+ scrollBoxW = that.fontSize * that.boxWidth,\r
+ indicatorH, indicatorW;\r
\r
opt_time = 0 <= opt_time ? opt_time : 0;\r
opt_easing = opt_easing === '' ? '' : opt_easing || 'circular';\r
opt_time, opt_easing, opt_release\r
);\r
\r
+ if( X_UA[ 'IE' ] < 6 ){\r
+ XUI_ScrollBox_indicatorV && XUI_ScrollBox_indicatorV[ 'css' ]( 'left', ( scrollBoxW - that.fontSize * 0.6 | 0 ) + 'px' );\r
+ XUI_ScrollBox_indicatorH && XUI_ScrollBox_indicatorH[ 'css' ]( 'top' , ( scrollBoxH - that.fontSize * 0.6 | 0 ) + 'px' );\r
+ };\r
+\r
if( that.hasVScroll && XUI_ScrollBox_indicatorV ){\r
- scrollBoxSize = that.fontSize * that.boxHeight;\r
- indicatorSize = scrollBoxSize * scrollBoxSize / ( - that.scrollYMax + scrollBoxSize );\r
- scrollBoxSize -= indicatorSize;\r
+ indicatorH = scrollBoxH * scrollBoxH / ( - that.scrollYMax + scrollBoxH );\r
+ scrollBoxH -= indicatorH;\r
+\r
XUI_ScrollBox_indicatorV\r
[ 'css' ]({\r
- height : ( indicatorSize | 0 ) + 'px'\r
+ height : ( indicatorH | 0 ) + 'px'\r
})\r
[ 'animate' ](\r
{\r
- y : scrollBoxSize * that.scrollY / that.scrollYMax\r
+ y : scrollBoxH * that.scrollY / that.scrollYMax\r
},\r
{\r
- y : scrollBoxSize * y / that.scrollYMax,\r
+ y : scrollBoxH * y / that.scrollYMax,\r
opacity : 1\r
},\r
opt_time, opt_easing, opt_release\r
);\r
};\r
if( that.hasHScroll && XUI_ScrollBox_indicatorH ){\r
- scrollBoxSize = that.fontSize * that.boxWidth;\r
- indicatorSize = scrollBoxSize * scrollBoxSize / ( - that.scrollXMax + scrollBoxSize );\r
- scrollBoxSize -= indicatorSize;\r
+ indicatorW = scrollBoxW * scrollBoxW / ( - that.scrollXMax + scrollBoxW );\r
+ scrollBoxW -= indicatorW;\r
XUI_ScrollBox_indicatorH\r
[ 'css' ]({\r
- width : ( indicatorSize | 0 ) + 'px'\r
+ width : ( indicatorW | 0 ) + 'px'\r
})\r
[ 'animate' ](\r
{\r
- x : scrollBoxSize * that.scrollX / that.scrollXMax\r
+ x : scrollBoxW * that.scrollX / that.scrollXMax\r
},\r
{\r
- x : scrollBoxSize * x / that.scrollXMax,\r
+ x : scrollBoxW * x / that.scrollXMax,\r
opacity : 1\r
},\r
opt_time, opt_easing, opt_release\r
\r
function X_UI_ScrollBox_onStart( e ){\r
var ret = X_CALLBACK_NONE;\r
-\r
- // React to left mouse button only\r
- if( e.pointerType === 'mouse' && e.button !== 0 ){\r
- return ret;\r
- };\r
\r
if( !this.scrollEnabled || ( this.initiated && e.pointerType !== this.initiated ) ){\r
return ret;\r
// スクロール中の停止\r
if( this.isInTransition ){\r
this.isInTransition = false;\r
- console.log( '-1-' );\r
+ //console.log( '-1-' );\r
this[ 'dispatch' ]( XUI_Event.SCROLL_END );\r
// TODO current位置\r
this.xnodeSlider[ 'stop' ]();\r
this.pointX = e.pageX;\r
this.pointY = e.pageY;\r
\r
- console.log( 'scrollstart ' + e.pageY );\r
- \r
- this[ 'listen' ]( XUI_Event._POINTER_MOVE, this, X_UI_ScrollBox_onMove );\r
- this[ 'listen' ]( [ XUI_Event._POINTER_UP, XUI_Event.POINTER_OUT, XUI_Event._POINTER_CANCEL ], this, X_UI_ScrollBox_onEnd );\r
+ console.log( 'scrollstart ' + e.pageY + e.target.className() );\r
\r
return ret | X_CALLBACK_PREVENT_DEFAULT;\r
};\r
if( !this.scrollEnabled || e.pointerType !== this.initiated ){\r
return ret;\r
};\r
- \r
- if( e.buttons !== 1 ){\r
- return X_UI_ScrollBox_onEnd.call( this, e );\r
- };\r
\r
// gpu の用意\r
if( !this.xnodeSlider[ '_anime' ] ){\r
momentumX, momentumY,\r
duration, distanceX, distanceY;\r
\r
- console.log( e.type + ' onend ' + XUI_Event.POINTER_OUT );\r
- \r
- this[ 'unlisten' ]( XUI_Event._POINTER_MOVE, this, X_UI_ScrollBox_onMove );\r
- this[ 'unlisten' ]( [ XUI_Event._POINTER_UP, XUI_Event.POINTER_OUT, XUI_Event._POINTER_CANCEL ], this, X_UI_ScrollBox_onEnd );\r
+ //console.log( e.type + ' onend ' + XUI_Event.POINTER_OUT );\r
\r
if( !this.scrollEnabled || e.pointerType !== this.initiated ){\r
- console.log( e.type + ' onend 1 ' + e.pointerType + ' ' + this.initiated );\r
+ //console.log( e.type + ' onend 1 ' + e.pointerType + ' ' + this.initiated );\r
return ret;\r
};\r
\r
\r
// reset if we are outside of the boundaries\r
if( X_UI_ScrollBox_resetPosition( this, this.bounceTime ) ){\r
- console.log( e.type + ' onend 2 ' + XUI_Event.POINTER_OUT );\r
- return ret;\r
+ //console.log( e.type + ' onend 2 ' + XUI_Event.POINTER_OUT );\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT | X_CALLBACK_RELEASE_POINTER;\r
};\r
\r
// we scrolled less than 10 pixels\r
if( !this.moved ){\r
this[ 'dispatch' ]( X_EVENT_CANCELED );\r
- console.log( 'we scrolled less than 10 pixels ' + e.pageY );\r
- return ret;\r
+ //console.log( 'we scrolled less than 10 pixels ' + e.pageY );\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT | X_CALLBACK_RELEASE_POINTER;\r
};\r
\r
// start momentum animation if needed\r
time = Math.max( momentumX.duration, momentumY.duration ) | 0;\r
this.isInTransition = true;\r
} else {\r
- console.log( '慣性無し' );\r
+ //console.log( '慣性無し' );\r
};\r
\r
if( newX != this.scrollX || newY != this.scrollY ){\r
easing = 'quadratic';\r
};\r
\r
- console.log( 'end2 x:' + newX + ' y:' + newY + '<-y:' + this.scrollY + ' t:' + time );\r
+ //console.log( 'end2 x:' + newX + ' y:' + newY + '<-y:' + this.scrollY + ' t:' + time );\r
this.scrollTo( newX, newY, time, easing, 1000 );\r
} else {\r
- console.log( 'end1 x:' + newX + ' y:' + newY );\r
+ //console.log( 'end1 x:' + newX + ' y:' + newY );\r
this.scrollTo( newX, newY, 0, '', 1000 ); // ensures that the last position is rounded\r
- console.log( '-3-' );\r
+ //console.log( '-3-' );\r
this[ 'dispatch' ]( XUI_Event.SCROLL_END ); \r
};\r
- return ret;\r
+ return ret | X_CALLBACK_PREVENT_DEFAULT | X_CALLBACK_RELEASE_POINTER;\r
};\r
\r
function X_UI_ScrollBox_resetPosition( that, time ){\r
};\r
\r
if( x === that.scrollX && y === that.scrollY ){\r
- console.log( 'no バウンド y:' + y + ' max:' + that.scrollYMax );\r
+ //console.log( 'no バウンド y:' + y + ' max:' + that.scrollYMax );\r
return false;\r
};\r
\r
- console.log( ' ===> resetPosition - バウンド!' );\r
- console.log( ' x:' + x + ' y:' + y );\r
+ //console.log( ' ===> resetPosition - バウンド!' );\r
+ //console.log( ' x:' + x + ' y:' + y );\r
that.scrollTo( x, y, time, that.bounceEasing, 1000 );\r
\r
return true;\r
};\r
if( e.target === this.xnodeSlider && this.isInTransition && !X_UI_ScrollBox_resetPosition( this, this.bounceTime ) ){\r
this.isInTransition = false;\r
- console.log( '-2-' );\r
+ //console.log( '-2-' );\r
this[ 'dispatch' ]( XUI_Event.SCROLL_END );\r
};\r
- console.log(' -2.1- '+this.isInTransition );\r
+ //console.log(' -2.1- '+this.isInTransition );\r
return X_CALLBACK_NONE;\r
};\r
\r