// store as previous event event\r
hammer.lastEvent = hammerEvent;\r
activated = hammer.activated;\r
- \r
+ console.log( '... ' );\r
// call Hammer.gesture handlers\r
for( i = 0, l = gestures.length; i < l; ++i ){\r
gesture = gestures[ i ];\r
startID : XUI_Event.TAP,\r
endID : XUI_Event.DOUBLE_TAP,\r
defaults : {\r
- tap_min_touchtime : 75,\r
tap_max_touchtime : 250,\r
tap_max_distance : 3,\r
tap_always : true,\r
// previous gesture, for the double tap since these are two different gesture detections\r
var prev = hammer.previous;\r
\r
+ if( e.type === XUI_Event._POINTER_MOVE && hammer.options.tap_max_distance < e.distance ){\r
+ hammer.canceled[ 'tap' ] = true;\r
+ };\r
if( e.type === XUI_Event._POINTER_UP ){\r
// when the touchtime is higher then the max touch time\r
// or when the moving distance is too much\r
if( hammer.options.tap_max_touchtime < e.deltaTime || hammer.options.tap_max_distance < e.distance ) return;\r
-//console.log( ' rap? ' + e.deltaTime + 'ms' );\r
- //if( e.deltaTime < hammer.options.tap_min_touchtime ) return;\r
\r
// check if double tap\r
if( prev && prev.currentName === 'tap' && ( e.timestamp - prev.lastEvent.timestamp ) < hammer.options.doubletap_interval && e.distance < hammer.options.doubletap_distance ){\r
return hammer.trigger( XUI_Event.DOUBLE_TAP, e );\r
} else\r
// do a single tap\r
- if( hammer.options.tap_always && hammer.currentName !== 'tap' ){ // EventFire中にalert すると mouseleave で再び呼ばれるのを防ぐ\r
+ if( hammer.options.tap_always ){\r
//hammer.currentName = 'tap';\r
- console.log( 'tap! ' + e.deltaTime + 'ms' );\r
+ console.log( 'tap! ' + e.deltaTime + 'ms ' + e.type );\r
return hammer.trigger( XUI_Event.TAP, e );\r
};\r
};\r