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Version 0.6.199, bug fixes X.Node.Anime & X.Util.Window & X.Net.OAuth2 & X.UI.*.
[pettanr/clientJs.git] / 0.6.x / js / 20_ui / 05_XUI_Gesture.js
index c738b38..c182e6a 100644 (file)
@@ -303,7 +303,7 @@ function XUI_Gesture_handleEvent( e ){
                        hammerEvent.touches = touches;\r
 \r
                        if( isStart && !hammer.gestureStartEvent ){\r
-                               console.log( '=- add -=' );\r
+                               //console.log( '=- add -=' );\r
                                // already busy with a Hammer.gesture detection on an element\r
                                hammer.gestureStartEvent = hammerEvent;\r
                                XUI_rootData[ 'listen' ]( [ XUI_Event._POINTER_MOVE, XUI_Event._POINTER_UP, XUI_Event._POINTER_CANCEL, XUI_Event.POINTER_OUT ], hammer, XUI_Gesture_handleEvent );                              \r
@@ -357,13 +357,13 @@ function XUI_Gesture_handleEvent( e ){
                        // store as previous event event\r
                        hammer.gestureLastEvent = hammerEvent;\r
                        activated = hammer.gestureActivated;\r
-                       console.log( '... ' );\r
+                       //console.log( '... ' );\r
                        // call Hammer.gesture handlers\r
                        for( i = 0, l = gestures.length; i < l; ++i ){\r
                                gesture = gestures[ i ];\r
 \r
                                if( activated[ gesture.name ] && !hammer.gestureCanceled[ gesture.name ] ){\r
-                                       ( console.log( '... ' + i + ' ' + gesture.name ) );\r
+                                       //( console.log( '... ' + i + ' ' + gesture.name ) );\r
                                        // if a handler returns false, we stop with the detection\r
                                        ( ret |= ( gesture.handler( hammerEvent, hammer ) || X_CALLBACK_NONE ) );\r
                                };\r
@@ -389,14 +389,14 @@ function XUI_Gesture_handleEvent( e ){
                        for( i = touches.length; i; ){\r
                                uid = touches[ --i ][ 'pointerId' ];\r
                                if( XUI_Gesture_CAPTURED[ uid ] === hammer ){\r
-                                       console.log( 'released. ' + uid );\r
+                                       //console.log( 'released. ' + uid );\r
                                        delete XUI_Gesture_CAPTURED[ uid ];\r
                                };\r
                        };\r
                };\r
 \r
                if( isEnd ){\r
-                       console.log( '=- clear -=' );\r
+                       //console.log( '=- clear -=' );\r
                        XUI_rootData[ 'unlisten' ]( [ XUI_Event._POINTER_MOVE, XUI_Event._POINTER_UP, XUI_Event._POINTER_CANCEL, XUI_Event.POINTER_OUT ], hammer, XUI_Gesture_handleEvent );\r
                        \r
                        hammer.previous = {\r
@@ -624,7 +624,7 @@ var XUI_Gesture_LIST = [
                                                //      break;\r
                                                //};\r
                                                ret |= X_CALLBACK_CAPTURE_POINTER;\r
-                                               console.log( '----- drag start ....' + e.type );\r
+                                               //console.log( '----- drag start ....' + e.type );\r
                                                hammer.gestureTriggered[ drag.name ] = true;\r
                                                break;\r
                                        };\r
@@ -653,13 +653,13 @@ var XUI_Gesture_LIST = [
                                        break;\r
 \r
                                case XUI_Event.POINTER_OUT :\r
-                                       console.log( 'cancel!!' );\r
+                                       //console.log( 'cancel!!' );\r
                                case XUI_Event._POINTER_CANCEL :\r
                                case XUI_Event._POINTER_UP:\r
                                        // trigger dragend\r
                                        if( hammer.gestureTriggered[ drag.name ] ){\r
                                                ret = XUI_Gesture_trigger( hammer, XUI_Event.DRAG_END, e ) | X_CALLBACK_CAPTURE_POINTER;\r
-                                               console.log( '----- drag end ....' + e.type );\r
+                                               //console.log( '----- drag end ....' + e.type );\r
                                                hammer.gestureTriggered[ drag.name ] = false;\r
                                        };\r
                                        break;\r
@@ -704,7 +704,7 @@ var XUI_Gesture_LIST = [
                                // do a single tap\r
                                if( hammer.gestureOptions.tap_always ){\r
                                        hammer.gestureCurrentName = 'tap';\r
-                                       console.log( 'tap! ' + e.deltaTime + 'ms ' + e.type );\r
+                                       //console.log( 'tap! ' + e.deltaTime + 'ms ' + e.type );\r
                                        return XUI_Gesture_trigger( hammer, XUI_Event.TAP, e );\r
                                };\r
                        };\r