_START_BUBLEUP : X_Event_last + 0.5, \r
\r
// raw pointing device event\r
- \r
_POINTER_DOWN : ++X_Event_last,\r
_POINTER_UP : ++X_Event_last,\r
_POINTER_MOVE : ++X_Event_last,\r
_POINTER_CANCEL : ++X_Event_last,\r
- _TOUCH_START : ++X_Event_last,\r
- _TOUCH_END : ++X_Event_last,\r
- _TOUCH_MOVE : ++X_Event_last,\r
- _TOUCH_CANCEL : ++X_Event_last,\r
- _MOUSE_DOWN : ++X_Event_last,\r
- _MOUSE_UP : ++X_Event_last,\r
- _MOUSE_MOVE : ++X_Event_last,\r
- _MOUSE_CANCEL : ++X_Event_last,\r
\r
FILE_DRAG : ++X_Event_last,\r
FILE_DRAG_START : ++X_Event_last,\r
NameToID : {}\r
};\r
\r
-// raw pointing device event\r
-//if( X_UA_HID.POINTER ){\r
X.UI.Event.IdToName[ X.UI.Event._POINTER_DOWN ] = 'pointerdown';\r
X.UI.Event.IdToName[ X.UI.Event._POINTER_UP ] = 'pointerup';\r
X.UI.Event.IdToName[ X.UI.Event._POINTER_MOVE ] = 'pointermove';\r
X.UI.Event.IdToName[ X.UI.Event._POINTER_CANCEL ] = 'pointercancel';\r
-/*} else {\r
- \r
- if( X_UA_HID.TOUCH ){\r
- X.UI.Event.IdToName[ X.UI.Event._TOUCH_START ] = 'touchstart';\r
- X.UI.Event.IdToName[ X.UI.Event._TOUCH_END ] = 'touchend';\r
- X.UI.Event.IdToName[ X.UI.Event._TOUCH_MOVE ] = 'touchmove';\r
- X.UI.Event.IdToName[ X.UI.Event._TOUCH_CANCEL ] = 'touchcancel';\r
- };\r
\r
- X.UI.Event.IdToName[ X.UI.Event._MOUSE_DOWN ] = 'mousedown';\r
- X.UI.Event.IdToName[ X.UI.Event._MOUSE_UP ] = 'mouseup';\r
- X.UI.Event.IdToName[ X.UI.Event._MOUSE_MOVE ] = 'mousemove';\r
- X.UI.Event.IdToName[ X.UI.Event._MOUSE_CANCEL ] = 'mouseleave'; // ??\r
-};*/\r
\r
\r
( function( IdToName, NameToID, p ){\r