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Version 0.6.176, add X.Script.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
index 99ff9b2..cd11ea6 100644 (file)
@@ -4,23 +4,23 @@
  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
  */\r
-var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
-       X_Audio_Sprite_useVideoForMulti = //( X_UA[ 'AndroidBrowser3' ] && 3.1 <= X_UA[ 'AndroidBrowser' ] ) || \r
-                                                                         //( ( 4.2 <= X_UA[ 'AndroidBrowser' ] || ( 4.1 <= X_UA[ 'AndroidBrowser' ] && 2 <= X_UA[ 'AndroidPatch' ] ) ) && X_UA[ 'AndroidWebkit' ] <= 534.3 ),\r
-                                                                         // ドスパラパッドはビデオのインライン再生が不可, 534.30 で Webkit系は終了, 次は 537.36 で Chrome系\r
-                                                                         false, //X_UA[ 'AndroidChromeBrowser' ],\r
-       X_Audio_Sprite_needTouchAndroid = X_UA[ 'AndroidChromeBrowser' ] && !X_Audio_WebAudioWrapper,\r
-       X_Audio_Sprite_needTouchFirst   = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
-       X_Audio_Sprite_disableMultiTrack = ( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) || ( !X_UA[ 'AndroidChromeBrowser' ] && X_UA[ 'AndroidBrowser4' ] ) || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE' ] < 12 ),\r
-       X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
+var X_AudioSprite_shouldUse        = X_HTMLAudio && ( X_UA[ 'iOS' ] || X_UA[ 'AOSP' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
+       X_AudioSprite_useVideoForMulti = //( 3.1 <= X_UA[ 'AOSP' ] < 4 ) || \r
+                                                                         //( ( 4.2 <= X_UA[ 'AOSP' ] ),\r
+                                                                         // ドスパラパッドはビデオのインライン再生が不可\r
+                                                                         false, //X_UA[ 'ChromeWV' ],\r
+       X_AudioSprite_needTouchAndroid = X_UA[ 'ChromeWV' ] && !X_WebAudio,\r
+       X_AudioSprite_needTouchFirst   = X_HTMLAudio_need1stTouch,\r
+       X_AudioSprite_disableMultiTrack = ( X_UA[ 'iOS' ] && !X_WebAudio_context ) || ( X_UA[ 'AOSP4' ] ) || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE' ] < 12 ),\r
+       X_AudioSprite_enableVolume     = X_HTMLAudio && ( !X_UA[ 'iOS' ] && !X_UA[ 'AOSP' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
        // http://tukumemo.com/html5-audio-sp/\r
        // iOS6、Android4.1から同時再生が可能になりました。\r
-       X_Audio_Sprite_maxTracks        = X_Audio_Sprite_useVideoForMulti ? 2 : X_Audio_Sprite_disableMultiTrack ? 1 : 9,\r
-       X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
-       X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
-       X_Audio_Sprite_uid              = 0,\r
-       X_Audio_Sprite_members          = {},\r
-       X_Audio_Sprite_TEMP             = {\r
+       X_AudioSprite_maxTracks        = X_AudioSprite_useVideoForMulti ? 2 : X_AudioSprite_disableMultiTrack ? 1 : 9,\r
+       X_AudioSprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
+       X_AudioSprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
+       X_AudioSprite_uid              = 0,\r
+       X_AudioSprite_members          = {},\r
+       X_AudioSprite_TEMP             = {\r
                presets     : {},\r
                BGMs        : {},\r
                tracks      : [],\r
@@ -32,14 +32,34 @@ var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA[ 'iOS' ]
                bgmLooped   : false,\r
                bgmPlaying  : false\r
        },\r
-       X_Audio_Sprite_instance,\r
-       X_Audio_Sprite_numTracks,\r
-       X_Audio_Sprite_useVideo;\r
+       X_AudioSprite_instance,\r
+       X_AudioSprite_numTracks,\r
+       X_AudioSprite_useVideo;\r
 \r
+/**\r
+ * {\r
+ *      urls      : [ 'xx.ogg', 'xx.mp3' ],\r
+ *      numTracks : 3,\r
+ *   useVideo  : false,\r
+ *   volume    : 1,\r
+ *      BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
+ *   BGM_02 : [ '56.00', '1:15.230', true ]\r
+ * }\r
+ * \r
+ * X_EVENT_BACKEND_READY\r
+ * X_EVENT_BACKEND_NONE\r
+ * \r
+ * X_EVENT_READY\r
+ * X_EVENT_MEDIA_LOOPED\r
+ * X_EVENT_MEDIA_ENDED\r
+ * \r
+ * @namespace X.AudioSprite\r
+ * @alias X.AudioSprite\r
+ */ \r
 X[ 'AudioSprite' ] = function( setting ){\r
-       var tracks  = X_Audio_Sprite_TEMP.tracks,\r
-               bgms    = X_Audio_Sprite_TEMP.BGMs,\r
-               presets = X_Audio_Sprite_TEMP.presets,\r
+       var tracks  = X_AudioSprite_TEMP.tracks,\r
+               bgms    = X_AudioSprite_TEMP.BGMs,\r
+               presets = X_AudioSprite_TEMP.presets,\r
                urls    = setting[ 'urls' ],\r
                video   = setting[ 'useVideo' ],\r
                n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
@@ -47,21 +67,21 @@ X[ 'AudioSprite' ] = function( setting ){
                        volume    : setting[ 'volume' ] || 0.5,\r
                        autoplay  : false,\r
                        startTime : 0,\r
-                       endTime   : X_Audio_Sprite_lengthSilence,\r
+                       endTime   : X_AudioSprite_lengthSilence,\r
                        loop      : true\r
                },\r
                k, i, v, track; \r
        \r
-       if( !X_Audio_Sprite_instance ){\r
-               X_Audio_Sprite_instance = X_Class_override( X_EventDispatcher(), X_Audio_Sprite_members );\r
-               X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
+       if( !X_AudioSprite_instance ){\r
+               X_AudioSprite_instance = X_Class_override( X_EventDispatcher(), X_AudioSprite_members );\r
+               X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_AudioSprite_instance, X_AudioSprite_handleEvent );\r
        };\r
        \r
-       n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
+       n = n <= X_AudioSprite_maxTracks ? n : X_AudioSprite_maxTracks;\r
        \r
        // TODO\r
        // Android4.x標準ブラウザ(Chrome系)でブラウザが隠れた場合に音が鳴り続ける問題、ビデオで解決できる?\r
-       //if( X_Audio_Sprite_needTouchAndroid && n === 1 ){\r
+       //if( X_AudioSprite_needTouchAndroid && n === 1 ){\r
        //      video = true;\r
        //};\r
        \r
@@ -71,32 +91,32 @@ X[ 'AudioSprite' ] = function( setting ){
                        v = X_Array_copy( v );\r
                        for( i = v.length; i; ){\r
                                --i;\r
-                               if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
+                               if( i !== 2 ) v[ i ] = X_Audio_timeStringToNumber( v[ i ] );\r
                        };                                      \r
                        if( v[ 2 ] ) bgms[ k ] = v;\r
                        presets[ k ] = v;\r
                };\r
        };\r
        \r
-       X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_Audio_Sprite_instance, X_Array_copy( urls ), option );\r
+       X_Audio_startDetectionBackend( X_Audio_BACKENDS[ 0 ], X_AudioSprite_instance, X_Array_copy( urls ), option );\r
 \r
-       X_Audio_Sprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
-       X_Audio_Sprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_Audio_Sprite_handleEvent );\r
+       X_AudioSprite_instance[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE ], X_AudioSprite_backendHandler );\r
+       X_AudioSprite_instance[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, X_AudioSprite_handleEvent );\r
        \r
-       X_Audio_Sprite_useVideo  = video;\r
-       X_Audio_Sprite_numTracks = X_Audio_Sprite_instance[ 'numTracks' ] = n;\r
+       X_AudioSprite_useVideo  = video;\r
+       X_AudioSprite_numTracks = X_AudioSprite_instance[ 'numTracks' ] = n;\r
 \r
-       return X_Audio_Sprite_instance;\r
+       return X_AudioSprite_instance;\r
 };\r
 \r
-X[ 'AudioSprite' ][ 'shouldUse'        ] = X_Audio_Sprite_shouldUse;\r
-X[ 'AudioSprite' ][ 'needTouchFirst'   ] = X_Audio_Sprite_needTouchFirst;\r
-X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_Audio_Sprite_disableMultiTrack;\r
+X[ 'AudioSprite' ][ 'shouldUse'        ] = X_AudioSprite_shouldUse;\r
+X[ 'AudioSprite' ][ 'needTouchFirst'   ] = X_AudioSprite_needTouchFirst;\r
+X[ 'AudioSprite' ][ 'enableMultiTrack' ] = !X_AudioSprite_disableMultiTrack;\r
 \r
 // 再生が終わっているもの、終わりかけのものを探す\r
 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装\r
-function X_Audio_Sprite_getTrackEnded(){\r
-       var tracks  = X_Audio_Sprite_TEMP.tracks,\r
+function X_AudioSprite_getTrackEnded(){\r
+       var tracks  = X_AudioSprite_TEMP.tracks,\r
                l = tracks.length,\r
                i = 0, track, state, last = 1 / 0, _last, index;\r
        \r
@@ -104,8 +124,8 @@ function X_Audio_Sprite_getTrackEnded(){
                track = tracks[ i ];\r
                state = track.getState();\r
                if( !state.playing ) return track;\r
-               if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
-               if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
+               if( track === X_AudioSprite_TEMP.bgmTrack ) continue;\r
+               if( state.currentTime <= X_AudioSprite_lengthSilence + X_AudioSprite_lengthDistance ) return track;\r
                _last = state.endTime - state.currentTime;\r
                if( _last < last ){\r
                        last  = _last;\r
@@ -115,42 +135,30 @@ function X_Audio_Sprite_getTrackEnded(){
        return tracks[ index ];\r
 };\r
 \r
-/*\r
- * {\r
- *      urls      : [ 'xx.ogg', 'xx.mp3' ],\r
- *      numTracks : 3,\r
- *   useVideo  : false,\r
- *   volume    : 1,\r
- *      BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
- *   BGM_02 : [ '56.00', '1:15.230', true ]\r
- * }\r
- * \r
- * X_EVENT_BACKEND_READY\r
- * X_EVENT_BACKEND_NONE\r
- * \r
- * X_EVENT_READY\r
- * X_EVENT_MEDIA_LOOPED\r
- * X_EVENT_MEDIA_ENDED\r
- * \r
- */\r
-\r
-X_Audio_Sprite_members = {\r
-               \r
+X_AudioSprite_members =\r
+/** @lends X.AudioSprite.prototype */\r
+{\r
+               /**\r
+                * @type {number}\r
+                */\r
                'numTracks' : 0,\r
                \r
+               /**\r
+                * モバイル用タッチイベント中に呼び出す\r
+                */\r
                'load' : function(){\r
-                       var tracks = X_Audio_Sprite_TEMP.tracks,\r
+                       var tracks = X_AudioSprite_TEMP.tracks,\r
                                i = 0, l = tracks.length;\r
 \r
                        for( ; i < l; ++i ){\r
-                               if( X_Audio_Sprite_needTouchAndroid ){\r
+                               if( X_AudioSprite_needTouchAndroid ){\r
                                        console.log( '[duration fix]開始 - ' + tracks[ i ][ '_rawObject' ].duration );\r
-                                       tracks[ i ]._playForDuration = 1;\r
+                                       tracks[ i ]._durationFixPhase = 1;\r
                                        tracks[ i ][ '_rawObject' ].play();\r
                                } else\r
                                if( X_UA[ 'WinPhone' ] ){\r
                                        console.log( 'WinPhone : touch -> play()' );\r
-                                       //tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
+                                       //tracks[ i ].play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence ).seek( 0 );\r
                                        this[ 'pause' ]( i );\r
                                } else {\r
                                        tracks[ i ][ '_rawObject' ].load();\r
@@ -158,70 +166,72 @@ X_Audio_Sprite_members = {
                        };\r
                },\r
                \r
-               /*\r
+               /**\r
+                * 再生\r
+                * @param {string} name トラック名\r
                 * @return {number} uid\r
                 */\r
                'play' : function( name ){\r
-                       var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
-                               tracks  = X_Audio_Sprite_TEMP.tracks,\r
-                               bgms    = X_Audio_Sprite_TEMP.BGMs,\r
-                               presets = X_Audio_Sprite_TEMP.presets,\r
+                       var bgm     = X_AudioSprite_TEMP.bgmTrack,\r
+                               tracks  = X_AudioSprite_TEMP.tracks,\r
+                               bgms    = X_AudioSprite_TEMP.BGMs,\r
+                               presets = X_AudioSprite_TEMP.presets,\r
                                preset  = presets[ name ],\r
                                track, i, k;\r
                        \r
                        if( preset ){\r
                                if( bgms[ name ] ){\r
-                                       if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
+                                       if( name !== X_AudioSprite_TEMP.bgmName ){\r
                                                // bgm変更\r
-                                               X_Audio_Sprite_TEMP.bgmName     = name;\r
-                                               X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
-                                               X_Audio_Sprite_TEMP.bgmLooped   = false;\r
+                                               X_AudioSprite_TEMP.bgmName     = name;\r
+                                               X_AudioSprite_TEMP.bgmPosition = preset[ 0 ];\r
+                                               X_AudioSprite_TEMP.bgmLooped   = false;\r
                                        };\r
                                        \r
-                                       X_Audio_Sprite_TEMP.bgmPlaying = true;\r
+                                       X_AudioSprite_TEMP.bgmPlaying = true;\r
                                        \r
                                        if( bgm ){\r
                                                track = bgm;\r
                                        } else\r
                                        if( 1 < tracks.length ){\r
-                                               track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
+                                               track = X_AudioSprite_TEMP.bgmTrack = X_AudioSprite_getTrackEnded();\r
                                        } else {\r
-                                               track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
+                                               track = X_AudioSprite_TEMP.bgmTrack = tracks[ 0 ];\r
                                        };\r
                                        \r
-                                       if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){\r
+                                       if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_AudioSprite_handleEvent ).playing ){\r
                                                track.setState({\r
                                                                'loop'          : true,\r
-                                                               'looped'        : X_Audio_Sprite_TEMP.bgmLooped,\r
-                                                               'currentTime'   : X_Audio_Sprite_TEMP.bgmPosition,\r
+                                                               'looped'        : X_AudioSprite_TEMP.bgmLooped,\r
+                                                               'currentTime'   : X_AudioSprite_TEMP.bgmPosition,\r
                                                                'startTime'     : preset[ 0 ],\r
                                                                'endTime'       : preset[ 1 ],\r
                                                                'loopStartTime' : preset[ 3 ],\r
                                                                'loopEndTime'   : preset[ 4 ]\r
                                                        });\r
                                        } else {\r
-                                               track.setState( { 'looped' : X_Audio_Sprite_TEMP.bgmLooped } );\r
+                                               track.setState( { 'looped' : X_AudioSprite_TEMP.bgmLooped } );\r
                                                track.play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] );\r
-                                               track.seek( X_Audio_Sprite_TEMP.bgmPosition );\r
+                                               track.seek( X_AudioSprite_TEMP.bgmPosition );\r
                                        };\r
                                        \r
                                } else {\r
                                        if( 1 < tracks.length ){\r
-                                               track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
+                                               track = X_AudioSprite_getTrackEnded( X_AudioSprite_TEMP.bgmPlaying );\r
                                                track\r
-                                                       [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
+                                                       [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_AudioSprite_handleEvent )\r
                                                        .setState( { 'looped' : false } );\r
-                                               track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
+                                               track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );\r
                                        } else {\r
                                                // single track, iOS\r
                                                if( bgm ){\r
-                                                       X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
-                                                       //console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
-                                                       X_Audio_Sprite_TEMP.bgmTrack    = null;\r
+                                                       X_AudioSprite_TEMP.bgmPosition = bgm.currentTime();\r
+                                                       //console.log( 'bgm position : ' + X_AudioSprite_TEMP.bgmPosition + ' isPlay:' +  bgm.playing );\r
+                                                       X_AudioSprite_TEMP.bgmTrack    = null;\r
                                                };\r
                                                track = tracks[ 0 ];\r
                                        \r
-                                               if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).playing ){\r
+                                               if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_BEFORE_LOOP ], this, X_AudioSprite_handleEvent ).playing ){\r
                                                        track.setState({\r
                                                                        'loop'          : true,\r
                                                                        'looped'        : false,\r
@@ -229,11 +239,11 @@ X_Audio_Sprite_members = {
                                                                        'startTime'     : preset[ 0 ],\r
                                                                        'endTime'       : preset[ 1 ],\r
                                                                        'loopStartTime' : 0,\r
-                                                                       'loopEndTime'   : X_Audio_Sprite_lengthSilence\r
+                                                                       'loopEndTime'   : X_AudioSprite_lengthSilence\r
                                                                });\r
                                                } else {\r
                                                        \r
-                                                       track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );  \r
+                                                       track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );   \r
                                                };\r
                                        };\r
                                };\r
@@ -242,44 +252,61 @@ X_Audio_Sprite_members = {
                        return -1;\r
                },\r
                \r
+               /**\r
+                * ポーズ\r
+                * @param {number} uid トラックID\r
+                * @return {number} uid\r
+                */\r
                'pause' : function( uid ){\r
-                       var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
-                       if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
-                               X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
-                               X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
-                               X_Audio_Sprite_TEMP.bgmTrack    = null;\r
+                       var track = X_AudioSprite_TEMP.tracks[ uid ];\r
+                       if( X_AudioSprite_TEMP.bgmTrack === track ){\r
+                               X_AudioSprite_TEMP.bgmPosition = track.currentTime();\r
+                               X_AudioSprite_TEMP.bgmPlaying  = false;\r
+                               X_AudioSprite_TEMP.bgmTrack    = null;\r
                        };\r
-                       track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence );\r
+                       track && track.play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence );\r
                        track && track.seek( 0 );\r
                        this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PAUSED );\r
                        return this;\r
                },\r
                \r
+               /**\r
+                * シーク\r
+                * @param {number} uid トラックID\r
+                * @param {number} position ms\r
+                * @return {AudioSprite}\r
+                */\r
                'seek' : function( uid, position ){\r
-                       var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
+                       var track = X_AudioSprite_TEMP.tracks[ uid ],\r
                                end, strat;\r
                        if( track ){\r
                                delete track.seekTime;\r
-                               end   = X_AudioWrapper_getEndTime( track );\r
-                               start = X_AudioWrapper_getStartTime( track, end );\r
+                               end   = X_Audio_getEndTime( track );\r
+                               start = X_Audio_getStartTime( track, end );\r
                                0 <= position && position <= ( end - start ) && track.seek( start + position );\r
                        };\r
                        return this;\r
                },\r
                \r
+               /**\r
+                * ボリューム\r
+                * @param {number} uid トラックID\r
+                * @param {number} opt_volume= ボリューム\r
+                * @return {AudioSprite|number}\r
+                */\r
                'volume' : function( uid, opt_volume ){\r
                        var track, i;\r
                        // TODO uid = 0\r
                        if( uid === 0 ){\r
                                if( opt_volume === undefined ){\r
-                                       return X_Audio_Sprite_TEMP.volume;\r
+                                       return X_AudioSprite_TEMP.volume;\r
                                };\r
-                               for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
-                                       X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
+                               for( i = X_AudioSprite_TEMP.tracks.length; i; ){\r
+                                       X_AudioSprite_TEMP.tracks[ --i ].volume( opt_volume );\r
                                };\r
                                return this;\r
                        };\r
-                       track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
+                       track = X_AudioSprite_TEMP.tracks[ uid ];\r
                        if( opt_volume === undefined ){\r
                                return track ? track.gain : -1;\r
                        };\r
@@ -287,8 +314,14 @@ X_Audio_Sprite_members = {
                        return this;\r
                },\r
                \r
+               /**\r
+                * 状態の取得・更新\r
+                * @param {number} uid トラックID\r
+                * @param {object} opt_obj= 上書きする状態を書き込んだオブジェクト\r
+                * @return {AudioSprite|object}\r
+                */\r
                'state' : function( uid, opt_obj ){\r
-                       var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
+                       var track = X_AudioSprite_TEMP.tracks[ uid ],\r
                                state, start, end;\r
                        // TODO uid = 0\r
                        if( opt_obj === undefined ){\r
@@ -300,10 +333,10 @@ X_Audio_Sprite_members = {
                                        'currentTime' : state.currentTime - start,\r
                                        'playing'     : start <= state.currentTime && state.currentTime <= state.endTime,\r
                                        'duration'    : state.endTime - start,\r
-                                       'volume'      : X_Audio_Sprite_TEMP.volume\r
+                                       'volume'      : X_AudioSprite_TEMP.volume\r
                                        };\r
                                };\r
-                               return { 'volume' : X_Audio_Sprite_TEMP.volume, 'playing' : false };\r
+                               return { 'volume' : X_AudioSprite_TEMP.volume, 'playing' : false };\r
                        };\r
                        track && track.setState( opt_obj );\r
                        return this;\r
@@ -323,15 +356,15 @@ function X_AudioSprite_backendHandler( e ){
                        this[ 'source' ]      = src = e[ 'source' ];\r
                        this[ 'backendName' ] = name = backend.backendName;\r
                \r
-                       //console.log( i + ' / ' + X_Audio_Sprite_numTracks );\r
+                       //console.log( i + ' / ' + X_AudioSprite_numTracks );\r
                \r
-                       for( i = 0; i < X_Audio_Sprite_numTracks; ++i ){\r
-                               if( X_Audio_Sprite_useVideo || ( i === 1 && X_Audio_Sprite_useVideoForMulti ) ){\r
+                       for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
+                               if( X_AudioSprite_useVideo || ( i === 1 && X_AudioSprite_useVideoForMulti ) ){\r
                                        option[ 'useVideo' ] = true;\r
                                        console.log( 'use video' );\r
                                };\r
                                // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
-                               X_Audio_Sprite_TEMP.tracks.push( last = backend.klass( null, e[ 'source' ], option ) );\r
+                               X_AudioSprite_TEMP.tracks.push( last = backend.klass( null, e[ 'source' ], option ) );\r
                                \r
                                \r
                                //console.dir( backend );\r
@@ -344,7 +377,7 @@ function X_AudioSprite_backendHandler( e ){
                                'backendName' : name\r
                        };\r
                        \r
-                       if( X_Audio_Sprite_needTouchFirst ){\r
+                       if( X_AudioSprite_needTouchFirst ){\r
                                if( name === 'Web Audio' ){\r
                                        _e[ 'needTouchForPlay' ] = true;\r
                                } else {\r
@@ -358,8 +391,8 @@ function X_AudioSprite_backendHandler( e ){
                        last[ 'listenOnce' ]( X_EVENT_READY, this, X_AudioSprite_backendHandler );\r
 \r
                        // READY, needTouchForPlay, needTouchForLoad\r
-                       if( X_HTMLAudio_durationFix && !X_Audio_Sprite_needTouchFirst ){\r
-                               for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
+                       if( X_HTMLAudio_durationFix && !X_AudioSprite_needTouchFirst ){\r
+                               for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
                                        this[ 'pause' ]( i );\r
                                };\r
                        };\r
@@ -372,8 +405,8 @@ function X_AudioSprite_backendHandler( e ){
                        return X_CALLBACK_STOP_NOW;\r
                \r
                case X_EVENT_READY :\r
-                       if( X_Audio_Sprite_needTouchAndroid ){\r
-                               for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
+                       if( X_AudioSprite_needTouchAndroid ){\r
+                               for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
                                        this[ 'pause' ]( i );\r
                                };\r
                                e.target[ 'listenOnce' ]( X_EVENT_MEDIA_PLAYING, this, this[ 'asyncDispatch' ], [ X_EVENT_READY ] );\r
@@ -387,17 +420,17 @@ function X_AudioSprite_backendHandler( e ){
 };\r
 \r
 \r
-function X_Audio_Sprite_handleEvent( e ){\r
+function X_AudioSprite_handleEvent( e ){\r
        var i, tracks, track, _e, k;\r
        \r
        switch( e.type ){\r
                case X_EVENT_MEDIA_PLAYING :\r
-                       ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
+                       ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) && this[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
                        break;\r
                \r
                case X_EVENT_MEDIA_BEFORE_LOOP :\r
-                       if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
-                               X_Audio_Sprite_TEMP.bgmLooped = true;\r
+                       if( e.target === X_AudioSprite_TEMP.bgmTrack ){\r
+                               X_AudioSprite_TEMP.bgmLooped = true;\r
                                this[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
                        } else {\r
                                if( e.target.looped ){\r
@@ -406,12 +439,12 @@ function X_Audio_Sprite_handleEvent( e ){
                                        this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
                                };\r
                                \r
-                               //console.log( '[AudioSprite] bgmPlaying:' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack );\r
+                               //console.log( '[AudioSprite] bgmPlaying:' + X_AudioSprite_TEMP.bgmPlaying + ' ' + !X_AudioSprite_TEMP.bgmTrack );\r
                                \r
                                // single track | iOS\r
-                               if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
-                                       X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
-                                       this.play( X_Audio_Sprite_TEMP.bgmName );\r
+                               if( X_AudioSprite_TEMP.bgmPlaying && !X_AudioSprite_TEMP.bgmTrack ){\r
+                                       X_AudioSprite_TEMP.bgmTrack = e.target;\r
+                                       this.play( X_AudioSprite_TEMP.bgmName );\r
                                        return X_CALLBACK_PREVENT_DEFAULT;\r
                                };\r
                        };\r
@@ -421,41 +454,41 @@ function X_Audio_Sprite_handleEvent( e ){
                case X_EVENT_VIEW_ACTIVATE :\r
                        console.log( '■ アクティブ' );\r
                        // track.play(); or iOS need touch??\r
-                       tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
+                       tracks = X_AudioSprite_TEMP.pauseTracks;\r
                        while( tracks.length ) tracks.pop().actualPlay();\r
                        break;\r
 \r
                case X_EVENT_VIEW_DEACTIVATE :\r
                        console.log( '■ デアクティブ' );\r
                        // track.pause();\r
-                       tracks = X_Audio_Sprite_TEMP.tracks;\r
+                       tracks = X_AudioSprite_TEMP.tracks;\r
                        i      = tracks.length;\r
                        for( ; i; ){\r
                                track = tracks[ --i ];\r
-                               track.playing && X_Audio_Sprite_TEMP.pauseTracks.push( track ) && track.pause();\r
+                               track.playing && X_AudioSprite_TEMP.pauseTracks.push( track ) && track.pause();\r
                        };\r
                        break;\r
                \r
                case X_EVENT_KILL_INSTANCE :\r
                        \r
-                       while( X_Audio_Sprite_TEMP.tracks.length ){\r
-                               X_Audio_Sprite_TEMP.tracks.pop()[ 'kill' ]();\r
+                       while( X_AudioSprite_TEMP.tracks.length ){\r
+                               X_AudioSprite_TEMP.tracks.pop()[ 'kill' ]();\r
                        };\r
                        \r
-                       for( k in X_Audio_Sprite_TEMP.bgms ){\r
-                               delete X_Audio_Sprite_TEMP.bgms[ k ];\r
+                       for( k in X_AudioSprite_TEMP.bgms ){\r
+                               delete X_AudioSprite_TEMP.bgms[ k ];\r
                        };\r
-                       for( k in X_Audio_Sprite_TEMP.presets ){\r
-                               delete X_Audio_Sprite_TEMP.presets[ k ];\r
+                       for( k in X_AudioSprite_TEMP.presets ){\r
+                               delete X_AudioSprite_TEMP.presets[ k ];\r
                        };\r
                        \r
-                       X_Audio_Sprite_TEMP.bgmTrack    = null;\r
-                       X_Audio_Sprite_TEMP.bgmPosition = 0;\r
-                       X_Audio_Sprite_TEMP.bgmName     = '';\r
-                       X_Audio_Sprite_TEMP.bgmLooped   = false;\r
-                       X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
+                       X_AudioSprite_TEMP.bgmTrack    = null;\r
+                       X_AudioSprite_TEMP.bgmPosition = 0;\r
+                       X_AudioSprite_TEMP.bgmName     = '';\r
+                       X_AudioSprite_TEMP.bgmLooped   = false;\r
+                       X_AudioSprite_TEMP.bgmPlaying  = false;\r
                        \r
-                       X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
+                       X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], this, X_AudioSprite_handleEvent );\r
                        break;\r
        };\r
 };\r