'loopEndTime' : X_Audio_Sprite_lengthSilence\r
});\r
} else {\r
+ \r
track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence ); \r
};\r
};\r
last[ 'listenOnce' ]( X_EVENT_READY, this, X_AudioSprite_backendHandler );\r
\r
// READY, needTouchForPlay, needTouchForLoad\r
- if( X_Audio_HTMLAudioWrapper_durationFix && !X_Audio_Sprite_needTouchFirst ){\r
+ if( X_HTMLAudio_durationFix && !X_Audio_Sprite_needTouchFirst ){\r
for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
this[ 'pause' ]( i );\r
};\r
this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
};\r
\r
- console.log( '[AudioSprite] ' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack );\r
+ //console.log( '[AudioSprite] bgmPlaying:' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack );\r
\r
// single track | iOS\r
if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r