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Version 0.6.173, add OS detection to X.UA, fix X.Timer @Chrome & X.Audio.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
index 0aa4206..99ff9b2 100644 (file)
@@ -232,6 +232,7 @@ X_Audio_Sprite_members = {
                                                                        'loopEndTime'   : X_Audio_Sprite_lengthSilence\r
                                                                });\r
                                                } else {\r
+                                                       \r
                                                        track.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );  \r
                                                };\r
                                        };\r
@@ -357,7 +358,7 @@ function X_AudioSprite_backendHandler( e ){
                        last[ 'listenOnce' ]( X_EVENT_READY, this, X_AudioSprite_backendHandler );\r
 \r
                        // READY, needTouchForPlay, needTouchForLoad\r
-                       if( X_Audio_HTMLAudioWrapper_durationFix && !X_Audio_Sprite_needTouchFirst ){\r
+                       if( X_HTMLAudio_durationFix && !X_Audio_Sprite_needTouchFirst ){\r
                                for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
                                        this[ 'pause' ]( i );\r
                                };\r
@@ -405,7 +406,7 @@ function X_Audio_Sprite_handleEvent( e ){
                                        this[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
                                };\r
                                \r
-                               console.log( '[AudioSprite] ' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack );\r
+                               //console.log( '[AudioSprite] bgmPlaying:' + X_Audio_Sprite_TEMP.bgmPlaying + ' ' + !X_Audio_Sprite_TEMP.bgmTrack );\r
                                \r
                                // single track | iOS\r
                                if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r