},\r
k, i, v, track; \r
\r
- if( X_Audio_Sprite_instance ){\r
- X_Audio_Sprite_instance[ 'kill' ]();\r
- } else {\r
+ if( !X_Audio_Sprite_instance ){\r
X_Audio_Sprite_instance = X_Class_override( X_EventDispatcher(), X_Audio_Sprite_members );\r
X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
};\r
};\r
};\r
\r
- return X_Callback_STOP_NOW;\r
+ return X_CALLBACK_STOP_NOW;\r
\r
case X_EVENT_BACKEND_NONE :\r
this[ 'unlisten' ]( X_EVENT_BACKEND_READY, this, X_AudioSprite_backendHandler )\r
[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
- return X_Callback_STOP_NOW;\r
+ return X_CALLBACK_STOP_NOW;\r
\r
case X_EVENT_READY :\r
console.log( 'X.AudioSprite - Ready!' );\r