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Version 0.6.185, fix X.AudioSprite & X_Node_onKill.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
index 763eca7..7754228 100644 (file)
@@ -27,7 +27,8 @@ var X_AudioSprite_shouldUse         = X_HTMLAudio && ( X_UA[ 'iOS' ] || X_UA[ 'A
                bgmPosition : 0,\r
                bgmName     : '',\r
                bgmLooped   : false,\r
-               bgmPlaying  : false\r
+               bgmPlaying  : false,\r
+               event       : null\r
        },\r
        X_AudioSprite,\r
        X_AudioSprite_numTracks,\r
@@ -63,10 +64,11 @@ X[ 'AudioSprite' ] = function( setting ){
                volume  = setting[ 'volume' ],\r
                k, i, v, track;\r
        \r
-       if( !X_AudioSprite ){\r
-               X_AudioSprite = X_Class_override( X_EventDispatcher(), X_AudioSprite_members );\r
-               X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite, X_AudioSprite_handleEvent );\r
-       };\r
+\r
+       if( X_AudioSprite ) X_AudioSprite[ 'kill' ]();\r
+\r
+       X_AudioSprite = X_Class_override( X_EventDispatcher(), X_AudioSprite_members );\r
+       X_ViewPort[ 'listen' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite_handleEvent );\r
        \r
        n = n <= X_AudioSprite_maxTracks ? n : X_AudioSprite_maxTracks;\r
        \r
@@ -176,7 +178,7 @@ var X_AudioSprite_members =
                                                track = X_AudioSprite_TEMP.bgmTrack = tracks[ 0 ];\r
                                        };\r
                                        \r
-                                       if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite, X_AudioSprite_handleEvent ).playing ){\r
+                                       if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent ).playing ){\r
                                                track.setState({\r
                                                                'loop'          : true,\r
                                                                'looped'        : X_AudioSprite_TEMP.bgmLooped,\r
@@ -196,7 +198,7 @@ var X_AudioSprite_members =
                                        if( 1 < X_AudioSprite_numTracks ){\r
                                                track = X_AudioSprite_getTrackEnded( X_AudioSprite_TEMP.bgmPlaying );\r
                                                track\r
-                                                       [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite, X_AudioSprite_handleEvent )\r
+                                                       [ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent )\r
                                                        .setState( { 'looped' : false } );\r
                                                track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );\r
                                        } else {\r
@@ -208,7 +210,7 @@ var X_AudioSprite_members =
                                                };\r
                                                track = tracks[ 0 ];\r
                                        \r
-                                               if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite, X_AudioSprite_handleEvent ).playing ){\r
+                                               if( track[ 'listen' ]( [ X_EVENT_MEDIA_PLAYING, X_EVENT_MEDIA_WAITING, X_EVENT_MEDIA_SEEKING, X_EVENT_MEDIA_BEFORE_LOOP ], X_AudioSprite_handleEvent ).playing ){\r
                                                        track.setState({\r
                                                                        'loop'          : true,\r
                                                                        'looped'        : false,\r
@@ -219,7 +221,6 @@ var X_AudioSprite_members =
                                                                        'loopEndTime'   : X_AudioSprite_lengthSilence\r
                                                                });\r
                                                } else {\r
-                                                       \r
                                                        track.play( preset[ 0 ], preset[ 1 ], true, 0, X_AudioSprite_lengthSilence );   \r
                                                };\r
                                        };\r
@@ -352,7 +353,7 @@ function X_AudioSprite_backendHandler( e ){
                                };\r
                                // Audiobackend の owner として null を渡すとAudioBackend 自身へ dispatch する\r
                                X_AudioSprite_TEMP.tracks.push(\r
-                                       last = backend.klass( null, e[ 'source' ], option )[ 'listen' ]( X_EVENT_DEBUG, X_AudioSprite, X_AudioSprite_handleEvent ) );\r
+                                       last = backend.klass( null, e[ 'source' ], option )[ 'listen' ]( X_EVENT_DEBUG, X_AudioSprite_handleEvent ) );\r
                        };\r
 \r
                        _e = {\r
@@ -360,26 +361,36 @@ function X_AudioSprite_backendHandler( e ){
                                'source'      : src,\r
                                'backendName' : name\r
                        };\r
-                       // touch 可能で backend ready\r
-                       // WebAudio\r
-                       if( backend.backendID === 1 && ( _e[ 'needTouchForPlay' ] = X_WebAudio_need1stTouch ) ){\r
-                               last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite, X_AudioSprite[ 'asyncDispatch' ], [ _e ] );\r
-                       } else\r
-                       // HTMLAudio\r
-                       if( backend.backendID === 2 && ( _e[ 'needTouchForLoad' ] = X_HTMLAudio_need1stTouch ) ){\r
-                               last[ 'listenOnce' ]( X_EVENT_MEDIA_TOUCH_FOR_LOAD, X_AudioSprite, X_AudioSprite[ 'asyncDispatch' ], [ _e ] );\r
+                       \r
+                       // TODO 今は touch 可能で backend ready\r
+                       if(\r
+                               // WebAudio\r
+                               ( backend.backendID === 1 && ( _e[ 'needTouchForPlay' ] = X_WebAudio_need1stTouch  ) ) ||\r
+                               // HTMLAudio\r
+                               ( backend.backendID === 2 && ( _e[ 'needTouchForLoad' ] = X_HTMLAudio_need1stTouch ) )\r
+                       ){\r
+                               X_AudioSprite_TEMP.event = _e;\r
+                               last[ 'listenOnce' ]( X_EVENT_MEDIA_TOUCH_FOR_LOAD, X_AudioSprite_backendHandler );\r
                        } else {\r
                                X_AudioSprite[ 'asyncDispatch' ]( _e );\r
                        };\r
                        \r
-                       last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite, X_AudioSprite_backendHandler );\r
+                       // TODO 全ての track の READY で!\r
+                       last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_backendHandler );\r
                        return X_CALLBACK_STOP_NOW;\r
 \r
                case X_EVENT_BACKEND_NONE :\r
-                       X_AudioSprite[ 'unlisten' ]( X_EVENT_BACKEND_READY, X_AudioSprite, X_AudioSprite_backendHandler )\r
+                       X_AudioSprite\r
+                               [ 'listen' ]( X_EVENT_BACKEND_NONE, X_AudioSprite_handleEvent ) // kill を呼ぶ\r
                                [ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
                        return X_CALLBACK_STOP_NOW;\r
                \r
+               case X_EVENT_MEDIA_TOUCH_FOR_LOAD :\r
+                       // TODO 全ての track の MEDIA_TOUCH_FOR_LOAD で!\r
+                       X_AudioSprite[ 'asyncDispatch' ]( X_AudioSprite_TEMP.event );\r
+                       delete X_AudioSprite_TEMP.event;\r
+                       break;\r
+               \r
                case X_EVENT_READY :\r
                        console.log( 'X.AudioSprite - Ready!' );\r
                        for( i = 0; i < X_AudioSprite_numTracks; ++i ){\r
@@ -394,23 +405,21 @@ function X_AudioSprite_backendHandler( e ){
 \r
 \r
 function X_AudioSprite_handleEvent( e ){\r
-       var i, tracks, track, _e, k;\r
+       var track = e.target, i, tracks, _e, k;\r
        \r
        switch( e.type ){\r
                case X_EVENT_MEDIA_PLAYING :\r
-                       ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) &&  X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_PLAYING );\r
-                       break;\r
                case X_EVENT_MEDIA_WAITING :\r
                case X_EVENT_MEDIA_SEEKING :\r
-                       ( e.target === X_AudioSprite_TEMP.bgmTrack || !e.target.looped ) &&  X_AudioSprite[ 'asyncDispatch' ]( e.type );\r
+                       ( track === X_AudioSprite_TEMP.bgmTrack || !track.looped ) &&  X_AudioSprite[ 'asyncDispatch' ]( e.type );\r
                        break;\r
                \r
                case X_EVENT_MEDIA_BEFORE_LOOP :\r
-                       if( e.target === X_AudioSprite_TEMP.bgmTrack ){\r
+                       if( track === X_AudioSprite_TEMP.bgmTrack ){\r
                                X_AudioSprite_TEMP.bgmLooped = true;\r
                                X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
                        } else {\r
-                               if( e.target.looped ){\r
+                               if( track.looped ){\r
                                        // X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_LOOPED ); // TODO uid\r
                                } else {\r
                                         X_AudioSprite[ 'asyncDispatch' ]( X_EVENT_MEDIA_ENDED ); // TODO uid\r
@@ -420,7 +429,7 @@ function X_AudioSprite_handleEvent( e ){
                                \r
                                // single track | iOS\r
                                if( X_AudioSprite_TEMP.bgmPlaying && !X_AudioSprite_TEMP.bgmTrack ){\r
-                                       X_AudioSprite_TEMP.bgmTrack = e.target;\r
+                                       X_AudioSprite_TEMP.bgmTrack = track;\r
                                        X_AudioSprite.play( X_AudioSprite_TEMP.bgmName );\r
                                        return X_CALLBACK_PREVENT_DEFAULT;\r
                                };\r
@@ -429,7 +438,7 @@ function X_AudioSprite_handleEvent( e ){
                \r
                \r
                case X_EVENT_DEBUG :\r
-                       i = X_AudioSprite_TEMP.tracks.indexOf( e.target );\r
+                       i = X_AudioSprite_TEMP.tracks.indexOf( track );\r
                        if( 0 <= i ){\r
                                e[ 'trackID' ] = i;\r
                                X_AudioSprite[ 'dispatch' ]( e );\r
@@ -455,16 +464,20 @@ function X_AudioSprite_handleEvent( e ){
                        };\r
                        break;\r
                \r
+               case X_EVENT_BACKEND_NONE :\r
                case X_EVENT_UNLOAD :\r
-                       console.log( '■ unload' );\r
+                       X_AudioSprite[ 'kill' ]();\r
+                       break;\r
                \r
                case X_EVENT_KILL_INSTANCE :\r
+                       X_AudioSprite_TEMP.pauseTracks.length = 0;\r
+                       \r
                        while( X_AudioSprite_TEMP.tracks.length ){\r
                                X_AudioSprite_TEMP.tracks.pop()[ 'kill' ]();\r
                        };\r
                        \r
-                       for( k in X_AudioSprite_TEMP.bgms ){\r
-                               delete X_AudioSprite_TEMP.bgms[ k ];\r
+                       for( k in X_AudioSprite_TEMP.BGMs ){\r
+                               delete X_AudioSprite_TEMP.BGMs[ k ];\r
                        };\r
                        for( k in X_AudioSprite_TEMP.presets ){\r
                                delete X_AudioSprite_TEMP.presets[ k ];\r
@@ -476,7 +489,8 @@ function X_AudioSprite_handleEvent( e ){
                        X_AudioSprite_TEMP.bgmLooped   = false;\r
                        X_AudioSprite_TEMP.bgmPlaying  = false;\r
                        \r
-                       X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ],  X_AudioSprite, X_AudioSprite_handleEvent );\r
+                       X_ViewPort[ 'unlisten' ]( [ X_EVENT_VIEW_ACTIVATE, X_EVENT_VIEW_DEACTIVATE, X_EVENT_UNLOAD ], X_AudioSprite_handleEvent );\r
+                       X_AudioSprite = null;\r
                        break;\r
        };\r
 };\r