var i = 0, l = X_AudioSprite_TEMP.tracks.length;\r
\r
for( ; i < l; ++i ){\r
- if( X_UA[ 'iOS' ] ){\r
- X_AudioSprite_TEMP.tracks[ i ][ '_rawObject' ].load();\r
- } else {\r
+ //if( X_UA[ 'iOS' ] ){\r
+ // X_AudioSprite_TEMP.tracks[ i ][ '_rawObject' ].load();\r
+ //} else {\r
X_AudioSprite_instance[ 'pause' ]( i );\r
- };\r
+ //};\r
};\r
},\r
\r
};\r
\r
function X_AudioSprite_backendHandler( e ){\r
- var i, backend, option, src, name, last, _e, touch;\r
+ var i, backend, option, src, name, last, _e;\r
\r
switch( e.type ){\r
case X_EVENT_BACKEND_READY :\r
// touch 可能で backend ready\r
\r
if( name === 'WebAudio' ){\r
- _e[ 'needTouchForPlay' ] = touch = X_WebAudio_need1stTouch;\r
+ if( _e[ 'needTouchForPlay' ] = X_WebAudio_need1stTouch ){\r
+ last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_instance[ 'asyncDispatch' ], [ _e ] );\r
+ } else {\r
+ X_AudioSprite_instance[ 'asyncDispatch' ]( _e );\r
+ };\r
+ last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
} else\r
if( name === 'HTMLAudio' ){\r
- _e[ 'needTouchForLoad' ] = touch = X_HTMLAudio_need1stTouch;\r
- };\r
-\r
- X_AudioSprite_instance[ 'asyncDispatch' ]( _e );\r
- \r
- console.log( 'AudioSprite - X_EVENT_BACKEND_READY' );\r
- \r
- last[ 'listenOnce' ]( touch && !X_HTMLAudio_durationFix ? X_EVENT_MEDIA_PLAYING : X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
-\r
- // READY, needTouchForPlay, needTouchForLoad\r
- if( /* X_HTMLAudio_durationFix && */ !touch ){\r
- for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
- X_AudioSprite_instance[ 'pause' ]( i );\r
+ if( _e[ 'needTouchForLoad' ] = X_HTMLAudio_need1stTouch ){\r
+ last[ 'listenOnce' ]( X_EVENT_MEDIA_CAN_TOUCH_LOAD, X_AudioSprite_instance, X_AudioSprite_instance[ 'asyncDispatch' ], [ _e ] );\r
+ last[ 'listenOnce' ]( !X_HTMLAudio_durationFix ? X_EVENT_MEDIA_PLAYING : X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
+ } else {\r
+ X_AudioSprite_instance[ 'asyncDispatch' ]( _e );\r
+ last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
+ \r
+ // READY, needTouchForPlay, needTouchForLoad\r
+ if( X_HTMLAudio_durationFix ){\r
+ for( i = 0; i < X_AudioSprite_TEMP.tracks.length; ++i ){\r
+ X_AudioSprite_instance[ 'pause' ]( i );\r
+ };\r
+ }; \r
};\r
+ \r
+ } else {\r
+ X_AudioSprite_instance[ 'asyncDispatch' ]( _e );\r
+ \r
+ console.log( 'AudioSprite - X_EVENT_BACKEND_READY' );\r
+ \r
+ last[ 'listenOnce' ]( X_EVENT_READY, X_AudioSprite_instance, X_AudioSprite_backendHandler );\r
};\r
- \r
return X_CALLBACK_STOP_NOW;\r
\r
case X_EVENT_BACKEND_NONE :\r