* Mobile Opera11 は Audio をサポートするがイベントが取れない\r
* iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
*/\r
-var X_Audio_Sprite_shouldUse = window.HTMLAudioElement && ( X_UA.iOS || X_UA.AndroidBrowser || X_UA.OperaMobile || X_UA.OperaTablet ), // Flash がない\r
- X_Audio_Sprite_useVideoForMulti = 4 <= X_UA.AndroidBrowser && 534.3 < X_UA.AndroidBrowserWebkit, // ドスパラパッドはビデオのインライン再生が不可 \r
+var X_Audio_Sprite_shouldUse = window.HTMLAudioElement && ( X_UA[ 'iOS' ] || X_UA[ 'AndroidBrowser' ] || X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ), // Flash がない\r
+ X_Audio_Sprite_useVideoForMulti = 4 <= X_UA[ 'AndroidBrowser' ] && 534.3 < X_UA[ 'AndroidBrowserWebkit' ], // ドスパラパッドはビデオのインライン再生が不可 \r
X_Audio_Sprite_needTouchAndroid = X_Audio_Sprite_useVideoForMulti, \r
- X_Audio_Sprite_needTouchFirst = X_UA.iOS || X_Audio_Sprite_needTouchAndroid || ( X_UA.WinPhone && X_UA.IE9 ),\r
- X_Audio_Sprite_enableMultiTrack = !( X_UA.iOS && !X_Audio_WebAudio_context ) && !( X_UA.AndroidBrowser4 && X_UA.AndroidBrowserWebkit <= 534.3 ),\r
- X_Audio_Sprite_enableVolume = window.HTMLAudioElement && ( !X_UA.iOS && !X_UA.AndroidBrowser && !X_UA.OperaMobile && !X_UA.OperaTablet ), // TODO fennec は 25以上\r
+ X_Audio_Sprite_needTouchFirst = X_UA[ 'iOS' ] || X_Audio_Sprite_needTouchAndroid || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
+ X_Audio_Sprite_enableMultiTrack = !( X_UA[ 'iOS' ] && !X_Audio_WebAudio_context ) && !( X_UA[ 'AndroidBrowser4' ] && X_UA[ 'AndroidBrowserWebkit' ] <= 534.3 ),\r
+ X_Audio_Sprite_enableVolume = window.HTMLAudioElement && ( !X_UA[ 'iOS' ] && !X_UA[ 'AndroidBrowser' ] && !X_UA[ 'OperaMobile' ] && !X_UA[ 'OperaTablet' ] ), // TODO fennec は 25以上\r
X_Audio_Sprite_maxTracks = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
X_Audio_Sprite_lengthSilence = 10000, // 一番最初の無音部分の長さ\r
X_Audio_Sprite_lengthDistance = 5000, // 音間の無音の長さ\r
presets : {},\r
BGMs : {},\r
tracks : [],\r
- pauseTracks : [], // X.Event.DEACTIVATE によって pause した再生中のトラックたち。\r
+ pauseTracks : [], // X_Event.DEACTIVATE によって pause した再生中のトラックたち。\r
volume : 1,\r
bgmTrack : null,\r
bgmPosition : 0,\r
X_Audio_Sprite_instance.close();\r
} else {\r
X_Audio_Sprite_instance = X_Class_override( new X.EventDispatcher(), X_Audio_Sprite_members );\r
- X_ViewPort.listen( [ X.Event.VIEW_ACTIVATE, X.Event.VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
+ X_ViewPort.listen( [ X_Event.VIEW_ACTIVATE, X_Event.VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
};\r
X_Audio_Sprite_instance.setup( setting );\r
return X_Audio_Sprite_instance;\r
* BGM_02 : [ '56.00', '1:15.230', true ]\r
* }\r
* \r
- * X.Event.BACKEND_READY\r
- * X.Event.BACKEND_NONE\r
+ * X_Event.BACKEND_READY\r
+ * X_Event.BACKEND_NONE\r
* \r
- * X.Event.READY\r
- * X.Event.MEDIA_LOOPED\r
- * X.Event.MEDIA_ENDED\r
+ * X_Event.READY\r
+ * X_Event.MEDIA_LOOPED\r
+ * X_Event.MEDIA_ENDED\r
* \r
*/\r
\r
\r
for( k in setting ){\r
v = setting[ k ];\r
- if( X.Type.isArray( v ) && v !== urls ){\r
+ if( X_Type_isArray( v ) && v !== urls ){\r
v = X.Object.cloneArray( v );\r
for( i = v.length; i; ){\r
--i;\r
tracks.push( X.Audio( urls, X.Object.clone( option ) ) );\r
};\r
\r
- tracks[ n - 1 ].listenOnce( [ X.Event.BACKEND_READY, X.Event.BACKEND_NONE ], this, X_Audio_Sprite_handleEvent );\r
+ tracks[ n - 1 ].listenOnce( [ X_Event.BACKEND_READY, X_Event.BACKEND_NONE ], this, X_Audio_Sprite_handleEvent );\r
\r
X_Audio_Sprite_instance.numTracks = n;\r
},\r
var tracks = X_Audio_Sprite_TEMP.tracks,\r
i = 0, l = tracks.length;\r
for( ; i < l; ++i ){\r
- if( X_UA.WinPhone ){\r
+ if( X_UA[ 'WinPhone' ] ){\r
console.log( 'touch -> play()' );\r
//tracks[ i ].play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
this.pause( i );\r
track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
};\r
\r
- if( track.listen( [ X.Event.MEDIA_PLAYING, X.Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
+ if( track.listen( [ X_Event.MEDIA_PLAYING, X_Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
track\r
.state( {\r
loop : true,\r
if( 1 < tracks.length ){\r
track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
track\r
- .listen( [ X.Event.MEDIA_PLAYING, X.Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
+ .listen( [ X_Event.MEDIA_PLAYING, X_Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent )\r
.state( { looped : false } )\r
.play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
} else {\r
};\r
track = tracks[ 0 ];\r
\r
- if( track.listen( [ X.Event.MEDIA_PLAYING, X.Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
+ if( track.listen( [ X_Event.MEDIA_PLAYING, X_Event.MEDIA_BEFORE_LOOP ], this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
track\r
.state( {\r
loop : true,\r
X_Audio_Sprite_TEMP.bgmTrack = null;\r
};\r
track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
- this.asyncDispatch( X.Event.MEDIA_PAUSED );\r
+ this.asyncDispatch( X_Event.MEDIA_PAUSED );\r
return this;\r
},\r
\r
var i, tracks, track, _e;\r
\r
switch( e.type ){\r
- case X.Event.BACKEND_READY :\r
+ case X_Event.BACKEND_READY :\r
_e = {\r
- type : e.type,\r
+ type : X_Event.BACKEND_READY,\r
source : e.source,\r
backendName : e.backendName\r
};\r
this.asyncDispatch( _e );\r
\r
e.target\r
- .unlisten( X.Event.BACKEND_NONE, this, X_Audio_Sprite_handleEvent )\r
- .listenOnce( X.Event.READY, this, X_Audio_Sprite_handleEvent );\r
+ .unlisten( X_Event.BACKEND_NONE, this, X_Audio_Sprite_handleEvent )\r
+ .listenOnce( X_Event.READY, this, X_Audio_Sprite_handleEvent );\r
\r
// READY, needTouchForPlay, needTouchForLoad\r
if( X_Audio_HTMLAudioWrapper_durationFix ){\r
};\r
break;\r
\r
- case X.Event.BACKEND_NONE :\r
- this.asyncDispatch( X.Event.BACKEND_NONE );\r
- e.target.unlisten( X.Event.BACKEND_READY, this, X_Audio_Sprite_handleEvent );\r
+ case X_Event.BACKEND_NONE :\r
+ this.asyncDispatch( X_Event.BACKEND_NONE );\r
+ e.target.unlisten( X_Event.BACKEND_READY, this, X_Audio_Sprite_handleEvent );\r
break;\r
\r
- case X.Event.READY :\r
+ case X_Event.READY :\r
console.log( 'X.AudioSprite - Ready!' );\r
if( X_Audio_Sprite_needTouchAndroid ){\r
for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
X_Audio_Sprite_instance.pause( i );\r
};\r
- e.target.listenOnce( X.Event.MEDIA_PLAYING, this, this.asyncDispatch, [ X.Event.READY ] ); // Android 標準ブラウザ\r
+ e.target.listenOnce( X_Event.MEDIA_PLAYING, this, this.asyncDispatch, [ X_Event.READY ] ); // Android 標準ブラウザ\r
return;\r
};\r
- this.asyncDispatch( X.Event.READY );\r
+ this.asyncDispatch( X_Event.READY );\r
break;\r
\r
- case X.Event.MEDIA_PLAYING :\r
- ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.state().looped ) && this.asyncDispatch( X.Event.MEDIA_PLAYING );\r
+ case X_Event.MEDIA_PLAYING :\r
+ ( e.target === X_Audio_Sprite_TEMP.bgmTrack || !e.target.state().looped ) && this.asyncDispatch( X_Event.MEDIA_PLAYING );\r
break;\r
\r
- case X.Event.MEDIA_BEFORE_LOOP :\r
+ case X_Event.MEDIA_BEFORE_LOOP :\r
if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
X_Audio_Sprite_TEMP.bgmLooped = true;\r
- this.asyncDispatch( X.Event.MEDIA_LOOPED ); // TODO uid\r
+ this.asyncDispatch( X_Event.MEDIA_LOOPED ); // TODO uid\r
} else {\r
if( e.target.state().looped ){\r
- //this.asyncDispatch( X.Event.MEDIA_LOOPED ); // TODO uid\r
+ //this.asyncDispatch( X_Event.MEDIA_LOOPED ); // TODO uid\r
} else {\r
- this.asyncDispatch( X.Event.MEDIA_ENDED ); // TODO uid\r
+ this.asyncDispatch( X_Event.MEDIA_ENDED ); // TODO uid\r
};\r
\r
// single track | iOS\r
};\r
break;\r
\r
- case X.Event.VIEW_ACTIVATE :\r
+ case X_Event.VIEW_ACTIVATE :\r
console.log( '■ アクティブ' );\r
// track.play(); or iOS need touch??\r
tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
while( tracks.length ) tracks.pop().play();\r
break;\r
\r
- case X.Event.VIEW_DEACTIVATE :\r
+ case X_Event.VIEW_DEACTIVATE :\r
console.log( '■ デアクティブ' );\r
// track.pause();\r
tracks = X_Audio_Sprite_TEMP.tracks;\r
};\r
break;\r
\r
- case X.Event.KILL_INSTANCE :\r
- X_ViewPort.unlisten( [ X.Event.VIEW_ACTIVATE, X.Event.VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
+ case X_Event.KILL_INSTANCE :\r
+ X_ViewPort.unlisten( [ X_Event.VIEW_ACTIVATE, X_Event.VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
this.close();\r
break;\r
};\r