\r
if( X[ 'Pulgin' ][ 'SilverlightEnabled' ] ){\r
\r
+ X_TEMP.slaudioInit = function(){\r
+ //\r
+ // http://blog.yuhiisk.com/archive/2014/12/20/dynamic-loading-and-complete-processing-of-script.html\r
+ var s = document.createElement( '<script id="silverlightaudio" type="text/xaml"></script>' );\r
+ \r
+ document.getElementsByTagName( 'head' )[ 0 ].appendChild( s );\r
+ s.text = '<Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas>';\r
+ \r
+ delete X_TEMP.slaudioInit;\r
+ };\r
+ \r
// X.Node.inherits はできない。_rawObject は <object> でなく silverlight\r
X_Audio_SLAudioWrapper = X_Audio_AbstractAudioBackend[ 'inherits' ](\r
- 'X.AV.SilverlightAudioWrapper',\r
+ 'X.AV.SilverlightAudio',\r
X_Class.POOL_OBJECT,\r
{\r
'_rawType' : X_EventDispatcher_EVENT_TARGET_SILVER_LIGHT,\r
_interval : 0, // setInterval timer id\r
\r
Constructor : function( target, source, option ){\r
- var xnodeScript;\r
+ !X_Audio_SLAudio_uid && X_TEMP.slaudioInit();\r
\r
- if( !X_Audio_SLAudio_uid ){\r
- // source\r
- //xnodeScript = X_Node_head[ 'create' ]( 'script', { type : 'text/xaml', id : 'silverlightaudio' } );\r
- //xnodeScript[ '_rawObject' ].innerHTML = '<Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas>';\r
- \r
- // html に以下を書いた \r
- // <script id="silverlightaudio" type="text/xaml"><Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"></Canvas></script>\r
- };\r
/*\r
* [Silverlight 2]JavaScriptコードからSilverlightのオブジェクトを利用するには?[C#、VB]\r
* http://www.atmarkit.co.jp/fdotnet/dotnettips/902slobjcallfromjs/slobjcallfromjs.html\r