// stop()\r
case 'Stopped':\r
this.playing && X_Timer_once( 16, this, this.actualPlay );\r
- return;\r
\r
//this.playing = false;\r
- this._ended = true;\r
- this._paused = false;\r
+ //this._ended = true;\r
+ //this._paused = false;\r
//this.setCurrentTime( this.startTime );\r
break;\r
};\r