* memo\r
* 1. AOSP4.1 iframe 内の Audio は親に focus が移っても再生を継続する\r
* 2. AOSP oggはシークが乱れる m4a, mp3 は優秀\r
+ * \r
+ * http://unolabo.boo.jp/archives/2011/06/13-iphone%E3%81%AEaudio%E5%91%A8%E3%82%8A%E3%81%AE%E3%83%A1%E3%83%A2.html\r
+ * 【JS】iPhoneのAudio周りのメモ iOS4.0 と 4.2 の違い\r
*/\r
/*\r
* durationFix\r
// Gecko PC + Android でseek時に再生がしばしば止まる問題の修正\r
X_HTMLAudio_needPlayForSeek = X_UA[ 'Gecko' ],\r
// \r
- X_HTMLAudio_pauseFix = ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] && 0 < ' XP XPSP2 2003|XP64'.indexOf( X_UA[ 'Windows' ] ) ), // XP + Opera12 のみ?\r
+ X_HTMLAudio_pauseFix = 12 <= X_UA[ 'Opera' ] && 0 < ' XP XPSP2 2003|XP64'.indexOf( X_UA[ 'Windows' ] ), // XP + Opera12 のみ?\r
\r
- X_HTMLAudio_need1stTouch = X_UA[ 'iOS' ] || 4 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || X_UA[ 'WinPhone' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
+ X_HTMLAudio_need1stTouch = X_UA[ 'iOS' ] || 4.2 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || X_UA[ 'WinPhone' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
\r
X_HTMLAudio_playTrigger = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ? 'canplay' : X_UA[ 'iOS' ] ? 'suspend' : X_UA[ 'Blink' ] ? 'stalled' : 'canplaythrough',\r
\r
- X_HTMLAudio_durationFix = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ) || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
+ X_HTMLAudio_durationFix = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) || ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ),\r
\r
X_HTMLAudio_shortPlayFix = X_UA[ 'AOSP' ]; // Android 4.1.1 でも遭遇\r
\r
{\r
_closed : true,\r
_loaded : false,\r
- _ready : false, \r
+ _ready : false,\r
_src : '',\r
\r
_touchRequested : false,\r
raw.style.cssText = 'position:absolute;bottom:0;left:-50px;width:100px;height:100px;opacity:0;';\r
raw.controls = false;\r
raw.WebKitPlaysInline = true;\r
- raw.src = source;\r
X_elmBody.appendChild( raw );\r
} else {\r
- raw = X_TEMP.rawAudio || new X_Audio_constructor( source );\r
+ raw = X_TEMP.rawAudio || new X_Audio_constructor( '' );\r
// X_Doc_create( 'audio', { src : source } )[ 'appendTo' ]( X.Doc.body );\r
- raw.autobuffer = raw.autoplay = false;\r
+ \r
+ raw.preload = 'auto';\r
+ //if( X_UA[ 'AOSP' ] < 4.2 ){\r
+ raw.autoplay = true; //raw.autobuffer = true; // Android 4.0-4.1.x で必要\r
+ //} else {\r
+ // raw.autoplay = raw.autobuffer = false;\r
+ //};\r
+ //raw.autoplay = raw.autobuffer = raw.loop = false; // loop を使えば ended で止まること回避できるかも 但し ended イベントが起きなくなる\r
+ \r
+ if( X_TEMP.rawAudio ) delete X_TEMP.rawAudio;\r
};\r
\r
this[ '_rawObject' ] = raw;\r
'playing', 'waiting', 'seeking',\r
'durationchange', 'timeupdate', 'ended' ] );\r
\r
-\r
this[ 'listen' ]( [\r
'loadstart', 'load',\r
'progress', 'error',\r
'playing', 'waiting', 'seeking',\r
'durationchange', 'timeupdate', 'ended' ], this.onDebug );\r
\r
- if( X_TEMP.rawAudio ){\r
- raw.src = source;\r
- X_UA[ 'AOSP' ] < 3 && raw.load();\r
- delete X_TEMP.rawAudio;\r
- };\r
+ raw.src = source;\r
+ raw.load(); // Android4.1.1 HTL21 では必要!\r
},\r
\r
onDebug : function( e ){\r
type : X_EVENT_DEBUG,\r
'rawEvent' : e.type,\r
current : this.getActualCurrentTime() | 0,\r
- duration : this.duration | 0 } );\r
+ duration : this[ '_rawObject' ].duration } );\r
},\r
\r
handleEvent : function( e ){\r
if( this._durationFixPhase & 3 ){ // 1 or 2\r
duration = raw.duration;\r
} else\r
- if( this.getActualCurrentTime() === this._lastCurrentTime ){\r
+ if( ( now = this.getActualCurrentTime() ) === this._lastCurrentTime ){\r
eventType = X_EVENT_MEDIA_WAITING;\r
} else {\r
- this._lastCurrentTime = this.getActualCurrentTime();\r
+ this._lastCurrentTime = now; // *1 rm\r
\r
if( this.playing ){\r
end = X_Audio_getEndTime( this ) + this._shortPlayFixTime;\r
- now = this.getActualCurrentTime();\r
//console.log( now + ' / ' + end );\r
+ // || now < this._lastCurrentTime // loop した場合\r
if( 0 + end <= 0 + now ){ // 0+ なぜか iem9 で必要,,,\r
if( this.autoLoop ){\r
console.log( '☆★☆ 曲の最後に到達 @timeupdate now-end:' + ( now - end ) );\r
};\r
} else {\r
eventType = X_EVENT_MEDIA_PLAYING;\r
+ // *1 this._lastCurrentTime = now;\r
};\r
};\r
};\r
if( X_HTMLAudio_volumeFix ){\r
raw.volume = this.gain;\r
};\r
- if( X_HTMLAudio_currentTimeFix && !this._currentFixStart ){\r
+ //if( X_HTMLAudio_currentTimeFix && !this._currentFixStart ){\r
//this._currentFixStart = X_Timer_now(); // 正確な再生開始時間に補正\r
- };\r
+ //};\r
eventType = !this._durationFixSkip && !this._endedFixON ? X_EVENT_MEDIA_PLAYING : X_EVENT_MEDIA_WAITING;\r
//case 'play' : // 再生が開始された。play()メソッドからの復帰後に発生する場合に発生\r
//case 'pause' : // 再生が一時停止された。pauseメソッドからの復帰後に発生する場合に発生\r
},\r
\r
actualPause : function(){\r
+ var raw = this[ '_rawObject' ];\r
+ \r
console.log( '[HTMLAudio] pause' );\r
\r
this.seekTime = this.getActualCurrentTime();\r
\r
delete this._currentFixStart;\r
\r
- !this[ '_rawObject' ].error && this[ '_rawObject' ].pause();\r
+ !raw.error && raw.pause();\r
\r
if( X_HTMLAudio_pauseFix ){\r
- this[ '_rawObject' ].src = '';\r
+ raw.src = '';\r
if( X_HTMLAudio_durationFix ){\r
delete this._durationFixPhase;\r
delete this._durationFixSkip;\r