+var X_Audio_constructor = 3.1 <= X_UA[ 'Safari' ] && X_UA[ 'Safari' ] < 4 ?
+ function( s, a ){
+ a = document.createElement( 'audio' );
+ a.src = s;
+ a.load();
+ return a;
+ } :
+ // Android1.6 + MobileOpera12 HTMLAudio はいるが呼ぶとクラッシュする
+ !( X_UA[ 'Android' ] < 2 ) ?
+ window[ 'Audio' ] || window.HTMLAudioElement : null,
+
+ // Blink5 Opera32 Win8 は HTMLAudio が壊れている、WebAudio は mp3 がデコードに失敗、ogg が動作
+ X_Audio_blinkOperaFix = X_UA[ 'BlinkOpera' ] && X_UA[ 'Windows' ],
+
+ X_Audio_codecs;
+
+if( X_Audio_constructor ){
+ //http://himaxoff.blog111.fc2.com/blog-entry-97.html
+ //引数なしで new Audio() とすると、Operaでエラーになるそうなので注意。
+ X_TEMP.rawAudio = new X_Audio_constructor( '' );
+
+ // https://html5experts.jp/miyuki-baba/3766/
+ // TODO Chrome for Android31 で HE-AAC が低速再生されるバグ
+ // TODO Android4 標準ブラウザで ogg のシークが正しくない!
+ if( X_TEMP.rawAudio.canPlayType ){
+ X_Audio_codecs = {
+ 'mp3' : X_TEMP.rawAudio.canPlayType('audio/mpeg'),
+ 'opus' : X_TEMP.rawAudio.canPlayType('audio/ogg; codecs="opus"'),
+ 'ogg' : X_TEMP.rawAudio.canPlayType('audio/ogg; codecs="vorbis"'),
+ 'wav' : X_TEMP.rawAudio.canPlayType('audio/wav; codecs="1"'),
+ 'aac' : X_TEMP.rawAudio.canPlayType('audio/aac'),
+ 'm4a' : X_TEMP.rawAudio.canPlayType('audio/x-m4a') + X_TEMP.rawAudio.canPlayType('audio/m4a') + X_TEMP.rawAudio.canPlayType('audio/aac'),
+ 'mp4' : X_TEMP.rawAudio.canPlayType('audio/x-mp4') + X_TEMP.rawAudio.canPlayType('audio/mp4') + X_TEMP.rawAudio.canPlayType('audio/aac'),
+ 'weba' : X_TEMP.rawAudio.canPlayType('audio/webm; codecs="vorbis"')
+ };
+ (function( X_Audio_codecs, k, v ){
+ for( k in X_Audio_codecs ){
+ //if( X_EMPTY_OBJECT[ k ] ) continue;
+ v = X_Audio_codecs[ k ];
+ v = v && !!( v.split( 'no' ).join( '' ) );
+ if( v ){
+ console.log( k + ' ' + X_Audio_codecs[ k ] );
+ X_Audio_codecs[ k ] = true;
+ } else {
+ delete X_Audio_codecs[ k ];
+ };
+ };
+ if( X_Audio_blinkOperaFix ) delete X_Audio_codecs[ 'mp3' ];
+ })( X_Audio_codecs );
+ } else {
+ // iOS3.2.3
+ X_Audio_codecs = {
+ 'mp3' : X_UA[ 'IE' ] || X_UA[ 'Chrome' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),
+ 'ogg' : 5 <= X_UA[ 'Gecko' ] || X_UA[ 'Chrome' ] || X_UA[ 'Opera' ] ,
+ 'wav' : X_UA[ 'Gecko' ] || X_UA[ 'Opera' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),
+ 'aac' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],
+ 'm4a' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],
+ 'mp4' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],
+ 'weba' : 2 <= X_UA[ 'Gecko' ] || 10.6 <= X_UA[ 'Opera' ] // firefox4+(Gecko2+)
+ };
+ (function( X_Audio_codecs, k ){
+ for( k in X_Audio_codecs ){
+ //if( X_EMPTY_OBJECT[ k ] ) continue;
+ if( X_Audio_codecs[ k ] ){
+ console.log( k + ' ' + X_Audio_codecs[ k ] );
+ X_Audio_codecs[ k ] = true;
+ } else {
+ delete X_Audio_codecs[ k ];
+ };
+ };
+ })( X_Audio_codecs );
+ };
+
+ if( X_Audio_blinkOperaFix ){
+ X_Audio_constructor = null;
+ delete X_TEMP.rawAudio;
+ };
+};
+
-var X_Audio_WebAudio_context = !X_UA[ 'iPhone_4s' ] && !X_UA[ 'iPad_2Mini1' ] && !X_UA[ 'iPod_4' ] &&
+var X_WebAudio_context = !X_UA[ 'iPhone_4s' ] && !X_UA[ 'iPad_2Mini1' ] && !X_UA[ 'iPod_4' ] &&
// TODO なんで fennec を禁止?
!( X_UA[ 'Gecko' ] && X_UA[ 'Android' ] ) &&
- // Firefox40.0.5 + Windows8 で音声が鳴らない
- !( X_UA[ 'Gecko' ] === 40 && X_UA[ 'Windows' ] ) &&
+ // Firefox40.0.5 + Windows8 で音声が途中から鳴らなくなる
+ // Firefox41.0.1 + Windows8 で音声が途中から鳴らなくなる
+ !( 40 <= X_UA[ 'Gecko' ] && X_UA[ 'Gecko' ] < 42 && X_UA[ 'Windows' ] ) &&
( window[ 'AudioContext' ] || window[ 'webkitAudioContext' ] ),
- X_Audio_BUFFER_LIST = [],
- X_Audio_WebAudioWrapper,
- X_Audio_BufferLoader,
- X_Audio_fpsFix;
+ X_WebAudio_BUFFER_LIST = [],
+ X_WebAudio,
+ X_WebAudio_BufferLoader,
+ X_WebAudio_fpsFix;
/*
* iPhone 4s 以下、iPad2以下、iPad mini 1以下, iPod touch 4G 以下は不可
*/
-if( X_Audio_WebAudio_context ){
+if( X_WebAudio_context ){
- X_Audio_WebAudio_context = new X_Audio_WebAudio_context;
+ X_WebAudio_context = new X_WebAudio_context;
- X_Audio_BufferLoader = X_EventDispatcher[ 'inherits' ](
+ X_WebAudio_BufferLoader = X_EventDispatcher[ 'inherits' ](
'X.WebAudio.BufferLoader',
X_Class.POOL_OBJECT,
{
- url : '',
+ audioUrl : '',
xhr : null,
onDecodeSuccess : null,
onDecodeError : null,
- buffer : null,
- error : 0,
+ audioBuffer : null,
+ errorState : 0,
webAudioList : null,
'Constructor' : function( webAudio, url ){
this.webAudioList = [ webAudio ];
- this.url = url;
+ this.audioUrl = url;
this.xhr = X[ 'Net' ]( { 'xhr' : url, 'dataType' : 'arraybuffer' } )
[ 'listen' ]( X_EVENT_PROGRESS, this )
[ 'listenOnce' ]( [ X_EVENT_SUCCESS, X_EVENT_COMPLETE ], this );
+ X_WebAudio_BUFFER_LIST.push( this );
},
handleEvent : function( e ){
// iOS 7.1 で decodeAudioData に処理が入った瞬間にスクリーンを長押しする(スクロールを繰り返す)と
// decoeAudioData の処理がキャンセルされることがある(エラーやコールバックの発火もなく、ただ処理が消滅する)。
// ただし iOS 8.1.2 では エラーになる
- if( X_UA[ 'iOS' ] < 8 || !X_Audio_WebAudio_context[ 'decodeAudioData' ] ){
- this._onDecodeSuccess( X_Audio_WebAudio_context[ 'createBuffer' ]( e.response, false ) );
+ if( X_UA[ 'iOS' ] < 8 || !X_WebAudio_context[ 'decodeAudioData' ] ){
+ this._onDecodeSuccess( X_WebAudio_context[ 'createBuffer' ]( e.response, false ) );
} else
- if( X_Audio_WebAudio_context[ 'decodeAudioData' ] ){
- X_Audio_WebAudio_context[ 'decodeAudioData' ]( e.response,
+ if( X_WebAudio_context[ 'decodeAudioData' ] ){
+ X_WebAudio_context[ 'decodeAudioData' ]( e.response,
this.onDecodeSuccess = X_Closure_create( this, this._onDecodeSuccess ),
this.onDecodeError = X_Closure_create( this, this._onDecodeError ) );
};
break;
case X_EVENT_COMPLETE :
- this.error = 1;
+ this.errorState = 1;
this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
break;
};
},
_onDecodeSuccess : function( buffer ){
- console.log( 'WebAudio decode success!' );
-
this.onDecodeSuccess && this._onDecodeComplete();
if ( !buffer ) {
- this.error = 2;
+ this.errorState = 2;
this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
return;
};
+
+ console.log( 'WebAudio decode success!' );
- this.buffer = buffer;
+ this.audioBuffer = buffer;
this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
_onDecodeError : function(){
console.log( 'WebAudio decode error!' );
this._onDecodeComplete();
- this.error = 2;
+ this.errorState = 2;
this[ 'asyncDispatch' ]( X_EVENT_COMPLETE );
},
);
- X_Audio_WebAudioWrapper = X_Audio_AbstractAudioBackend[ 'inherits' ](
+ X_WebAudio = X_AudioBase[ 'inherits' ](
'X.WebAudio',
X_Class.POOL_OBJECT,
{
_startTime : 0,
_timerID : 0,
_interval : 0,
- buffer : null,
+ audioBuffer : null,
bufferSource : null,
gainNode : null,
_onended : null,
'Constructor' : function( target, url, option ){
var i = 0,
- l = X_Audio_BUFFER_LIST.length,
+ l = X_WebAudio_BUFFER_LIST.length,
loader;
/*
* L-01F 等の一部端末で Web Audio API の再生結果に特定条件下でノイズが混ざることがある。
* 描画レート(描画 FPS)が下がるとノイズが混ざり始め、レートを上げると再生結果が正常になるというもので、オーディオ処理が描画スレッドに巻き込まれているような動作を見せる。
*/
- if( X_UA[ 'Android' ] && X_UA[ 'Chrome' ] && !X_Audio_fpsFix ){
+ if( X_UA[ 'Android' ] && X_UA[ 'Chrome' ] && !X_WebAudio_fpsFix ){
X_Node_systemNode.create( 'div', { id : 'fps-slowdown-make-sound-noisy' } );
- X_Audio_fpsFix = true;
+ X_WebAudio_fpsFix = true;
};
for( ; i < l; ++i ){
- loader = X_Audio_BUFFER_LIST[ i ];
- if( loader.url === url ){
+ loader = X_WebAudio_BUFFER_LIST[ i ];
+ if( loader.audioUrl === url ){
this.loader = loader;
loader.webAudioList.push( this );
break;
};
if( !this.loader ){
- this.loader = loader = new X_Audio_BufferLoader( this, url );
+ this.loader = loader = X_WebAudio_BufferLoader( this, url );
};
this.target = target || this;
this[ 'listenOnce' ]( X_EVENT_KILL_INSTANCE, this.onKill );
- if( loader.buffer || loader.error ){
+ if( loader.audioBuffer || loader.errorState ){
this._onLoadBufferComplete();
} else {
loader[ 'listenOnce' ]( X_EVENT_COMPLETE, this, this._onLoadBufferComplete );
this.loader[ 'unlisten' ]( X_EVENT_COMPLETE, this, this._onLoadBufferComplete )
.unregister( this );
- delete this.buffer;
+ delete this.audioBuffer;
this.playing && this.actualPause();
this.bufferSource && this._sourceDispose();
},
_onLoadBufferComplete : function( e ){
var loader = this.loader,
- buffer = loader.buffer;
+ buffer = loader.audioBuffer;
e && loader[ 'unlisten' ]( X_EVENT_COMPLETE, this, this._onLoadBufferComplete );
if ( !buffer ) {
- this.error = loader.error;
+ this.error = loader.errorState;
this.target[ 'dispatch' ]({
type : X_EVENT_ERROR,
- error : loader.error,
- message : loader.error === 1 ?
+ error : loader.errorState,
+ message : loader.errorState === 1 ?
'load buffer network error' :
'buffer decode error'
});
return;
};
- this.buffer = buffer;
- this.duration = buffer.duration * 1000;
+ this.audioBuffer = buffer;
+ this.duration = buffer.duration * 1000;
this.target[ 'asyncDispatch' ]( X_EVENT_READY );
actualPlay : function(){
var begin, end;
- if( !this.buffer ){
+ if( !this.audioBuffer ){
this.autoplay = true;
return;
};
- end = X_AudioWrapper_getEndTime( this );
- begin = X_AudioWrapper_getStartTime( this, end, true );
+ end = X_Audio_getEndTime( this );
+ begin = X_Audio_getStartTime( this, end, true );
console.log( '[WebAudio] play ' + begin + ' -> ' + end );
if( this.bufferSource ) this._sourceDispose();
if( !this.gainNode ){
- this.gainNode = X_Audio_WebAudio_context[ 'createGain' ] ? X_Audio_WebAudio_context[ 'createGain' ]() : X_Audio_WebAudio_context[ 'createGainNode' ]();
- this.gainNode[ 'connect' ]( X_Audio_WebAudio_context[ 'destination' ] );
+ this.gainNode = X_WebAudio_context[ 'createGain' ] ? X_WebAudio_context[ 'createGain' ]() : X_WebAudio_context[ 'createGainNode' ]();
+ this.gainNode[ 'connect' ]( X_WebAudio_context[ 'destination' ] );
};
- this.bufferSource = X_Audio_WebAudio_context[ 'createBufferSource' ]();
- this.bufferSource.buffer = this.buffer;
+ this.bufferSource = X_WebAudio_context[ 'createBufferSource' ]();
+ this.bufferSource.buffer = this.audioBuffer;
this.bufferSource[ 'connect' ]( this.gainNode );
this.gainNode[ 'gain' ].value = this.gain;
this.playing = true;
this._startPos = begin;
this._endPosition = end;
- this._startTime = X_Audio_WebAudio_context.currentTime * 1000;
+ this._startTime = X_WebAudio_context.currentTime * 1000;
this._interval = this._interval || X_Timer_add( 1000, 0, this, this._onInterval );
},
delete this._timerID;
if( this.playing ){
- time = X_Audio_WebAudio_context.currentTime * 1000 - this._startTime - this._endPosition + this._startPos | 0;
- //console.log( '> onEnd ' + ( this.playing && ( X_Audio_WebAudio_context.currentTime * 1000 - this._startTime ) ) + ' < ' + ( this._endPosition - this._startPos ) );
+ time = X_WebAudio_context.currentTime * 1000 - this._startTime - this._endPosition + this._startPos | 0;
+ //console.log( '> onEnd ' + ( this.playing && ( X_WebAudio_context.currentTime * 1000 - this._startTime ) ) + ' < ' + ( this._endPosition - this._startPos ) );
if( this._onended ){
// Firefox 用の対策,,,
if( time < 0 ) return;
} else {
if( time < 0 ){
- //console.log( '> onEnd crt:' + ( X_Audio_WebAudio_context.currentTime * 1000 ) + ' startTime:' + this._startTime +
+ //console.log( '> onEnd crt:' + ( X_WebAudio_context.currentTime * 1000 ) + ' startTime:' + this._startTime +
// ' from:' + this._startPos + ' to:' + this._endPosition );
this._timerID = X_Timer_once( -time, this, this._onEnded );
return;
},
getActualCurrentTime : function(){
- return X_Audio_WebAudio_context.currentTime * 1000 - this._startTime + this._startPos | 0;
+ return X_WebAudio_context.currentTime * 1000 - this._startTime + this._startPos | 0;
},
afterUpdateState : function( result ){
X_Audio_BACKENDS.push(
{
- backendName : 'Web Audio',
+ backendID : 1,
+
+ backendName : 'WebAudio',
- canPlay : {}, // TODO HTMLAudio と同じ
+ canPlay : X_Audio_codecs,
- //
- detect : function( proxy, source, ext ){
+ detect : function( proxy, source, ext ){
proxy[ 'asyncDispatch' ]( { type : X_EVENT_COMPLETE, canPlay : X_Audio_codecs[ ext ] } );
},
- klass : X_Audio_WebAudioWrapper
+ klass : X_WebAudio
}
);
};