QuickTime : 8,\r
*/\r
\r
-var X_Audio_BACKENDS = [], // Array.<Hash>\r
- X_Audio_WRAPPER_LIST = []; // Array.<AudioWrapper>\r
-\r
-function X_Audio_getAudioWrapper( proxy ){\r
- var i = X_Audio_WRAPPER_LIST.length;\r
- for( ; i; ){\r
- if( X_Audio_WRAPPER_LIST[ --i ].proxy === proxy ) return X_Audio_WRAPPER_LIST[ i ];\r
- };\r
-};\r
+var X_Audio_BACKENDS = []; // Array.<Hash>\r
\r
/*\r
* X_EVENT_BACKEND_READY\r
* X_EVENT_MEDIA_SEEKING シーク中に音声が待機状態に。間もなく X_EVENT_MEDIA_PLAYING に移行。\r
*/\r
\r
+// TODO この内容は、AudioBackend の Abstract クラスにする。AudioSprite は Audio ではなく AudioBackend をマネージする\r
X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
'X.Audio',\r
X_Class.POOL_OBJECT,\r
{\r
'source' : '',\r
'backendName' : '',\r
- _backend : -1,\r
\r
'Constructor' : function( sourceList, opt_option ){\r
X_Audio_startDetectionBackend(\r
},\r
\r
'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
- var state, duration;\r
- if( 0 <= startTime ){\r
- this[ 'state' ]( {\r
- currentTime : startTime,\r
- startTime : startTime,\r
- endTime : endTime,\r
- loop : loop,\r
- loopStartTime : loopStartTime,\r
- loopEndTime : loopEndTime\r
- } );\r
- };\r
- this._backend !== -1 && X_Audio_getAudioWrapper( this ).play();\r
+ var pair = X_Pair_get( this );\r
+ pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
return this;\r
},\r
\r
'seek' : function( seekTime ){\r
- var state = this[ 'state' ](),\r
- end = X_AudioWrapper_getEndTime( X_Audio_getAudioWrapper( this ) );\r
- if( seekTime < end ){\r
- this[ 'state' ]( { currentTime : seekTime } );\r
- };\r
+ var pair = X_Pair_get( this );\r
+ pair && pair.seek( seekTime );\r
return this;\r
},\r
\r
'pause' : function(){\r
- this[ 'state' ]().playing && X_Audio_getAudioWrapper( this ).pause();\r
+ var pair = X_Pair_get( this );\r
+ pair && pair.pause();\r
return this;\r
},\r
\r
'state' : function( obj ){\r
- var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
-\r
+ var pair = X_Pair_get( this );\r
if( obj === undefined ){\r
- return backend ?\r
- backend.state() :\r
+ return pair ? pair.getState() :\r
{\r
'startTime' : -1,\r
'endTime' : -1,\r
'looded' : false,\r
'error' : false,\r
'playing' : false,\r
- \r
'source' : this[ 'source' ] || '',\r
'duration' : 0\r
};\r
};\r
- backend && backend.state( obj );\r
+ pair && pair.setState( obj );\r
return this;\r
}, \r
\r
'loop' : function( v ){\r
- var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
- if( v === undefined ){\r
- return backend && backend.state().loop;\r
- };\r
- backend && backend.state( { loop : v } );\r
+ var pair = X_Pair_get( this );\r
+ pair && pair.loop( v );\r
return this;\r
},\r
\r
'volume' : function( v ){\r
- var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
- if( v === undefined ){\r
- return backend && backend.state().volume;\r
- };\r
- backend && backend.state( { volume : v } );\r
+ var pair = X_Pair_get( this );\r
+ pair && pair.volume( v );\r
return this;\r
},\r
\r
'currentTime' : function( v ){\r
- var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
- if( v === undefined ){\r
- return backend && backend.state().currentTime;\r
- };\r
- backend && backend.state( { currentTime : v } );\r
+ var pair = X_Pair_get( this );\r
+ pair && pair.currentTime( v );\r
return this;\r
},\r
\r
'isPlaying' : function(){\r
- return this._backend !== -1 && X_Audio_getAudioWrapper( this ).state().playing;\r
+ var pair = X_Pair_get( this );\r
+ return pair && pair.playing;\r
}\r
\r
}\r
);\r
\r
function X_Audio_handleEvent( e ){\r
+ var backend;\r
+ \r
switch( e.type ){\r
case X_EVENT_BACKEND_READY :\r
+ backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
+ \r
this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
- this[ 'source' ] = e.source;\r
- this[ 'backendName' ] = X_Audio_BACKENDS[ this._backend ].backendName;\r
- X_Audio_WRAPPER_LIST.push(\r
- new X_Audio_BACKENDS[ this._backend ]\r
- .klass( this, e.source, e.option ) );\r
+ this[ 'source' ] = e[ 'source' ];\r
+ this[ 'backendName' ] = backend.backendName;\r
+ X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
break;\r
\r
case X_EVENT_BACKEND_NONE :\r
break;\r
\r
case X_EVENT_KILL_INSTANCE :\r
- this._backend !== -1 && X_Audio_getAudioWrapper( this ).close();\r
+ backend = X_Pair_get( this );\r
+ backend && backend[ 'kill' ]();\r
+ X_Pair_release( this, backend );\r
break;\r
};\r
};\r
* TODO preplayerror play してみたら error が出た、backend の変更。\r
*/\r
\r
-function X_Audio_startDetectionBackend( backend, proxy, sourceList, option ){\r
+function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
var source = sourceList[ 0 ] || '', \r
ext = X_URL_getEXT( source ),\r
sup;\r
\r
if( source && backend ){\r
- sup = [ proxy, sourceList, option, source, ext ];\r
+ sup = [ xaudio, sourceList, option, source, ext ];\r
sup[ 5 ] = sup;\r
\r
- proxy[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
- backend.detect( proxy, source, ext );\r
+ xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
+ backend.detect( xaudio, source, ext );\r
} else {\r
- proxy[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
+ xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
};\r
};\r
\r
-function X_Audio_onEndedDetection( e, proxy, sourceList, option, source, ext, sup ){\r
+function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
\r
if( e.canPlay ){\r
- proxy._backend = i;\r
- proxy[ 'asyncDispatch' ]( {\r
+ xaudio._backend = i;\r
+ xaudio[ 'asyncDispatch' ]( {\r
type : X_EVENT_BACKEND_READY,\r
'option' : option,\r
'source' : source,\r
- 'backendName' : this[ 'backendName' ]\r
+ 'backendName' : this[ 'backendName' ],\r
+ 'backendID' : i\r
} ); \r
} else {\r
console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
sup[ 4 ] = ext = X_URL_getEXT( source );\r
- proxy[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
- this.detect( proxy, source, ext );\r
+ xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
+ this.detect( xaudio, source, ext );\r
} else\r
if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
- X_Audio_startDetectionBackend( backend, proxy, sourceList, option );\r
+ X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
} else {\r
- proxy[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
+ xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
}; \r
};\r
};\r
\r
\r
\r
-function X_AudioWrapper_updateStates( audioWrapper, obj ){\r
- var playing = audioWrapper.playing,\r
- k, v,\r
- end = 0, seek = 0, volume = 0;\r
- \r
- for( k in obj ){\r
- v = obj[ k ];\r
- switch( k ){\r
- case 'currentTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
- if( X_Type_isNumber( v ) ){\r
- if( playing ){\r
- if( audioWrapper.state().currentTime !== v ){\r
- audioWrapper.seekTime = v;\r
- seek = 2;\r
+var X_Audio_AbstractAudioBackend = X_EventDispatcher[ 'inherits' ](\r
+ 'X.AbstractAudioBackend',\r
+ X_Class.ABSTRACT,\r
+ {\r
+ \r
+ url : '',\r
+ target : null,\r
+ \r
+ startTime : 0,\r
+ endTime : -1,\r
+ loopStartTime : -1,\r
+ loopEndTime : -1,\r
+ seekTime : -1,\r
+ duration : 0,\r
+\r
+ playing : false,\r
+ error : 0, \r
+ autoLoop : false,\r
+ looped : false,\r
+ autoplay : false,\r
+ gain : 0.5,\r
+ \r
+ play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
+ if( 0 <= startTime ){\r
+ this.setState( {\r
+ currentTime : startTime,\r
+ startTime : startTime,\r
+ endTime : endTime,\r
+ loop : loop,\r
+ loopStartTime : loopStartTime,\r
+ loopEndTime : loopEndTime\r
+ } );\r
+ };\r
+ this.actualPlay();\r
+ },\r
+ \r
+ seek : function( seekTime ){\r
+ if( seekTime < X_AudioWrapper_getEndTime( this ) ){\r
+ this.setState( { currentTime : seekTime } );\r
+ };\r
+ },\r
+ \r
+ pause : function(){\r
+ this.playing && this.actualPause();\r
+ }, \r
+ \r
+ loop : function( v ){\r
+ if( v === undefined ){\r
+ return this.autoLoop;\r
+ };\r
+ this.setState( { loop : v } );\r
+ },\r
+\r
+ volume : function( v ){\r
+ if( v === undefined ){\r
+ return this.gain;\r
+ };\r
+ this.setState( { volume : v } );\r
+ },\r
+\r
+ currentTime : function( v ){\r
+ if( v === undefined ){\r
+ return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
+ };\r
+ this.setState( { currentTime : v } );\r
+ },\r
+ \r
+ getState : function(){\r
+ \r
+ return {\r
+ 'startTime' : this.startTime,\r
+ 'endTime' : this.endTime < 0 ? this.duration : this.endTime,\r
+ 'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
+ 'loopEndTime' : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
+ 'loop' : this.autoLoop,\r
+ 'looped' : this.looped,\r
+ 'volume' : this.gain,\r
+ 'playing' : this.playing, \r
+ 'duration' : this.duration,\r
+ \r
+ 'currentTime' : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
+ 'error' : this.getActualError ? this.getActualError() : this.error\r
+ };\r
+ },\r
+ \r
+ setState : function( obj ){\r
+ var playing = this.playing,\r
+ k, v,\r
+ end = 0, seek = 0, volume = 0;\r
+ \r
+ for( k in obj ){\r
+ v = obj[ k ];\r
+ switch( k ){\r
+ case 'currentTime' :\r
+ v = X_AudioWrapper_timeStringToNumber( v );\r
+ if( X_Type_isNumber( v ) ){\r
+ if( playing ){\r
+ if( this.getActualCurrentTime() !== v ){\r
+ seek = 2;\r
+ this.seekTime = v;\r
+ }; \r
+ } else {\r
+ this.seekTime = v;\r
+ };\r
+ } else {\r
+ continue;\r
};\r
- } else {\r
- audioWrapper.seekTime = v;\r
- };\r
- } else {\r
- continue;\r
- };\r
- break;\r
+ break;\r
+ \r
+ case 'startTime' :\r
+ v = X_AudioWrapper_timeStringToNumber( v );\r
+ if( v || v === 0 ){\r
+ if( this.startTime !== v ){\r
+ this.startTime = v; \r
+ };\r
+ } else {\r
+ delete this.startTime;\r
+ };\r
+ break;\r
\r
- case 'startTime' :\r
- case 'endTime' :\r
- case 'loopStartTime' :\r
- case 'loopEndTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
- console.log( k + ' ' + v );\r
- if( v || v === 0 ){\r
- if( audioWrapper[ k ] !== v ){\r
- audioWrapper[ k ] = v;\r
+ case 'endTime' :\r
+ v = X_AudioWrapper_timeStringToNumber( v );\r
+ if( v || v === 0 ){\r
+ if( this.endTime !== v ){\r
+ this.endTime = v;\r
+ if( playing ) end = 1; \r
+ };\r
+ } else {\r
+ delete this.endTime;\r
+ if( playing ) end = 1;\r
+ };\r
+ break;\r
\r
- // 再生中の endTime の変更\r
- if( playing && ( k === 'endTime' || k === 'loopEndTime' ) ) end = 1; \r
- };\r
- } else {\r
- delete audioWrapper[ k ];\r
- if( playing && ( k === 'endTime' || k === 'loopEndTime' ) ) end = 1;\r
- };\r
- break;\r
-\r
- case 'looped' :\r
- if( playing ) seek = 2;\r
- case 'loop' :\r
- case 'autoplay' :\r
- if( X_Type_isBoolean( v ) && audioWrapper[ k ] !== v ){\r
- audioWrapper[ k ] = v;\r
+ case 'loopStartTime' :\r
+ v = X_AudioWrapper_timeStringToNumber( v );\r
+ if( v || v === 0 ){\r
+ if( this.loopStartTime !== v ){\r
+ this.loopStartTime = v; \r
+ };\r
+ } else {\r
+ delete this.loopStartTime;\r
+ };\r
+ break;\r
+ \r
+ case 'loopEndTime' :\r
+ v = X_AudioWrapper_timeStringToNumber( v );\r
+ if( v || v === 0 ){\r
+ if( this.loopEndTime !== v ){\r
+ this.loopEndTime = v;\r
+ if( playing ) end = 1; \r
+ };\r
+ } else {\r
+ delete this.loopEndTime;\r
+ if( playing ) end = 1;\r
+ };\r
+ break;\r
+ \r
+ case 'looped' :\r
+ if( X_Type_isBoolean( v ) && this.looped !== v ){\r
+ this.looped = v;\r
+ if( playing ) seek = 2;\r
+ };\r
+ break;\r
+ \r
+ case 'loop' :\r
+ if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
+ this.autoLoop = v;\r
+ };\r
+ break;\r
+ \r
+ case 'autoplay' :\r
+ if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
+ this.autoplay = v;\r
+ };\r
+ break;\r
+ \r
+ case 'volume' :\r
+ if( X_Type_isNumber( v ) ){\r
+ v = v < 0 ? 0 : 1 < v ? 1 : v;\r
+ if( this.gain !== v ){\r
+ this.gain = v;\r
+ // if playing -> update\r
+ if( playing ) volume = 4;\r
+ };\r
+ };\r
+ break;\r
};\r
- break;\r
+ };\r
+ \r
+ if( this.endTime < this.startTime ||\r
+ ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
+ X_AudioWrapper_getEndTime( this ) < this.seekTime// ||\r
+ //this.duration < this.endTime\r
+ ){\r
+ console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' d:' + this.duration + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
+ return;\r
+ };\r
+ \r
+ v = end + seek + volume;\r
+ return v && this.afterUpdateState( v ); \r
+ }\r
+ \r
+ }\r
+);\r
\r
- case 'volume' :\r
- if( X_Type_isNumber( v ) ){\r
- v = v < 0 ? 0 : 1 < v ? 1 : v;\r
- if( audioWrapper[ k ] !== v ){\r
- audioWrapper[ k ] = v;\r
- // if playing -> update\r
- if( playing ) volume = 4;\r
- };\r
- };\r
- break;\r
- };\r
- };\r
- \r
- if( audioWrapper.endTime < audioWrapper.startTime ||\r
- ( audioWrapper.loopEndTime < 0 ? audioWrapper.endTime : audioWrapper.loopEndTime ) < ( audioWrapper.loopStartTime < 0 ? audioWrapper.startTime : audioWrapper.loopStartTime ) ||\r
- X_AudioWrapper_getEndTime( audioWrapper ) < audioWrapper.seekTime// ||\r
- //audioWrapper.duration < audioWrapper.endTime\r
- ){\r
- console.log( 'error @updateStateObject() begin:' + audioWrapper.startTime + ' end:' + audioWrapper.endTime + ' d:' + audioWrapper.duration + ' ls:' + audioWrapper.loopStartTime );\r
- return 0;\r
- };\r
- \r
- return end + seek + volume;\r
-};\r
\r
function X_AudioWrapper_timeStringToNumber( time ){\r
var ary, ms, s = 0, m = 0, h = 0;\r