+/*
+ * if( ( anime = that[ '_anime' ] ) && 6 <= anime.phase && anime.doScroll ){
+ if( anime.phase === 6 ){
+ v = anime.fromScrollX;
+ if( v === v ){
+ elm.scrollLeft = v;
+ } else {
+ anime.fromScrollX = elm.scrollLeft;
+ };
+ v = anime.fromScrollY;
+ if( v === v ){
+ elm.scrollTop = v;
+ } else {
+ anime.fromScrollY = elm.scrollTop;
+ };
+ } else {
+ elm.scrollLeft = anime.scrollX;
+ elm.scrollTop = anime.scrollY;
+ };
+ };
+ */
+